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Dragon Age Thread - [Please post in new thread]

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Posts

  • PeffPeff Registered User regular
    edited February 2011
    Archery doesn't suck anymore! WOOOO!

    Peff on
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  • ProtoSoundProtoSound Registered User regular
    edited February 2011
    I still don't understand the autoattack hate. Also don't understand the worries over right-clicking and having a mage wade into combat. There's a pause feature on the PC for a reason, and I was deadly precise with my mage. Even a one-second "pause.... hit him... NO, HIM!" worked nicely.

    Because I don't like playing games like that and was hoping I didn't have to with this sequel. I prefer something more akin to The Witcher or The Witcher 2.

    ProtoSound on
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  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited February 2011
    I'll have to check out the Witcher. Never tried those.

    And yes... Archery rocks. I especially like the instant switch to melee attacks when someone closes the gap. I wonder if your melee weapons equipped on a second setup will influence that?

    ZarathustraEck on
    See you in Town,
    -Z
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    Seriously, just fuck my computer. God damn it.

    Oghulk on
  • Torso BoyTorso Boy Registered User regular
    edited February 2011
    I guess this comes down to personal taste, cause I literally have not played a game whose combat I enjoyed less than The Witcher's. It is obtuse and tedious and I can't relate to the developer's notion that it could ever be construed as fun...but some people do enjoy it, so there you go.

    I think if this thread is at all representative of public opinion, maybe Bioware could be lobbied to add an option for Diablo-style clicking. While I can't relate to this preference, it's clear there's a demand.

    ProtoSound wrote: »
    Torso Boy wrote: »
    If you like clicking or hate auto-attack, can't you just...keep clicking?

    I'm not being totally facetious here, I mean, what difference would it make?

    I tried that. I don't know if it was because of the speed I was clicking but the attacks became disjointed. Like, they would come out at random intervals than if I would just let it do it's thing.

    Plus the fact that if you mis-click, you end up running somewhere you don't want to run to. At least, that's what happened to me. Over and over.

    Ahh, so that method won't work at all. Thought it might just be registered as redundant orders and the character would just keep hacking.

    Also, if you mis-click, you can always just pause and re-target.

    Torso Boy on
  • DerrickDerrick Registered User regular
    edited February 2011
    So... you want to click for every swing?

    Is this fucking Diablo now?

    Derrick on
    Steam and CFN: Enexemander
  • BlackjackBlackjack Registered User regular
    edited February 2011
    I'll have to check out the Witcher. Never tried those.

    And yes... Archery rocks. I especially like the instant switch to melee attacks when someone closes the gap. I wonder if your melee weapons equipped on a second setup will influence that?
    I really, really doubt it. It'll likely be the same damage as your bow, just with a different animation.
    Torso Boy wrote: »
    Ahh, so that method won't work at all. Thought it might just be registered as redundant orders and the character would just keep hacking.

    Also, if you mis-click, you can always just pause and re-target.
    Right click to auto-attack and then left click to pretend like you're controlling the attacks.

    Blackjack on
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    3DS: 1607-3034-6970
  • Torso BoyTorso Boy Registered User regular
    edited February 2011
    Blackjack wrote: »
    Right click to auto-attack and then left click to pretend like you're controlling the attacks.

    :^:

    Torso Boy on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2011
    Hmmm, I am not sure how I feel about the combat in DA2 so far. On the one hand, it seems much more fluid and action packed than DA. On the other hand, it seems to have lost a bunch of the tactical edge. It seems like the PC has been made quite a bit more console like. Maybe this is just the demo, but I don't see the ability to pull way back and go in to the Baldur's Gate style tactical view on the PC. You can still pause and give individual orders, but the view is much more cinematic than tactical.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Torso BoyTorso Boy Registered User regular
    edited February 2011
    GnomeTank wrote: »
    Hmmm, I am not sure how I feel about the combat in DA2 so far. On the one hand, it seems much more fluid and action packed than DA. On the other hand, it seems to have lost a bunch of the tactical edge. It seems like the PC has been made quite a bit more console like. Maybe this is just the demo, but I don't see the ability to pull way back and go in to the Baldur's Gate style tactical view on the PC. You can still pause and give individual orders, but the view is much more cinematic than tactical.

    The camera is restricted to third-person, but I don't see how that affects the "tactical edge." Combat hasn't really been simplified.

    Torso Boy on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2011
    Torso Boy wrote: »
    GnomeTank wrote: »
    Hmmm, I am not sure how I feel about the combat in DA2 so far. On the one hand, it seems much more fluid and action packed than DA. On the other hand, it seems to have lost a bunch of the tactical edge. It seems like the PC has been made quite a bit more console like. Maybe this is just the demo, but I don't see the ability to pull way back and go in to the Baldur's Gate style tactical view on the PC. You can still pause and give individual orders, but the view is much more cinematic than tactical.

