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Marvel vs Capcom 3: Pay a dollar, get three titles.

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Posts

  • blaze_zeroblaze_zero Registered User regular
    edited March 2011
    Bizazedo wrote: »
    blaze_zero wrote: »
    Not super sure. I've seen Marn do it a few times before. Seems like the damage is pretty good though.
    Know the list of moves? That might be why it was unclear in the vid he did, he teleported down, and I just misinterpreted it into the above.

    I don't like using the Buster, though :(.

    If it does less than 350-365k before the Hypers, though, it's inferior.

    Well, maybe. Hit reduction and all that. I know some of Wesker's combos do more if you hit them a few less times pre-Hyper.

    From what I can remember, it's basically:

    B, C, 5C, S, jB, jB, C, Lvl3 Buster, teleport down, jB, jC, jB, jC, S, jB, jS, Hyper

    I think. I'd have to go find it again, but that was the jist of it. I'm pretty sure you could keep doing a rep or two more of the jB, jC loop part of it. Probably into a throw reset (which I found a nice one with Wesker).

    blaze_zero on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited March 2011
    Don't know if anyone here heard about this, but Capcom is having a little contest where you could win a copy of the game.

    They want people who have played the game to give them their opinion of the game/how it was advertised. If you already own the game you can gift it to a friend or get it on another console.

    http://www.facebook.com/notes/marvel-vs-capcom-3/marvel-vs-capcom-3-game-giveaway/155341341194468

    DeMoN on
    Steam id : Toxic Cizzle
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  • BansheeBanshee Registered User regular
    edited March 2011
    DeMoN wrote:
    But if you are like me and live in Quebec, pretty sure you can't enter.

    Too bad for my friends then. :(

    Banshee on
    [SIGPIC][/SIGPIC]
  • DekuStickDekuStick Registered User regular
    edited March 2011
    I might hold a contest for someone to win my PS3 copy. Offloading it on Goozex is tempting though. I"ll think about it and what kind of contest I could do.

    DekuStick on
  • Jolt ColaJolt Cola Registered User regular
    edited March 2011
    Anyone else going to a Play-N-Trade tournament this weekend?
    http://www.playntrade.com/Tournaments/48-marvel-vs-capcom-3-international-tournament.aspx

    The fighting game tournament scene appears to be PS3 run, I wonder how much good competition even has a Xbox stick in my area.

    Jolt Cola on
  • BizazedoBizazedo Registered User regular
    edited March 2011
    Almost all tournaments are on PS3. To say it's irritating (to me) is an understatement.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • SivrajSivraj Registered User regular
    edited March 2011
    Bizazedo wrote: »
    Almost all tournaments are on PS3. To say it's irritating (to me) is an understatement.

    Ya know, i'm surprised they haven't changed that considering most people play on Xbox.

    Guess the ease of controller switching on the PS3 wins out?

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • KinderpartyKinderparty Registered User regular
    edited March 2011
    Xfactor doom missiles don't track.

    Kinderparty on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2011
    Bizazedo wrote: »
    TheUnsane1 wrote: »
    Well I asked more because I can't figure out what it is I am not doing or doing wrong that makes me not able to use otg assists or self otgs in combos that are infinitely more basic than the stuff I am being hit with.

    Idk my record is so bad now I may just try and pick up all new characters that I have issues with and try and make them work. Maybe run like Jill/Deadpool/Storm or something.

    What's your current team now and what are you trying to do with them? It was Akuma on point, Hulk, and who?

    Hulk's OTG as an assist is horrid and his self-one isn't much better (compared to godly Wesker's), but I think I used it once in a long combo where I actually landed a modified Marn Zero Loop.

    I haven't tried Hulk's Wave assist much for OTG potential, but I have a very, very hard time imagining that it could be more useful than Hulk's anti-air assist. The only two assists I can think of that are better at forcing people to back off are Haggar's clothesline and Bonne's fire; even then, those assists are only about screen height whereas Hulk's AA goes way up (albeit making him more vulnerable).

    What I think would be really awesome is figuring a way to combo Hulk's AA with Wolverine's throw + sliding ground attack. Right now, I end up throwing a person, calling Hulk, then sliding into the person to throw them up into Hulk's AA assist. I know there are X-factor options there, but I'd rather be able to do something like use Hulk's AA assist as something of a launcher into an air combo. No idea if the game would handle it properly, though; it already gets goofy when you continue air combos with Spencer bionic arm grabs in the middle of an air combo.

    Ninja Snarl P on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2011
    Even Hulk's DP assist pretty much invulnerable for most of the animation.

    Any assist that has that notoriety is usually pretty good.

