...as they hire WAR's old community manager to work on Rift.
Didn't bother to look up whether this is a joke or fact, but it reminded me of the CO community manager who MASSIVELY screwed up when they were launching the Vibora Bay zone. He "moved on to pursue other interests" shortly after, basically canned for being a complete moron. He was nice in some ways, but he was absolutely terrible at his job and I can comfortably claim that his actions led to a significant loss of subscribers for Cryptic, losses that for once they didn't actually earn.
Anyways, point is, guess what his next job was? DCUO community manager.
Only thought that went through my head when I read that was "jesus fucking christ do the hiring managers at these companies even do a fucking google search before hiring?"
It's possible that he was just a scape-goat, and he was let go with a hefty severance package and an understanding industry-wide that he was competent at his job, but he was let go to appease the already dwindling player-base.
Sometimes you gotta make sacrifices. We don't know what goes on behind closed doors at these companies. What we see in news posts and forum threads is carefully thought out PR shit, so who knows what's really going on.
I'm not really saying one way or the other at this point, though I do agree most people who want to play Rift no doubt pre-ordered and took part in the head start.
All I'm sayin is.....let's see.
I forgot to pre-order
Some Gamestops might have pre-order codes left over if you're especially charming. I've seen it before.
It's good in public raids though so it's not too bad although yes solo wise you won't see any help. so if you are contributing in other manners to public raids you could skip reparation. I'd say you would want minimum 8 points so you have Armor of Virtue maxed at 5/5 for the additional armor increase and then 3/3 life's devotion. That's pretty good from a solo perspective.
You'd go with the armor over the additional melee damage?
SeñorAmor on
0
BloodshedI smoke my friendsDown to the FilterRegistered Userregular
It's good in public raids though so it's not too bad although yes solo wise you won't see any help. so if you are contributing in other manners to public raids you could skip reparation. I'd say you would want minimum 8 points so you have Armor of Virtue maxed at 5/5 for the additional armor increase and then 3/3 life's devotion. That's pretty good from a solo perspective.
You'd go with the armor over the additional melee damage?
Preference thing. I like surviability over the additional damage. It is 15% armor bonus as opposed to 5% dam bonus but if you like damage you could go 5/5 damage instead. it's up to you really since first tier you are only gonna want 5 points in it atm.
Edit: Plus Shaman gives you a LOT of damage increases as it is so I like pairing the 15% armor bonus with 3% physical damage reduction over the tons of damage + 5% justicar damage increase.
Jakarrd on
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
In what situations do you intend to use that build?
It's basically the one I want to use for my group play, only I'd not take stealth cause it's useless and doesn't add to my DPS. Well actually there's quite some stuff in there I wouldn't take,but again,depends on what you are aiming for.
So this seems to be getting talked about all over the place, thought I'd take a peek at it and ask some questions. It's fun to start a new MMO, even if I do just play it for a few months then go back to WoW.
How's balance feeling? Particularly PvP balance, though if there are unplayable-in-PvE classes that would be worth noting too.
How are the controls and bindings and stuff - can you bind abilities to whatever? Is movement free (like WoW), autoturn but with forward-back control, or almost completely automatic?
Thanks for any answers, and sorry about the interrogation - I'm pretty tight on entertainment budget right now, so I'm being cautious about what I buy.
Kamar, it has a lot of familiarity with WoW for the controls, feel of the game. You should be comfortable with it.
What it doesn't have (and may never have) is the amount of huge addons/automated functions of WoW (and I consider that a 'generally' good thing).
PvP is what you make of it. Both sides have access to the same classes and you can change/customize your class quite a bit, so its left to player skill and group composition how things go. Not who has Shamans or not (back in vanilla).
Mages generally need a buff in damage in return for their lower survivability, but they are playable and fun in PvE. Some 'souls' (talent trees) are more for groups than solo, so you have to customize to suit your need. One fo the strong points in RIFT, you can swap your builds on the fly to optomize what you need at the moment.
Rogues are very strong right now. They can tank, dps, provide support/buffs, and do some good aoe healing, depending on your build.
Warriors are pretty good too, but overall have less flexibility in their soul choices other than good dps and tanking ability. No real healing and the support soul is a bit lacking. If they buff the Warlord (their support/buff soul) and help make some tweaks to the dps roles, life should be very good.
Clerics are like Rogues, strong, with good flexibility to tank, dps, heal, or some combo of the mix. They can be melee or ranged dps, strong builds for both.
You can customize quite a bit of the UI. Movement is free.
