Receive Trauma Step: Darian draws the trauma token from the Sickbay location to his personal supply. A random token is taken from the supply and placed face down to the Sickbay to replace it.
Current Situation: (Counts reflect status after Darian's draw. Please note the resolution of the previous turn in post 400.)
Jump Preparation: Level 4 - Jump available at high risk (-3 population on roll of 6 or lower). Pursuit Track: Level 1.
Distance Covered: 5
Galactica: Command and Hangar Deck damaged, Food lost, no boarding parties. Pegasus: Airlock and Main Batteries damaged.
Nuke Tokens: 2 remain. Quorum Cards: 7 in hand.
Ship Reserves: 4 Viper Mk IIs, 1 Viper Mk VII and 3 Raptors available, 2 Viper Mk IIs and 3 Viper Mk VIIs damaged.
Characters: President Tom Zarek (Plutonium) - President's Office (10 Cards, 3 Trauma) Admiral-CAG Felix Gaeta (Darian) - Sickbay (5 Cards, 3 Trauma)
Anastasia "Dee" Dualla (Stiles) - Brig (5 Cards, 0 Trauma, Arbitrator)
Lee "Apollo" Adama (Dracil) - Brig (7 Cards, 3 Trauma) Helena Cain (Professor Phobos) - Resurrection Ship (3 Cards, 3 Trauma, 1 Super Crisis)
Allies: Tory Foster (Press Room)
Beneficial Result: Political Strategist - Draw 3 Politics Skill Cards. Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.
Simon O'Neill (Sickbay)
Beneficial Result: Cylon Medic - Draw 2 Skill Cards of any type (they may be from outside your skill set). Then move to any location. Antagonistic Result: Experimental Procedures - Draw 2 trauma tokens. Then move to any location.
Gaius Baltar (Research Lab)
Beneficial Result: Brilliant Scientist - You may look at 1 random Loyalty Card belonging to any player. Antagonistic Result: Odd Behavior - If distance is 7 or less, shuffle 1 "You are Not a Cylon" card into the Loyalty deck. Then draw 1 Loyalty Card. Otherwise, no effect.
Conditions
Arbitrator - Anastasia "Dee" Dualla (Stiles) - When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Darian, you draw only one card from your skill set due to starting in Sickbay. What'll it be?
Move to FTL control and throw the switch; use Strategic Planning (3) on the roll. Apply my reroll ability if the first roll would cause us to lose population.
Movement Step: Darian moves to FTL Control. Action Step: Darian activates the location, playing Tactics 3 - Strategic Planning to improve the die roll.
FTL Control Roll: 1+2 = 3, Fail. Darian uses his general ability, FTL Operator, to force a re-roll.
Re-roll: 3+2 = 5, Fail. -3 Population.
Darian draws the top two cards from the Destination Deck and chooses one to resolve...
Jump Destination: Darian chooses to resolve destination Asteroid Field - Distance +3
Lose 2 Fuel. Then draw 1 Civilian Ship and destroy it (lose the resources on the back).
Fuel is reduced by two and a Civilian Ship is drawn, -1 Population.
Distance has reached 8, the Crossroads Phase has been reached. The board is set, with a basestar and four raiders placed in each of the starboard-bow (11 o'clock) and starboard-quarter (1 o'clock) areas, and two vipers in each of the port-bow (7 o'clock) and port-quarter (5 o'clock) areas. Darian, I need to know what vipers will be placed in each area; you have four Viper Mk IIs and one Viper Mk VII available.
Darian places two Viper Mk IIs in the port-bow (7 o'clock) and one Viper Mk II and one Viper Mk VII in the port-quarter (5 o'clock).
Crossroads Phase: Each player now draws a Crossroads card, and will place a token from their personal supply on it to choose a result. Stiles, who has no Trauma, will be able to choose his outcome freely when his turn comes up. Once everyone has made a selection, Crossroads cards will be resolved in player order, starting with Darian.
Remember the secrecy rules, you can't say what cards you have. If you need a list of all the possible cards, see this post: five have been drawn from that set of seven.
I need to offer thanks to our former Admiral for digging deep enough into the destination deck for me to find that.
Sure, sure. Rub it in. The card I bottomed was Magic Funtime Party Planet. I still know where it is and I'm taking all my cylon friends there and you're not invited.
