Also anybody know what olive branch and diamond are for?
The olive branch is for diplomacy. Because it's an olive branch, you see. The diamond is being charming.
And the fist represents a cold iron fist approach and the laughing theatre mask represents joke responses, right?
EDIT:
Oh, and apparently Aveline really doesn't like it when you kill Wesley for her (15 rivalry points). Freaking bitch, I was only trying to prevent her from going through the pain of doing it herself, but whatever!
Also anybody know what olive branch and diamond are for?
The olive branch is for diplomacy. Because it's an olive branch, you see. The diamond is being charming.
And the fist represents a cold iron fist approach and the laughing theatre mask represents joke responses, right?
EDIT:
Oh, and apparently Aveline really doesn't like it when you kill Wesley for her (15 rivalry points). Freaking bitch, I was only trying to prevent her from going through the pain of doing it herself, but whatever!
Totally going to jump at the first chance to lop off that head of hers. Chantry for loose.
mister tuxedo on
Digital Illusions Creative Entertainment/ PO Box 20068/ 104 60 Stockholm/ Sweden
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
Totally going to jump at the first chance to lop off that head of hers. Chantry for loose.
I'd be the same way if it wasn't evident that she'll be so damn useful as a tank. That's not to say I won't be a total dick to her... if only because Rivalry can get you boosts too.
Also anybody know what olive branch and diamond are for?
The olive branch is for diplomacy. Because it's an olive branch, you see. The diamond is being charming.
And the fist represents a cold iron fist approach and the laughing theatre mask represents joke responses, right?
EDIT:
Oh, and apparently Aveline really doesn't like it when you kill Wesley for her (15 rivalry points). Freaking bitch, I was only trying to prevent her from going through the pain of doing it herself, but whatever!
More that she doesn't like other people making decisions for her. You know, because thats basically her defining character trait. If you want to make her decisions for her you're going to be her rival because she really hates that.
Also anybody know what olive branch and diamond are for?
The olive branch is for diplomacy. Because it's an olive branch, you see. The diamond is being charming.
And the fist represents a cold iron fist approach and the laughing theatre mask represents joke responses, right?
EDIT:
Oh, and apparently Aveline really doesn't like it when you kill Wesley for her (15 rivalry points). Freaking bitch, I was only trying to prevent her from going through the pain of doing it herself, but whatever!
More that she doesn't like other people making decisions for her. You know, because thats basically her defining character trait. If you want to make her decisions for her you're going to be her rival because she really hates that.
THERE WAS NO DECISION. He dies painfully, or he dies quickly. That is her "choice". If I'm hated because she hesitates to do something she really doesn't want to do, even though it needs to be done, then tough shit for her, when I'm reaching out and being nice and doing it for her.
Anyone that doesn't think like you do sure is a fucking bitch. Man, Aveline, you were hesitating to kill your husband? That must mean you want me to do it for you!
I remember reading forum posts about how Shiani was a "fucking cunt" for getting angry about you taking bribe money to just walk away and allow some humans to continue raping her at their leisure and it was totally unreasonable for her to not like you when you come back near the end of the game.
Man, that just reminded me how there are some scenes in Dragon Age Origins that I haven't seen because I couldn't bring myself to do the deeds they required. Taking Vaghaun's bribe money was one, and betraying Alistair was the other. Just can't bring myself to be that kind of dirtbag.
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
Pancake on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited February 2011
there are a lot of really long weird faces in da2
surrealitycheck on
0
ElldrenIs a woman dammitceterum censeoRegistered Userregular
edited February 2011
So the only place I see any mention of a mac version is here.
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
What? Is pancake serious? I never know, with her.
I mean, she is really reading too much into the whole thing. Why do people expect fictional narratives to be as complex as real life? Even Bergman movies focus on one or too aspects at a time. The whole scene was set up for the player to pick how merciful/callous he or she is.
02/09/2011 - A Mac version of the game has been announced, and will ship on the same disc as the PC version.
It was announced on the official Dragon Age 2 website, then reported all over the internet, and now the Mac version is up for pre-order on digital download services such as D2D.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
What? Is pancake serious? I never know, with her.
I mean, she is really reading too much into the whole thing. Why do people expect fictional narratives to be as complex as real life? Even Bergman movies focus on one or too aspects at a time. The whole scene was set up for the player to pick how merciful/callous he or she is.
What? No it isn't.
