Around one third of adults in the U.S. and U.K. can be considered mobile gamers, and more than half have played a game on their cell phone at least once, according to a new survey from Information Solutions Group and PopCap.
Of the 2,425 adults polled in an online survey conducted in January and commissioned by casual game developer PopCap Games (Plants vs. Zombies, Bejeweled series), an average of 52 percent said they had played a mobile game at some point (73 percent in the U.K., 44 percent in the U.S.).
The survey found that 33.6 percent of U.S. and U.K. respondents aged 18 and up played a game on their mobile phone in the past month, and 24.6 percent played a mobile game in the past month. PopCap categorized the former group as "mobile phone gamers", and the latter as "avid mobile phone gamers". Cloudeagle: I have have no freaking clue what the first sentence is supposed to mean.
84 percent of the mobile gamers and 97 percent of the avid mobile gamers said they play games on their phone at least once a week. Smartphone mobile gamers in particular spend a lot of time gaming on the go, as 92 percent play mobile games at least once a week, and 45 percent play mobile games daily.
Among the mobile gamers, 50 percent said they are spending more time playing games on their handsets than they did in the previous year, compared to 20 percent who said the same in 2009. 63 percent of smartphone gamers claim they are playing more games now, too.
78 percent of the mobile gamer respondents indicated that playing games on their phone had become a regular part of their weekly activities, and 59 percent said it had become a part of their daily activities --- 88 percent of smartphone gamers play mobile games weekly, while 68 percent said the same for daily.
In the survey, 19 percent of mobile gamers said they play one or more social games on their handset daily, and 37 percent responded that they play a social game on their phones at least once a week. Among all mobile gamers, 23 percent of their phone usage time (excluding calls) is spent playing games.
When asked what device they play games on most often, 44 percent of mobile gamers said their phones (compared to 19 percent in 2009), while 21 percent of them said traditional consoles and 30 percent said computers. 51 percent of avid mobile gamers chose their phones, as did 55 percent of smartphone gamers.
43 percent of mobile gamers and 49 percent of smartphone gamers said they upgraded a free trial game to a full paid version in the past year. 27 percent of mobile gamers and 34 percent of smartphone gamers said they paid for additional content in a free-to-play game in the past year, too.
ISG and PopCap found that the average smartphone owner purchased twice as many games as those with other types of phones (5.4 games vs. 2.9 games) in 2010, and spent nearly $10 more on titles ($25.57 vs. $15.70).
"Mobile games are, along with social games, the hottest sector of the video game industry by far," says PopCap's Worldwide Publishing EVP Dennis Ryan. "As more people purchase smartphones and the entire process of finding, purchasing and playing mobile games becomes as simple as browsing the internet, the mobile games market is going to accelerate even more.”
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited February 2011
Looking at that video on the last page, it really makes me realize how incredible it was that Conker's Bad Fur Day was even made, and backed by Nintendo, no less.
The Guardian reports today that LG has won a preliminary injunction in its ongoing patent dispute with Sony, and customs officials have been ordered to seize all PS3 imports into the UK and continental Europe. The ruling, which was reached by a civil court in the Hague, dictates that all PS3 imports must be confiscated as they are imported for a period of at least 10 days.
I wouldn't really read anything into that. They probably feel that the consumer base for the system in the area isn't enough to justify keeping it around.
Does more damage and likely to ignore armour? People complained when it wasn't an option in Fallout 3?
You can't aim at dicks, don't get rewards, and don't have a single-entendre name for doing so.
Fallout 1 and 2, yes you can (crotch shot), yes you do (extra damage, chance to bypass armour), and okay, no puns.
Maybe the games just used to consider them as head shots.
In Fallout 1, shooting a woman in the groin would make an entry in the combat log something like this: "Sara was critically hit in the groin for [lots of] damage and she takes it like a man. Which is to say it really hurts."
Squigie on
Warning: the preceding post may be more sarcastic than it appears. Proceed at own risk. Individual results may vary. Offers not valid in Canada or where prohibited by fraud statutes.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I wouldn't really read anything into that. They probably feel that the consumer base for the system in the area isn't enough to justify keeping it around.
It just makes things frustrating for me because shit, I want to buy a PSP now. herpaderp.
It's not necessarily a snub to Sony though, because there's a Move kiosk in there now. And it's about time.
