I really hate it when games use a constant beeping or chiming to let you know that your health is low. Two or three times is fine, but I really get the point after a few seconds. Zelda series, I'm looking at you.
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SteevLWhat can I do for you?Registered Userregular
Oh man. I am suddenly having terrible terrible flashbacks of half my invincible army of centurions attacking the other half.
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TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
edited February 2011
After ten years, I had finally blocked that song out of my head. And then thread title and oh god there it is again she won't shut up AND EAAAAT AAHHHHH! Ahem. Yeah, JSRF had some good music (Oldies But Happies), but Birthday Cake is the kind of song that plays the damned to sleep in the lowest circles of Hell. On the bad days. Bonus non-horrible music tip: Fans of the original JSR soundtrack should check out the Ollie King soundtrack. Hideki Naganuma did a great job on it, even if it's short.
As for one of my most hated collections of sounds in any video game ever, I nominate this abomination of an arcade port. Not because the sounds are all that terrible, but because movies, commercials, and TV shows all latched onto these sounds as generic 'game' sounds... So even if the monitor in question is showing Crysis running at max detail, you still hear this:
Ahahahaha that is amazing. Why on Earth would they have taken all that extra time for something nobody would appreciate after the first 15 seconds and would make the intro take 20x longer than necessary?
I really hate it when games use a constant beeping or chiming to let you know that your health is low. Two or three times is fine, but I really get the point after a few seconds. Zelda series, I'm looking at you.
The obnoxious low health sound from Kingdom Hearts is quite literally the only thing I remember about playing that game.
I know I'll get flogged for this, but I also can't stand the vocal shrieks that pass for "voice acting" in Zelda 3D titles. It was particularly annoying in Wind Waker, where almost every NPC opens up with a "weaaarrrghhh" or some other strange bird wail.
Nothing beats the tension out of the final climactic battle then hearing King Hyrule's muffled strings of "dialog", which sounds like he's stuffing a bunch of donuts down his gullet.
There's also the part near the beginning where Link is forced inside a cannon, making grunts for a good two minutes while you're reading through the dialog.
I know I can get flogged for daring to suggest any of Chrono Cross' wonderful soundtrack was bad, but after the first hundred times, its battle system starts to become very, very irritating.
Fuckin' love Jet Set Radio. It's in my top 3 games of all time...but this fuckin' song.
My sister still occasionally teases me about it...over 10 years later.
That still takes the backseat to this beauty for me.
--Birthday Cake--
Birthday Cake is literally the worst song ever made. I say this with no hyperbole. It is the worst song I have ever heard in my life.
I love both those songs. For serious. Birthday Cake got me to seek out more Cibo Matto stuff, actually. I agree Birthday Cake is definitely an acquired taste, but a lot of their other stuff is more accessible. And Grace and Glory just kicks ass. Don't get how you couldn't enjoy it. Although I think the level it appeared in added a lot.
My least favorite JSR(F) music are probably the licensed US tracks in JGR, and the Latch Bros. stuff from JSRF. Most of the US tracks just didn't fit the feel of the game, and the Latch Bros. stuff was mostly forgettable background stuff. Not bad exactly, but mediocre.
Also, it's "Extra Sugar, extra Salt, extra oil and MSG." Who ever heard of putting extra oil on MSG? That's just foolishness.
Fuckin' love Jet Set Radio. It's in my top 3 games of all time...but this fuckin' song.
My sister still occasionally teases me about it...over 10 years later.
That still takes the backseat to this beauty for me.
--Birthday Cake--
Birthday Cake is literally the worst song ever made. I say this with no hyperbole. It is the worst song I have ever heard in my life.
I love both those songs. For serious. Birthday Cake got me to seek out more Cibo Matto stuff, actually. I agree Birthday Cake is definitely an acquired taste, but a lot of their other stuff is more accessible. And Grace and Glory just kicks ass. Don't get how you couldn't enjoy it. Although I think the level it appeared in added a lot.
Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.
Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.
Which is what this thread is kinda about.
Sorry. I thought it was about music that you personally disliked.
Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.
Which is what this thread is kinda about.
Sorry. I thought it was about music that you personally disliked.
That's sort of the direction it's been going in which is kind of sad. I hate a lot of the music posted in this thread, but I also know people who would like it, so I can't really say it's applicable here. I'd rather hear more sound effects that no person alive would ever claim to love.
"Oh yeah, I can't get enough of that low health sound, what an adrenaline rush!"
