Brainiac 8Don't call me Shirley...Registered Userregular
edited March 2011
I wish Cable was relevant enough to get remade for MvC3. He was brainless but I loved him in MvC2...and I feel they could revamp his moveset a lot for the new game. Keep the Psychic Scimitar and tone down his Viper Beam, and he could be awesome.
Isn't Chris basically a nerfed cable...with worse supers and crappy air control/AA?
I saw a creative Chris the other day. The one super that freezes in place for one of the shots, he used that point to switch in a new character and start a brand new combo. It was kind of cool.
And his super where he has a rocket launcher and he aims shots? I tried to Gamma Crush him and could not, the shots or something made it so I never hit him when I came down. Was kind of weird.
Bizazedo on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited March 2011
I don't think there's a single MvC3 character which comes close to replicating what Cable was. Arthur may be big on the zoning, but he can't whip out a full-screen super in something like three frames to punish anybody for the slightest mistake. Neither can he juggle the opponent with three linked supers. None of the current zoning characters have the same keepaway ability as Cable had or the ability to dish out stupid amounts of damage at very nearly zero risk.
Chris definitely isn't the new Cable. Chris is pretty hard to use and most of his damage potential is in close-up combos, not hopping back endlessly and throwing out projectile attacks. Yeah, he can zone, but he isn't going to exploit a five-frame opening to almost completely kill any character.
I don't think there's a single MvC3 character which comes close to replicating what Cable was. Arthur may be big on the zoning, but he can't whip out a full-screen super in something like three frames to punish anybody for the slightest mistake. Neither can he juggle the opponent with three linked supers. None of the current zoning characters have the same keepaway ability as Cable had or the ability to dish out stupid amounts of damage at very nearly zero risk.
Chris definitely isn't the new Cable. Chris is pretty hard to use and most of his damage potential is in close-up combos, not hopping back endlessly and throwing out projectile attacks. Yeah, he can zone, but he isn't going to exploit a five-frame opening to almost completely kill any character.
A few pages back when people were talking about how much easier it was to deal with Sentinel now that he has lower health, were they being sarcastic? It may sound dumb, but detecting sarcasm through text isn't my strongest trait.
I agree with those who say level 3 X-factor is the problem, rather than any specific character, and I find it difficult to see how you can disagree with that.
Because X-factor is something that is available to everyone? You have one too?
I guess I have to repeat myself, but I look at X-factor just like an ultra in SSF4. It's there, you have to take it into account, and when all else fails, don't forget you have one too. Can it swing the momentum of a match? Sure. Can it win the match for you every time. Nope.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
"Whaddya mean he's TOO good at exterminating all mutant life? Alright send him back. Which one of you jokers forgot to put in the thing where it explodes if you punch it?"
Because X-factor is something that is available to everyone? You have one too?
I guess I have to repeat myself, but I look at X-factor just like an ultra in SSF4. It's there, you have to take it into account, and when all else fails, don't forget you have one too. Can it swing the momentum of a match? Sure. Can it win the match for you every time. Nope.
I'm not saying take X-Factor out of the game or anything. And I never forget that everyone has one, I don't see that that has to do with it being a tad absurd.
I was referring to how the problems stem from some of the ridiculous damage multipliers and the fact that it lasts for like 30 seconds. I mean I routinely play a buddy of mine and can wipe out 2/3 of his team while taking only taking a few hits and some chip damage, then usually lose two characters to Level 3 XFC Akuma who can do 763,000 damage by simply cancelling into a Messatu-Gohado Agyo from a Tatsumaki Zankukyaku. I can out play him in combo damage, execution, smart assist placement, safe tagging (via DHC or Air Exchange rather than hard tagging), and fuck up once; then I lose a character because he can press the face buttons and do a quarter circle forward motion.
Maybe I just sour from almost losing to stuff like that when I feel like I have a better grasp of the game then some I play against, but I still think people's troubles stem from Sentinel's ridiculous damage multiplier rather than his health. He's still as dangerous as ever.
I'm used to stuff taking half my bar I guess if not more from one combo in SSF4.
Try to look at it this way. Yes level 3 x-factor can take out a character in one combo, but one char is only 33% of your total team's health. In addition, depending on how your match went, your opponent takes out your two chars, then your anchor comes in and lvl 3 X-factors. Now the shoe is on the other foot, assuming equal skill. Your opponent has significantly less time on his X-factor than you do, and if you aren't garbage, his last character also may have less life than your last character.
