I recently apped to a guild for a Tank position because I thought my friends were losing interst (they aren't and seem reinvigorated a little now that we are 12/12).
I was denied without interview. From what I was told, and what I gather, the recruiting officer doesn't know everything ever about the game so he gets input from classes and role officers I guess. Well apparently the Warrior tank they have now told him to not even consider me because I gem/reforge for hit (I have exactly 5.03% hit with 90 hit buff food).
On one hand I'm mad that they didn't even ask me about it, straight up denied despite their high need for a Warrior Tank. On the other hand, I'm thankful that I got rejected because it sounds like their warrior tanks takes everything off elitist Jerks and the most vocal forum posts about how to gem/reforge as if it were gospel. He didn't even think that a tank in a 10 man might possibly need some Hit % because of multiple factors, like no MD/TotT or having to Interrupt a crucial ability on at least 1(really like 3) fights. I don't think I could handle playing with that guy and constantly hearing "Your not geared exactly how I am, you suck, I'm the best."
But yea, once 4.1 hits, I'm going to regem reforge everything. Not because of that guy, but because I actually do my own analysis on what my personal needs and raid needs are, not because I blindly follow what other people have theory crafted and simulacrafted to be the best.
You're not really any more reliable as an interrupter with five percent hit from gear than you are with one percent or whatever you'd wind up with if you just forged out of it. And it's much better to mitigate better and have dps ease up for the first couple seconds than it is to take more damage and have more threat than you need for 99% of the fight.
but because I actually do my own analysis
o rly
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
We had numerous wipes on Maloriak / Nefarion because our warrior tank's interrupt missed.
Entire Raid: Dude just reforge into some hit.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
Entire Raid: And we don't wipe.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
There is that one in a hundred chance that the interrupt will miss and like I stated it has wiped us once before. That 2% hit I reforged from dodge would just be put into parry so its not a huge loss in mitigation anyways. We get along fine and I play better know that if I try to interrupt that abberation on Maloriak its going to hit.
You're not really any more reliable as an interrupter with five percent hit from gear than you are with one percent or whatever you'd wind up with if you just forged out of it. And it's much better to mitigate better and have dps ease up for the first couple seconds than it is to take more damage and have more threat than you need for 99% of the fight.
but because I actually do my own analysis
o rly
Except on Nefarian where you only have 4 Interupters including both tanks. So at least one of those tanks should have 5% hit for going for that first kill. Which is what I am/was geared for at the time of the application.
and when I say I do my own analysis, I'm talking about what I just described.
"hey, my raid only has 4 interrupters TOTAL. I need some hit, because if I miss this interrupt we die. He casts the Interupt every 10 seconds for 3 minutes. That is a maximum of 18 interrupts I will have to attempt. Yea, I need 5% hit, or else I seriously run the risk of killing my entire raid."
Not in the "writing my own programs to simulate Cho'gall Boss fight and then swapping out my Throngus Finger for the Porcelain Crab for the Earthen Guardian for the Leaden Despair" level of analysis that like 1% of the population does and 70% of the rest of the raiding population blindly follows without a second thought or even wanting to see the Math behind it.
What I am really saying is this "Holy shit, It's a video game."
Are you wearing a piece of gear designed for your class and role? Good. Did you socket that Gear with the highest available gems and that make sense for your role? Good. Did you enchant that gear with a 300+ item enchant? Good. Do I not understand all of the gem/enchant choices? Ask about it. IMO Is how Raid leaders should approach evaluating the gear choices of anyone wanting to join their raid.
Rather than some people's "HAHAHA OMG, check out this guy. He has a +Hit enchant on his gloves. I read on Elitist Jerks that you should always have mastery enchanted on gloves. What a fucking noob." that seems so prevalent in this game.
We had numerous wipes on Maloriak / Nefarion because our warrior tank's interrupt missed.
Entire Raid: Dude just reforge into some hit.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
Entire Raid: And we don't wipe.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
He failed to see the logic.
Reminds me of when I was telling my shaman friend to Glyph Stoneclaw so he could have a defensive cooldown for Nef.
"It's a pointless Glyph for DPS"
"You can't DPS if your dead"
"I'll just heal myself"
"for 100k? Just glyph the fucking thing"
"I'll be fine"
What happens for the first like 5 attempts? Here comes electrocute! Shaman dies. Ahnk. Here comes an Electrocute! Shaman Dies.
