I still don't understand the autoattack hate. Also don't understand the worries over right-clicking and having a mage wade into combat. There's a pause feature on the PC for a reason, and I was deadly precise with my mage. Even a one-second "pause.... hit him... NO, HIM!" worked nicely.
Because I don't like playing games like that and was hoping I didn't have to with this sequel. I prefer something more akin to The Witcher or The Witcher 2.
ProtoSound on
0
ZarathustraEckUbermenschnow with stripes!Registered Userregular
edited February 2011
I'll have to check out the Witcher. Never tried those.
And yes... Archery rocks. I especially like the instant switch to melee attacks when someone closes the gap. I wonder if your melee weapons equipped on a second setup will influence that?
I guess this comes down to personal taste, cause I literally have not played a game whose combat I enjoyed less than The Witcher's. It is obtuse and tedious and I can't relate to the developer's notion that it could ever be construed as fun...but some people do enjoy it, so there you go.
I think if this thread is at all representative of public opinion, maybe Bioware could be lobbied to add an option for Diablo-style clicking. While I can't relate to this preference, it's clear there's a demand.
If you like clicking or hate auto-attack, can't you just...keep clicking?
I'm not being totally facetious here, I mean, what difference would it make?
I tried that. I don't know if it was because of the speed I was clicking but the attacks became disjointed. Like, they would come out at random intervals than if I would just let it do it's thing.
Plus the fact that if you mis-click, you end up running somewhere you don't want to run to. At least, that's what happened to me. Over and over.
Ahh, so that method won't work at all. Thought it might just be registered as redundant orders and the character would just keep hacking.
Also, if you mis-click, you can always just pause and re-target.
I'll have to check out the Witcher. Never tried those.
And yes... Archery rocks. I especially like the instant switch to melee attacks when someone closes the gap. I wonder if your melee weapons equipped on a second setup will influence that?
I really, really doubt it. It'll likely be the same damage as your bow, just with a different animation.
Right click to auto-attack and then left click to pretend like you're controlling the attacks.
:^:
Torso Boy on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited February 2011
Hmmm, I am not sure how I feel about the combat in DA2 so far. On the one hand, it seems much more fluid and action packed than DA. On the other hand, it seems to have lost a bunch of the tactical edge. It seems like the PC has been made quite a bit more console like. Maybe this is just the demo, but I don't see the ability to pull way back and go in to the Baldur's Gate style tactical view on the PC. You can still pause and give individual orders, but the view is much more cinematic than tactical.
Hmmm, I am not sure how I feel about the combat in DA2 so far. On the one hand, it seems much more fluid and action packed than DA. On the other hand, it seems to have lost a bunch of the tactical edge. It seems like the PC has been made quite a bit more console like. Maybe this is just the demo, but I don't see the ability to pull way back and go in to the Baldur's Gate style tactical view on the PC. You can still pause and give individual orders, but the view is much more cinematic than tactical.
The camera is restricted to third-person, but I don't see how that affects the "tactical edge." Combat hasn't really been simplified.
Torso Boy on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Hmmm, I am not sure how I feel about the combat in DA2 so far. On the one hand, it seems much more fluid and action packed than DA. On the other hand, it seems to have lost a bunch of the tactical edge. It seems like the PC has been made quite a bit more console like. Maybe this is just the demo, but I don't see the ability to pull way back and go in to the Baldur's Gate style tactical view on the PC. You can still pause and give individual orders, but the view is much more cinematic than tactical.
The camera is restricted to third-person, but I don't see how that affects the "tactical edge." Combat hasn't really been simplified.
Because it's a horrible view to give tactical orders from? Requires way too much camera panning to get a complete view of the battle. It seems like a complete step backwards.
No, I want to play it like an action RPG. Hence why i am buying it for the 360 and not for the PC.
It's cool that you guys like the pause and issue orders style combat. I'm not going to harp on ya'll for preferring it that way. I'm just saying that I don't like it and would have preferred the option to play it like the console version on the PC. Since I'm not given that option, I have no choice but to play it on the 360.
The overhead view was useful approximately twice in Origins, and both times were when you were cheesing the game by setting up a Storm of the Century from the other side of the room/behind a closed door. Its loss is hardly a tragedy.
My only problem with the loss of the isometric camera is the inability to freely pan the camera around. It feels pretty restricting sometimes. I got used to it, but I do miss that.
Pancake on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited February 2011
Yes, in your opinion it's loss is hardly a tragedy.
I never really liked the idea of 'tactics' in RPGs. They're RPGs, not RTSs, go play and RTS for tactics, let me play close up on my character so I can actually see my badass mowing down enemies in a carnage of blood.
