[Horrible Sounds]: Extra Sugar! Extra Salt! Extra Oil On The MSG!

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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited February 2011
    Also 1942:

    http://www.youtube.com/watch?v=FTTR6U2a9dg&feature=related

    BEEP BEEP BEEP CSHH BEEP CSHH CSHH GRRRT BEEP BEEP

    No, oh dear God NO.

    I remember this shit. I think it was the first game ever to make me feel nauseous.

    What's even worse is that I once played it for nearly 2 hours, and almost made it to the end of the game.

    Professor Snugglesworth on
  • CantidoCantido Registered User regular
    edited February 2011
    Cantido on
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  • FoefallerFoefaller Registered User regular
    edited February 2011
    WAAAAHHHH!! Fear and awe ! In your eye! Showing you my chicken seed !

    Memory of forgotten llOOOoaaaavvee RAahhh!!

    http://www.youtube.com/watch?v=sCNyNmuFSlw

    Only reason why I don't agree is because it's fucking Ian Gillan of Deep Purple.

    That should at least raise it to merely Comicaly Bad.

    Foefaller on
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  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited February 2011
    I really hate it when games use a constant beeping or chiming to let you know that your health is low. Two or three times is fine, but I really get the point after a few seconds. Zelda series, I'm looking at you.

    Psycho Internet Hawk on
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  • SteevLSteevL What can I do for you? Registered User regular
    edited February 2011
    Also 1942:

    http://www.youtube.com/watch?v=FTTR6U2a9dg&feature=related

    BEEP BEEP BEEP CSHH BEEP CSHH CSHH GRRRT BEEP BEEP

    No, oh dear God NO.

    I remember this shit. I think it was the first game ever to make me feel nauseous.

    What's even worse is that I once played it for nearly 2 hours, and almost made it to the end of the game.

    I actually completed this game. Want to know what my reward was?

    The sound of a typewriter played as each letter appeared onscreen:

    C O N G R A T U L A T I O N

    ----

    So hey, how about that intro to Ikari Warriors II on the NES? Sure seemed like a good idea to play each letter in morse code:

    http://www.youtube.com/watch?v=HDwF0NVBcPY

    SteevL on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited February 2011
    Gilder wrote: »
    Birthday Cake is literally the worst song ever made. I say this with no hyperbole. It is the worst song I have ever heard in my life.
    Before listening to it I was already thinking "surely it can't be any worse than [VIDURL="http://www.youtube.com/watch?v=AKsNvLAiPc8&feature=related"]this[/VIDURL]" but no, I think you're right.

    Woah woah, Birthday Cake is at least funny in a weird way.

    That is just painful. It actually made me nauseous.

    DeMoN on
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  • BluefootBluefoot Registered User regular
    edited February 2011

    I can't believe I didn't know what wololo was until just now. Just didn't make the connection.

    You led me to find this which made me laugh extremely hard:

    http://www.youtube.com/watch?v=0-_T7E360Zo

    Oh man. I am suddenly having terrible terrible flashbacks of half my invincible army of centurions attacking the other half.

    Bluefoot on
  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited February 2011
    After ten years, I had finally blocked that song out of my head. And then thread title and oh god there it is again she won't shut up AND EAAAAT AAHHHHH! Ahem. Yeah, JSRF had some good music (Oldies But Happies), but Birthday Cake is the kind of song that plays the damned to sleep in the lowest circles of Hell. On the bad days. Bonus non-horrible music tip: Fans of the original JSR soundtrack should check out the Ollie King soundtrack. Hideki Naganuma did a great job on it, even if it's short.

    As for one of my most hated collections of sounds in any video game ever, I nominate this abomination of an arcade port. Not because the sounds are all that terrible, but because movies, commercials, and TV shows all latched onto these sounds as generic 'game' sounds... So even if the monitor in question is showing Crysis running at max detail, you still hear this:

    Why? Just WHY?

