I'm sad they didn't implement some kind of spellsword spec.
I was hoping for magically infused melee attacks with the swordstaff as opposed to DA1's untouchable tank. It appears they took the option out completely.
I'll have to take a good look at the system and see what's possible.
I'm sad they didn't implement some kind of spellsword spec.
I was hoping for magically infused melee attacks with the swordstaff as opposed to DA1's untouchable tank. It appears they took the option out completely.
I'll have to take a good look at the system and see what's possible.
This is for the best, really. That kind of hybrid just devalues the Warrior.
It is better off dead for the same reason that Dual Wielding and Archery are better off strictly the domain of the Rogue. Let the classes have a domain to call their own.
1. I just entered Redcliffe Castle how far along am I?
2. Why am I getting murdered so often? I'm playing a mage with most of my points into the Primal spell group and I've brought Alistair, Leliana (archery-focused, would've swapped in Sten if I knew what was coming.) and Morrigan.
You should really fuck around in Denerim before doing any of the true quest hubs. Or at least I always found that a good way to rack up exp.
Denerim is one of the toughest areas. The random encounters with upwards of 20 people at the same time, including a dozen archers which constantly are using abilities to disable your characters.
You should really fuck around in Denerim before doing any of the true quest hubs. Or at least I always found that a good way to rack up exp.
Denerim is one of the toughest areas. The random encounters with upwards of 20 people at the same time, including a dozen archers which constantly are using abilities to disable your characters.
It is always where I went first. Even on my first run.
Man up and grab that exp by the throat. Also, hit up Warden's Keep if you can.
I'm sad they didn't implement some kind of spellsword spec.
I was hoping for magically infused melee attacks with the swordstaff as opposed to DA1's untouchable tank. It appears they took the option out completely.
I'll have to take a good look at the system and see what's possible.
This is for the best, really. That kind of hybrid just devalues the Warrior.
It is better off dead for the same reason that Dual Wielding and Archery are better off strictly the domain of the Rogue. Let the classes have a domain to call their own.
Yeah, I can understand that of course. It's for the best in terms of balance, but it's just that I want to have my cake and eat it too.
Talith on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2011
Denerim just needs a little bit of aoe and you're golden
You really need basically all the Defender talents (Stonewall and Adamant are great). Skip the shield bashes beyond what's needed for prereqs.
Nah, I don't think so.
You're getting 50% damage resistance with just Shield Wall as a sustain. Stonewall only lasts five seconds and is an activated ability. Five seconds is a really miniscule amount of time, and I need to use my stamina for threat abilities, so enemies stay on my tank. So yeah, not getting Stonewall or Adamant.
Stonewall probably works alright for a two-handed tank, who doesn't have access to a weapon and shield warrior's damage mitigation.
5 seconds doesn't seem like much, but it has a 15 second cooldown (10 after getting the upgrade). It's either 50 or 100% damage reduction for 5 seconds that you can use every 10-15 seconds. That's insanity. Just set it as a high priority tactic when surrounded by more than 2 people, and it'll block an incredibly amount of damage.
For only 2 points with no prerequisites, it seems like a really efficient way to use points/stamina.
You really need basically all the Defender talents (Stonewall and Adamant are great). Skip the shield bashes beyond what's needed for prereqs.
Nah, I don't think so.
You're getting 50% damage resistance with just Shield Wall as a sustain. Stonewall only lasts five seconds and is an activated ability. Five seconds is a really miniscule amount of time, and I need to use my stamina for threat abilities, so enemies stay on my tank. So yeah, not getting Stonewall or Adamant.
Stonewall probably works alright for a two-handed tank, who doesn't have access to a weapon and shield warrior's damage mitigation.
5 seconds doesn't seem like much, but it has a 15 second cooldown (10 after getting the upgrade). It's either 50 or 100% damage reduction for 5 seconds that you can use every 10-15 seconds. That's insanity. Just set it as a high priority tactic when surrounded by more than 2 people, and it'll block an incredibly amount of damage.
For only 2 points with no prerequisites, it seems like a really efficient way to use points/stamina.
I had trouble using it effectively in the 2nd part of the demo. I think that it'd shine with AoE on nightmare though.
In the demo, when the dwarf tells the interrogator about how they ran into a witch that turned into a dragon, and then the interrogator is like, "well okay but if you tell me they RODE a dragon then this story is clearly a crock of shit" -
that's pretty terrible writing. I mean you live in a fantasy world with dragons and witches and then someone mentions a dragon-witch and your response is, now that's ridiculous, followed by, "I now accept your premise but will not believe the most obvious proceeding event could happen."
It just doesn't make any sense, and really feels like the person who wrote it is stupid and doesn't think through his own plot, but just wants to throw out some aggressive "conflict dialog" whether it fits or not.
Similar problems seem to pop up everywhere in the script. I can understand enjoying it as a B-movie, but it blows my mind that anyone could take it at face value without cringing.