Getting corpses or corpse bits stuck on you or in odd places in Dead Space causes the splut splut splut noise to play rapidly and incessantly. It's generally pretty annoying when it happens, though it's ridiculous enough that I usually laugh it off. It's certainly funny when someone asks what you're playing and suddenly the air is filled with SPLUT SPLUT SPLUT SPLUT SPLUT and then you go, "well, that's the sound that the dead bodies make...." and then things get awkward.
One time I got a necromorph dead on an elevator with half its body hanging over the railing. So I'm thinking I'll be in for a wacky Total Recall re-creation... and instead I'm treated to non stop SPLUT SPLUT SPLUT SPLUT SPLUT, even after the elevator has stopped. What was worse was its torso got trapped between the railing and the wall, and I couldn't dislodge it. However, I had to stick around in that room for a bit to do business at the Shop and the Bench. Still, it turned that entire room into something like the Tell Tale Heart, and was probably more disturbing than any other audio I experienced for the rest of the game.
Getting corpses or corpse bits stuck on you or in odd places in Dead Space causes the splut splut splut noise to play rapidly and incessantly. It's generally pretty annoying when it happens, though it's ridiculous enough that I usually laugh it off. It's certainly funny when someone asks what you're playing and suddenly the air is filled with SPLUT SPLUT SPLUT SPLUT SPLUT and then you go, "well, that's the sound that the dead bodies make...." and then things get awkward.
One time I got a necromorph dead on an elevator with half its body hanging over the railing. So I'm thinking I'll be in for a wacky Total Recall re-creation... and instead I'm treated to non stop SPLUT SPLUT SPLUT SPLUT SPLUT, even after the elevator has stopped. What was worse was its torso got trapped between the railing and the wall, and I couldn't dislodge it. However, I had to stick around in that room for a bit to do business at the Shop and the Bench. Still, it turned that entire room into something like the Tell Tale Heart, and was probably more disturbing than any other audio I experienced for the rest of the game.
Something about ragdoll physics and bodies that don't fade seem to make game companies give corpses crazy heavy "thump" sounds, so that everytime you get within 3 feet, you hear a constant, annoying "thumpthumpthumpthumpthump".
This is going to be contraversial, but I'm going to nominate hitsounds, like out of Quake 3. I really need a nice loud pinging noise constantly going off so that I know I hit the person.
This is going to be contraversial, but I'm going to nominate hitsounds, like out of Quake 3. I really need a nice loud pinging noise constantly going off so that I know I hit the person.
Having played the games for a long time, I appreciate knowing whether or not I hit something, but I seriously thought that that my sounds were glitched the first time I played Q3 because that distance and weapon-independent hit sound seemed so weird.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited February 2011
Baten Kaitos had the worst voice acting, coupled with the worst audio work I've ever heard in my life. Thrill to the sound of people who were dragged in off the street, held at gunpoint and forced to read this script inside of a metal cylinder, perhaps a fuel container of some sort. The fumes would go a long way towards explaining this shit. It's the only game that my wife ever begged me to shut off, and I happily complied and traded the game the next day.
Actually the "inside a metal can" sound from Baten Kaitos can be mostly fixed by changing the audio from default to the other option (I think it's surround to stereo).
Too bad that doesn't fix the WIND BLOW FIRE BURST!!!!
Actually the "inside a metal can" sound from Baten Kaitos can be mostly fixed by changing the audio from default to the other option (I think it's surround to stereo).
Too bad that doesn't fix the WIND BLOW FIRE BURST!!!!
I don't think I had the game long enough to even look at the options menu.
Sadly, no. I have to give the prize to The Whispered World. The awful starts about 3 minutes in...sounds like a guy trying to do Adam Sandler's baby voice and succeeding.
And it's a damn shame too because the game has awesome art, music, design, characters...they just completely blew it on the main character. A dude with like 10 hours worth of voice acting that you hear constantly. And many of the other characters sound decent enough that it's not necessarily worth turning off the voices altogether...
If I remember correctly Missingno usually just got other Pokemons' cries, but even that put the "I've dug too deep!" fear in kid me. (and some of those GB cries were shrill enough to be annoying anyway)
It's not terrible per se, But it's played during a boss that I remember having a slight puzzle element, so I had to listen to it over and over again looped as I tried to figure out the boss.
I can't stand tappy tappy footsteps that never change with the surface.
Footsteps are fine when they sound like footsteps but when you continuously have to listen to what sounds like a tapdancer going to town on a polished oak floor with a megaphone strapped to his shoes it drives me mad.