    Dragkonias on
  • BizazedoBizazedo Registered User regular
    edited March 2011
    I haven't tried Hulk's Wave assist much for OTG potential, but I have a very, very hard time imagining that it could be more useful than Hulk's anti-air assist. The only two assists I can think of that are better at forcing people to back off are Haggar's clothesline and Bonne's fire; even then, those assists are only about screen height whereas Hulk's AA goes way up (albeit making him more vulnerable)..
    It's not a good OTG assist. I only use it for such if I *have* to (like if Wesker is unavailable / had to use him earlier in the combo for some reason).

    It does work (I've continued combos using it), but the timing is much tighter than Wesker.

    I thought about switching to the AA one, but I am always moving forward and I don't know when a good time to use it in that scenario would be.

    Bizazedo on
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    CFN: Bizazedo (I don't think I suck, add me).
  • blaze_zeroblaze_zero Registered User regular
    edited March 2011
    So, the Play N' Trade near here is not doing the tournament.

    I am sad.

    blaze_zero on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2011
    I think the AA assist adds a lot more utility to a team. Even if you're always advancing, Hulk's AA assist can help keep people from jumping away. It also helps against people who love to spend time in the air; they go up, you send Hulk after them, and then you screw with them by repositioning on the ground. It's not a horrifically damaging assist, but it'll punch through tons of stuff and the damage will quickly add up.

    And you can't always 100% be pushing the attack; sometimes you just end up in the corner. Hulk's AA is pretty much a "get out of jail free" card against practically anything. It won't hold opponents in place like a few other similarly useful assists, but it does leave you with a wide open doorway to maneuver.

    For my usual team, everybody can OTG one way or another, even if it's just to OTG into something small or a super, so everything boils down to each character overlapping another in some useful way. Wolverine has no projectile attacks, so Taskmaster helps him out with closing distance. Hulk's attacks can leave him exposed, so Taskmaster and Wolverine both help out. Taskmaster doesn't have the greatest speed, but Hulk can give him the breathing room to work against a faster opponent.

    But about the best use I've found for comboing Hulk's AA assist is to do Taskmaster's standard combo, then call Hulk right at the end where Taskmaster shoots some downward arrows to OTG the opponent. Hulk pops in, zips the opponent up the screen, and then Taskmaster can land to pull out his straight-up arrow super. Unlike shooting at the opponent on the ground, shooting upwards means I can DHC into Hulk's Gamma Crush and that can DHC into both or even all of Wolverine's supers. And if you're stuck in a corner, it means you can do a FAST turnaround since you can just do the Hulk assist/Taskmaster super against a rushing opponent and you've got that DHC business going again.

    Ninja Snarl P on
  • blaze_zeroblaze_zero Registered User regular
    edited March 2011
    It seems to me that being able to OTG in some fashion or another (be it self or assist) is vital to this game.

    But that's just me.

    blaze_zero on
  • BizazedoBizazedo Registered User regular
    edited March 2011
    Bizazedo on
    XBL: Bizazedo
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    CFN: Bizazedo (I don't think I suck, add me).
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    blaze_zero wrote: »
    It seems to me that being able to OTG in some fashion or another (be it self or assist) is vital to this game.

    Yes. Which is why it's silly that some characters have really easy ways to do this themselves. Wesker's is what, one button? A lot of characters have a simple QCF or QCB. She-Hulk's is awkward, Tron's doesn't combo, Spencer and Akuma need to jump first (or a RDP motion for Akuma, which is awkward). Shuma's is a...charge.

    And I'm pretty sure others don't have any at all without an Assist.

    Reynolds on
    uyvfOQy.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2011
    blaze_zero wrote: »
    It seems to me that being able to OTG in some fashion or another (be it self or assist) is vital to this game.

    But that's just me.

    I don't think it's completely vital, but it certainly helps in adding an extra 100-200k to most combos. So far, there's only a few combos that do extreme damage with relaunches and whatnot; the meat of the game is still all the blocking, attacking, mixup, etc.

    The thing that annoys me is that being able to OTG seems to be added to characters regardless of what kind of damage they can actually do. Sentinel does huge damage and can self-OTG without any effort, but Haggar needs help. Akuma can OTG relaunch with assist help, but Ryu can't without dedicating a slot specifically to an OTG assist. X-23 can self-OTG from most of the way across the screen, but Wolverine can only OTG people in an almost useless way if you don't use X-factor. Poor Modok is already an enormous pain to use well, yet gets stuck with a really crappy OTG that is almost useless but not quite.

    The weaker, faster characters should've all definitely gotten the ability to relaunch solo, then the OTG stuff works its way up the damage levels by giving characters with easier, more damaging combos harder times of OTGing. Up at the top with Hulk and Sentinel, they shouldn't be able to OTG at all without an OTG-specific assist.

    Maybe.