At that point it's more up to you than it is up to the game mechanics.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I'm used to stuff taking half my bar I guess if not more from one combo in SSF4.
Try to look at it this way. Yes level 3 x-factor can take out a character in one combo, but one char is only 33% of your total team's health. In addition, depending on how your match went, your opponent takes out your two chars, then your anchor comes in and lvl 3 X-factors. Now the shoe is on the other foot, assuming equal skill. Your opponent has significantly less time on his X-factor than you do, and if you aren't garbage, his last character also may have less life than your last character.
At that point it's more up to you than it is up to the game mechanics.
Oh, definitely. Haggar in Level 3 is a death machine, and can eat a ton of chip even if his X-Factor runs out. What I'm not liking is how it does exactly what you are saying it does, It feels like just more of a crutch for people who are "garbage," as you put it. Comebacks are still possible without it, and in my opinion, are more exhilarating than 2 Hypers in LV3 XFC doing the same thing. If it just comes down to who has LV3 X-factor last, then what the hell was the rest of the match for?
I honestly don't remember Ultras doing that much in SSFIV, then again I play Chun-Li and Guile when I do, and they are lower damage characters, no? Unless we are talking Vanilla Sagat. That was horrible to play against. My friend used to use him all the time too, and that was when I used Guile exclusively. Maybe I just need better friends.:?
I'm used to stuff taking half my bar I guess if not more from one combo in SSF4.
Try to look at it this way. Yes level 3 x-factor can take out a character in one combo, but one char is only 33% of your total team's health. In addition, depending on how your match went, your opponent takes out your two chars, then your anchor comes in and lvl 3 X-factors. Now the shoe is on the other foot, assuming equal skill. Your opponent has significantly less time on his X-factor than you do, and if you aren't garbage, his last character also may have less life than your last character.
At that point it's more up to you than it is up to the game mechanics.
Oh, definitely. Haggar in Level 3 is a death machine, and can eat a ton of chip even if his X-Factor runs out. What I'm not liking is how it does exactly what you are saying it does, It feels like just more of a crutch for people who are "garbage," as you put it. Comebacks are still possible without it, and in my opinion, are more exhilarating than 2 Hypers in LV3 XFC doing the same thing. If it just comes down to who has LV3 X-factor last, then what the hell was the rest of the match for?
I honestly don't remember Ultras doing that much in SSFIV, then again I play Chun-Li and Guile when I do, and they are lower damage characters, no? Unless we are talking Vanilla Sagat. That was horrible to play against. My friend used to use him all the time too, and that was when I used Guile exclusively. Maybe I just need better friends.:?
Just kidding buddy.
As Abel if I hit my links right I can do 500 something off one poke. More if I actually land it off a jumpin. Also Viper does that sorta crap. It feels like it anyway.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited March 2011
For the brief time I bothered with SSFIV, Ultras were my bread and butter. Why am I going to waste my time learning retarded frame-link combos when I can just use Zangief Ultras for tons of damage? Actually let me enjoy the game somewhat.
X-factor can take characters which are normally unimpressive or average damage-wise and make them into death machines. I always see Zero on point, but I dread the day when I come across a good Zero player who uses Zero for XF3. Lots of super bars for his clone super, big speed boost, and big damage boost; there's no part of that which would make me happy to be looking at an XF3 Zero.
For the brief time I bothered with SSFIV, Ultras were my bread and butter. Why am I going to waste my time learning retarded frame-link combos when I can just use Zangief Ultras for tons of damage? Actually let me enjoy the game somewhat.
X-factor can take characters which are normally unimpressive or average damage-wise and make them into death machines. I always see Zero on point, but I dread the day when I come across a good Zero player who uses Zero for XF3. Lots of super bars for his clone super, big speed boost, and big damage boost; there's no part of that which would make me happy to be looking at an XF3 Zero.
I guess that's what it comes down to, people wanting the something easy rather than learning how to play a game with a learning curve. I guess I'm in the minority on this argument. I guess I can understand this in terms of making something more accessible, but I never felt like MvC2 needed a "comeback" system, nor any other fighting game I've ever played, though even Tekken is sort of doing it now. I really enjoy this game's pace and combat system in general, but it seriously feels like X-Factor is just a panic button for an outclassed player. But that's by design, isn't it?