EggPuppet on
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ShadowenSnores in the morningLoserdomRegistered Userregular
You should really fuck around in Denerim before doing any of the true quest hubs. Or at least I always found that a good way to rack up exp.
Denerim is one of the toughest areas. The random encounters with upwards of 20 people at the same time, including a dozen archers which constantly are using abilities to disable your characters.
It is always where I went first. Even on my first run.
Man up and grab that exp by the throat. Also, hit up Warden's Keep if you can.
On subsequent playthroughs, I find it much more fun to go from Lothering to the Dalish and then spend all your money on elfroots to level up with the allied supply caches.
In the demo, when the dwarf tells the interrogator about how they ran into a witch that turned into a dragon, and then the interrogator is like, "well okay but if you tell me they RODE a dragon then this story is clearly a crock of shit" -
that's pretty terrible writing. I mean you live in a fantasy world with dragons and witches and then someone mentions a dragon-witch and your response is, now that's ridiculous, followed by, "I now accept your premise but will not believe the most obvious proceeding event could happen."
It just doesn't make any sense, and really feels like the person who wrote it is stupid and doesn't think through his own plot, but just wants to throw out some aggressive "conflict dialog" whether it fits or not.
Similar problems seem to pop up everywhere in the script. I can understand enjoying it as a B-movie, but it blows my mind that anyone could take it at face value without cringing.
Uh, it's more the fact that someone riding a dragon anywhere at all isn't really an event that would go unnoticed, and doubly so when the place is a massive city with a huge population so it would be kind of known if anything like that ever happened.
In the demo, when the dwarf tells the interrogator about how they ran into a witch that turned into a dragon, and then the interrogator is like, "well okay but if you tell me they RODE a dragon then this story is clearly a crock of shit" -
that's pretty terrible writing. I mean you live in a fantasy world with dragons and witches and then someone mentions a dragon-witch and your response is, now that's ridiculous, followed by, "I now accept your premise but will not believe the most obvious proceeding event could happen."
It just doesn't make any sense, and really feels like the person who wrote it is stupid and doesn't think through his own plot, but just wants to throw out some aggressive "conflict dialog" whether it fits or not.
Similar problems seem to pop up everywhere in the script. I can understand enjoying it as a B-movie, but it blows my mind that anyone could take it at face value without cringing.
I take it you read the whole script for Dragon Age 2 then? Interesting.
In the demo, when the dwarf tells the interrogator about how they ran into a witch that turned into a dragon, and then the interrogator is like, "well okay but if you tell me they RODE a dragon then this story is clearly a crock of shit" -
that's pretty terrible writing. I mean you live in a fantasy world with dragons and witches and then someone mentions a dragon-witch and your response is, now that's ridiculous, followed by, "I now accept your premise but will not believe the most obvious proceeding event could happen."
It just doesn't make any sense, and really feels like the person who wrote it is stupid and doesn't think through his own plot, but just wants to throw out some aggressive "conflict dialog" whether it fits or not.
Similar problems seem to pop up everywhere in the script. I can understand enjoying it as a B-movie, but it blows my mind that anyone could take it at face value without cringing.
Uh, it's more the fact that someone riding a dragon anywhere at all isn't really an event that would go unnoticed, and doubly so when the place is a massive city with a huge population so it would be kind of known if anything like that ever happened.
Apparently it's being accepted that there have already been some unnoticed dragon-flights taking place, so excluding the possibility that the dragon could drop them off somewhere closer to their destination seems groundless.
Maybe Cassandra was paying enough attention to the story to realise that if Flemith could and was willing to fly the Hawke family to Kirkwall, she wouldn't have sent them on a errand to a Dalish Camp that was on the way. :P
Foefaller on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I'm sad they didn't implement some kind of spellsword spec.
I was hoping for magically infused melee attacks with the swordstaff as opposed to DA1's untouchable tank. It appears they took the option out completely.
I'll have to take a good look at the system and see what's possible.
This is for the best, really. That kind of hybrid just devalues the Warrior.
It is better off dead for the same reason that Dual Wielding and Archery are better off strictly the domain of the Rogue. Let the classes have a domain to call their own.
I think this would be true, but there seems to be a fair bit of overlap between mage and archer.
Which is fine. Let people have their archer. They should let people have their staffsword fightin' mage guy too. Hell, that's basically what happened in that cool trailer.
there's quite a difference between a dragon flying in the blighted wilderness and a dragon flying literally across the entire country to Kirkwall
Maybe it was a cloudy day. Or the magical dragon witch could also turn herself invisible.
Unless there's some kind of, "everyone knows dragons aren't built for distance - they're the cheetahs of the sky" rationalization used to patch this up.
Maybe Cassandra was paying enough attention to the story to realise that if Flemith could and was willing to fly the Hawke family to Kirkwall, she wouldn't have sent them on a errand to a Dalish Camp that was on the way. :P
That would mean the basis for her skepticism was confidence in the same story that she was discrediting.