It's one of the first things I noticed when I started playing FF13. Whenever you're moving around you have to listen to these loud and pretty terrible footstep sounds.
I have a bit of a background in audio testing so I tend to notice nice or bad things that might not be very noticeable at first. It's kinda surprising (and lazy!) how a lot of modern games still use the same footstep sounds for most surfaces. Running on dirt shouldn't sound the same as running on grass or a hard floor or a bridge, etc. Also running footsteps shouldn't sound the same as walking footsteps.
A rich track of ambient sounds is also something that many games don't bother with... probably because most players won't notice it most of the time. But to me there's a world of difference between a game where all they did is a little wind background (that's manly there just to avoid absolute silence) with a few random ambiant noises versus a game where you can hear a sound ambiance with wind moving leaves, insect sounds, droplets of water, wood creaks, sounds of people and animals in the distance, etc. It's so much more immersive. You can close your eyes and feel like you're there.
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No, oh dear God NO.
I remember this shit. I think it was the first game ever to make me feel nauseous.
What's even worse is that I once played it for nearly 2 hours, and almost made it to the end of the game.
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Only reason why I don't agree is because it's fucking Ian Gillan of Deep Purple.
That should at least raise it to merely Comicaly Bad.
I actually completed this game. Want to know what my reward was?
The sound of a typewriter played as each letter appeared onscreen:
C O N G R A T U L A T I O N
----
So hey, how about that intro to Ikari Warriors II on the NES? Sure seemed like a good idea to play each letter in morse code:
http://www.youtube.com/watch?v=HDwF0NVBcPY
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Woah woah, Birthday Cake is at least funny in a weird way.
That is just painful. It actually made me nauseous.
Oh man. I am suddenly having terrible terrible flashbacks of half my invincible army of centurions attacking the other half.
As for one of my most hated collections of sounds in any video game ever, I nominate this abomination of an arcade port. Not because the sounds are all that terrible, but because movies, commercials, and TV shows all latched onto these sounds as generic 'game' sounds... So even if the monitor in question is showing Crysis running at max detail, you still hear this:
Why? Just WHY?
Ahahahaha that is amazing. Why on Earth would they have taken all that extra time for something nobody would appreciate after the first 15 seconds and would make the intro take 20x longer than necessary?
http://www.youtube.com/watch?v=QaEKKq7hGDQ
The obnoxious low health sound from Kingdom Hearts is quite literally the only thing I remember about playing that game.
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http://www.youtube.com/watch?v=xE5c8ugVYVc
I mean...it's not that bad of a song all things considered, but WHAT THE HELL DO THOSE LYRICS MEAN!?
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I don't blame you.
A text box appears:
"Ahoy adventurer! We need to go slay that dragon!"
Game sound:
SKREE SKREEEEEEE SKREE SKREEE SKREE SKREEEEEEE
Nothing beats the tension out of the final climactic battle then hearing King Hyrule's muffled strings of "dialog", which sounds like he's stuffing a bunch of donuts down his gullet.
There's also the part near the beginning where Link is forced inside a cannon, making grunts for a good two minutes while you're reading through the dialog.
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okami was pretty bad with this
http://www.youtube.com/watch?v=cRkqWdE_Nd0
Actually, I lied....it's annoying almost from the start.
30 hours of that....
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http://www.youtube.com/watch?v=uWUGeVMEKm8
That's a chick singing.
http://www.youtube.com/watch?v=NqdZ4t1cft4
The better version.
http://www.youtube.com/watch?v=471MozBfrrE
Ugh.
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I love both those songs. For serious. Birthday Cake got me to seek out more Cibo Matto stuff, actually. I agree Birthday Cake is definitely an acquired taste, but a lot of their other stuff is more accessible. And Grace and Glory just kicks ass. Don't get how you couldn't enjoy it. Although I think the level it appeared in added a lot.
My least favorite JSR(F) music are probably the licensed US tracks in JGR, and the Latch Bros. stuff from JSRF. Most of the US tracks just didn't fit the feel of the game, and the Latch Bros. stuff was mostly forgettable background stuff. Not bad exactly, but mediocre.
Also, it's "Extra Sugar, extra Salt, extra oil and MSG." Who ever heard of putting extra oil on MSG? That's just foolishness.