Game is the most fun I've had in years in MMOs. Questing is good, love the rifts and the community, lore is fun, and its good eye candy on top of it as well. Plus, the game seems to be in the hands of a company which loves its product and its community.
buddylee on
Jack Burton: "Like I told my last wife, I says, 'Honey, I never drive faster than I can see'. Besides that, it's all in the reflexes."
How are the required specs on this game? I'm playing WoW (Cataclysm) on good at the moment, I hope that's enough.
Also, is the actual street date of the game today or the third? I was thinking of picking up a copy tonight but seem to be running into some conflicting information...
In what situations do you intend to use that build?
It's basically the one I want to use for my group play, only I'd not take stealth cause it's useless and doesn't add to my DPS. Well actually there's quite some stuff in there I wouldn't take,but again,depends on what you are aiming for.
There is the 12 point Nightblade ability that you use from stealth to increase your damage by 20% for 8 seconds that is pretty rad.
How are the required specs on this game? I'm playing WoW (Cataclysm) on good at the moment, I hope that's enough.
Also, is the actual street date of the game today or the third? I was thinking of picking up a copy tonight but seem to be running into some conflicting information...
Todays' the official launch date.
Required specs are pretty lax.
I'm running a 4 year old machine. Due Core 2.4 mHz, 2GB DDR, nVidia 9600 GT, Win XP and I get 30-38 fps at 1680x1050 at med-high settings (shadows are low, Anti-Aliasing is turned off, but have bloom, max particles and textures, max LoD, grass is on, etc).
Things are smooth, no hitching or rubberbanding. Even during busy raids with dozens of players and monsters and SFX I'm good. On really really huge invasions, it may take a few seconds to draw in the mobs if they all spawn at once, but even then, that's the exception to the rule. I'd never know I wasn't at peak recommended specs. (Get your drivers up to date)
buddylee on
Jack Burton: "Like I told my last wife, I says, 'Honey, I never drive faster than I can see'. Besides that, it's all in the reflexes."
I guess the important question now is whether the boxes are coming with free trials like every MMO ever, and if I need to start searching the internet for people to beg for one.
So if any KoA people are interested, I'm probably going to try to do a run through Realm of the Fae tonight. Mostly likely it will not be before 8pm est.
In what situations do you intend to use that build?
It's basically the one I want to use for my group play, only I'd not take stealth cause it's useless and doesn't add to my DPS. Well actually there's quite some stuff in there I wouldn't take,but again,depends on what you are aiming for.
There is the 12 point Nightblade ability that you use from stealth to increase your damage by 20% for 8 seconds that is pretty rad.
Yep, you don't need to put many points at all into night blade to get that, a ranged "sap," and a ranged finisher for those that somehow escape from our grasp.
Beneb on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
I guess the important question now is whether the boxes are coming with free trials like every MMO ever, and if I need to start searching the internet for people to beg for one.
No free trials or buddy codes as far as I am aware. There was a 1 week long free open beta though.
If you really want to try the game, download and install it and i'll lend you my account for a day while I am at work.
So if any KoA people are interested, I'm probably going to try to do a run through Realm of the Fae tonight. Mostly likely it will not be before 8pm est.
I'm am interested! Should be on around that time, barring horrible rape queues.
In what situations do you intend to use that build?
It's basically the one I want to use for my group play, only I'd not take stealth cause it's useless and doesn't add to my DPS. Well actually there's quite some stuff in there I wouldn't take,but again,depends on what you are aiming for.
There is the 12 point Nightblade ability that you use from stealth to increase your damage by 20% for 8 seconds that is pretty rad.
You already have one of these abilties from Assassin. Also, unless this is a PVP build, the improved stealth abilities should be dropped. The improved stealth speed should be dropped. You have points in backstab, but you don't have points in the ability that makes your finisher do 15% more damage from behind. You have points in the 5th tier of Blade Dancer which could be better spent literally anywhere else. You won't find much use for a charge as an Assassin, and your parry chance will be about ... 2%. Also, no points in Poison Mastery?
EDIT: Those 3 points in the 5th Tier of BD could be much better spent on Reprisal (2nd Tier BD) and TUrn the Tide (4th tier), as those proc off of parry and dodge, and with that build, you'll be dodging quite a bit more often than you will be parrying.
In what situations do you intend to use that build?
It's basically the one I want to use for my group play, only I'd not take stealth cause it's useless and doesn't add to my DPS. Well actually there's quite some stuff in there I wouldn't take,but again,depends on what you are aiming for.
There is the 12 point Nightblade ability that you use from stealth to increase your damage by 20% for 8 seconds that is pretty rad.