EggPuppet on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
there's quite a difference between a dragon flying in the blighted wilderness and a dragon flying literally across the entire country to Kirkwall
Maybe it was a cloudy day. Or the magical dragon witch could also turn herself invisible.
Unless there's some kind of, "everyone knows dragons aren't built for distance - they're the cheetahs of the sky" rationalization used to patch this up.
Maybe Cassandra was paying enough attention to the story to realise that if Flemith could and was willing to fly the Hawke family to Kirkwall, she wouldn't have sent them on a errand to a Dalish Camp that was on the way. :P
That would mean the basis for her skepticism was confidence in the same story that she was discrediting.
Or maybe it's a stupid idea to go flying into a heavily-populated city on a fucking dragon.
Posts
Not yet.
But you already know what they are.
I mean.
The actual skills are just a formality.
You're gonna take Blood Mage if you're a psycho.
You're gonna take Spirit Guy if you're a healer.
You're gonna take Telekinesis probably if you're a status effect guy, like, throw people around, get them immobilized and shit.
http://social.bioware.com/forum/1/topic/141/index/6359674
I was hoping for magically infused melee attacks with the swordstaff as opposed to DA1's untouchable tank. It appears they took the option out completely.
I'll have to take a good look at the system and see what's possible.
This is for the best, really. That kind of hybrid just devalues the Warrior.
It is better off dead for the same reason that Dual Wielding and Archery are better off strictly the domain of the Rogue. Let the classes have a domain to call their own.
White FC: 0819 3350 1787
1. I just entered Redcliffe Castle how far along am I?
2. Why am I getting murdered so often? I'm playing a mage with most of my points into the Primal spell group and I've brought Alistair, Leliana (archery-focused, would've swapped in Sten if I knew what was coming.) and Morrigan.
As for why you are getting stomped: I had a pretty hard time with my first playthrough as well. It gets easier with practice and min-maxing
2) Have you completed any other main bit? I.e. dwarves/mage tower/elves. If not, not that far in.
Yeah, I have the basic healing spell and the group heal one from my Spirit Healer specialization, and I'm pretty much coming straight from Lothering.
White FC: 0819 3350 1787
Denerim is one of the toughest areas. The random encounters with upwards of 20 people at the same time, including a dozen archers which constantly are using abilities to disable your characters.
It is always where I went first. Even on my first run.
Man up and grab that exp by the throat. Also, hit up Warden's Keep if you can.
White FC: 0819 3350 1787
Yeah, I can understand that of course. It's for the best in terms of balance, but it's just that I want to have my cake and eat it too.
5 seconds doesn't seem like much, but it has a 15 second cooldown (10 after getting the upgrade). It's either 50 or 100% damage reduction for 5 seconds that you can use every 10-15 seconds. That's insanity. Just set it as a high priority tactic when surrounded by more than 2 people, and it'll block an incredibly amount of damage.
For only 2 points with no prerequisites, it seems like a really efficient way to use points/stamina.
Doesn't that mean you're basically immune to damage for 5s if you've got that and shield wall up?
I had trouble using it effectively in the 2nd part of the demo. I think that it'd shine with AoE on nightmare though.
White FC: 0819 3350 1787
WAT IS THIS MADNESS
Unfortunately I can't not be a Berserker.
White FC: 0819 3350 1787
If you hatin'.
that's pretty terrible writing. I mean you live in a fantasy world with dragons and witches and then someone mentions a dragon-witch and your response is, now that's ridiculous, followed by, "I now accept your premise but will not believe the most obvious proceeding event could happen."
It just doesn't make any sense, and really feels like the person who wrote it is stupid and doesn't think through his own plot, but just wants to throw out some aggressive "conflict dialog" whether it fits or not.
Similar problems seem to pop up everywhere in the script. I can understand enjoying it as a B-movie, but it blows my mind that anyone could take it at face value without cringing.
On subsequent playthroughs, I find it much more fun to go from Lothering to the Dalish and then spend all your money on elfroots to level up with the allied supply caches.
3DS: 1607-3034-6970
Nope. This is literally the first time.
I take it you read the whole script for Dragon Age 2 then? Interesting.
Apparently it's being accepted that there have already been some unnoticed dragon-flights taking place, so excluding the possibility that the dragon could drop them off somewhere closer to their destination seems groundless.
I think this would be true, but there seems to be a fair bit of overlap between mage and archer.
Which is fine. Let people have their archer. They should let people have their staffsword fightin' mage guy too. Hell, that's basically what happened in that cool trailer.
PSN: Threeve703
3DS: 1607-3034-6970
Maybe it was a cloudy day. Or the magical dragon witch could also turn herself invisible.
Unless there's some kind of, "everyone knows dragons aren't built for distance - they're the cheetahs of the sky" rationalization used to patch this up.
That would mean the basis for her skepticism was confidence in the same story that she was discrediting.
Or maybe it's a stupid idea to go flying into a heavily-populated city on a fucking dragon.
You don't have to land in the city.