"Jesus christ! someone put PW:Shield on him please"
We had numerous wipes on Maloriak / Nefarion because our warrior tank's interrupt missed.
Entire Raid: Dude just reforge into some hit.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
Entire Raid: And we don't wipe.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
He failed to see the logic.
Reminds me of a druid I once ran into, who said, "IF I SWIPE I DIE".
You should absolutely consider forging for hit for interupts. Note that the adds on Nef are 85, though (which is why, I think, Buddies was aiming for 5%, which would make him reliable there).
If I was the the "hiring" officer, I would ask why you did it, and if the answer wasn't "for interrupts on Nef", then I'd probably think of not taking you.
What's with all the hate for hit/exp? My pally has 7.16% hit and 26 exp and does just fine. Yes I had to give up some avoidance for it, but it's not like 1-2% dodge will make or break you.
Hell, I don't even reforge for interrupt purposes. The less than 1% chance for my interrupt to miss is nice, but the main reason I do it is for the holy power. Are there sites that say I'm wrong? absolutely.
But I'd rather have 2% less avoidance and make sure i can generate holy power consistantly, so I can heal myself.
Personally gearing's never been easier thanks to Reforging. If it's an ilvl upgrade I take it and reforge whatever's wrong with it, the end. The only difficulty comes in handling hit caps, but that's easy enough to handle via reforging as well.
Wow this new guild transfer service just sounds like a problem waiting to happen. It allows the GM to transfer not only the guild name and level, but also the entire guild bank.
What's with all the hate for hit/exp? My pally has 7.16% hit and 26 exp and does just fine. Yes I had to give up some avoidance for it, but it's not like 1-2% dodge will make or break you.
Hell, I don't even reforge for interrupt purposes. The less than 1% chance for my interrupt to miss is nice, but the main reason I do it is for the holy power. Are there sites that say I'm wrong? absolutely.
But I'd rather have 2% less avoidance and make sure i can generate holy power consistantly, so I can heal myself.
30k heal/shield every 9 seconds > 2% parry
Of course if you weren't hardcore gearing for useless threat stats you'd probably be taking 30k less damage every 9 seconds
We had numerous wipes on Maloriak / Nefarion because our warrior tank's interrupt missed.
Entire Raid: Dude just reforge into some hit.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
Entire Raid: And we don't wipe.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
He failed to see the logic.
Reminds me of when I was telling my shaman friend to Glyph Stoneclaw so he could have a defensive cooldown for Nef.
"It's a pointless Glyph for DPS"
"You can't DPS if your dead"
"I'll just heal myself"
"for 100k? Just glyph the fucking thing"
"I'll be fine"
What happens for the first like 5 attempts? Here comes electrocute! Shaman dies. Ahnk. Here comes an Electrocute! Shaman Dies.
"Jesus christ! someone put PW:Shield on him please"
I love the Stoneclaw Glyph; giving myself an instant 16k shield that doesn't really cost much, to just soak up some damage that can't be avoided.
I always like the idea that a healer is looking at all the health bars, and see's mine not moving around like everyone else. That healer must think I'm pretty "pro" until I stand in some fire.
Well I read all 42 pages at the time of Ghostcrawler on Raid Progress if they have not figured out they really F'd it with Cata by what people said then there is no hope
Well I read all 42 pages at the time of Ghostcrawler on Raid Progress if they have not figured out they really F'd it with Cata by what people said then there is no hope
I looked at WoWProgress real quick and for Magmaw, 47159 guilds have killed him (10 and 25m combined, but only 1 counts per guild). For ICC 25m, Marrowgar has been killed by 59356 guilds, but the instance was out for a long long long time. Nefarian is 10556 and Lich King is 11567. Of course there are a lot of flaws comparing these numbers as some guilds have multiple 10m and thus won't give a clear picture of the amount of people doing the content, but it seems to me there are approximately the same amount of kills for the content.
At a glance, it looks to me as if the content is about on par with ICC and that instance was fairly accessible right out the gate. It might require you to put forth a bit more skill and focus, but clearly similar amounts of people are downing the content.
I think it was a mistake not having a naxx style opening raid so people could feel like they're making progress and get their foot in the door to raiding. It worked really well in Wrath so it seemed confusing and odd that they abandoned this idea in cata.