Yep, you don't need to put many points at all into night blade to get that, a ranged "sap," and a ranged finisher for those that somehow escape from our grasp.
You know, I took a look at the deeper Nightblade skills.
Now I want to scrap my Assassin and play nightblade.
So this seems to be getting talked about all over the place, thought I'd take a peek at it and ask some questions. It's fun to start a new MMO, even if I do just play it for a few months then go back to WoW.
How's balance feeling? Particularly PvP balance, though if there are unplayable-in-PvE classes that would be worth noting too.
How are the controls and bindings and stuff - can you bind abilities to whatever? Is movement free (like WoW), autoturn but with forward-back control, or almost completely automatic?
Thanks for any answers, and sorry about the interrogation - I'm pretty tight on entertainment budget right now, so I'm being cautious about what I buy.
The actual game play will feel very similar. Its very WoW/LoTRO/Everything Else like. And you have all the power over keybinds and the interface you'd expect from a game out of the box.
Balance is going to be a tricky thing to judge.
From a high level point of view, things will be very balanced. There are no race/class or faction/class pairings. So every race and both factions have the same access to every class and can wield that class equally.
So there won't be the Warhammer issue where mirror classes played differently and gave one side or the other an advantage. And you don't have the Pally/Shaman issue from early WoW.
To me that's step one in having balanced PvP and PvE. Even if one class is more powerful than another, or one class is a lot harder to play, at least both sides have equal access to the same specs and skills.
Balance on a more micro view is going to be tricky. There are going to be a lot of viable ways to spend your points, and people are going to come up with some funky builds. Plus I think it'll be challenging sifting through the noise to find the real balance issues. Frankly, players have a ton of leeway to completely fuck up their builds and gimp themselves.
But along those same lines, I think one of the advantages the game has is the ability to tinker with your spec. Compared to WoW where 85 percent of a players build is identical to every other player of the class, with the remaining 15 percent dedicated to complex decisions like "do i want Ghost Wolf to cast more quickly?"
If you're getting your ass kicked, you can go back to the drawing board and try and solve the problem. If you find you're taking too much damage, or not dealing enough, or too one dimensional, you can play around with your build and try to fix that. Or mothball the whole thing and go a complete 180.
Yo, is anyone else having this particular bag problem:
I accidentally dragged one of my bags away from its original position, and now I can't get it to "auto-snap" back into the "stack" of bags that it started out it - so if I add a NEW bag to the group, it appears in the bottom-right corner, overlapping whatever bag I have there. From here on out, it looks like I must manually position ALL bags I buy.
Which sucks a BIT, but even WORSE, every time I open my bags, my manually-positioned bags creep up a little bit, like half-a-pixel each time. So I have to re-position them every couple dozen times I open my bag. REALLY goddamn tedious.
I'd also really like an option to just open one "big bag" with as many slots as all my smaller bags offers, but if wishes were horses...
Yo, is anyone else having this particular bag problem:
I accidentally dragged one of my bags away from its original position, and now I can't get it to "auto-snap" back into the "stack" of bags that it started out it - so if I add a NEW bag to the group, it appears in the bottom-right corner, overlapping whatever bag I have there. From here on out, it looks like I must manually position ALL bags I buy.
Which sucks a BIT, but even WORSE, every time I open my bags, my manually-positioned bags creep up a little bit, like half-a-pixel each time. So I have to re-position them every couple dozen times I open my bag. REALLY goddamn tedious.
I had this problem too, in fact, for most of last night, I thought I had lost a bag.
Turns out they had, for some reason, stacked on top of each other. Weird...
Have you tried using Edit Layout to set things to default?
In any case, make use of /exportui <name> /importui <name> and to a lesser extent /exportkeybindings <name> /importkeybindings <name>. I've done the bag drag a few times and it was an easy fix. You can even send the files to other people as a way of sharing custom UI layouts.
I haven't had that issue, but I have had a UI problem where my empty bar buttons show, even though I have "show all buttons" or whatever unchecked. I have to open options, check the box and then uncheck it to fix it at every log in. My rift meter also attached itself to an element on the bottom of my screen, which would cause it to cover up many of my buttons when it was up. I've done very minimal rearranging so I don't think I did that, but I suppose it's possible.
I think the UI is slightly buggy right now, but I trust Trion to fix and improve it.
Have you tried using Edit Layout to set things to default?
In any case, make use of /exportui <name> /importui <name> and to a lesser extent /exportkeybindings <name> /importkeybindings <name>. I've done the bag drag a few times and it was an easy fix. You can even send the files to other people as a way of sharing custom UI layouts.
