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I played the OWD Mage game back in the mid 90's and want to run the new version for my regular role playing group. Have the core book and the WOD sourcebook but am struggling trying to craft a story. Any suggestions on a good module for a first time storyteller
The real problem with Mage is figuring out how to get your players interested initially.
The rest is dangling a bunch of half-formed hooks and letting their paranoia create your adventures.
And remember, cell-phone pings are detectable with Forces, so anyone who understands technical matters can hunt your PC's down with ease until they learn their goddamn lesson.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2011
There's a couple ways you could go about it: have a pre-established Consilium with NPCs of your own creating and work the characters into it, or pretty much let them do their own thing and possibly arrange their own government.
Also, decide what the antagonist is going to be, that might help you decide on a tone. Seers? Banishers? Unleashed hell-spawn from the Abyss?
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The rest is dangling a bunch of half-formed hooks and letting their paranoia create your adventures.
And remember, cell-phone pings are detectable with Forces, so anyone who understands technical matters can hunt your PC's down with ease until they learn their goddamn lesson.
Also, decide what the antagonist is going to be, that might help you decide on a tone. Seers? Banishers? Unleashed hell-spawn from the Abyss?