    The camera is restricted to third-person, but I don't see how that affects the "tactical edge." Combat hasn't really been simplified.

    Because it's a horrible view to give tactical orders from? Requires way too much camera panning to get a complete view of the battle. It seems like a complete step backwards.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ProtoSoundProtoSound Registered User regular
    edited February 2011
    Derrick wrote: »
    So... you want to click for every swing?

    Is this fucking Diablo now?

    No, I want to play it like an action RPG. Hence why i am buying it for the 360 and not for the PC.

    It's cool that you guys like the pause and issue orders style combat. I'm not going to harp on ya'll for preferring it that way. I'm just saying that I don't like it and would have preferred the option to play it like the console version on the PC. Since I'm not given that option, I have no choice but to play it on the 360.

    ProtoSound on
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  • BlackjackBlackjack Registered User regular
    edited February 2011
    The overhead view was useful approximately twice in Origins, and both times were when you were cheesing the game by setting up a Storm of the Century from the other side of the room/behind a closed door. Its loss is hardly a tragedy.

    Blackjack on
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    3DS: 1607-3034-6970
  • PancakePancake Registered User regular
    edited February 2011
    My only problem with the loss of the isometric camera is the inability to freely pan the camera around. It feels pretty restricting sometimes. I got used to it, but I do miss that.

    Pancake on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2011
    Yes, in your opinion it's loss is hardly a tragedy.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    I never really liked the idea of 'tactics' in RPGs. They're RPGs, not RTSs, go play and RTS for tactics, let me play close up on my character so I can actually see my badass mowing down enemies in a carnage of blood.

    Oghulk on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2011
    Or gee, I don't know, keep the camera from DA1 that let everyone play the way they wanted? No one forced you play from the iso view in DA1.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited February 2011
    Pancake describe exactly how I felt about the camera. I use to do most of my fights in DA:O from 3/4 above to overhead. Mostly for aiming aoe spells and the like to prevent friendly fire. And though I got use to the combat I missed that when using my mage skills.

    Mazzyx on
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  • Torso BoyTorso Boy Registered User regular
    edited February 2011
    I liked the overhead view, and use it quite frequently in DAO, but it's far from necessary and I don't buy that it's absence is a tactical handicap. Whether or not I'll miss it in DAII remains to be seen, but I've been through the demo twice without really noticing.

    I do agree that the best choice would be to keep overhead view for those who want it, and I'm not totally sure why it was removed. I also don't care too much.

    Also, correct me if I'm wrong, but I think "isometric" is the wrong word.

    Torso Boy on
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    GnomeTank wrote: »
    Or gee, I don't know, keep the camera from DA1 that let everyone play the way they wanted? No one forced you play from the iso view in DA1.

    I'm not really saying they should've taken out, cause I really never had a problem with it, I was just stating a simple thought that ran through my mind on the whole argument.

    Of course I also think it's weird that people seem to get so defensive about a game that's been out for about 1.5 years now instead of like a continuing IP, or even 3 or 4 years out.

    Oghulk on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    Noooooooooo fuck you McAfee. Pulled me out of the demo some chunk of time in to ask me if I should give it access online. I couldn't tab back in.

    TrippyJing on
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  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited February 2011
    Rogue.

    You slice so good.

    CheesecakeRecipe on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2011
    Well my point is, the PC camera (at least in the demo) is a complete step backwards from DA1. It remains to be seen if this is a deal breaker for me. I have to play through the demo a few times to see how much it really bothers me. As of this very moment, it bothers me a lot.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    So to you it's a complete step backwards.

    Time to cancel some pre-orders.

    Oghulk on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    Also, auto-attacking seems like something that could be easily modded out eventually, if you really hate it that much.
    Oghulk wrote: »
    So to you it's a complete step backwards.

    Time to cancel some pre-orders.

    DA1: 3rd person and isometric views

    DA2: 3rd person

    Seems like a step back to me, not that I care enough to stop playing. Especially if the gameplay has been modified to account for this change.

    TrippyJing on
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  • vsovevsove ....also yes. Registered User regular
    edited February 2011
    TrippyJing wrote: »
    Noooooooooo fuck you McAfee. Pulled me out of the demo some chunk of time in to ask me if I should give it access online. I couldn't tab back in.

    The alt-tab functionality is a lot better in the release build. The demo build is a good 3-4 months old so a lot of stuff that's been fixed is not fixed in the demo.

    vsove on
    WATCH THIS SPACE.
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    Damn it now that I have it installed it's saying some component is missing when I hit play and re-installing may help.

    God dammit.

    Oghulk on
  • BasilBasil Registered User regular
    edited February 2011
    Cool. It plays like the first one but more responsive.

