Religions and deities never quite fit
into the worlds I create, and I was wondering if you guys could help me out. I guess one of my biggest issues is that the deities are presented so briefly, I can't figure out how anyone could actually, you know, worship them
(Olidammara's the god of music, revels, wine, rogues, humor and tricks, for example -- how the hell do you make a whole religion
out of humor and wine and tricks?) But there's also another issue, and it may actually be a much bigger obstacle:
Maybe some quick backstory? I was raised a Christian, but I haven't believed in God since I was, well, very young. It's something I guess I struggle with. I mean, a part of me wants to believe, but it can't get around the part of me that just isn't able to accept those teachings as truth. What I'm trying to get at is that this exact dilemma is what makes real religions so interesting
, and it's totally absent in D&D, because the Gods do
exist, and they even grant you powers. Where's the fun in that?
I'm playing around with the idea of making my next world a place where the existence of the gods is questionable. Would that be appropriate for a D&D setting? I guess they do a little bit of that in Dark Sun; in Athas, the gods are long dead, and you can still play divine classes, but they're much rarer, and even require some specific circumstances to even exist. I don't really want clerics and paladins to be that rare in my world, I just ... I just want their faith and their power to be seen as something extraordinary. I want their very existence to force the characters of the world to question: "Maybe the gods really do exist?"
Anyway, I guess I could use some advice. What do you guys think?