I dont know. The enemy had all 5 players dead. Ez and tree-dude were hitting turret. I gave them the countdown to when they were alive. And BOTH of them still stood at the tower whacking away, then both of them died.
Our Ez was stupid and never recalled when he was low health, then he would just die. Happened like 3 times in a row
WTF is the thought process on this? Like, I just don't get it at all! People INSIST that they stay in lane or at the tower even if they can go back, and return quickly enough to only miss a wave if they time it right. And they usually end up dying at their tower because, god damn is it easy to dive with a majority of champions these days.
One of my friends has that mentality. I just want to drive down to his house and hit his fucking 'b' button for him every time.
Our Ez was stupid and never recalled when he was low health, then he would just die. Happened like 3 times in a row
WTF is the thought process on this? Like, I just don't get it at all! People INSIST that they stay in lane or at the tower even if they can go back, and return quickly enough to only miss a wave if they time it right. And they usually end up dying at their tower because, god damn is it easy to dive with a majority of champions these days.
One of my friends has that mentality. I just want to drive down to his house and hit his fucking 'b' button for him every time.
Sometimes as Tristana (in my opinion) you can't target their DPS you have to target whoever you can, if you get too close to a fight you are easily focused down. I think if they are sitting back killing your tanks and you are sitting back killing theirs you should win the fight since Tristana is beast like that.
It's situational, and usually the only times I get frustrated that they are targeting their tank when the melee DPS is right fucking next to him, or the ranged DPS is out of position and easily targeted. I don't get upset when they are positioned correctly, and you'd have to walk through a wall of pain to target the actual DPS.
Yeah for sure, I just hate when I get yelled at as Trist for not diving their DPS. I sit behind the tank, happily. I mean if they are all running I will go for it sometimes, but trist is one of the squishiest champions and one stun can easily kill her. She has long range for a reason.
Oh and I forgot to mention but on my stream earlier I am not just some scrub-lord Tristana who ults away free kills..I seriously thought I ignited the mundo...so I guess I am a scrub-lord.
I dont know. The enemy had all 5 players dead. Ez and tree-dude were hitting turret. I gave them the countdown to when they were alive. And BOTH of them still stood at the tower whacking away, then both of them died.
Our Ez was stupid and never recalled when he was low health, then he would just die. Happened like 3 times in a row
WTF is the thought process on this? Like, I just don't get it at all! People INSIST that they stay in lane or at the tower even if they can go back, and return quickly enough to only miss a wave if they time it right. And they usually end up dying at their tower because, god damn is it easy to dive with a majority of champions these days.
One of my friends has that mentality. I just want to drive down to his house and hit his fucking 'b' button for him every time.
How to escape as ezreal:
1. Don't fight in middle area.
2. Push e and flash over a wall
3. Escape
Man red pot makes such a huge difference in teamfights for Trundle , I used to skip or just forget it but the health it adds really helps along with his passive to keep him alive. Yes I know I shouldn't allow myself to get focused but after a few ganks people make me the priority and will chase me till the ends of the fucking earth.
Man red pot makes such a huge difference in teamfights for Trundle , I used to skip or just forget it but the health it adds really helps along with his passive to keep him alive. Yes I know I shouldn't allow myself to get focused but after a few ganks people make me the priority and will chase me till the ends of the fucking earth.
I've learned to just stop listening to teammates complaining in chat. 90% of the time it's just them trying excuse their own bad play.
"Oh I died because that fucking Trundle didn't tower dive with me to kill Poppy." When I bailed out because Poppy had already escaped, Annie was waiting at tower with a stun, all my abilities were on CD, and we both were low on health.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
As always, the key to cheering oneself up and breaking a losing streak: play Teemo.
As an addendum when you jungle a lot and then stop you really feel bad for your jungler and help him more. Knowing how and when to fuck with the enemy XZ let our Nunu get a big lead and while I was harassing XZ from jungling it dragged bottom out of lane leaving our Trynd to freefarm early aka everyone wins aka why the fuck does my team never do that for me.
Ryze's new ult is bad. Like.. really bad. I'm wondering if I should skip it altogether.
they could stand to triple the spell vamp
the only comparable ult is Transcendent Blades, and that is a full heal for irelia
ryze's MIGHT give him like a third of his health back if he uses 400 mana on minions
Man red pot makes such a huge difference in teamfights for Trundle , I used to skip or just forget it but the health it adds really helps along with his passive to keep him alive. Yes I know I shouldn't allow myself to get focused but after a few ganks people make me the priority and will chase me till the ends of the fucking earth.
thats when you build randuins
Was about to finish mine when their nexus went down. Typically build it right after frozen mallet.