Henroid on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
The Guardian reports today that LG has won a preliminary injunction in its ongoing patent dispute with Sony, and customs officials have been ordered to seize all PS3 imports into the UK and continental Europe. The ruling, which was reached by a civil court in the Hague, dictates that all PS3 imports must be confiscated as they are imported for a period of at least 10 days.
I read into that some more. Apparently Sony started that little suing row by trying to block LG's phones and LG sued them for patent infringement on blue ray.
Bit off more than they can chew?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The Guardian reports today that LG has won a preliminary injunction in its ongoing patent dispute with Sony, and customs officials have been ordered to seize all PS3 imports into the UK and continental Europe. The ruling, which was reached by a civil court in the Hague, dictates that all PS3 imports must be confiscated as they are imported for a period of at least 10 days.
The report notes that Sony imports approximately 100,000 units into Europe a week. However, PS3s won't immediately begin disappearing from store shelves, as most retailers have between two and three weeks of stock on hand. LG's current options, The Guardian reports, are to extend the 10-day injunction, or to request a court order to have Sony's confiscated consoles destroyed.
The Guardian reports today that LG has won a preliminary injunction in its ongoing patent dispute with Sony, and customs officials have been ordered to seize all PS3 imports into the UK and continental Europe. The ruling, which was reached by a civil court in the Hague, dictates that all PS3 imports must be confiscated as they are imported for a period of at least 10 days.
The Guardian reports today that LG has won a preliminary injunction in its ongoing patent dispute with Sony, and customs officials have been ordered to seize all PS3 imports into the UK and continental Europe. The ruling, which was reached by a civil court in the Hague, dictates that all PS3 imports must be confiscated as they are imported for a period of at least 10 days.
Although now it will be fun to speculate for the next couple of days.
It depends on LG playing hardball or not. If they don't, Sony will probably win out to some extent in the long-run. But if LG more or less goes for the jugular (taking the option to request all units destroyed) then things will at least look really bad for Sony temporarily.
I wouldn't really read anything into that. They probably feel that the consumer base for the system in the area isn't enough to justify keeping it around.
It just makes things frustrating for me because shit, I want to buy a PSP now. herpaderp.
It's not necessarily a snub to Sony though, because there's a Move kiosk in there now. And it's about time.
GTAIV's story had far bigger problems than tone. For example, meandering all over the place with such things as helping random thugs dealing with the fact that things have changed for some reason and making a shitty final game choice despite the fact that you could easily have enough money to make the one reason for choosing one of the choices moot.
It's not my biggest problem with the game, just one that's pretty noticeable to me. I listen to people on podcasts talk about trying to drive carefully because of the stories serious tone and my reaction is really? While you're listening to a couple of jackasses do lame parodies of radio? I play it no differently than I did the others.
My biggest problems with the series is still the crappy gameplay (controls, aiming and car handling), overly scripted missions and game length. If they really feel the need to use their big ass cities more, then they should just create a few different scenarios (ala the GTA4 DLC) that maybe tell a greater story when played together.
Look, the argument started because someone (me?) said the PSP didn't really succeed in the west because westerners didn't really want to play the exact same games they could play on consoles, and the DS succeeded here (partially) because it actually gave people a different experience. I was saying that a lot of that stems from the games... the DS, by its mutated nature, forced most developers to create games that were, largely, a completely different experience from games that are on consoles. With the PSP, developers just put out the same type of games they always have, and the experience is pretty much the same.
And I think that's bullshit. While the DS may have two screens and a touch screen, the vast majority of its games could (and have) quite easily existed without them. I mean really, have you even looked at the DS's most popular games?
Pokemon, Big Brain Academy, Brain Age, Animal Crossing: Wild World, Mario Party DS, Final Fantasy III DS, Final Fantasy IV DS, Dragon Quest IX, Legend of Zelda: Phantom Hourglass, Nintendogs, New Super Mario Bros, Mario Kart DS, Professor Layton, Phoenix Wright, Tetris DS and Super Mario 64 DS.
If you think none of those can be easily brought to consoles, you're delusional at best. Most of them aren't noticeably different from their console equivalents and others already have console ports/sequels. But please, inform me of the huge number of DS games that just wouldn't be possible on consoles.
Let me put it this way: besides Locoroco, Patapon and the minis, what PSP games couldn't easily be replicated on consoles?
Are you kidding? Minis have been playable on the PS3 since like a freaking month after they launched. While LocoRoco and Patapon could quite easily be adapted to consoles as well.