    Ninja Snarl P on
  • shadydentistshadydentist Registered User regular
    edited March 2011
    Well, Wolverine doesn't really suffer from a lack of an OTG combo, since he already has a relaunch combo with his dive kick. X-23 can self-OTG, but she can't follow up with a relaunch combo without an assist help. As a result, Wolverine still does more damage than she does without assists.

    shadydentist on
    Steam & GT
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  • RoyallyFlushedRoyallyFlushed Registered User regular
    edited March 2011
    Wolverine, Dante, and Felicia all have df+H moves that hit OTG (but would need an assist to hold them afterwards). Doom can OTG easily with like standing H I think? Deadpool has Katanarama, etc. Certainly not all OTG moves are made equally but a lot of the cast has options from OTG one way or another.

    RoyallyFlushed on
  • blaze_zeroblaze_zero Registered User regular
    edited March 2011
    Biz. I can do one rep of that Zero corner combo. With only one go at it, the damage gets to 352,900 before the Hyper. I can't seem to time it right to get more than one in there.

    blaze_zero on
  • RancedRanced Default Registered User regular
    edited March 2011
    Here's an alright article about the sentinel nerf. Would be better if it weren't for the numerous, unnecessary pop culture references.

    Ranced on
  • RoyallyFlushedRoyallyFlushed Registered User regular
    edited March 2011
    I don't really get his complaint in terms of how his argument is structured. He says "The American fighting game community... well, those of us that play games that aren’t exclusive to Nintendo consoles... is adaptable. It’s been a long time since you’ve seen tournament standards set to ban characters. These days, you give us a game, we will play it, no matter what stupidity you managed to slip in (I’m looking at you, Yun)." So Sentinel should stay as he was.

    But then he turns around and complains about x-factor because one hit and you can die so easily "herp derp" etc. If we're so adaptable no matter the silliness why call out x-factor? If you can adapt your strategy around pre-patch Sentinel why can't he adapt his strategy when Wolverine goes into x-factor?

    RoyallyFlushed on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2011
    I would replace the "alright" descriptor for that article with "petulant" and "annoying".

    I enjoy the hell out of X-factor. Where some might build a strategy around using X-factor for one anchor character, others use it as to take advantages of momentary mistakes by the opponent or to regenerate assists or even just to avoid chip damage from an XF3 character.

    Contrary to that author's whining, X-factor is not a win button. It's a powerful tool, just like level 3 supers. Use it at the wrong time and you waste a powerful ability for nothing; use it at the right time and you can completely bring down the opponent. Generally, no amount of X-factor is going to give you a win if the opponent has a lead. Yes, it might lead to a turnaround, but it also means matches can swing wildly one way or another at any time. X-factor means that just because you got a lucky break at the start of match doesn't guarantee you will handily win.

    Ninja Snarl P on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2011
    Think of X-factor as a stored Ultra that like in SF4, gets more powerful the less life you have. Does it mean you are going to win the match? Nope. Does it mean you have to account for how it can change the momentum of the match? Hell yes.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • RancedRanced Default Registered User regular
    edited March 2011
    You don't agree that X-Factor isn't properly customized for each character? Sentinel doing more damage/speed and Phoenix becoming god tier is silly. I don't think that it should be removed, but it should definitely be tweaked, which was also suggested by the author.

    X-Factor isn't a win button but it's definitely too powerful on certain characters and level 3 lasts way too long. Changing these things won't affect the uses you yourself have mentioned.

    edit: not directed at hiryu

    Ranced on
  • AntihippyAntihippy Registered User regular
    edited March 2011
    Yes, it might lead to a turnaround, but it also means matches can swing wildly one way or another at any time. X-factor means that just because you got a lucky break at the start of match doesn't guarantee you will handily win.

    Lucky break?

    So what if you were playing more skillfully, and x factor then completely skews the match in favour of the other opponent?

    I completely agree that x factor is completely dumb. Lvl 3 x factor for quite a few characters can easily kill off 2 characters, some of them the entire team.

    I don't think it needs to go to the extent of removing x factor entirely, but lvl 3, and to some extent lvl 2, x factor needs to be severely nerfed.

    Also comparing it to lvl 3 hypers are dumb, because for lvl 3s you need to factor in being able to use lvl 1s for damage early on, not to mention other useful things like snapbacks, and also for the fact that you actually have to earn it by building it yourself. X factor is just there.

    Antihippy on
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  • RoyallyFlushedRoyallyFlushed Registered User regular
    edited March 2011
    Most people think lvl 3 xfactor damage goes too high (and some speed bonuses get stupid too, to the point you have to do entirely different BnBs because of it). But then the author from that link just comes off stupid because of the way it's written and the way his argument is arranged, on top of advocating the removal of x-factor, which isn't going to happen.

    RoyallyFlushed on
  • RancedRanced Default Registered User regular
    edited March 2011
    He wants the option to toggle it off, not remove it from the game.
    I don't really get his complaint in terms of how his argument is structured. He says "The American fighting game community... well, those of us that play games that aren’t exclusive to Nintendo consoles... is adaptable. It’s been a long time since you’ve seen tournament standards set to ban characters. These days, you give us a game, we will play it, no matter what stupidity you managed to slip in (I’m looking at you, Yun)." So Sentinel should stay as he was.