Edit most team fights consisted of me showing up and everyone just turning around and running after me. Contaminate and pillar also make a good escape plan as well apparently . Went 2/1/18 just from that , only death was me tower diving a mal at one hp and fucking up hardcore.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
Alistair is a lot of fun. I was told that they are reworking him. I hope that he is still a lot of fun after that. I love knocking bitches up and headbutting the squishie towards our team for the kill.
I've been seeing a lot of Malz's go like 20/4 and scores like that in normal games lately, you gotta understand this is not typical at all, I almost never see people manage scores that good in whatever-normal-bracket-I'm-in.
I've been seeing a massive jump in overall quality of play in normal this last month or so.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
LoL Tribunal:
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
I think if you're equal strength or better, you follow them.
Pacificstar on
0
BethrynUnhappiness is MandatoryRegistered Userregular
edited February 2011
I like Alistar in early to mid game, but he feels weaker than all the other true tanks (except perhaps Singed) in late game.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
I think if you're equal strength or better, you follow them.
I just don't see the need putting yourself at risk like that, what if their jungle shows up and 2 man ganks you? The other lane just needs to back off and mid lane wasted all that time.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
I think if you're equal strength or better, you follow them.
I just don't see the need putting yourself at risk like that, what if their jungle shows up and 2 man ganks you? The other lane just needs to back off and mid lane wasted all that time.
OR mid lane executes successful gank and their team is way ahead. You don't wait until the guy is halfway down the river to follow. When he starts walking down you smack him and stop him from going down
So have IP gains been fixed? Are they reasonable now or is it still a nerf?
I just finished winning a 45 min solo Queue game, and got +150 for daily bonus, and I think +80 for the regular IP and a bonus +15 for it being a matched game or something.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
I think if you're equal strength or better, you follow them.
I just don't see the need putting yourself at risk like that, what if their jungle shows up and 2 man ganks you? The other lane just needs to back off and mid lane wasted all that time.
OR mid lane executes successful gank and their team is way ahead. You don't wait until the guy is halfway down the river to follow. When he starts walking down you smack him and stop him from going down
I mean you either kill the creep wave then follow or you follow right away and they know you are coming for sure. If your goal is to just stop them from leaving then yeah you can probably do that but I would rather them leave mid, let me drop the tower to half and risk bottom being stupid.
So, have they actually "fixed" the IP thing yet? The official forums are a mess of people flipping out, and the 2 threads I found weren't clear, for instance the one in the announcements section still only has the update about the downtime for Maintenance. There's people talking as though somewhere a Red has said the fix is in and things are how they're going to stay for now.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
I think if you're equal strength or better, you follow them.
I just don't see the need putting yourself at risk like that, what if their jungle shows up and 2 man ganks you? The other lane just needs to back off and mid lane wasted all that time.
OR mid lane executes successful gank and their team is way ahead. You don't wait until the guy is halfway down the river to follow. When he starts walking down you smack him and stop him from going down
I mean you either kill the creep wave then follow or you follow right away and they know you are coming for sure. If your goal is to just stop them from leaving then yeah you can probably do that but I would rather them leave mid, let me drop the tower to half and risk bottom being stupid.
I hear you man, but when I read your travails on the forums, I feel like you're better off preventing the gank because your teammates are generally mouth breathers.
It...does? But only when you're right next to someone. Although I'm assuming you are talking about his Q, right? It bounces Janna, Nunu, Kat, etc... out of their ults that require channeling. Faced a Nunu last night that kept wondering "Who's knocking me out of my ulti!?" when we didn't have anyone with a stun/knockback on our team other than me.
so serious guys
how you playin' dat bukkake tree?
I started out playing him mainly AP early, with tank items mid/late, but it takes too long to get a good amount of mitigation needed for mid/late game survivability. So I think I'm swapping my concept to RoA early game and focusing tank items after that (Aegis will synch with his ulti, Sunfire since you'll be in everyone's face, GA, Abyssal, Banshee's, Randuin's, etc...)
I hear you man, but when I read your travails on the forums, I feel like you're better off preventing the gank because your teammates are generally mouth breathers.
You really need to teach me this art you've mastered of being polite and an absolute cunt at the exact same time.