Is there a difference between the chat command and the option in the ESC menu?
Have you tried using Edit Layout to set things to default?
In any case, make use of /exportui <name> /importui <name> and to a lesser extent /exportkeybindings <name> /importkeybindings <name>. I've done the bag drag a few times and it was an easy fix. You can even send the files to other people as a way of sharing custom UI layouts.
Is there a difference between the chat command and the option in the ESC menu?
The chat command exports a file that you can send to others or use across servers.
Posts
It's possible that he was just a scape-goat, and he was let go with a hefty severance package and an understanding industry-wide that he was competent at his job, but he was let go to appease the already dwindling player-base.
Sometimes you gotta make sacrifices. We don't know what goes on behind closed doors at these companies. What we see in news posts and forum threads is carefully thought out PR shit, so who knows what's really going on.
That said, it's also possible he was just shit.
Some Gamestops might have pre-order codes left over if you're especially charming. I've seen it before.
Are you sure Abigale was Warhammer's old community manager?
Edit: Guys, you're talking about a guy, the CM for RIFT is a she, her name's Cindy.
Should be interesting to see how the next couple of hours unfold.
You'd go with the armor over the additional melee damage?
Rogue
Battletag: Kain#1658
Not Abigale, James Nichols. Abigale (Cindy Bowens) is the Community Lead.
Preference thing. I like surviability over the additional damage. It is 15% armor bonus as opposed to 5% dam bonus but if you like damage you could go 5/5 damage instead. it's up to you really since first tier you are only gonna want 5 points in it atm.
Edit: Plus Shaman gives you a LOT of damage increases as it is so I like pairing the 15% armor bonus with 3% physical damage reduction over the tons of damage + 5% justicar damage increase.
In what situations do you intend to use that build?
It's basically the one I want to use for my group play, only I'd not take stealth cause it's useless and doesn't add to my DPS. Well actually there's quite some stuff in there I wouldn't take,but again,depends on what you are aiming for.
How's balance feeling? Particularly PvP balance, though if there are unplayable-in-PvE classes that would be worth noting too.
How are the controls and bindings and stuff - can you bind abilities to whatever? Is movement free (like WoW), autoturn but with forward-back control, or almost completely automatic?
Thanks for any answers, and sorry about the interrogation - I'm pretty tight on entertainment budget right now, so I'm being cautious about what I buy.
What it doesn't have (and may never have) is the amount of huge addons/automated functions of WoW (and I consider that a 'generally' good thing).
PvP is what you make of it. Both sides have access to the same classes and you can change/customize your class quite a bit, so its left to player skill and group composition how things go. Not who has Shamans or not (back in vanilla).
Mages generally need a buff in damage in return for their lower survivability, but they are playable and fun in PvE. Some 'souls' (talent trees) are more for groups than solo, so you have to customize to suit your need. One fo the strong points in RIFT, you can swap your builds on the fly to optomize what you need at the moment.
Rogues are very strong right now. They can tank, dps, provide support/buffs, and do some good aoe healing, depending on your build.
Warriors are pretty good too, but overall have less flexibility in their soul choices other than good dps and tanking ability. No real healing and the support soul is a bit lacking. If they buff the Warlord (their support/buff soul) and help make some tweaks to the dps roles, life should be very good.
Clerics are like Rogues, strong, with good flexibility to tank, dps, heal, or some combo of the mix. They can be melee or ranged dps, strong builds for both.
You can customize quite a bit of the UI. Movement is free.
Game is the most fun I've had in years in MMOs. Questing is good, love the rifts and the community, lore is fun, and its good eye candy on top of it as well. Plus, the game seems to be in the hands of a company which loves its product and its community.
Also, is the actual street date of the game today or the third? I was thinking of picking up a copy tonight but seem to be running into some conflicting information...
There is the 12 point Nightblade ability that you use from stealth to increase your damage by 20% for 8 seconds that is pretty rad.
And before Nichols went to WAR, he worked at the short-lived Sigil (Vanguard) where Bowens was also the Community Lead.
Todays' the official launch date.
Required specs are pretty lax.
I'm running a 4 year old machine. Due Core 2.4 mHz, 2GB DDR, nVidia 9600 GT, Win XP and I get 30-38 fps at 1680x1050 at med-high settings (shadows are low, Anti-Aliasing is turned off, but have bloom, max particles and textures, max LoD, grass is on, etc).