The voice was sampled from Malcolm X's Fire & Fury Grass Roots Speech (first couple of seconds in [VIDURL="http://www.youtube.com/watch?v=d-tuy6kI8q8"]this video[/VIDURL]).
Of course that doesn't explain what it means in the context of the game. :P
Don't get me wrong here. Grace & Glory is one of my favorite tracks on the JSR OST...it's just when it's playing and there's folks in the surrounding area that aren't quite hip to what and why it exists it gets awkward.
Which is what this thread is kinda about.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Sorry. I thought it was about music that you personally disliked.
That's sort of the direction it's been going in which is kind of sad. I hate a lot of the music posted in this thread, but I also know people who would like it, so I can't really say it's applicable here. I'd rather hear more sound effects that no person alive would ever claim to love.
"Oh yeah, I can't get enough of that low health sound, what an adrenaline rush!"
Go awaaaaaaaaaaaaaaaaaay.
http://www.youtube.com/watch?v=vU21AG8HWhk&NR=1
http://www.youtube.com/watch?v=NXvHaPodYhE
One time I got a necromorph dead on an elevator with half its body hanging over the railing. So I'm thinking I'll be in for a wacky Total Recall re-creation... and instead I'm treated to non stop SPLUT SPLUT SPLUT SPLUT SPLUT, even after the elevator has stopped. What was worse was its torso got trapped between the railing and the wall, and I couldn't dislodge it. However, I had to stick around in that room for a bit to do business at the Shop and the Bench. Still, it turned that entire room into something like the Tell Tale Heart, and was probably more disturbing than any other audio I experienced for the rest of the game.
Something about ragdoll physics and bodies that don't fade seem to make game companies give corpses crazy heavy "thump" sounds, so that everytime you get within 3 feet, you hear a constant, annoying "thumpthumpthumpthumpthump".
This is going to be contraversial, but I'm going to nominate hitsounds, like out of Quake 3. I really need a nice loud pinging noise constantly going off so that I know I hit the person.
Having played the games for a long time, I appreciate knowing whether or not I hit something, but I seriously thought that that my sounds were glitched the first time I played Q3 because that distance and weapon-independent hit sound seemed so weird.
http://www.youtube.com/watch?v=wH3l-hLXmy0
Too bad that doesn't fix the WIND BLOW FIRE BURST!!!!
Don't thank me.
http://www.youtube.com/watch?v=df2n5Do1vzU&feature=BF&list=PL6E35B4D150C15C58&index=1
I don't think I had the game long enough to even look at the options menu.
Seeing City Escape in this thread made me sad. Hell, Crush 40 is the one thing Sonic Colors needed to be perfect!
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Sadly, no. I have to give the prize to The Whispered World. The awful starts about 3 minutes in...sounds like a guy trying to do Adam Sandler's baby voice and succeeding.
http://www.youtube.com/watch?v=5EJD7vDtUYs
And it's a damn shame too because the game has awesome art, music, design, characters...they just completely blew it on the main character. A dude with like 10 hours worth of voice acting that you hear constantly. And many of the other characters sound decent enough that it's not necessarily worth turning off the voices altogether...
The happy jingle makes this one.
Yellow's are even worse
RED... ...I'm h...a...p...p...y...
No youtube for this one, but I particularly like how it ends
If I remember correctly Missingno usually just got other Pokemons' cries, but even that put the "I've dug too deep!" fear in kid me. (and some of those GB cries were shrill enough to be annoying anyway)
It's not terrible per se, But it's played during a boss that I remember having a slight puzzle element, so I had to listen to it over and over again looped as I tried to figure out the boss.
I will now hate it forever.
It's one of the first things I noticed when I started playing FF13. Whenever you're moving around you have to listen to these loud and pretty terrible footstep sounds.
I have a bit of a background in audio testing so I tend to notice nice or bad things that might not be very noticeable at first. It's kinda surprising (and lazy!) how a lot of modern games still use the same footstep sounds for most surfaces. Running on dirt shouldn't sound the same as running on grass or a hard floor or a bridge, etc. Also running footsteps shouldn't sound the same as walking footsteps.
A rich track of ambient sounds is also something that many games don't bother with... probably because most players won't notice it most of the time. But to me there's a world of difference between a game where all they did is a little wind background (that's manly there just to avoid absolute silence) with a few random ambiant noises versus a game where you can hear a sound ambiance with wind moving leaves, insect sounds, droplets of water, wood creaks, sounds of people and animals in the distance, etc. It's so much more immersive. You can close your eyes and feel like you're there.
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ugh
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