Typical complaining for a death in any lane is to blame the jungler, typical complaining for a death as the jungler anywhere on the map, blame the lanes.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
I think if you're equal strength or better, you follow them.
I just don't see the need putting yourself at risk like that, what if their jungle shows up and 2 man ganks you? The other lane just needs to back off and mid lane wasted all that time.
OR mid lane executes successful gank and their team is way ahead. You don't wait until the guy is halfway down the river to follow. When he starts walking down you smack him and stop him from going down
I mean you either kill the creep wave then follow or you follow right away and they know you are coming for sure. If your goal is to just stop them from leaving then yeah you can probably do that but I would rather them leave mid, let me drop the tower to half and risk bottom being stupid.
I hear you man, but when I read your travails on the forums, I feel like you're better off preventing the gank because your teammates are generally mouth breathers.
That is something I need to work on more I think, helping my team more even against their will.
Fizban140 on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited February 2011
Ryze's new ult is bad. Like.. really bad. I'm wondering if I should skip it altogether.
His ult is great while laning for regen, gives you some mana, and more importantly
It's one more button to press to lower the cd on q
It...does? But only when you're right next to someone. Although I'm assuming you are talking about his Q, right? It bounces Janna, Nunu, Kat, etc... out of their ults that require channeling. Faced a Nunu last night that kept wondering "Who's knocking me out of my ulti!?" when we didn't have anyone with a stun/knockback on our team other than me.
so serious guys
how you playin' dat bukkake tree?
I started out playing him mainly AP early, with tank items mid/late, but it takes too long to get a good amount of mitigation needed for mid/late game survivability. So I think I'm swapping my concept to RoA early game and focusing tank items after that (Aegis will synch with his ulti, Sunfire since you'll be in everyone's face, GA, Abyssal, Banshee's, Randuin's, etc...)
Pretty much this. I think RoA is pretty important as a first item for him, then I would think any future mitigation would ideally be stuff with AP as well, Zhonya's, Abyssal, etc.
Still testing stuff on him atm.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
0
MonkeyConQuesoNo more MH ClawHappy handsRegistered Userregular
Pretty much this. I think RoA is pretty important as a first item for him, then I would think any future mitigation would ideally be stuff with AP as well, Zhonya's, Abyssal, etc.
Still testing stuff on him atm.
Yeah, I think I'm going to try out a build (depending on match-up) tonight with the following:
Mana Crystal>Catalyst>Boots2>RoA>Aegis>Sunfire>Catalyst>Zhonya's or Banshee's>The other one>... and that'll probably be all I'll be able to build.
E: P.S.: I'm still torn on Masteries and Runes. I was running 9/9/12 last night because I wanted MagPen, some mitigation, and some mana regen/exp gain. Also was running MagPen Reds/mana per 5 per level yellows/MR blues/HP Quints.
EE: Oh, as far as summoner spells, I couldn't decide on Ghost or Teleport or Exhaust or...what. Teleport allowed me to save people from ganks and turn it around several times, and Exhaust is super useful with his ultimate to completely destroy someone's damage output, and Ghost is very useful to get places...I usually wound up running Tele/Exhaust, and then wishing I had some type of mobility spell
Posts
Ez said "i didnt have enough time to go back"
:shock::shock::shock::shock:O_oO_oO_oO_oO_o
it's like, force of nature, i do as i please
also, you will not get away.
Yeah for sure, I just hate when I get yelled at as Trist for not diving their DPS. I sit behind the tank, happily. I mean if they are all running I will go for it sometimes, but trist is one of the squishiest champions and one stun can easily kill her. She has long range for a reason.
Oh and I forgot to mention but on my stream earlier I am not just some scrub-lord Tristana who ults away free kills..I seriously thought I ignited the mundo...so I guess I am a scrub-lord.
How to escape as ezreal:
1. Don't fight in middle area.
2. Push e and flash over a wall
3. Escape
thats when you build randuins
"Oh I died because that fucking Trundle didn't tower dive with me to kill Poppy." When I bailed out because Poppy had already escaped, Annie was waiting at tower with a stun, all my abilities were on CD, and we both were low on health.
As an addendum when you jungle a lot and then stop you really feel bad for your jungler and help him more. Knowing how and when to fuck with the enemy XZ let our Nunu get a big lead and while I was harassing XZ from jungling it dragged bottom out of lane leaving our Trynd to freefarm early aka everyone wins aka why the fuck does my team never do that for me.
the only comparable ult is Transcendent Blades, and that is a full heal for irelia
ryze's MIGHT give him like a third of his health back if he uses 400 mana on minions
Hurry up and log on, I want to show you something.