Crossroads Phase: All Trauma tokens have been locked in. Darian flips over his card first: Strange Music, and reveals his placed token: the result is Antagonistic. Who will draw a new Loyalty card?
Beneficial Result: Nothing But Static - You must choose a player and look at all of his Loyalty Cards. Then discard 1 trauma token. Antagonistic Result: I Hear It - Shuffle 1 "You are Not a Cylon" card into the Loyalty deck. Then choose a human player to draw 1 Loyalty Card. Each Cylon player draws a trauma token.
Crossroads Phase: A card is added from the "You Are Not A Cylon" pile to the Loyalty Deck; Dracil takes one of the cards. Professor Phobos draws a Trauma Token. Stiles reveals his Crossroads card, Miraculous Return. Since he had no Trauma to place, he gets free choice of outcome. What'll it be?
Beneficial Result: I Believe - +1 morale. If any vipers have been destroyed, move 1 destroyed viper to the "Reserves". Then activate raiders twice. Antagonistic Result: It's a Trick - -1 morale. Draw a civilian ship to destroy. Then choose one basestar on the main game board and damage it.
Crossroads Phase: Stiles chooses the Antagonistic result on his card. Morale is reduced by 1, a civilian ship is drawn and destroyed, -1 population. The starboard-quarter (1 o'clock) basestar is destroyed, Hangar Damaged.
Dracil reveals his Crossroad card, Scanned, and his placed trauma token; the result is Antagonistic.
Beneficial Result: Order a Retreat - Remove 4 raiders of your choosing from the main game board. Lose 1 morale. Antagonistic Result: Order an Attack - Activate all raiders on the main game board and increase the Jump Preparation track by 1.
Raiders are activated, moving the starboard-bow (11 o'clock) raiders to the starboard-quarter (1 o'clock) and the starboard-quarter (1 o'clock) raiders advance to the aft (3 o'clock). Jump preparation advances to Level 2.
Professor Phobos reveals his Crossroad card, Perjury, and reveals the trauma token; the result is Antagonistic.
Beneficial Result: Gain Sympathy - You must discard 3 random Skill Cards and may then discard 2 trauma tokens. Antagonistic Result: Cast Aspersions - You must draw 2 trauma tokens and may then draw 2 Skill Cards.
Professor Phobos draws two more trauma tokens and draws two skill cards, 1 Piloting and 1 Treachery.
Plutonium reveals his Crossroads Card, Testimony, and its trauma token; the result is Antagonistic. Who will take the blame?
Beneficial Result: Forgiven - Choose another player. That player discards 2 random Skill Cards and may discard 2 trauma tokens. Antagonistic Result: Scapegoat - Choose another player. That player draws 2 Skill Cards and must draw 2 trauma tokens.
Crossroads Phase: Plutonium chooses Darian to make the draws. Darian draws 1 Leadership and 1 Tactics card, then adds two trauma tokens to his personal supply. Both of them are revealed - they are both Disaster.
Darian discards his hand of skill cards, Leadership 0 - Iron Will, Leadership 3 - Declare Emergency, Leadership 4 - At Any Cost, Tactics 0 - Trust Instincts, Tactics 1 - Launch Scout, and Engineering 2 - Repair, and reveals his loyalty cards: they are You Are Not a Cylon and You Are Not a Cylon: Personal Goal: Selfish: Discard Skill Cards Equal to 20 Strength.
Action: Discard any number of Skill Cards with a combined strength of 20 to reveal this card.
Then, if distance is 6 or less, shuffle 1 "You Are Not a Cylon" card into the Loyalty deck and draw a new Loyalty Card.
If you are a human player and this card has not been revealed by the end of the game, lose 1 Fuel.
Morale is reduced by one and Gaeta's character is removed from the game. Darian discards his revealed Loyalty and hidden Trauma, and must choose a new character before drawing a new Loyalty card and new Trauma.
I was mostly expecting that, and yeah Saul is probably good. Other interesting choice would be Cally, though. Would she be better?
I'm on my phone -- will make a final decision tomorrow night when I'm back on my home computer.