The reality is handhelds have a long history of borrowing straight from consoles and it's not changed at all recently.
And "Japan prefers console-style games on handhelds" is an absolutely worthless statement, given that we know for a fact that handhelds are the preferred system in Japan. What next? "America prefers PC-style games on consoles" because Call of Duty's selling well?
A more accurate (and logical) approach would be to analyse what adaptations have worked and what haven't. Monster Hunter? Clearly worked. God of War? Received well and plays well, worked. Splinter Cell and Assassin's Creed? Both played like ass, so didn't work.
So it didn't sell 400,000? NGP will sell more Worst Layton first week ever. It is a declining series.
Don't know why I bothered but that was almost as depressing as reading this weekends arguments here about that Wii date/sex game and whether potty jokes are okay for adults.
Duckroll wasn't it? I'm pretty sure he's made his dislike of Level 5 known for a while now, so I wouldn't pay much attention to him. Judging a launch title on the same basis as a DS installment is laughable and a 3:1 attach ratio is fantastic for a third party title.
The other two comments were similarly stupid. 400k was only an estimate and was pretty close anyway. The NGP one was a blatant (and poor) troll.
That Layton has constantly been declining isn't disputable, though. Every new iteration has sold less than the previous one. Now it's possible (and likely) the new Layton for 3DS will have legs and reverse the trend, but frankly it's too early to claim that. All we have to go on are the launch numbers.
That Layton has constantly been declining isn't disputable, though. Every new iteration has sold less than the previous one. Now it's possible (and likely) the new Layton for 3DS will have legs and reverse the trend, but frankly it's too early to claim that. All we have to go on are the launch numbers.
It's too early to talk about it at all. Nobody should be comparing Layton's numbers to anything, it's on a brand new console. On the one side you've got a fraction of a percentage of the prior games' install base, but on the other it's one of very few launch titles available. If it sells poorly it doesn't mean much, and if it sells like crazy it doesn't mean much either, there are too many forces at work here for it to reflect on the series as a whole.
That Layton has constantly been declining isn't disputable, though. Every new iteration has sold less than the previous one. Now it's possible (and likely) the new Layton for 3DS will have legs and reverse the trend, but frankly it's too early to claim that. All we have to go on are the launch numbers.
Sure but the issue is with him comparing its first week sales to the other games in the series, as if they're remotely comparable.
And other posts cause I didn't want to make the other one too big:
Did we talk about how LG have successfully gotten an injunction banning PS3s from being imported into Europe for the next 9 days, with the potential of getting those 9 days extended?
I don't understand why either of them would sue for violating BD patents, given that they're both founding members of the BD Association and will constantly receive royalties from it. Hell, without the PS3 LG's Blu-Ray patents would be worth jack-all.
Can't imagine it'll have much effect though, since it's a pretty slow time of the year for sales and stores are probably stocked up pretty well already.
It depends on LG playing hardball or not. If they don't, Sony will probably win out to some extent in the long-run. But if LG more or less goes for the jugular (taking the option to request all units destroyed) then things will at least look really bad for Sony temporarily.
Heee.. I remember the 360 announcement stuff. People bitching about the name, Microsoft touting it's "colony" stuff where the 360 would be a hub for players, developers and amateur creators, and people were excited about a new Perfect Dark and not much else.
Are we talking about the same Perfect Dark? The one with wallguy? Pretty sure that was openly mocked.
And I'm saddened that people were pulling up silly quotes but missed Shane Kim's great one:
Kim: Yeah, but here's the thing: I think one of the most important, subtle announcements at the Xbox 360 briefing is that Resident Evil is coming to Xbox 360. Yes, it's from Capcom, who's been a great supporter of us.
GI: But we knew that two years ago.
Kim: What?
GI: Resident Evil. It was shown at TGS two years ago.
Kim: No, but coming to Xbox 360.
GI: Yeah. It was at the press event.
Kim: I don't think so.
GI: I'm positive. I was there.
Kim: Really?
GI: It was shown at both press conferences.
Kim: That RE5 was coming to...?
GI: Yep.