No, Simon, I will not compare sizes with you over chat roullete.
You'd lose anyways.
(It will be between 50 minutes and 3:15 from now).
Was about to finish mine when their nexus went down. Typically build it right after frozen mallet.
Edit most team fights consisted of me showing up and everyone just turning around and running after me. Contaminate and pillar also make a good escape plan as well apparently . Went 2/1/18 just from that , only death was me tower diving a mal at one hp and fucking up hardcore.
This is often true with the latter.
Every few games I have to ask a lane, "What fucking diagnosed brain disorder made you not follow your lane when they went to blue / red / dragon?"
With lanes, in my experience, I'm generally pretty comfortable with 1 friendly gank to 2 enemy ganks. So long as I get that I usually win the lane.
I've been seeing a massive jump in overall quality of play in normal this last month or so.
Maybe I've just been moving up brackets.
I don't know, I get yelled at for not following a lane but most of the time I don't think it is worth it. They leave the lane, they are losing gold and exp. Why should I do the same? I have the advantage if I stay, if I leave we both lose. If they are going to gank the jungle then yeah I will come for sure but if they are mid going to gank bot, bot just needs to be careful. Especially when I run the risk of facechecking a bush with the other guy in it, usually not good in most match ups.
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
I think if you're equal strength or better, you follow them.
how you playin' dat bukkake tree?
I just don't see the need putting yourself at risk like that, what if their jungle shows up and 2 man ganks you? The other lane just needs to back off and mid lane wasted all that time.
OR mid lane executes successful gank and their team is way ahead. You don't wait until the guy is halfway down the river to follow. When he starts walking down you smack him and stop him from going down
I just finished winning a 45 min solo Queue game, and got +150 for daily bonus, and I think +80 for the regular IP and a bonus +15 for it being a matched game or something.
MWO: Adamski
This is not the FUCK GODDAMNIT FOCUS GUYS WE NEED TO FOCUS Varega that I know.
I hear you man, but when I read your travails on the forums, I feel like you're better off preventing the gank because your teammates are generally mouth breathers.
You mean like slow the enemy? :P
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
It...does? But only when you're right next to someone. Although I'm assuming you are talking about his Q, right? It bounces Janna, Nunu, Kat, etc... out of their ults that require channeling. Faced a Nunu last night that kept wondering "Who's knocking me out of my ulti!?" when we didn't have anyone with a stun/knockback on our team other than me.
I started out playing him mainly AP early, with tank items mid/late, but it takes too long to get a good amount of mitigation needed for mid/late game survivability. So I think I'm swapping my concept to RoA early game and focusing tank items after that (Aegis will synch with his ulti, Sunfire since you'll be in everyone's face, GA, Abyssal, Banshee's, Randuin's, etc...)
Destiny! : Warlock - Titan - Hunter
You really need to teach me this art you've mastered of being polite and an absolute cunt at the exact same time.
Your new nickname is secret dick.
That is something I need to work on more I think, helping my team more even against their will.
His ult is great while laning for regen, gives you some mana, and more importantly
It's one more button to press to lower the cd on q
get it
Pretty much this. I think RoA is pretty important as a first item for him, then I would think any future mitigation would ideally be stuff with AP as well, Zhonya's, Abyssal, etc.
Still testing stuff on him atm.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yeah, I think I'm going to try out a build (depending on match-up) tonight with the following:
Mana Crystal>Catalyst>Boots2>RoA>Aegis>Sunfire>Catalyst>Zhonya's or Banshee's>The other one>... and that'll probably be all I'll be able to build.
E: P.S.: I'm still torn on Masteries and Runes. I was running 9/9/12 last night because I wanted MagPen, some mitigation, and some mana regen/exp gain. Also was running MagPen Reds/mana per 5 per level yellows/MR blues/HP Quints.
EE: Oh, as far as summoner spells, I couldn't decide on Ghost or Teleport or Exhaust or...what. Teleport allowed me to save people from ganks and turn it around several times, and Exhaust is super useful with his ultimate to completely destroy someone's damage output, and Ghost is very useful to get places...I usually wound up running Tele/Exhaust, and then wishing I had some type of mobility spell
Destiny! : Warlock - Titan - Hunter