Things are smooth, no hitching or rubberbanding. Even during busy raids with dozens of players and monsters and SFX I'm good. On really really huge invasions, it may take a few seconds to draw in the mobs if they all spawn at once, but even then, that's the exception to the rule. I'd never know I wasn't at peak recommended specs. (Get your drivers up to date)
Yep, you don't need to put many points at all into night blade to get that, a ranged "sap," and a ranged finisher for those that somehow escape from our grasp.
No free trials or buddy codes as far as I am aware. There was a 1 week long free open beta though.
If you really want to try the game, download and install it and i'll lend you my account for a day while I am at work.
I'm am interested! Should be on around that time, barring horrible rape queues.
yea, it's basically a collection of all the youtube vids out there neatly organized... still watching them @ work :twisted:
You already have one of these abilties from Assassin. Also, unless this is a PVP build, the improved stealth abilities should be dropped. The improved stealth speed should be dropped. You have points in backstab, but you don't have points in the ability that makes your finisher do 15% more damage from behind. You have points in the 5th tier of Blade Dancer which could be better spent literally anywhere else. You won't find much use for a charge as an Assassin, and your parry chance will be about ... 2%. Also, no points in Poison Mastery?
EDIT: Those 3 points in the 5th Tier of BD could be much better spent on Reprisal (2nd Tier BD) and TUrn the Tide (4th tier), as those proc off of parry and dodge, and with that build, you'll be dodging quite a bit more often than you will be parrying.
You know, I took a look at the deeper Nightblade skills.
Now I want to scrap my Assassin and play nightblade.
XBL: Torn Hoodie
@hoodiethirteen
I think they knew EXACTLY what they were doing.
That might be an industry first! :P
The actual game play will feel very similar. Its very WoW/LoTRO/Everything Else like. And you have all the power over keybinds and the interface you'd expect from a game out of the box.
Balance is going to be a tricky thing to judge.
From a high level point of view, things will be very balanced. There are no race/class or faction/class pairings. So every race and both factions have the same access to every class and can wield that class equally.
So there won't be the Warhammer issue where mirror classes played differently and gave one side or the other an advantage. And you don't have the Pally/Shaman issue from early WoW.
To me that's step one in having balanced PvP and PvE. Even if one class is more powerful than another, or one class is a lot harder to play, at least both sides have equal access to the same specs and skills.
Balance on a more micro view is going to be tricky. There are going to be a lot of viable ways to spend your points, and people are going to come up with some funky builds. Plus I think it'll be challenging sifting through the noise to find the real balance issues. Frankly, players have a ton of leeway to completely fuck up their builds and gimp themselves.
But along those same lines, I think one of the advantages the game has is the ability to tinker with your spec. Compared to WoW where 85 percent of a players build is identical to every other player of the class, with the remaining 15 percent dedicated to complex decisions like "do i want Ghost Wolf to cast more quickly?"
If you're getting your ass kicked, you can go back to the drawing board and try and solve the problem. If you find you're taking too much damage, or not dealing enough, or too one dimensional, you can play around with your build and try to fix that. Or mothball the whole thing and go a complete 180.
Empire - Veela Server
You know ... its pretty damn refreshing to be able to give a dev team the benefit of the doubt. I'm too used to being disappointed lol.
Empire - Veela Server
Same here, hence my excitement for the future of the game rising after seeing how well they handle themselves!
Hopefully it's a flat level-contingent amount.
Huh? The official shard status page doesn't show that.
http://www.riftgame.com/en/status/index.php
24 low, 27 medium, 7 high.
I accidentally dragged one of my bags away from its original position, and now I can't get it to "auto-snap" back into the "stack" of bags that it started out it - so if I add a NEW bag to the group, it appears in the bottom-right corner, overlapping whatever bag I have there. From here on out, it looks like I must manually position ALL bags I buy.
Which sucks a BIT, but even WORSE, every time I open my bags, my manually-positioned bags creep up a little bit, like half-a-pixel each time. So I have to re-position them every couple dozen times I open my bag. REALLY goddamn tedious.
I'd also really like an option to just open one "big bag" with as many slots as all my smaller bags offers, but if wishes were horses...
I had this problem too, in fact, for most of last night, I thought I had lost a bag.
Turns out they had, for some reason, stacked on top of each other. Weird...
In any case, make use of /exportui <name> /importui <name> and to a lesser extent /exportkeybindings <name> /importkeybindings <name>. I've done the bag drag a few times and it was an easy fix. You can even send the files to other people as a way of sharing custom UI layouts.
I think the UI is slightly buggy right now, but I trust Trion to fix and improve it.
Is there a difference between the chat command and the option in the ESC menu?
The chat command exports a file that you can send to others or use across servers.
The ESC menu import only works per server.