Kim: I'm going to have to confirm that. That was supposed to be the big announcement. Anyway, my point there though is that every major Japanese publisher is supporting the Xbox 360. ...
pokemon will not work on consoles, at least how it plays in the mainline game, yes i know of the 2 pokemon rpg's on gamecube and yes one of them had the option to get pokemon from tall grass, and even now you can trade and battle online, the soul of the game is face to face interactions.
and funny how you add mostly remakes and sequals, but forgot some that are made with touch screens like kirby:CC and metos (i know of the xbla port, but the game plays better with touchscreen controls) . and no brain age and nintendogs will not be the same on consoles, yes there was a brain age like games on on the wii, but wasn't more of a party game.
I will love to see how people say how pokemon can work better on consoles.
anyways how did this handheld talk get started anyways?
What does that mean, not work on consoles? You pop it in the GBA Player and recoil from the room in disgust? You play a little of Pokemon XD's story mode and throw the Cube through your window? What?
That Layton has constantly been declining isn't disputable, though. Every new iteration has sold less than the previous one. Now it's possible (and likely) the new Layton for 3DS will have legs and reverse the trend, but frankly it's too early to claim that. All we have to go on are the launch numbers.
It's too early to talk about it at all. Nobody should be comparing Layton's numbers to anything, it's on a brand new console. On the one side you've got a fraction of a percentage of the prior games' install base, but on the other it's one of very few launch titles available. If it sells poorly it doesn't mean much, and if it sells like crazy it doesn't mean much either, there are too many forces at work here for it to reflect on the series as a whole.
Plus, isn't selling to more than a quarter of the systems that were available a pretty good ratio?
What does that mean, not work on consoles? You pop it in the GBA Player and recoil from the room in disgust? You play a little of Pokemon XD's story mode and throw the Cube through your window? What?
Silly rabbit! Games designed for quick and portable experiences can't ever work whilst sitting on a couch. Duh!
What does that mean, not work on consoles? You pop it in the GBA Player and recoil from the room in disgust? You play a little of Pokemon XD's story mode and throw the Cube through your window? What?
Silly rabbit! Games designed for quick and portable experiences can't ever work whilst sitting on a couch. Duh!
I think it's because Pokemon is designed with the social and personal interaction in mind. You're activally encouraged to seek out your pals and trade/battle. That's why they have pokemon exclusive to each version.
On the flip side though... I would be really interested if some survey was done that profiled just how many people actually do that. I mean sure, in the Red/Blue days, you totally had to if you wanted the other version's 'mons, tethered together with a foot long cable in the process. But the series has progressed and there's now full-on online trading among other things. Maybe that social aspect it was originally designed with in mind is now completely obsolete, and the majority are treating it as a solo experience, or your average online multiplayer game.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Look, the argument started because someone (me?) said the PSP didn't really succeed in the west because westerners didn't really want to play the exact same games they could play on consoles, and the DS succeeded here (partially) because it actually gave people a different experience. I was saying that a lot of that stems from the games... the DS, by its mutated nature, forced most developers to create games that were, largely, a completely different experience from games that are on consoles. With the PSP, developers just put out the same type of games they always have, and the experience is pretty much the same.
And I think that's bullshit. While the DS may have two screens and a touch screen, the vast majority of its games could (and have) quite easily existed without them. I mean really, have you even looked at the DS's most popular games?
Pokemon, Big Brain Academy, Brain Age, Animal Crossing: Wild World, Mario Party DS, Final Fantasy III DS, Final Fantasy IV DS, Dragon Quest IX, Legend of Zelda: Phantom Hourglass, Nintendogs, New Super Mario Bros, Mario Kart DS, Professor Layton, Phoenix Wright, Tetris DS and Super Mario 64 DS.
If you think none of those can be easily brought to consoles, you're delusional at best. Most of them aren't noticeably different from their console equivalents and others already have console ports/sequels. But please, inform me of the huge number of DS games that just wouldn't be possible on consoles.
I will as soon as you answer my previous question: what Japanese PSP games don't have easy console equivalents?
Sure, most of those games could be done on consoles... but the fact is, they aren't. They're only available on the DS, and that works to the system's advantage here. Most of the PSP's games either are direct continuations of console games or have direct roots in console games.
Let me put it this way: besides Locoroco, Patapon and the minis, what PSP games couldn't easily be replicated on consoles?
Are you kidding? Minis have been playable on the PS3 since like a freaking month after they launched. While LocoRoco and Patapon could quite easily be adapted to consoles as well.
The reality is handhelds have a long history of borrowing straight from consoles and it's not changed at all recently.