Oghulk on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited February 2011
Or gee, I don't know, keep the camera from DA1 that let everyone play the way they wanted? No one forced you play from the iso view in DA1.
Pancake describe exactly how I felt about the camera. I use to do most of my fights in DA:O from 3/4 above to overhead. Mostly for aiming aoe spells and the like to prevent friendly fire. And though I got use to the combat I missed that when using my mage skills.
I liked the overhead view, and use it quite frequently in DAO, but it's far from necessary and I don't buy that it's absence is a tactical handicap. Whether or not I'll miss it in DAII remains to be seen, but I've been through the demo twice without really noticing.
I do agree that the best choice would be to keep overhead view for those who want it, and I'm not totally sure why it was removed. I also don't care too much.
Also, correct me if I'm wrong, but I think "isometric" is the wrong word.
Or gee, I don't know, keep the camera from DA1 that let everyone play the way they wanted? No one forced you play from the iso view in DA1.
I'm not really saying they should've taken out, cause I really never had a problem with it, I was just stating a simple thought that ran through my mind on the whole argument.
Of course I also think it's weird that people seem to get so defensive about a game that's been out for about 1.5 years now instead of like a continuing IP, or even 3 or 4 years out.
Oghulk on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited February 2011
Noooooooooo fuck you McAfee. Pulled me out of the demo some chunk of time in to ask me if I should give it access online. I couldn't tab back in.
TrippyJing on
0
CheesecakeRecipe"Should not be allowed to post in the Steam Thread" - IsornSqualor Victoria, Squalor Victoria!Registered Userregular
edited February 2011
Rogue.
You slice so good.
CheesecakeRecipe on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited February 2011
Well my point is, the PC camera (at least in the demo) is a complete step backwards from DA1. It remains to be seen if this is a deal breaker for me. I have to play through the demo a few times to see how much it really bothers me. As of this very moment, it bothers me a lot.
Noooooooooo fuck you McAfee. Pulled me out of the demo some chunk of time in to ask me if I should give it access online. I couldn't tab back in.
The alt-tab functionality is a lot better in the release build. The demo build is a good 3-4 months old so a lot of stuff that's been fixed is not fixed in the demo.
Cool. It plays like the first one but more responsive.
The aoe spells seemed a bit fiddly at first, they won't go off unless your cursor is on the ground, as opposed to pointing directly at someone's left foot, but I can work with that.
Sold.
Hey Bioware come take my money.
Take it.
Also, CHARNAME is a smarmy asshole and I love him already.
Basil on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
No, it's factually a step backwards. It removes features that worked perfectly fine in DA1, and forces us in to a camera view that is a subset of the available view angles we had in DA1. That's quantitative, not opinion.
The opinion part is whether it bothers me enough to not want to buy the game.
Archery is ridiculously overpowered now. I cleared the final fight without any mooks even getting within hitting range of any of my characters because of Varric and Archer Hawke's insane ability to damage quickly. I almost didn't need Bethany or Aveline at all, I think they got three kills between them in the second part.
Its just too bad Archery looks so terrible. I think I'm going to stick with mage because I feel a lot better ranged in DA2 than in melee, and honestly Archery feels like cheating.
Z0re on
0
ZarathustraEckUbermenschnow with stripes!Registered Userregular
edited February 2011
Okay, question on mage combat (and mayve vsove is the man to answer). I noticed that during the embellished opening fight, the AoE for Fireball was a LOT bigger than in the rest of the game. Is this due to a higher Magic attribute, higher character level, or just Varric being Varric with his descriptions?
Okay, question on mage combat (and mayve vsove is the man to answer). I noticed that during the embellished opening fight, the AoE for Fireball was a LOT bigger than in the rest of the game. Is this due to a higher Magic attribute, higher character level, or just Varric being Varric with his descriptions?
Okay, question on mage combat (and mayve vsove is the man to answer). I noticed that during the embellished opening fight, the AoE for Fireball was a LOT bigger than in the rest of the game. Is this due to a higher Magic attribute, higher character level, or just Varric being Varric with his descriptions?
One of the upgrades to Fireball increases its radius.
No, it's factually a step backwards. It removes features that worked perfectly fine in DA1, and forces us in to a camera view that is a subset of the available view angles we had in DA1. That's quantitative, not opinion.
The opinion part is whether it bothers me enough to not want to buy the game.
Factually, it's the removal of a feature. "A step backward" is a judgement.
Lots of the same problems as the original. One thing worth noting, though:
If I shoot a Pinning Shot at a human-scale enemy, then I don't feel it's an unreasonable expectation to have it work the same way each time. That is, to not magically fail (or act differently) because he's considered a boss.