It would wipe out Zarek's cards (10!) which will make it much easier for us to get out plus no sabotaging crisis checks till next turn, she'd turn into automatic admiral and cag and I'll get Zarek's quorum cards, and if he happens to have a pardon card in there that will get us out even more easily.
Much better than Saul having to take all three roles (less efficient)
2 repairers would also be pretty awesome because of how much damage we might be taking in the next few turns.
I mean the main way we'd probably lose if he somehow drew three antagonistic tokens at once, which is pretty unlikely considering how many of them have been played on our crossroads cards, otherwise we kinda just need to sit tight for a few jumps and we should win. If Zarek is allowed to keep his presidential title, whoever he picks might just get brigged on Zarek's next turn.
Crossroads Phase: Stiles chooses the Antagonistic result on his card. Morale is reduced by 1, a civilian ship is drawn and destroyed, -1 population. The starboard-quarter (1 o'clock) basestar is destroyed, Hangar Damaged.
Shouldn't the revealed Cylon have drawn a trauma when the Basestar was damaged? Also, how'd you guys beat us to the crossroads phase? Fun game, though, I've been enjoying the show.
Posts
Receive Trauma Step: Darian draws the trauma token from the Sickbay location to his personal supply. A random token is taken from the supply and placed face down to the Sickbay to replace it.
Current Situation: (Counts reflect status after Darian's draw. Please note the resolution of the previous turn in post 400.)
Jump Preparation: Level 4 - Jump available at high risk (-3 population on roll of 6 or lower).
Pursuit Track: Level 1.
Distance Covered: 5
Galactica: Command and Hangar Deck damaged, Food lost, no boarding parties.
Pegasus: Airlock and Main Batteries damaged.
Nuke Tokens: 2 remain.
Quorum Cards: 7 in hand.
Ship Reserves: 4 Viper Mk IIs, 1 Viper Mk VII and 3 Raptors available, 2 Viper Mk IIs and 3 Viper Mk VIIs damaged.
Characters:
President Tom Zarek (Plutonium) - President's Office (10 Cards, 3 Trauma)
Admiral-CAG Felix Gaeta (Darian) - Sickbay (5 Cards, 3 Trauma)
Anastasia "Dee" Dualla (Stiles) - Brig (5 Cards, 0 Trauma, Arbitrator)
Lee "Apollo" Adama (Dracil) - Brig (7 Cards, 3 Trauma)
Helena Cain (Professor Phobos) - Resurrection Ship (3 Cards, 3 Trauma, 1 Super Crisis)
Allies:
Tory Foster (Press Room)
Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.
Antagonistic Result: Experimental Procedures - Draw 2 trauma tokens. Then move to any location.
Antagonistic Result: Odd Behavior - If distance is 7 or less, shuffle 1 "You are Not a Cylon" card into the Loyalty deck. Then draw 1 Loyalty Card. Otherwise, no effect.
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 3 Raiders, 1 Heavy Raider.
Starboard-bow (11 o'clock) - 2 Raiders.
Starboard-quarter (1 o'clock) - 1 Basestar, 1 Raider.
Aft (3 o'clock) - 3 Raiders, 1 Civilian Ship.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Conditions
Arbitrator - Anastasia "Dee" Dualla (Stiles) - When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Darian, you draw only one card from your skill set due to starting in Sickbay. What'll it be?
Movement Step: Darian moves to FTL Control.
Action Step: Darian activates the location, playing Tactics 3 - Strategic Planning to improve the die roll.
FTL Control Roll: 1+2 = 3, Fail. Darian uses his general ability, FTL Operator, to force a re-roll.
Re-roll: 3+2 = 5, Fail. -3 Population.
Darian draws the top two cards from the Destination Deck and chooses one to resolve...
Jump Destination: Darian chooses to resolve destination Asteroid Field - Distance +3
Lose 2 Fuel. Then draw 1 Civilian Ship and destroy it (lose the resources on the back).
Fuel is reduced by two and a Civilian Ship is drawn, -1 Population.
Distance has reached 8, the Crossroads Phase has been reached. The board is set, with a basestar and four raiders placed in each of the starboard-bow (11 o'clock) and starboard-quarter (1 o'clock) areas, and two vipers in each of the port-bow (7 o'clock) and port-quarter (5 o'clock) areas. Darian, I need to know what vipers will be placed in each area; you have four Viper Mk IIs and one Viper Mk VII available.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Darian places two Viper Mk IIs in the port-bow (7 o'clock) and one Viper Mk II and one Viper Mk VII in the port-quarter (5 o'clock).