Perhaps my perception of the opinion on X-factor was only further skewed by watching the WNF streams. The commentators and players seemed to think that X-Factor was the root cause of most imbalance, whether merely percieved or otherwise.
Shit, now I'm finally one of those elitist talking about how scrubby their game is getting. You darn kids and your ultras and X-factors. Back in my day, we combo'd for our damage.
Xfactor is only a panic button when you're already in a ridiculously lost hope sort of situation. And it CAN work at times, but if you have a full team you really have no business losing to it when facing anybody other than the likes of Dark Phoenix. Good players will make use of xfactor to clench victory rather than try to use it to avoid defeat, usually.
Xfactor is only a panic button when you're already in a ridiculously lost hope sort of situation. And it CAN work at times, but if you have a full team you really have no business losing to it when facing anybody other than the likes of Dark Phoenix. Good players will make use of xfactor to clench victory rather than try to use it to avoid defeat, usually.
The ones that I get pissed at are Dark Phoenix, Sentinel, Dormammu and Akuma. Perhaps that is my issue then? Are "Clenching Victory" and "Avoiding Defeat" mutually exclusive now, I'm not sure what your saying there. I mean I'm not saying I have a full team every time level 3 goes into effect, even with two characters it can be a game of who activates it last. He's got five bars then its Dormammu's glowy death ball times 5 in a row for ridiculous chip or something. Is there a secret to avoiding Akuma's beam super that I'm missing? Is it possible to super jump out of it, and I missed that?
I can X-factor to avoid chip, but if I have more than one character than it runs out first right? Then I can avoid the him until his runs out and...the situation is right back to where it was before. Or I try to rushdown with x-factor and it just becomes a speedier version of the game, with whoever lands the first hit killing the other.
I'm not pissed about losing, just the fact that it adds an unneeded layer to game. I don't know, maybe my arguments are empty or pointless. You can ignore me now. I'll deal with it, as always.
I would like advice on team changes, but I'll ask when I feel like less of a douchebag and after some training mode time. I'm seriously considering joining the dark side. Sentinel Force go?
The ones that I get pissed at are Dark Phoenix, Sentinel, Dormammu and Akuma. Perhaps that is my issue then? Are "Clenching Victory" and "Avoiding Defeat" mutually exclusive now, I'm not sure what your saying there. I mean I'm not saying I have a full team every time level 3 goes into effect, even with two characters it can be a game of who activates it last. He's got five bars then its Dormammu's glowy death ball times 5 in a row for ridiculous chip or something. Is there a secret to avoiding Akuma's beam super that I'm missing? Is it possible to super jump out of it, and I missed that?
I can X-factor to avoid chip, but if I have more than one character than it runs out first right? Then I can avoid the him until his runs out and...the situation is right back to where it was before. Or I try to rushdown with x-factor and it just becomes a speedier version of the game, with whoever lands the first hit killing the other.
I'm not pissed about losing, just the fact that it adds an unneeded layer to game. I don't know, maybe my arguments are empty or pointless. You can ignore me now. I'll deal with it, as always.
I would like advice on team changes, but I'll ask when I feel like less of a douchebag and after some training mode time. I'm seriously considering joining the dark side. Sentinel Force go?
I'm not saying complaints about x-factor are completely unwarranted or such. At lvl 3 in particular it gets to ridiculous levels, certainly (and yes some characters are worse than others, mostly Phoenix in my eyes). But what I mean by clenching victory is using x-factor to its fullest, to cancel a hyper to extend a combo or to kill a particularly problematic character (or make full use of the fact you caught an assist, etc) likely with only lvl 1-2 powering you here. As opposed to waiting until you've been beaten down to your last character, come in, and go "Oh shit! Time to power up!" while standing across the screen because you're staring down a full team to your one dude. Using it like that is only using it in the simplest of ways when it has much more to offer.