There was no smooth raiding intro in cata like wrath had. You could practically hear the record scratch as the transition from dungeons and heroics to raids began.
Speaking as someone who came back to the start of both of the last expansions, the level of difficulty and therefore the level of progression is very much different. There weren't pugs, but there were more raid ready people. I didn't see as many "all I do is log in on raid days"
Granted, that might be due to the extra years of playing, but for a variety of reason, 4.0 is much more difficult and guild crushing than 3.0.
I really did not get to do Naxx until sometime around 4 or so months after Wrath launched
The Weekly and people getting burned out helped me get into raids But for the most part right now it's back to the bull I hated in vanilla the math problem and people who cannot believe I have not been there
Brainleech on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited March 2011
Look around your city next time you log in. Count how many people you see wearing raid-acquired gear. Then count the number of people in heroic blues and BoEs. My experience has been that the latter significantly outnumbers the former. Far fewer people are raiding successfully these days.
What's with all the hate for hit/exp? My pally has 7.16% hit and 26 exp and does just fine. Yes I had to give up some avoidance for it, but it's not like 1-2% dodge will make or break you.
Hell, I don't even reforge for interrupt purposes. The less than 1% chance for my interrupt to miss is nice, but the main reason I do it is for the holy power. Are there sites that say I'm wrong? absolutely.
But I'd rather have 2% less avoidance and make sure i can generate holy power consistantly, so I can heal myself.
30k heal/shield every 9 seconds > 2% parry
There's a paladin in an ex raiders guild that has gemmed/enchanted/reforged etc. out of hit/exp for avoidance. I have enchanted/reforged into hit/exp for various reasons. In a direct comparison I have 4% hit he has 1%, I have 16 exp he has 0. He has 2% more dodge and 3% more block, for the majority of these raid bosses neither way will make or break you, however with the changes to Holy Power and the way that interrupts work right now, I'm more than happy with the trade.
Look around your city next time you log in. Count how many people you see wearing raid-acquired gear. Then count the number of people in heroic blues and BoEs. My experience has been that the latter significantly outnumbers the former. Far fewer people are raiding successfully these days.
I'm sure if you looked at the number of people in raid acquired gear from ICC and compared it to the current raid acquired gear from Cata, for the same initial launch time frame you'd probably see fairly similar numbers. Don't forget to factor in how easy it was to just farm badges to purchase tier gear towards the end of WotLK if that's what you are using as your measuring stick...
Naxx I always felt was a reset in terms of raid difficulty.
That it was meant to be an introduction for people who thought about raiding for the first time. The tactics of each boss could pretty much be summed up in a few lines for each boss, where someone could learn "the basics" of what you'd expect later on in more complicated raids released in later tiers.
Naxx had it's problems (25 man being easier than the 10 man version, yet giving out better loot and the release of the next tier of raiding take too long being two that come to mind), but you know, for what it was, I thought it was a success.
The new raid tiers aren't a reset. I'd almost say they've carried on with difficulty from where WotLK left off nearly. There's alot going on in each boss fight for the earlier bosses. I'd say anyone raiding for the first time in this expansion would find the step-up to it, quite rough.
Also, it might just be me, but some fights seem to go on for ages.
I think people are supposed to be learning the basics of raid mechanics in heroics. The problem is that people are just wiping in heroics instead, and then whining about how hard they are.
Eventually the difficulty has to cap somewhere. New fights are only hard until you master the encounter. Raids wouldn't be fun if they were so difficult that you were unable to down them repeatedly over time. Blizzard has accomplished this by RNG mechanics, which for the most part, seem to have disappeared from this raid tier (i have only completed normal modes though, is this true for heroics as well?)
Look at Vale from BWL. Everyone hated him. Why? Even an experienced raid team could be fucked over by some really bad RNG.
Now look at Lich King. Difficult? Yeah. Lot's of interesting mechanics? Yeah. RNG? Not really.
Naxx I always felt was a reset in terms of raid difficulty.
That it was meant to be an introduction for people who thought about raiding for the first time. The tactics of each boss could pretty much be summed up in a few lines for each boss, where someone could learn "the basics" of what you'd expect later on in more complicated raids released in later tiers.