"I'll do it for you." and "It's up to you" are what they're talking about. Neither of those answers are split along the line of merciful/callous, but rather a much more complex split, in my opinion, and pretty much exactly what Pancake said.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
0
ElldrenIs a woman dammitceterum censeoRegistered Userregular
02/09/2011 - A Mac version of the game has been announced, and will ship on the same disc as the PC version.
It was announced on the official Dragon Age 2 website, then reported all over the internet, and now the Mac version is up for pre-order on digital download services such as D2D.
But not steam
Elldren on
fuck gendered marketing
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
What? Is pancake serious? I never know, with her.
I mean, she is really reading too much into the whole thing. Why do people expect fictional narratives to be as complex as real life? Even Bergman movies focus on one or too aspects at a time. The whole scene was set up for the player to pick how merciful/callous he or she is.
Obviously that wasn't all that scene was, or there wouldn't be rivalry points given to the player for the merciful act. You can be callous, merciful, or tell her that she should make the choice (or more importantly, not pretending like you are the only person there and realize that she might want to deal with it rather than the all important player character)
And its not that we expect fictional narratives to be really as complex as real life, but that doesn't mean I would rather the game devs put big ol' "+10 EVIL POINTS" and give me totally linear options rather than trying shit like this
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
What? Is pancake serious? I never know, with her.
I mean, she is really reading too much into the whole thing. Why do people expect fictional narratives to be as complex as real life? Even Bergman movies focus on one or too aspects at a time. The whole scene was set up for the player to pick how merciful/callous he or she is.
Obviously that wasn't all that scene was, or there wouldn't be rivalry points given to the player for the merciful act. You can be callous, merciful, or tell her that she should make the choice (or more importantly, not pretending like you are the only person there and realize that she might want to deal with it rather than the all important player character)
And its not that we expect fictional narratives to be really as complex as real life, but that doesn't mean I would rather the game devs put big ol' "+10 EVIL POINTS" and give me totally linear options rather than trying shit like this
I mean some games might at the same scene do "Miracle cure him, +10 good points" and "Throw a knife into his eye, +10 evil points"
Cool. I'm mostly concerned with mans, and the giblets thereof.
Speaking of giblets, where do my screenshots (via print screen) go?
/documents/bioware/dragon age 2 demo/screenshots
failing that, open up an image editor and paste... actually I have no idea if that works for game screenshots or if the game has a built in protocol that supersedes it.
EDIT: I should probably look at what page I'm on when I come back to the thread after a day and make a reply to something that was asked a long time ago.
But really, just because she hesitates and tries to argue with him that he doesn't need to die doesn't mean that she doesn't want to do it. Just because she doesn't want to do it doesn't mean she doesn't want to do it, you know? She doesn't even insinuate she can't handle doing it. She just clearly doesn't want the necessity of his death to be true. Which is, I don't know, understandable? Human emotions? What are those?
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
What? Is pancake serious? I never know, with her.
I mean, she is really reading too much into the whole thing. Why do people expect fictional narratives to be as complex as real life? Even Bergman movies focus on one or too aspects at a time. The whole scene was set up for the player to pick how merciful/callous he or she is.
Obviously that wasn't all that scene was, or there wouldn't be rivalry points given to the player for the merciful act. You can be callous, merciful, or tell her that she should make the choice (or more importantly, not pretending like you are the only person there and realize that she might want to deal with it rather than the all important player character)
And its not that we expect fictional narratives to be really as complex as real life, but that doesn't mean I would rather the game devs put big ol' "+10 EVIL POINTS" and give me totally linear options rather than trying shit like this
And more than that, fictional narratives don't have to be as complex as real life, but the characters should be expected to behave like real people might. Aveline reacting like this is, as far as I can tell, totally in character and within the bounds of being a logical place for her to end up given who she is, what is happening, and what you've said or done. Moreover, it tells us more about who she is.
Not every game is going to be as huge an ego stroking wankfest as Mass Effect 2. Sometimes player characters should be allowed to do wrong, to make mistakes that don't involve being cartoon evil or being unable to orgasm unless you're acting like a giant dick.
Speaking of Aveline... what's up with her not being a romance option? Okay, so her husband bites it at the beginning. That's sad and all. The game goes through 7 years, far as I can tell. 7 years... c'mon, that's plenty of time to grieve and then shack up with a new guy.
Not saying I'm a huge fan of the Big Chin look, but still... nice to have options.
EDIT: And does anybody else think of Valvoline when they see or hear the name Aveline? It's some crazy hypnotic suggestion feeling.