    TetraNitroCubane on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited February 2011
    SteevL wrote: »
    Also 1942:

    http://www.youtube.com/watch?v=FTTR6U2a9dg&feature=related

    BEEP BEEP BEEP CSHH BEEP CSHH CSHH GRRRT BEEP BEEP

    No, oh dear God NO.

    I remember this shit. I think it was the first game ever to make me feel nauseous.

    What's even worse is that I once played it for nearly 2 hours, and almost made it to the end of the game.

    I actually completed this game. Want to know what my reward was?

    The sound of a typewriter played as each letter appeared onscreen:

    C O N G R A T U L A T I O N

    ----

    So hey, how about that intro to Ikari Warriors II on the NES? Sure seemed like a good idea to play each letter in morse code:

    http://www.youtube.com/watch?v=HDwF0NVBcPY

    Ahahahaha that is amazing. Why on Earth would they have taken all that extra time for something nobody would appreciate after the first 15 seconds and would make the intro take 20x longer than necessary?

    Gilder on
  • mr weenismr weenis Registered User regular
    edited February 2011
    I have you all beat. BEHOLD: ULTIMA IX

    http://www.youtube.com/watch?v=QaEKKq7hGDQ

    mr weenis on
    Nickle wrote: »
    972 dicks is a lot of dicks. :(
  • SightTDWSightTDW Registered User regular
    edited February 2011
    I really hate it when games use a constant beeping or chiming to let you know that your health is low. Two or three times is fine, but I really get the point after a few seconds. Zelda series, I'm looking at you.

    The obnoxious low health sound from Kingdom Hearts is quite literally the only thing I remember about playing that game.

    SightTDW on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2011
    On the theme of Hideki Naganuma...

    http://www.youtube.com/watch?v=xE5c8ugVYVc

    I mean...it's not that bad of a song all things considered, but WHAT THE HELL DO THOSE LYRICS MEAN!?

    maximumzero on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited February 2011
    Cool, a thread where people list my Bad Company 2 playlist!

    Turkey on
  • Doctor FinkDoctor Fink Bishounen Chewbacca Registered User regular
    edited February 2011
    Looks like most of you folks have forgotten about a little band called Made In Mexico.

    I don't blame you.

    Doctor Fink on
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  • CenoCeno pizza time Registered User regular
    edited February 2011
    I nominate the horrible tradition of RPGs that use shrill, piercing noises to simulate a character talking.

    A text box appears:
    "Ahoy adventurer! We need to go slay that dragon!"

    Game sound:
    SKREE SKREEEEEEE SKREE SKREEE SKREE SKREEEEEEE

    Ceno on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited February 2011
    I know I'll get flogged for this, but I also can't stand the vocal shrieks that pass for "voice acting" in Zelda 3D titles. It was particularly annoying in Wind Waker, where almost every NPC opens up with a "weaaarrrghhh" or some other strange bird wail.

    Nothing beats the tension out of the final climactic battle then hearing King Hyrule's muffled strings of "dialog", which sounds like he's stuffing a bunch of donuts down his gullet.

    There's also the part near the beginning where Link is forced inside a cannon, making grunts for a good two minutes while you're reading through the dialog.

    Professor Snugglesworth on
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited February 2011
    Ceno wrote: »
    I nominate the horrible tradition of RPGs that use shrill, piercing noises to simulate a character talking.

    A text box appears:
    "Ahoy adventurer! We need to go slay that dragon!"

    Game sound:
    SKREE SKREEEEEEE SKREE SKREEE SKREE SKREEEEEEE

    okami was pretty bad with this

    Alucard6986 on
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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited February 2011
    I know I can get flogged for daring to suggest any of Chrono Cross' wonderful soundtrack was bad, but after the first hundred times, its battle system starts to become very, very irritating.

    http://www.youtube.com/watch?v=cRkqWdE_Nd0

    Actually, I lied....it's annoying almost from the start.

    30 hours of that....

    Professor Snugglesworth on
  • Shady3011Shady3011 Registered User regular
    edited February 2011
    Looks like most of you folks have forgotten about a little band called Made In Mexico.