Naxx had it's problems (25 man being easier than the 10 man version, yet giving out better loot and the release of the next tier of raiding take too long being two that come to mind), but you know, for what it was, I thought it was a success.
The new raid tiers aren't a reset. I'd almost say they've carried on with difficulty from where WotLK left off nearly. There's alot going on in each boss fight for the earlier bosses. I'd say anyone raiding for the first time in this expansion would find the step-up to it, quite rough.
Also, it might just be me, but some fights seem to go on for ages.
Yea, I think it is just you, :P.
Seriously though, what is the longest fight this Tier? Nefarian? Most of the fights are over between 5 and 8 minutes. Actually I think all of them are. Nefarian is the only one that took us longer than 8 minutes on our first kill. Maloriak will always take about 6 minutes because of having to wait for the second green phase but all other fights get faster and faster each week.
8:00 to Kill Nefarians End compared to the 20:00 to kill the Original Nefarian. I never did the fights, but I hear Kael'thas, Illidan and Kil'jaedan all took very long. Like 25 minutes or more long (Illidan had a 25 minute Enrage timer, and when they tried to put it to 20 minutes tons of guilds complained because they could no longer kill him).
Another nice thing is that I haven't really hit an enrage timer yet this tier. Either people just died due to mechanics and that wiped us or they didn't and we won. Of course, we're going slow, so that may just be personal prejudice, but the gear checks--at least dps wise--are very subtle.
Look around your city next time you log in. Count how many people you see wearing raid-acquired gear. Then count the number of people in heroic blues and BoEs. My experience has been that the latter significantly outnumbers the former. Far fewer people are raiding successfully these days.
I am getting far more "stand in front of you and click/inspect whoops I invited you by accidents" than I did in BC/Wrath.
At least 3-4 times a day someone is inviting me accidentally.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Gearing in general is a pretty "boring" and chore-y part of the game, so I don't know what the fuck they expect.
IDK, I get pretty excited about soft haste caps on my Hunter.
Or like "OMFG GUYS I HAVE a 30% CRIT RATE HAHAHA" > "OMG GUYS I ABSORB 135% OF THE HEALING OF MY DS IN PHYSICAL DAMAGE HAHAH"
That's getting excited about your character being more powerful, not about running to the enchanter's house for reforging, getting gems to cut, and looking for an enchanter/getting mats to get things enchanted. Those are basically just gold/time sinks in between you getting a drop and your character actually improving.
Also, it might just be me, but some fights seem to go on for ages.
Yea, I think it is just you, :P.
Seriously though, what is the longest fight this Tier? Nefarian? Most of the fights are over between 5 and 8 minutes. Actually I think all of them are. Nefarian is the only one that took us longer than 8 minutes on our first kill. Maloriak will always take about 6 minutes because of having to wait for the second green phase but all other fights get faster and faster each week.
8:00 to Kill Nefarians End compared to the 20:00 to kill the Original Nefarian. I never did the fights, but I hear Kael'thas, Illidan and Kil'jaedan all took very long. Like 25 minutes or more long (Illidan had a 25 minute Enrage timer, and when they tried to put it to 20 minutes tons of guilds complained because they could no longer kill him).
Except we're talking about Cata vs. WotLK here, not Vanilla/TBC.
Also, it might just be me, but some fights seem to go on for ages.
Yea, I think it is just you, :P.
Seriously though, what is the longest fight this Tier? Nefarian? Most of the fights are over between 5 and 8 minutes. Actually I think all of them are. Nefarian is the only one that took us longer than 8 minutes on our first kill. Maloriak will always take about 6 minutes because of having to wait for the second green phase but all other fights get faster and faster each week.
8:00 to Kill Nefarians End compared to the 20:00 to kill the Original Nefarian. I never did the fights, but I hear Kael'thas, Illidan and Kil'jaedan all took very long. Like 25 minutes or more long (Illidan had a 25 minute Enrage timer, and when they tried to put it to 20 minutes tons of guilds complained because they could no longer kill him).
Except we're talking about Cata vs. WotLK here, not Vanilla/TBC.
Are we really arguing whether 5-8 minutes is too long for a boss fight?
Posts
I was denied without interview. From what I was told, and what I gather, the recruiting officer doesn't know everything ever about the game so he gets input from classes and role officers I guess. Well apparently the Warrior tank they have now told him to not even consider me because I gem/reforge for hit (I have exactly 5.03% hit with 90 hit buff food).