Posts
Fixed!
And the fist represents a cold iron fist approach and the laughing theatre mask represents joke responses, right?
EDIT:
XBL: GamingFreak5514
PSN: GamingFreak1234
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
Without tool-kits available, I sincerely doubt that will be possible. Sorry to burst your bubble.
EDIT:
I'd be the same way if it wasn't evident that she'll be so damn useful as a tank. That's not to say I won't be a total dick to her... if only because Rivalry can get you boosts too.
XBL: GamingFreak5514
PSN: GamingFreak1234
XBL: GamingFreak5514
PSN: GamingFreak1234
I don't know if any of the mods with the tool-kit would be able to replace animations on that widespread a level in the first place.
I remember reading forum posts about how Shiani was a "fucking cunt" for getting angry about you taking bribe money to just walk away and allow some humans to continue raping her at their leisure and it was totally unreasonable for her to not like you when you come back near the end of the game.
Of course she doesn't want to mercy kill her husband. But it's perfectly reasonable to allow her to choose whether she'll do it herself or not. Just tearing that away from her could indeed be seen unfavorably. You were trying to be "nice?" Whatever. You just told a woman who's suddenly faced with the fact that her husband has to die here or he'll die very slowly and painfully elsewhere that you're going to put him out of his misery and not even offer her the chance to do this one last act of kindness?
What an asshole.
This kind of bothers me.
This isn't Blizzard or Valve.
edit: well nvm then
I'm not sure what this is supposed to mean.
I'm referring to this
No see, this is a Bioware game and anyone who does anything inconvenient to the protagonist at any time can get fucked. His narrative is unstoppable.
White FC: 0819 3350 1787
What? Is pancake serious? I never know, with her.
I mean, she is really reading too much into the whole thing. Why do people expect fictional narratives to be as complex as real life? Even Bergman movies focus on one or too aspects at a time. The whole scene was set up for the player to pick how merciful/callous he or she is.
Because, it's nice every once in a while...
>_>
It was announced on the official Dragon Age 2 website, then reported all over the internet, and now the Mac version is up for pre-order on digital download services such as D2D.
Sure. It's not really possible, though.
What? No it isn't.
"I'll do it for you." and "It's up to you" are what they're talking about. Neither of those answers are split along the line of merciful/callous, but rather a much more complex split, in my opinion, and pretty much exactly what Pancake said.
But not steam
Doesn't mean people shouldn't at least put some effort towards it. Even if the end product isn't perfect.
Obviously that wasn't all that scene was, or there wouldn't be rivalry points given to the player for the merciful act. You can be callous, merciful, or tell her that she should make the choice (or more importantly, not pretending like you are the only person there and realize that she might want to deal with it rather than the all important player character)
And its not that we expect fictional narratives to be really as complex as real life, but that doesn't mean I would rather the game devs put big ol' "+10 EVIL POINTS" and give me totally linear options rather than trying shit like this
I was disappointed.
I mean some games might at the same scene do "Miracle cure him, +10 good points" and "Throw a knife into his eye, +10 evil points"
failing that, open up an image editor and paste... actually I have no idea if that works for game screenshots or if the game has a built in protocol that supersedes it.
EDIT: I should probably look at what page I'm on when I come back to the thread after a day and make a reply to something that was asked a long time ago.
You, sir, are a true gentleman. Thankyou.
Well, what else can you say about it?
The Mac version is quite lovely.
猿も木から落ちる
Any chance this is going to show up on Steamplay?
And more than that, fictional narratives don't have to be as complex as real life, but the characters should be expected to behave like real people might. Aveline reacting like this is, as far as I can tell, totally in character and within the bounds of being a logical place for her to end up given who she is, what is happening, and what you've said or done. Moreover, it tells us more about who she is.
Not every game is going to be as huge an ego stroking wankfest as Mass Effect 2. Sometimes player characters should be allowed to do wrong, to make mistakes that don't involve being cartoon evil or being unable to orgasm unless you're acting like a giant dick.
If you have a rivalry with Aveline for example, it says that you get this and this from her because she's "keeping a close eye on you".
If you pursue friendship with her on the other hand, it says her devotion to you borders on overbearing.
Steam Profile
Guess she basically wants to be able to do it on her own...which makes sense for her character.
Not saying I'm a huge fan of the Big Chin look, but still... nice to have options.
EDIT: And does anybody else think of Valvoline when they see or hear the name Aveline? It's some crazy hypnotic suggestion feeling.