I guess an example of what I'm talking about would be Wesker activating x-factor to combo his pistol into his lvl 3 to kill off the opposing team's 2nd character, knowing the 3rd on the bench had already taken damage and he's still got his full team. He's using it proactively to finish off the game, having the advantage of calling a ranged assist and teleporting in on the remaining enemy. Rather than, say, choosing someone like Sentinel, Akuma, or Wolverine as an anchor JUST so they can pop x-factor as soon as the rest of the team has died and throw out moves as fast as they can in the mere hope that some of this ridiculous damage output sticks.
i mean i am playing fighting games less in general and maybe i just don't have the interest to invest enough time to learn a whole new fighting game system that i have no real basis in
i feel like the only lure for me at this point is that the characters are cool and i like shooting cool projectiles with a demon lord who has a flaming head, which is a short-lived appeal
@ RoyallyFlushed
I know exactly what your are talking about by using XFC to extend combos, make a whiffed hyper safe, or something. That isn't my objection. What I don't like is the use of it with the whole "LOL GOD TIER NOW. US ALL METER," and how that actually works in some situations. I think that if the damage multiplier were reduced or the time were reduced it would force people to use it more intelligently. Maybe I was inadequate in expressing my surprise that so many people seem to want to leave it as is, and would rather take chunks of health from characters. I don't see people using it for wacky shenanigans so much as hyper after hyper. It certainly has been used for some interesting things and will without a doubt be used for crazy things in the remainder of the life of this game. However, as it stands now, there isn't much incentive for a person to use it proactively. They can just turtle and wait to use a hyper when you have 30 seconds to be chip free, faster, and have a 2x damage multiplier.
I'm sorry I keep at this, but I just don't want people to misunderstand where I'm coming from.
I've been meaning to change out my team for awhile, I had been using Morrigan, X-23, and Iron Man for no real reason. I switched to Wolverine, X-23, and Iron Man, but I always seem to crumble when under corner pressure with Iron Man. I've been searching for a third, I was thinking somebody with a good range game to cover the other two, who isn't Iron Man. Any suggestions? Sentinel was working well, but...he's so overpowered. It almost feels unethical given my disdain towards X-Factor frying-pan-ery.
DubiousAtBest on
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Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited March 2011
So I just brought this game and I have no idea what I'm doing. I'm just pressing buttons, watching fun flashy stuff, and enjoying the music.
Maybe I was inadequate in expressing my surprise that so many people seem to want to leave it as is, and would rather take chunks of health from characters.
Yeah, no one here is saying (except maybe blank) to take it out completely, just alter it once more for certain characters. It already works that way so I don't see why this is a problem for anyone at all.
Lowering Sentinel's health and leaving his X-factor alone is a poor decision because he was punished for a mechanic that wasn't balanced to his base traits. How is that even agreeable?
- level 2 & 3 to have the same duration as level 1, with health regen increased to compensate
- level 3 to have level 2's current speed+damage boost, level 2 to have level 1's current boost, and level 1 to have no boost at all but retain other properties (cancel, regen, no chip, damage scaling reduction)
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Nintendo Network ID - Brainiac_8
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Arthur is more the new age Mega Man than Cable.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
I saw a creative Chris the other day. The one super that freezes in place for one of the shots, he used that point to switch in a new character and start a brand new combo. It was kind of cool.
And his super where he has a rocket launcher and he aims shots? I tried to Gamma Crush him and could not, the shots or something made it so I never hit him when I came down. Was kind of weird.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Chris definitely isn't the new Cable. Chris is pretty hard to use and most of his damage potential is in close-up combos, not hopping back endlessly and throwing out projectile attacks. Yeah, he can zone, but he isn't going to exploit a five-frame opening to almost completely kill any character.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Arthur can juggle with 5 linked hypers, yeS?
I agree with those who say level 3 X-factor is the problem, rather than any specific character, and I find it difficult to see how you can disagree with that.
I guess I have to repeat myself, but I look at X-factor just like an ultra in SSF4. It's there, you have to take it into account, and when all else fails, don't forget you have one too. Can it swing the momentum of a match? Sure. Can it win the match for you every time. Nope.
I'm the funny one.
"Whaddya mean he's TOO good at exterminating all mutant life? Alright send him back. Which one of you jokers forgot to put in the thing where it explodes if you punch it?"
I'm not saying take X-Factor out of the game or anything. And I never forget that everyone has one, I don't see that that has to do with it being a tad absurd.