Congratulations! That's a grand total of three examples. The very ones I gave, actually. In the very thread you quoted. Right up above your statement here. C'mon, to disprove my initial thesis, you need much more than that.
And "Japan prefers console-style games on handhelds" is an absolutely worthless statement, given that we know for a fact that handhelds are the preferred system in Japan.
So... it's a correct statement, then.
What next? "America prefers PC-style games on consoles" because Call of Duty's selling well?
For the most part? Yep.
A more accurate (and logical) approach would be to analyse what adaptations have worked and what haven't. Monster Hunter? Clearly worked. God of War? Received well and plays well, worked. Splinter Cell and Assassin's Creed? Both played like ass, so didn't work.
Yet we were talking about Japanese games here. And again, most Japanese PSP games either are direct continuations or have roots in console games.
So it didn't sell 400,000? NGP will sell more Worst Layton first week ever. It is a declining series.
Don't know why I bothered but that was almost as depressing as reading this weekends arguments here about that Wii date/sex game and whether potty jokes are okay for adults.
Duckroll wasn't it? I'm pretty sure he's made his dislike of Level 5 known for a while now, so I wouldn't pay much attention to him. Judging a launch title on the same basis as a DS installment is laughable and a 3:1 attach ratio is fantastic for a third party title.
The other two comments were similarly stupid. 400k was only an estimate and was pretty close anyway. The NGP one was a blatant (and poor) troll.
Duckroll blatantly trolls that entire forum. Pretty poor show for a mod, but a pretty good indication of that forum in general.
Sure, most of those games could be done on consoles... but the fact is, they aren't. They're only available on the DS, and that works to the system's advantage here. Most of the PSP's games either are direct continuations of console games or have direct roots in console games.
Final Fantasy, Zelda, Mario Party, Big Brain Academy, Animal Crossing, Mario Kart, Phoenix Wright, Tetris, Dragon Quest and Mario 64 haven't been done on consoles? Did you even glance at that list?
And how exactly are any of those different from Monster Hunter, Valkyria Chronicles or any of the other games you'd probably consider 'console-style games'?
Congratulations! That's a grand total of three examples. The very ones I gave, actually. In the very thread you quoted. Right up above your statement here. C'mon, to disprove my initial thesis, you need much more than that.
What the fuck? Did you read anything I said there?
Yet we were talking about Japanese games here. And again, most Japanese PSP games either are direct continuations or have roots in console games.
No we weren't, we were talking about how you think Japan likes 'console-style games' on handhelds but the west doesn't. I've been continually pointing out that that ridiculous definition can describe most handheld games, so clearly their popularity isn't limited to just Japan. Plus that it's a pointless term, since they are essentially just handheld games.
You... Just seem to be dodging everything I've been saying and continually changed the definition of what you consider a 'console-style game'. Before you said they were portables games with the same gameplay as their console equivalents, now you're saying they're portable games that are 'direct continuations or have roots in console games'. On the bright side, they're both similarly vague.
knightblade87: Yeah, it is pretty funny how I specifically named the top 15 selling games, then added a couple others that are favourites of mine (namely Phoenix Wright, FFIII/IV and Prof Layton).
Wolfman: As I've pointed out a couple of times though, how are those social aspects any different than the ones in Monster Hunter? If anything, I'd actually argue that Monster Hunter has a greater emphasis on multiplayer.
Brainiac 8Don't call me Shirley...Registered Userregular
edited March 2011
Speaking of Layton, I still have not bought any of them and only beat the first one when I borrowed it from someone...but I love the first game. Thursday I'm going to Chicago and I think I'll finally go and grab Layton 1-3 along with my DQIX purchase.
ok i walked into the trap (a trap becuse you never said top 15, i know layton and Phoenic Wright didn't sell big, and you just listed pokemon as "pokemon" so i assume you just did a top of the head list)
but even if we can port all ds games to consoles, but should we? will tetris sell more as as wiiware or DSware? puzzle games normely sell better on handheld and portable systems then on consoles. and what about games made with the touch screen in mind like zelda or brain age. they can be done but what will be better fit for the system.
as for neogaf, anyone know the link (pun) of the legendery (pun agein) post of the "shot in the foot" post of some guy going mental over celda? it was the most mellow dramatic post i ever read on any forum. i think the post demand for nintendo to make a pubic apologies to the fans.