    But then he turns around and complains about x-factor because one hit and you can die so easily "herp derp" etc. If we're so adaptable no matter the silliness why call out x-factor? If you can adapt your strategy around pre-patch Sentinel why can't he adapt his strategy when Wolverine goes into x-factor?

    He was making a point the XFC'ing is just that dumb, that people don't want to deal with it. Though not very clearly.

    Ranced on
  • aBlankaBlank Registered User regular
    edited March 2011
    MvC3 would be a better game without X-factor.

    FACT.

    aBlank on
  • DekuStickDekuStick Registered User regular
    edited March 2011
    XFC was a reason I stopped playing. Sure it works both ways, I've taken out my fair share of full teams with lvl 3 Akuma help but I can't but feel its a little much. Rather infuriating as well. I'm much happier to just be back in Street Fighter where it's controlled bullshit instead of crazy bullshit.

    DekuStick on
  • mxmarksmxmarks Registered User regular
    edited March 2011
    ugh my brother and I played ALL NIGHT. It was a great time, but I realized I have NO IDEA how to defend against Haggar using Akuma and Trish for assists.

    Tatsu if I come in from the front, Trap if I come in from above, pipe in my head constantly.

    XFC is awesome, by the way. If they have Sentinel or Akuma, I just dont use it until they do. then I block and wait for it to run out, and its fine. Blocking with XFC means no chip damage, and its great.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • stevemarks44stevemarks44 Registered User regular
    edited March 2011
    I know they wont change it this way, but maybe X-Factor could be improved by costing 3 or 5 hyper bars?

    stevemarks44 on
  • DaebunzDaebunz Registered User regular
    edited March 2011
    I'd be fine if it had a different function entirely, or a flat 10s duration across the board or something

    I could live with it being a combo breaker + short duration speed increase for example

    as hilarious as level 3 XFC sentinel is when I'm controlling it, it's not so fun to be on the receiving end of losing 2 characters when you otherwise had a clear advantage

    Daebunz on
    mxcyxf26lgaj.jpg
  • RoyallyFlushedRoyallyFlushed Registered User regular
    edited March 2011
    I have a feeling those who want speed increases from xfactor don't actually use anybody who gets major speed increases from xfactor. At lvl 3 it's practically a liability for some people because it messes with your combos. They just need to tone down the attack buff some, that's really all it needs.

    RoyallyFlushed on
  • DaebunzDaebunz Registered User regular
    edited March 2011
    well yeah there's a lot of things they could do. basically anything would help

    Daebunz on
    mxcyxf26lgaj.jpg
  • SixfortyfiveSixfortyfive Registered User regular
    edited March 2011
    I have a feeling those who want speed increases from xfactor don't actually use anybody who gets major speed increases from xfactor. At lvl 3 it's practically a liability for some people because it messes with your combos. They just need to tone down the attack buff some, that's really all it needs.
    Morrigan and Felicia tie for the 2nd-fastest XF3 in the game and it opens up some pretty easy and stupid infinites/loops for the both of them.

    Sixfortyfive on
    poasting something foolishly foolish.
  • DaebunzDaebunz Registered User regular
    edited March 2011
    also XF3 wolverine + berserker charge makes me giggle speed-wise, so I don't want that taken away

    Daebunz on
    mxcyxf26lgaj.jpg
  • PorkenfriesPorkenfries Registered User regular
    edited March 2011
    Hey, I'm thinking about getting MvC2. Mainly because it has some characters I'm interested in that MvC3 doesn't, mainly Venom, Jill, and BB Hood. Problem is, from what I hear, those three are near the bottom of the tier barrel, and I also hear that tier matters a lot more in MvC2 than in most games. Also, I'm worried that everyone I see online will be Storm/Magneto/Sentinel. Plus playing MVC2 after MvC3 and vice-versa will probably screw up muscle memory for combos and controls and what not.

    What do?

    Porkenfries on
    Xbox Gamertag: Jdharp15
  • aBlankaBlank Registered User regular
    edited March 2011
    I have a feeling those who want speed increases from xfactor don't actually use anybody who gets major speed increases from xfactor. At lvl 3 it's practically a liability for some people because it messes with your combos. They just need to tone down the attack buff some, that's really all it needs.

    You know, I actually prefer that because it means you've got to be skilled with your combos/knowledge of XFC rather than just lolz-DAMAGE.

    aBlank on
  • shadydentistshadydentist Registered User regular
    edited March 2011
    Just blocking works well against Sentinel. Less so against Akuma, who has a fast overhead that will lead to death.

    shadydentist on
    Steam & GT
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