On one hand I'm mad that they didn't even ask me about it, straight up denied despite their high need for a Warrior Tank. On the other hand, I'm thankful that I got rejected because it sounds like their warrior tanks takes everything off elitist Jerks and the most vocal forum posts about how to gem/reforge as if it were gospel. He didn't even think that a tank in a 10 man might possibly need some Hit % because of multiple factors, like no MD/TotT or having to Interrupt a crucial ability on at least 1(really like 3) fights. I don't think I could handle playing with that guy and constantly hearing "Your not geared exactly how I am, you suck, I'm the best."
But yea, once 4.1 hits, I'm going to regem reforge everything. Not because of that guy, but because I actually do my own analysis on what my personal needs and raid needs are, not because I blindly follow what other people have theory crafted and simulacrafted to be the best.
You're not really any more reliable as an interrupter with five percent hit from gear than you are with one percent or whatever you'd wind up with if you just forged out of it. And it's much better to mitigate better and have dps ease up for the first couple seconds than it is to take more damage and have more threat than you need for 99% of the fight.
o rly
that's why we call it the struggle, you're supposed to sweat
Entire Raid: Dude just reforge into some hit.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
Entire Raid: And we don't wipe.
Him: BUT THEN I LOSE SURVIVABILITY AND AVOIDANCE
He failed to see the logic.
Except on Nefarian where you only have 4 Interupters including both tanks. So at least one of those tanks should have 5% hit for going for that first kill. Which is what I am/was geared for at the time of the application.
and when I say I do my own analysis, I'm talking about what I just described.
"hey, my raid only has 4 interrupters TOTAL. I need some hit, because if I miss this interrupt we die. He casts the Interupt every 10 seconds for 3 minutes. That is a maximum of 18 interrupts I will have to attempt. Yea, I need 5% hit, or else I seriously run the risk of killing my entire raid."
Not in the "writing my own programs to simulate Cho'gall Boss fight and then swapping out my Throngus Finger for the Porcelain Crab for the Earthen Guardian for the Leaden Despair" level of analysis that like 1% of the population does and 70% of the rest of the raiding population blindly follows without a second thought or even wanting to see the Math behind it.
What I am really saying is this "Holy shit, It's a video game."
Are you wearing a piece of gear designed for your class and role? Good. Did you socket that Gear with the highest available gems and that make sense for your role? Good. Did you enchant that gear with a 300+ item enchant? Good. Do I not understand all of the gem/enchant choices? Ask about it. IMO Is how Raid leaders should approach evaluating the gear choices of anyone wanting to join their raid.
Rather than some people's "HAHAHA OMG, check out this guy. He has a +Hit enchant on his gloves. I read on Elitist Jerks that you should always have mastery enchanted on gloves. What a fucking noob." that seems so prevalent in this game.
Reminds me of when I was telling my shaman friend to Glyph Stoneclaw so he could have a defensive cooldown for Nef.
"It's a pointless Glyph for DPS"
"You can't DPS if your dead"
"I'll just heal myself"
"for 100k? Just glyph the fucking thing"
"I'll be fine"
What happens for the first like 5 attempts? Here comes electrocute! Shaman dies. Ahnk. Here comes an Electrocute! Shaman Dies.
"Jesus christ! someone put PW:Shield on him please"
Reminds me of a druid I once ran into, who said, "IF I SWIPE I DIE".
stay classy WoW players.
True that. Can't be expecting healers to do their jobs all the time, prepare for the worst.
If I was the the "hiring" officer, I would ask why you did it, and if the answer wasn't "for interrupts on Nef", then I'd probably think of not taking you.
Hell, I don't even reforge for interrupt purposes. The less than 1% chance for my interrupt to miss is nice, but the main reason I do it is for the holy power. Are there sites that say I'm wrong? absolutely.
But I'd rather have 2% less avoidance and make sure i can generate holy power consistantly, so I can heal myself.
30k heal/shield every 9 seconds > 2% parry
IDK, I get pretty excited about soft haste caps on my Hunter.