ok i walked into the trap (a trap becuse you never said top 15, i know layton and Phoenic Wright didn't sell big, and you just listed pokemon as "pokemon" so i assume you just did a top of the head list)
but even if we can port all ds games to consoles, but should we? will tetris sell more as as wiiware or DSware? puzzle games normely sell better on handheld and portable systems then on consoles. and what about games made with the touch screen in mind like zelda or brain age. they can be done but what will be better fit for the system.
as for neogaf, anyone know the link (pun) of the legendery (pun agein) post of the "shot in the foot" post of some guy going mental over celda? it was the most mellow dramatic post i ever read on any forum. i think the post demand for nintendo to make a pubic apologies to the fans.
A trap? I referred to them as the DS's most popular games.
And whether they should be ported for sales or suitability is apparently irrelevant, seeing as he considers Monster Hunter a 'console-style game' despite suiting portable gaming a lot more and being a hell of a lot more popular in handheld form.
ok i walked into the trap (a trap becuse you never said top 15, i know layton and Phoenic Wright didn't sell big, and you just listed pokemon as "pokemon" so i assume you just did a top of the head list)
but even if we can port all ds games to consoles, but should we? will tetris sell more as as wiiware or DSware? puzzle games normely sell better on handheld and portable systems then on consoles. and what about games made with the touch screen in mind like zelda or brain age. they can be done but what will be better fit for the system.
as for neogaf, anyone know the link (pun) of the legendery (pun agein) post of the "shot in the foot" post of some guy going mental over celda? it was the most mellow dramatic post i ever read on any forum. i think the post demand for nintendo to make a pubic apologies to the fans.
A trap? I referred to them as the DS's most popular games.
And whether they should be ported for sales or suitability is apparently irrelevant, seeing as he considers Monster Hunter a 'console-style game' despite suiting portable gaming a lot more and being a hell of a lot more popular in handheld form.
plufim: Never!
This is so going to result in mansex. Or more debate. Either way: breaching.
ok i walked into the trap (a trap becuse you never said top 15, i know layton and Phoenic Wright didn't sell big, and you just listed pokemon as "pokemon" so i assume you just did a top of the head list)
but even if we can port all ds games to consoles, but should we? will tetris sell more as as wiiware or DSware? puzzle games normely sell better on handheld and portable systems then on consoles. and what about games made with the touch screen in mind like zelda or brain age. they can be done but what will be better fit for the system.
as for neogaf, anyone know the link (pun) of the legendery (pun agein) post of the "shot in the foot" post of some guy going mental over celda? it was the most mellow dramatic post i ever read on any forum. i think the post demand for nintendo to make a pubic apologies to the fans.
A trap? I referred to them as the DS's most popular games.
And whether they should be ported for sales or suitability is apparently irrelevant, seeing as he considers Monster Hunter a 'console-style game' despite suiting portable gaming a lot more and being a hell of a lot more popular in handheld form.
plufim: Never!
This is so going to result in mansex. Or more debate. Either way: breaching.
Today, Atlus confirmed that both versions Catherine - 360 (Preorder) and Catherine - PS3 (Preorder) will in fact be releasing in North America on July 26, 2011. Prorders are now open.
Electronics giant Panasonic has confirmed that it has cancelled plans to release its handheld online gaming device, codenamed Jungle.
No explanation for the cancellation was offered, with a statement saying only that, 'Panasonic decided to suspend further development due to changes in the market and in our own strategic direction.'
The Jungle device was announced last October, to considerable puzzlement from analysts - especially given Panasonic's recent focus on environmental technology and healthcare. Nevertheless Panasonic established a new U.S. subsidiary, named Panasonic Cloud Entertainment, to develop the project.
The device was larger than a mobile phone but smaller than a laptop, with a clamshell design that featured a full keyboard, two circular touchpads and shoulder buttons. The device ran the Linux operating system and was primarily intended to run massively multiplayer online and browser-based games.
The only formally-announced title for the device though was BigPoint's massively multiplayer online title Battlestar Galactica.
Apart from announcing the recruitment of testers in December, nothing further was ever revealed about the device - which now seems likely to be quickly forgotten.
Unlike rival Sony, Panasonic has only ever dabbled in the games industry, most famously with its version of the 3DO platform in 1993 and the Japanese-only GameCube hybrid Q.
