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Help me pick a system for D&D turned into Space Opera!
So I am running a D&D 4E game with a bunch of guys new to PnP RPGs. They are really enjoying it but I think we could use something to break up D&D a bit. I have this idea for running a concurrent game alongside our D&D campaign. They are all big science-fiction fans and they would love a chance to play a space opera game. Some of them used to play Star Wars d20 with me and the rest are into Firefly, Battlestar Galactica, etc. I am thinking of running a space game that uses my Novo Aether setting (huge amounts of material on it, ran several games here in CF). I would like to tweak it a bit though.
I want the space opera game to be basically the D&D world we are playing now 10,000 years into the future. I know it sounds like WH40K but the idea is that the D&D world evolved into our modern day world, but with the elves settling in Brazil, dwarves living in Mongolia, the orcs moving into the Middle East, etc. 500 years past that and we have the Terran races (humans, orcs, dwarves, elves, etc) moving into space and meeting all these alien races. Magic still exists but by now it has been heavily regulated and registered, so the players will be a hunted group, Jedi-analogies and other blatant rip-off. The players will play descendants of their current D&D group, who are now storied legends of mythology.
So to handle all of these settings (genetic engineering, aliens, robots, magic, spaceships and so on), I am looking at using GURPS simply because it has a ton of crap I can cobble together. I was also thinking of using Spirit of the Century's SRD to come up with something. I really don't want to have to create a ton of mechanics and it'd be better if it was simpler for the players to pick up. What do you guys recommend for a system that can handle running all this crap?