    I don't blame you.

    http://www.youtube.com/watch?v=uWUGeVMEKm8
    That's a chick singing.

    http://www.youtube.com/watch?v=NqdZ4t1cft4
    The better version.

    Shady3011 on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2011
    Ceno wrote: »
    I nominate the horrible tradition of RPGs that use shrill, piercing noises to simulate a character talking.

    A text box appears:
    "Ahoy adventurer! We need to go slay that dragon!"

    Game sound:
    SKREE SKREEEEEEE SKREE SKREEE SKREE SKREEEEEEE

    http://www.youtube.com/watch?v=471MozBfrrE

    Ugh.

    maximumzero on
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  • Rex DartRex Dart Registered User regular
    edited February 2011
    Gilder wrote: »
    SightTDW wrote: »
    --Grace and Glory--

    Fuckin' love Jet Set Radio. It's in my top 3 games of all time...but this fuckin' song.

    My sister still occasionally teases me about it...over 10 years later.

    That still takes the backseat to this beauty for me.

    --Birthday Cake--

    Birthday Cake is literally the worst song ever made. I say this with no hyperbole. It is the worst song I have ever heard in my life.

    I love both those songs. For serious. Birthday Cake got me to seek out more Cibo Matto stuff, actually. I agree Birthday Cake is definitely an acquired taste, but a lot of their other stuff is more accessible. And Grace and Glory just kicks ass. Don't get how you couldn't enjoy it. Although I think the level it appeared in added a lot.

    My least favorite JSR(F) music are probably the licensed US tracks in JGR, and the Latch Bros. stuff from JSRF. Most of the US tracks just didn't fit the feel of the game, and the Latch Bros. stuff was mostly forgettable background stuff. Not bad exactly, but mediocre.

    Also, it's "Extra Sugar, extra Salt, extra oil and MSG." Who ever heard of putting extra oil on MSG? That's just foolishness.

    Rex Dart on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    On the theme of Hideki Naganuma...

    [u rl]http://www.youtube.com/watch?v=xE5c8ugVYVc[/url]

    I mean...it's not that bad of a song all things considered, but WHAT THE HELL DO THOSE LYRICS MEAN!?

    The voice was sampled from Malcolm X's Fire & Fury Grass Roots Speech (first couple of seconds in [VIDURL="http://www.youtube.com/watch?v=d-tuy6kI8q8"]this video[/VIDURL]).

    Of course that doesn't explain what it means in the context of the game. :P

    UncleSporky on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2011
    Rex Dart wrote: »
    Gilder wrote: »
    SightTDW wrote: »
    --Grace and Glory--

    Fuckin' love Jet Set Radio. It's in my top 3 games of all time...but this fuckin' song.

    My sister still occasionally teases me about it...over 10 years later.

    That still takes the backseat to this beauty for me.

    --Birthday Cake--

    Birthday Cake is literally the worst song ever made. I say this with no hyperbole. It is the worst song I have ever heard in my life.

    I love both those songs. For serious. Birthday Cake got me to seek out more Cibo Matto stuff, actually. I agree Birthday Cake is definitely an acquired taste, but a lot of their other stuff is more accessible. And Grace and Glory just kicks ass. Don't get how you couldn't enjoy it. Although I think the level it appeared in added a lot.

    Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.

    Which is what this thread is kinda about.

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  • Rex DartRex Dart Registered User regular
    edited February 2011
    Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.

    Which is what this thread is kinda about.

    Sorry. I thought it was about music that you personally disliked.

    Rex Dart on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    Rex Dart wrote: »
    Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.

    Which is what this thread is kinda about.

    Sorry. I thought it was about music that you personally disliked.

    That's sort of the direction it's been going in which is kind of sad. I hate a lot of the music posted in this thread, but I also know people who would like it, so I can't really say it's applicable here. I'd rather hear more sound effects that no person alive would ever claim to love.

    "Oh yeah, I can't get enough of that low health sound, what an adrenaline rush!"

    UncleSporky on
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  • RonTheDMRonTheDM Yes, yes Registered User regular
    edited February 2011
    I just want to walk through town.