Posts
One gif I have looked for occasionally and have never been able to find again was that guy mime-throwing a basketball with the sixaxis. So awesome.
http://www.gamasutra.com/view/news/33271/Survey_A_Third_Of_US_UK_Adults_Play_Mobile_Games.php
The best part's the multiplayer, which is basically Sacrifice 2 Metal Edition. But yes, they die at the hands of this guy:
http://www.gamespot.com/news/6301153.html
gg europe
In Fallout 1, shooting a woman in the groin would make an entry in the combat log something like this: "Sara was critically hit in the groin for [lots of] damage and she takes it like a man. Which is to say it really hurts."
It just makes things frustrating for me because shit, I want to buy a PSP now. herpaderp.
It's not necessarily a snub to Sony though, because there's a Move kiosk in there now. And it's about time.
I read into that some more. Apparently Sony started that little suing row by trying to block LG's phones and LG sued them for patent infringement on blue ray.
Bit off more than they can chew?
Holy fucking shit.
Edit - You missed the best part:
Sony will probably win in the end.
Although now it will be fun to speculate for the next couple of days.
It depends on LG playing hardball or not. If they don't, Sony will probably win out to some extent in the long-run. But if LG more or less goes for the jugular (taking the option to request all units destroyed) then things will at least look really bad for Sony temporarily.
Local retailer's loss is Amazon's gain.
In the ones I've seen in Australia, the PSP section is now located on the bottom shelf of the PS2 area. Which also has a few anime DVDs in it.
It's not my biggest problem with the game, just one that's pretty noticeable to me. I listen to people on podcasts talk about trying to drive carefully because of the stories serious tone and my reaction is really? While you're listening to a couple of jackasses do lame parodies of radio? I play it no differently than I did the others.
My biggest problems with the series is still the crappy gameplay (controls, aiming and car handling), overly scripted missions and game length. If they really feel the need to use their big ass cities more, then they should just create a few different scenarios (ala the GTA4 DLC) that maybe tell a greater story when played together.
And I think that's bullshit. While the DS may have two screens and a touch screen, the vast majority of its games could (and have) quite easily existed without them. I mean really, have you even looked at the DS's most popular games?
Pokemon, Big Brain Academy, Brain Age, Animal Crossing: Wild World, Mario Party DS, Final Fantasy III DS, Final Fantasy IV DS, Dragon Quest IX, Legend of Zelda: Phantom Hourglass, Nintendogs, New Super Mario Bros, Mario Kart DS, Professor Layton, Phoenix Wright, Tetris DS and Super Mario 64 DS.
If you think none of those can be easily brought to consoles, you're delusional at best. Most of them aren't noticeably different from their console equivalents and others already have console ports/sequels. But please, inform me of the huge number of DS games that just wouldn't be possible on consoles.
Are you kidding? Minis have been playable on the PS3 since like a freaking month after they launched. While LocoRoco and Patapon could quite easily be adapted to consoles as well.
The reality is handhelds have a long history of borrowing straight from consoles and it's not changed at all recently.
And "Japan prefers console-style games on handhelds" is an absolutely worthless statement, given that we know for a fact that handhelds are the preferred system in Japan. What next? "America prefers PC-style games on consoles" because Call of Duty's selling well?
A more accurate (and logical) approach would be to analyse what adaptations have worked and what haven't. Monster Hunter? Clearly worked. God of War? Received well and plays well, worked. Splinter Cell and Assassin's Creed? Both played like ass, so didn't work.
Duckroll wasn't it? I'm pretty sure he's made his dislike of Level 5 known for a while now, so I wouldn't pay much attention to him. Judging a launch title on the same basis as a DS installment is laughable and a 3:1 attach ratio is fantastic for a third party title.
The other two comments were similarly stupid. 400k was only an estimate and was pretty close anyway. The NGP one was a blatant (and poor) troll.
Platinum FC: 2880 3245 5111
Sure but the issue is with him comparing its first week sales to the other games in the series, as if they're remotely comparable.
And other posts cause I didn't want to make the other one too big:
I don't understand why either of them would sue for violating BD patents, given that they're both founding members of the BD Association and will constantly receive royalties from it. Hell, without the PS3 LG's Blu-Ray patents would be worth jack-all.
Can't imagine it'll have much effect though, since it's a pretty slow time of the year for sales and stores are probably stocked up pretty well already.
Yeah, I kinda doubt that's going to happen.