    The aoe spells seemed a bit fiddly at first, they won't go off unless your cursor is on the ground, as opposed to pointing directly at someone's left foot, but I can work with that.

    Sold.

    Hey Bioware come take my money.

    Take it.


    Also, CHARNAME is a smarmy asshole and I love him already.

    Basil on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2011
    Oghulk wrote: »
    So to you it's a complete step backwards.

    Time to cancel some pre-orders.

    No, it's factually a step backwards. It removes features that worked perfectly fine in DA1, and forces us in to a camera view that is a subset of the available view angles we had in DA1. That's quantitative, not opinion.

    The opinion part is whether it bothers me enough to not want to buy the game.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Z0reZ0re Registered User regular
    edited February 2011
    Archery is ridiculously overpowered now. I cleared the final fight without any mooks even getting within hitting range of any of my characters because of Varric and Archer Hawke's insane ability to damage quickly. I almost didn't need Bethany or Aveline at all, I think they got three kills between them in the second part.

    Its just too bad Archery looks so terrible. I think I'm going to stick with mage because I feel a lot better ranged in DA2 than in melee, and honestly Archery feels like cheating.

    Z0re on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited February 2011
    Okay, question on mage combat (and mayve vsove is the man to answer). I noticed that during the embellished opening fight, the AoE for Fireball was a LOT bigger than in the rest of the game. Is this due to a higher Magic attribute, higher character level, or just Varric being Varric with his descriptions?

    ZarathustraEck on
    See you in Town,
    -Z
  • BlackjackBlackjack Registered User regular
    edited February 2011
    Okay, question on mage combat (and mayve vsove is the man to answer). I noticed that during the embellished opening fight, the AoE for Fireball was a LOT bigger than in the rest of the game. Is this due to a higher Magic attribute, higher character level, or just Varric being Varric with his descriptions?
    It's the upgrade.

    Blackjack on
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    3DS: 1607-3034-6970
  • EvangirEvangir Registered User regular
    edited February 2011
    Okay, question on mage combat (and mayve vsove is the man to answer). I noticed that during the embellished opening fight, the AoE for Fireball was a LOT bigger than in the rest of the game. Is this due to a higher Magic attribute, higher character level, or just Varric being Varric with his descriptions?

    One of the upgrades to Fireball increases its radius.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • Torso BoyTorso Boy Registered User regular
    edited February 2011
    GnomeTank wrote: »
    Oghulk wrote: »
    So to you it's a complete step backwards.

    Time to cancel some pre-orders.

    No, it's factually a step backwards. It removes features that worked perfectly fine in DA1, and forces us in to a camera view that is a subset of the available view angles we had in DA1. That's quantitative, not opinion.

    The opinion part is whether it bothers me enough to not want to buy the game.

    Factually, it's the removal of a feature. "A step backward" is a judgement.

    Torso Boy on
  • BasilBasil Registered User regular
    edited February 2011
    No, no, it's a slap in the face.

    Get your terminology right.


    I'm glad we get to hear more from Captain Janeway this time around. She sounds like she had fun with the part.

    Basil on
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  • Z0reZ0re Registered User regular
    edited February 2011
    Ok, seriously, vsove can you tell me if Archery got nerfed at all between this demo and release.

    Because.

    Damn.

    Z0re on
  • Torso BoyTorso Boy Registered User regular
    edited February 2011
    How about we shorten it to "bullshit." Fewer syllables.

    Torso Boy on
  • BlackjackBlackjack Registered User regular
    edited February 2011
    Basil wrote: »
    I'm glad we get to hear more from Captain Janeway this time around. She sounds like she had fun with the part.
    You can tell she totally did.

    I love how if you pick the sarcastic options, Flemeth is all best bros with your character. It's so awesome.

    Blackjack on
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    3DS: 1607-3034-6970
  • TaminTamin Registered User regular
    edited February 2011
    Played through the demo.

    meh

    Lots of the same problems as the original. One thing worth noting, though:

    If I shoot a Pinning Shot at a human-scale enemy, then I don't feel it's an unreasonable expectation to have it work the same way each time. That is, to not magically fail (or act differently) because he's considered a boss.

    Perhaps if it worked differently (and consistently!) based on the armor of the enemy, I'd feel differently.

    This issue is hardly unique to DA2, but it was brought up in the demo.

    Tamin on
  • EvangirEvangir Registered User regular
    edited February 2011
    Z0re wrote: »
    Ok, seriously, vsove can you tell me if Archery got nerfed at all between this demo and release.

    Because.

    Damn.

    Don't forget that equipment was clearly not balanced for the demo. I imagine the actual play-through will be quite a bit different. plus this is on Normal difficulty. Hell, it wouldn't surprise me if they made the Archer purposely OP because of how unpopular it was in DA:O, just to get hype going for the class.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
This discussion has been closed.