    Go awaaaaaaaaaaaaaaaaaay.

    http://www.youtube.com/watch?v=vU21AG8HWhk&NR=1

    http://www.youtube.com/watch?v=NXvHaPodYhE

    RonTheDM on
  • l_gl_g Registered User regular
    edited February 2011
    Getting corpses or corpse bits stuck on you or in odd places in Dead Space causes the splut splut splut noise to play rapidly and incessantly. It's generally pretty annoying when it happens, though it's ridiculous enough that I usually laugh it off. It's certainly funny when someone asks what you're playing and suddenly the air is filled with SPLUT SPLUT SPLUT SPLUT SPLUT and then you go, "well, that's the sound that the dead bodies make...." and then things get awkward.

    One time I got a necromorph dead on an elevator with half its body hanging over the railing. So I'm thinking I'll be in for a wacky Total Recall re-creation... and instead I'm treated to non stop SPLUT SPLUT SPLUT SPLUT SPLUT, even after the elevator has stopped. What was worse was its torso got trapped between the railing and the wall, and I couldn't dislodge it. However, I had to stick around in that room for a bit to do business at the Shop and the Bench. Still, it turned that entire room into something like the Tell Tale Heart, and was probably more disturbing than any other audio I experienced for the rest of the game.

    l_g on
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  • elliotw2elliotw2 Registered User regular
    edited February 2011
    l_g wrote: »
    Getting corpses or corpse bits stuck on you or in odd places in Dead Space causes the splut splut splut noise to play rapidly and incessantly. It's generally pretty annoying when it happens, though it's ridiculous enough that I usually laugh it off. It's certainly funny when someone asks what you're playing and suddenly the air is filled with SPLUT SPLUT SPLUT SPLUT SPLUT and then you go, "well, that's the sound that the dead bodies make...." and then things get awkward.

    One time I got a necromorph dead on an elevator with half its body hanging over the railing. So I'm thinking I'll be in for a wacky Total Recall re-creation... and instead I'm treated to non stop SPLUT SPLUT SPLUT SPLUT SPLUT, even after the elevator has stopped. What was worse was its torso got trapped between the railing and the wall, and I couldn't dislodge it. However, I had to stick around in that room for a bit to do business at the Shop and the Bench. Still, it turned that entire room into something like the Tell Tale Heart, and was probably more disturbing than any other audio I experienced for the rest of the game.

    Something about ragdoll physics and bodies that don't fade seem to make game companies give corpses crazy heavy "thump" sounds, so that everytime you get within 3 feet, you hear a constant, annoying "thumpthumpthumpthumpthump".

    This is going to be contraversial, but I'm going to nominate hitsounds, like out of Quake 3. I really need a nice loud pinging noise constantly going off so that I know I hit the person.

    elliotw2 on
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  • l_gl_g Registered User regular
    edited February 2011
    elliotw2 wrote: »
    This is going to be contraversial, but I'm going to nominate hitsounds, like out of Quake 3. I really need a nice loud pinging noise constantly going off so that I know I hit the person.

    Having played the games for a long time, I appreciate knowing whether or not I hit something, but I seriously thought that that my sounds were glitched the first time I played Q3 because that distance and weapon-independent hit sound seemed so weird.

    l_g on
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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited February 2011
    Baten Kaitos had the worst voice acting, coupled with the worst audio work I've ever heard in my life. Thrill to the sound of people who were dragged in off the street, held at gunpoint and forced to read this script inside of a metal cylinder, perhaps a fuel container of some sort. The fumes would go a long way towards explaining this shit. It's the only game that my wife ever begged me to shut off, and I happily complied and traded the game the next day.

    http://www.youtube.com/watch?v=wH3l-hLXmy0

    Drake on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    Actually the "inside a metal can" sound from Baten Kaitos can be mostly fixed by changing the audio from default to the other option (I think it's surround to stereo).

    Too bad that doesn't fix the WIND BLOW FIRE BURST!!!!