Are we talking about the same Perfect Dark? The one with wallguy? Pretty sure that was openly mocked.
And I'm saddened that people were pulling up silly quotes but missed Shane Kim's great one:
and funny how you add mostly remakes and sequals, but forgot some that are made with touch screens like kirby:CC and metos (i know of the xbla port, but the game plays better with touchscreen controls) . and no brain age and nintendogs will not be the same on consoles, yes there was a brain age like games on on the wii, but wasn't more of a party game.
I will love to see how people say how pokemon can work better on consoles.
anyways how did this handheld talk get started anyways?
Plus, isn't selling to more than a quarter of the systems that were available a pretty good ratio?
Silly rabbit! Games designed for quick and portable experiences can't ever work whilst sitting on a couch. Duh!
I think it's because Pokemon is designed with the social and personal interaction in mind. You're activally encouraged to seek out your pals and trade/battle. That's why they have pokemon exclusive to each version.
On the flip side though... I would be really interested if some survey was done that profiled just how many people actually do that. I mean sure, in the Red/Blue days, you totally had to if you wanted the other version's 'mons, tethered together with a foot long cable in the process. But the series has progressed and there's now full-on online trading among other things. Maybe that social aspect it was originally designed with in mind is now completely obsolete, and the majority are treating it as a solo experience, or your average online multiplayer game.
It's like declining Wii or DS sales: It's worth mentioning, but nothing to really worry about.
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I will as soon as you answer my previous question: what Japanese PSP games don't have easy console equivalents?
Sure, most of those games could be done on consoles... but the fact is, they aren't. They're only available on the DS, and that works to the system's advantage here. Most of the PSP's games either are direct continuations of console games or have direct roots in console games.
Congratulations! That's a grand total of three examples. The very ones I gave, actually. In the very thread you quoted. Right up above your statement here. C'mon, to disprove my initial thesis, you need much more than that.
So... it's a correct statement, then.
For the most part? Yep.
Yet we were talking about Japanese games here. And again, most Japanese PSP games either are direct continuations or have roots in console games.
Duckroll blatantly trolls that entire forum. Pretty poor show for a mod, but a pretty good indication of that forum in general.
And how exactly are any of those different from Monster Hunter, Valkyria Chronicles or any of the other games you'd probably consider 'console-style games'?
What the fuck? Did you read anything I said there?
No we weren't, we were talking about how you think Japan likes 'console-style games' on handhelds but the west doesn't. I've been continually pointing out that that ridiculous definition can describe most handheld games, so clearly their popularity isn't limited to just Japan. Plus that it's a pointless term, since they are essentially just handheld games.
You... Just seem to be dodging everything I've been saying and continually changed the definition of what you consider a 'console-style game'. Before you said they were portables games with the same gameplay as their console equivalents, now you're saying they're portable games that are 'direct continuations or have roots in console games'. On the bright side, they're both similarly vague.
knightblade87: Yeah, it is pretty funny how I specifically named the top 15 selling games, then added a couple others that are favourites of mine (namely Phoenix Wright, FFIII/IV and Prof Layton).
Wolfman: As I've pointed out a couple of times though, how are those social aspects any different than the ones in Monster Hunter? If anything, I'd actually argue that Monster Hunter has a greater emphasis on multiplayer.
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but even if we can port all ds games to consoles, but should we? will tetris sell more as as wiiware or DSware? puzzle games normely sell better on handheld and portable systems then on consoles. and what about games made with the touch screen in mind like zelda or brain age. they can be done but what will be better fit for the system.
as for neogaf, anyone know the link (pun) of the legendery (pun agein) post of the "shot in the foot" post of some guy going mental over celda? it was the most mellow dramatic post i ever read on any forum. i think the post demand for nintendo to make a pubic apologies to the fans.
A trap? I referred to them as the DS's most popular games.
And whether they should be ported for sales or suitability is apparently irrelevant, seeing as he considers Monster Hunter a 'console-style game' despite suiting portable gaming a lot more and being a hell of a lot more popular in handheld form.
plufim: Never!
Nintendogs.
Big Brain.
and that's about it.
Pokémon works a hell of a lot better on handhelds.
This is so going to result in mansex. Or more debate. Either way: breaching.
Currently playing: GW2 and TSW
I think mansex would be preferable at this point.
Atlus dares!
The saddest thing.
Panasonic cancels Jungle portable gaming device
:P
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