Perhaps if it worked differently (and consistently!) based on the armor of the enemy, I'd feel differently.
This issue is hardly unique to DA2, but it was brought up in the demo.
Ok, seriously, vsove can you tell me if Archery got nerfed at all between this demo and release.
Because.
Damn.
Don't forget that equipment was clearly not balanced for the demo. I imagine the actual play-through will be quite a bit different. plus this is on Normal difficulty. Hell, it wouldn't surprise me if they made the Archer purposely OP because of how unpopular it was in DA:O, just to get hype going for the class.
Posts
Because I don't like playing games like that and was hoping I didn't have to with this sequel. I prefer something more akin to The Witcher or The Witcher 2.
And yes... Archery rocks. I especially like the instant switch to melee attacks when someone closes the gap. I wonder if your melee weapons equipped on a second setup will influence that?
-Z
I think if this thread is at all representative of public opinion, maybe Bioware could be lobbied to add an option for Diablo-style clicking. While I can't relate to this preference, it's clear there's a demand.
Ahh, so that method won't work at all. Thought it might just be registered as redundant orders and the character would just keep hacking.
Also, if you mis-click, you can always just pause and re-target.
Is this fucking Diablo now?
Right click to auto-attack and then left click to pretend like you're controlling the attacks.
3DS: 1607-3034-6970
:^:
The camera is restricted to third-person, but I don't see how that affects the "tactical edge." Combat hasn't really been simplified.
Because it's a horrible view to give tactical orders from? Requires way too much camera panning to get a complete view of the battle. It seems like a complete step backwards.
No, I want to play it like an action RPG. Hence why i am buying it for the 360 and not for the PC.
It's cool that you guys like the pause and issue orders style combat. I'm not going to harp on ya'll for preferring it that way. I'm just saying that I don't like it and would have preferred the option to play it like the console version on the PC. Since I'm not given that option, I have no choice but to play it on the 360.
3DS: 1607-3034-6970
I do agree that the best choice would be to keep overhead view for those who want it, and I'm not totally sure why it was removed. I also don't care too much.
Also, correct me if I'm wrong, but I think "isometric" is the wrong word.
I'm not really saying they should've taken out, cause I really never had a problem with it, I was just stating a simple thought that ran through my mind on the whole argument.
Of course I also think it's weird that people seem to get so defensive about a game that's been out for about 1.5 years now instead of like a continuing IP, or even 3 or 4 years out.
You slice so good.
Time to cancel some pre-orders.
DA1: 3rd person and isometric views
DA2: 3rd person
Seems like a step back to me, not that I care enough to stop playing. Especially if the gameplay has been modified to account for this change.
The alt-tab functionality is a lot better in the release build. The demo build is a good 3-4 months old so a lot of stuff that's been fixed is not fixed in the demo.
God dammit.
The aoe spells seemed a bit fiddly at first, they won't go off unless your cursor is on the ground, as opposed to pointing directly at someone's left foot, but I can work with that.
Sold.
Hey Bioware come take my money.
Take it.
Also, CHARNAME is a smarmy asshole and I love him already.
No, it's factually a step backwards. It removes features that worked perfectly fine in DA1, and forces us in to a camera view that is a subset of the available view angles we had in DA1. That's quantitative, not opinion.
The opinion part is whether it bothers me enough to not want to buy the game.
Its just too bad Archery looks so terrible. I think I'm going to stick with mage because I feel a lot better ranged in DA2 than in melee, and honestly Archery feels like cheating.
-Z
3DS: 1607-3034-6970
One of the upgrades to Fireball increases its radius.
Factually, it's the removal of a feature. "A step backward" is a judgement.
Get your terminology right.
I'm glad we get to hear more from Captain Janeway this time around. She sounds like she had fun with the part.
Because.
Damn.
I love how if you pick the sarcastic options, Flemeth is all best bros with your character. It's so awesome.
3DS: 1607-3034-6970
meh
Lots of the same problems as the original. One thing worth noting, though:
If I shoot a Pinning Shot at a human-scale enemy, then I don't feel it's an unreasonable expectation to have it work the same way each time. That is, to not magically fail (or act differently) because he's considered a boss.
Perhaps if it worked differently (and consistently!) based on the armor of the enemy, I'd feel differently.
This issue is hardly unique to DA2, but it was brought up in the demo.
Don't forget that equipment was clearly not balanced for the demo. I imagine the actual play-through will be quite a bit different. plus this is on Normal difficulty. Hell, it wouldn't surprise me if they made the Archer purposely OP because of how unpopular it was in DA:O, just to get hype going for the class.