Crossroads Phase: Each player now draws a Crossroads card, and will place a token from their personal supply on it to choose a result. Stiles, who has no Trauma, will be able to choose his outcome freely when his turn comes up. Once everyone has made a selection, Crossroads cards will be resolved in player order, starting with Darian.
Remember the secrecy rules, you can't say what cards you have. If you need a list of all the possible cards, see this post: five have been drawn from that set of seven.
Sure, sure. Rub it in. The card I bottomed was Magic Funtime Party Planet. I still know where it is and I'm taking all my cylon friends there and you're not invited.
Crossroads Phase: All Trauma tokens have been locked in. Darian flips over his card first: Strange Music, and reveals his placed token: the result is Antagonistic. Who will draw a new Loyalty card?
Antagonistic Result: I Hear It - Shuffle 1 "You are Not a Cylon" card into the Loyalty deck. Then choose a human player to draw 1 Loyalty Card. Each Cylon player draws a trauma token.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Correct. This is the current board status.
Crossroads Phase: A card is added from the "You Are Not A Cylon" pile to the Loyalty Deck; Dracil takes one of the cards. Professor Phobos draws a Trauma Token. Stiles reveals his Crossroads card, Miraculous Return. Since he had no Trauma to place, he gets free choice of outcome. What'll it be?
Antagonistic Result: It's a Trick - -1 morale. Draw a civilian ship to destroy. Then choose one basestar on the main game board and damage it.
Choose Antagonistic Result: It's a Trick - -1 morale. Draw a civilian ship to destroy. Then choose one basestar on the main game board and damage it.
Damage Starboard-Quarter Basestar
Crossroads Phase: Stiles chooses the Antagonistic result on his card. Morale is reduced by 1, a civilian ship is drawn and destroyed, -1 population. The starboard-quarter (1 o'clock) basestar is destroyed, Hangar Damaged.
Dracil reveals his Crossroad card, Scanned, and his placed trauma token; the result is Antagonistic.
Antagonistic Result: Order an Attack - Activate all raiders on the main game board and increase the Jump Preparation track by 1.
Professor Phobos reveals his Crossroad card, Perjury, and reveals the trauma token; the result is Antagonistic.
Antagonistic Result: Cast Aspersions - You must draw 2 trauma tokens and may then draw 2 Skill Cards.
Plutonium reveals his Crossroads Card, Testimony, and its trauma token; the result is Antagonistic. Who will take the blame?
Antagonistic Result: Scapegoat - Choose another player. That player draws 2 Skill Cards and must draw 2 trauma tokens.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Crossroads Phase: Plutonium chooses Darian to make the draws. Darian draws 1 Leadership and 1 Tactics card, then adds two trauma tokens to his personal supply. Both of them are revealed - they are both Disaster.
Darian discards his hand of skill cards, Leadership 0 - Iron Will, Leadership 3 - Declare Emergency, Leadership 4 - At Any Cost, Tactics 0 - Trust Instincts, Tactics 1 - Launch Scout, and Engineering 2 - Repair, and reveals his loyalty cards: they are You Are Not a Cylon and You Are Not a Cylon: Personal Goal: Selfish: Discard Skill Cards Equal to 20 Strength.
Then, if distance is 6 or less, shuffle 1 "You Are Not a Cylon" card into the Loyalty deck and draw a new Loyalty Card.
If you are a human player and this card has not been revealed by the end of the game, lose 1 Fuel.
I totally forgot that I wired up the FTL lever to the electric socket. Or was that you Cain?
Small miracles. Though that loyalty reveal would have been nice at the end.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'm on my phone -- will make a final decision tomorrow night when I'm back on my home computer.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Much better than Saul having to take all three roles (less efficient)
2 repairers would also be pretty awesome because of how much damage we might be taking in the next few turns.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Shouldn't the revealed Cylon have drawn a trauma when the Basestar was damaged? Also, how'd you guys beat us to the crossroads phase? Fun game, though, I've been enjoying the show.