Or like "OMFG GUYS I HAVE a 30% CRIT RATE HAHAHA" > "OMG GUYS I ABSORB 135% OF THE HEALING OF MY DS IN PHYSICAL DAMAGE HAHAH"
Of course if you weren't hardcore gearing for useless threat stats you'd probably be taking 30k less damage every 9 seconds
I love the Stoneclaw Glyph; giving myself an instant 16k shield that doesn't really cost much, to just soak up some damage that can't be avoided.
I always like the idea that a healer is looking at all the health bars, and see's mine not moving around like everyone else. That healer must think I'm pretty "pro" until I stand in some fire.
I looked at WoWProgress real quick and for Magmaw, 47159 guilds have killed him (10 and 25m combined, but only 1 counts per guild). For ICC 25m, Marrowgar has been killed by 59356 guilds, but the instance was out for a long long long time. Nefarian is 10556 and Lich King is 11567. Of course there are a lot of flaws comparing these numbers as some guilds have multiple 10m and thus won't give a clear picture of the amount of people doing the content, but it seems to me there are approximately the same amount of kills for the content.
At a glance, it looks to me as if the content is about on par with ICC and that instance was fairly accessible right out the gate. It might require you to put forth a bit more skill and focus, but clearly similar amounts of people are downing the content.
There was no smooth raiding intro in cata like wrath had. You could practically hear the record scratch as the transition from dungeons and heroics to raids began.
Can you look at Naxx #'s within the first 6 months? @ school and the site is blocked for some reason.
Granted, that might be due to the extra years of playing, but for a variety of reason, 4.0 is much more difficult and guild crushing than 3.0.
The Weekly and people getting burned out helped me get into raids But for the most part right now it's back to the bull I hated in vanilla the math problem and people who cannot believe I have not been there
There's a paladin in an ex raiders guild that has gemmed/enchanted/reforged etc. out of hit/exp for avoidance. I have enchanted/reforged into hit/exp for various reasons. In a direct comparison I have 4% hit he has 1%, I have 16 exp he has 0. He has 2% more dodge and 3% more block, for the majority of these raid bosses neither way will make or break you, however with the changes to Holy Power and the way that interrupts work right now, I'm more than happy with the trade.
I'm sure if you looked at the number of people in raid acquired gear from ICC and compared it to the current raid acquired gear from Cata, for the same initial launch time frame you'd probably see fairly similar numbers. Don't forget to factor in how easy it was to just farm badges to purchase tier gear towards the end of WotLK if that's what you are using as your measuring stick...
That it was meant to be an introduction for people who thought about raiding for the first time. The tactics of each boss could pretty much be summed up in a few lines for each boss, where someone could learn "the basics" of what you'd expect later on in more complicated raids released in later tiers.
Naxx had it's problems (25 man being easier than the 10 man version, yet giving out better loot and the release of the next tier of raiding take too long being two that come to mind), but you know, for what it was, I thought it was a success.
The new raid tiers aren't a reset. I'd almost say they've carried on with difficulty from where WotLK left off nearly. There's alot going on in each boss fight for the earlier bosses. I'd say anyone raiding for the first time in this expansion would find the step-up to it, quite rough.
Also, it might just be me, but some fights seem to go on for ages.
Look at Vale from BWL. Everyone hated him. Why? Even an experienced raid team could be fucked over by some really bad RNG.
Now look at Lich King. Difficult? Yeah. Lot's of interesting mechanics? Yeah. RNG? Not really.
Edit: Vale is male, not female. Derpherp.
Yea, I think it is just you, :P.
Seriously though, what is the longest fight this Tier? Nefarian? Most of the fights are over between 5 and 8 minutes. Actually I think all of them are. Nefarian is the only one that took us longer than 8 minutes on our first kill. Maloriak will always take about 6 minutes because of having to wait for the second green phase but all other fights get faster and faster each week.
8:00 to Kill Nefarians End compared to the 20:00 to kill the Original Nefarian. I never did the fights, but I hear Kael'thas, Illidan and Kil'jaedan all took very long. Like 25 minutes or more long (Illidan had a 25 minute Enrage timer, and when they tried to put it to 20 minutes tons of guilds complained because they could no longer kill him).
Except for a pug argolath.
I am getting far more "stand in front of you and click/inspect whoops I invited you by accidents" than I did in BC/Wrath.
At least 3-4 times a day someone is inviting me accidentally.
Are we really arguing whether 5-8 minutes is too long for a boss fight?