    UncleSporky on
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  • XagarathXagarath Registered User regular
    edited February 2011
    I present to you the worst-voiced protagonist in game history.
    Don't thank me.
    http://www.youtube.com/watch?v=df2n5Do1vzU&feature=BF&list=PL6E35B4D150C15C58&index=1

    Xagarath on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited February 2011
    Actually the "inside a metal can" sound from Baten Kaitos can be mostly fixed by changing the audio from default to the other option (I think it's surround to stereo).

    Too bad that doesn't fix the WIND BLOW FIRE BURST!!!!

    I don't think I had the game long enough to even look at the options menu.

    Drake on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited February 2011
    TechnoMage sounds like the greatest name for anything ever. I can't watch that video in fear it will ruin it.

    Seeing City Escape in this thread made me sad. Hell, Crush 40 is the one thing Sonic Colors needed to be perfect!

    Turkey on
  • XagarathXagarath Registered User regular
    edited February 2011
    Turkey wrote: »
    TechnoMage sounds like the greatest name for anything ever. I can't watch that video in fear it will ruin it.
    Sadly, the atrocity I linked killed any chance of us ever getting a game worthy of it.

    Xagarath on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    Xagarath wrote: »
    I present to you the worst-voiced protagonist in game history.
    Don't thank me.
    [u rl]http://www.youtube.com/watch?v=df2n5Do1vzU&feature=BF&list=PL6E35B4D150C15C58&index=1[/url]

    Sadly, no. I have to give the prize to The Whispered World. The awful starts about 3 minutes in...sounds like a guy trying to do Adam Sandler's baby voice and succeeding.

    http://www.youtube.com/watch?v=5EJD7vDtUYs

    And it's a damn shame too because the game has awesome art, music, design, characters...they just completely blew it on the main character. A dude with like 10 hours worth of voice acting that you hear constantly. And many of the other characters sound decent enough that it's not necessarily worth turning off the voices altogether...

    UncleSporky on
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  • Baka_ShadeBaka_Shade Registered User regular
    edited February 2011
    Not the ones you'd usually find, but a few fantastic glitched Pokemon cries from an SA Let's Play.

    The happy jingle makes this one.
    Yellow's are even worse
    RED... ...I'm h...a...p...p...y...
    No youtube for this one, but I particularly like how it ends

    If I remember correctly Missingno usually just got other Pokemons' cries, but even that put the "I've dug too deep!" fear in kid me. (and some of those GB cries were shrill enough to be annoying anyway)

    Baka_Shade on
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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited February 2011
    http://www.youtube.com/watch?v=ipcgvr7xE7E

    It's not terrible per se, But it's played during a boss that I remember having a slight puzzle element, so I had to listen to it over and over again looped as I tried to figure out the boss.

    I will now hate it forever.

    DeMoN on
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  • FireflashFireflash Montreal, QCRegistered User regular
    edited February 2011
    I can't stand tappy tappy footsteps that never change with the surface.

    Footsteps are fine when they sound like footsteps but when you continuously have to listen to what sounds like a tapdancer going to town on a polished oak floor with a megaphone strapped to his shoes it drives me mad.

    It's one of the first things I noticed when I started playing FF13. Whenever you're moving around you have to listen to these loud and pretty terrible footstep sounds.

    I have a bit of a background in audio testing so I tend to notice nice or bad things that might not be very noticeable at first. It's kinda surprising (and lazy!) how a lot of modern games still use the same footstep sounds for most surfaces. Running on dirt shouldn't sound the same as running on grass or a hard floor or a bridge, etc. Also running footsteps shouldn't sound the same as walking footsteps.

    A rich track of ambient sounds is also something that many games don't bother with... probably because most players won't notice it most of the time. But to me there's a world of difference between a game where all they did is a little wind background (that's manly there just to avoid absolute silence) with a few random ambiant noises versus a game where you can hear a sound ambiance with wind moving leaves, insect sounds, droplets of water, wood creaks, sounds of people and animals in the distance, etc. It's so much more immersive. You can close your eyes and feel like you're there.

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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited February 2011
    Kingdom Hearts is even worse with the footsteps.

    ugh

    Turkey on
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