I was referring to how the problems stem from some of the ridiculous damage multipliers and the fact that it lasts for like 30 seconds. I mean I routinely play a buddy of mine and can wipe out 2/3 of his team while taking only taking a few hits and some chip damage, then usually lose two characters to Level 3 XFC Akuma who can do 763,000 damage by simply cancelling into a Messatu-Gohado Agyo from a Tatsumaki Zankukyaku. I can out play him in combo damage, execution, smart assist placement, safe tagging (via DHC or Air Exchange rather than hard tagging), and fuck up once; then I lose a character because he can press the face buttons and do a quarter circle forward motion.
Maybe I just sour from almost losing to stuff like that when I feel like I have a better grasp of the game then some I play against, but I still think people's troubles stem from Sentinel's ridiculous damage multiplier rather than his health. He's still as dangerous as ever.
Try to look at it this way. Yes level 3 x-factor can take out a character in one combo, but one char is only 33% of your total team's health. In addition, depending on how your match went, your opponent takes out your two chars, then your anchor comes in and lvl 3 X-factors. Now the shoe is on the other foot, assuming equal skill. Your opponent has significantly less time on his X-factor than you do, and if you aren't garbage, his last character also may have less life than your last character.
At that point it's more up to you than it is up to the game mechanics.
If Toons would replace Hulk on his team, I think the three of us'd do okay at a tournament (NEW JERSEY, JUNE, LETS DO IT).
Or Blackbeard / Radius / w/e. I just want a forum team
**
Three of the "win x amount in a row" events down, two to go.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
NJ is too far. How about you come to Ohio next month?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Oh, definitely. Haggar in Level 3 is a death machine, and can eat a ton of chip even if his X-Factor runs out. What I'm not liking is how it does exactly what you are saying it does, It feels like just more of a crutch for people who are "garbage," as you put it. Comebacks are still possible without it, and in my opinion, are more exhilarating than 2 Hypers in LV3 XFC doing the same thing. If it just comes down to who has LV3 X-factor last, then what the hell was the rest of the match for?
I honestly don't remember Ultras doing that much in SSFIV, then again I play Chun-Li and Guile when I do, and they are lower damage characters, no? Unless we are talking Vanilla Sagat. That was horrible to play against. My friend used to use him all the time too, and that was when I used Guile exclusively. Maybe I just need better friends.:?
But the one in Jersey is a Major
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
As Abel if I hit my links right I can do 500 something off one poke. More if I actually land it off a jumpin. Also Viper does that sorta crap. It feels like it anyway.
X-factor can take characters which are normally unimpressive or average damage-wise and make them into death machines. I always see Zero on point, but I dread the day when I come across a good Zero player who uses Zero for XF3. Lots of super bars for his clone super, big speed boost, and big damage boost; there's no part of that which would make me happy to be looking at an XF3 Zero.
This is what I want.
Can he hook me up with some info?
I guess that's what it comes down to, people wanting the something easy rather than learning how to play a game with a learning curve. I guess I'm in the minority on this argument. I guess I can understand this in terms of making something more accessible, but I never felt like MvC2 needed a "comeback" system, nor any other fighting game I've ever played, though even Tekken is sort of doing it now. I really enjoy this game's pace and combat system in general, but it seriously feels like X-Factor is just a panic button for an outclassed player. But that's by design, isn't it?
Perhaps my perception of the opinion on X-factor was only further skewed by watching the WNF streams. The commentators and players seemed to think that X-Factor was the root cause of most imbalance, whether merely percieved or otherwise.
Shit, now I'm finally one of those elitist talking about how scrubby their game is getting. You darn kids and your ultras and X-factors. Back in my day, we combo'd for our damage.
The ones that I get pissed at are Dark Phoenix, Sentinel, Dormammu and Akuma. Perhaps that is my issue then? Are "Clenching Victory" and "Avoiding Defeat" mutually exclusive now, I'm not sure what your saying there. I mean I'm not saying I have a full team every time level 3 goes into effect, even with two characters it can be a game of who activates it last. He's got five bars then its Dormammu's glowy death ball times 5 in a row for ridiculous chip or something. Is there a secret to avoiding Akuma's beam super that I'm missing? Is it possible to super jump out of it, and I missed that?
I can X-factor to avoid chip, but if I have more than one character than it runs out first right? Then I can avoid the him until his runs out and...the situation is right back to where it was before. Or I try to rushdown with x-factor and it just becomes a speedier version of the game, with whoever lands the first hit killing the other.
I'm not pissed about losing, just the fact that it adds an unneeded layer to game. I don't know, maybe my arguments are empty or pointless. You can ignore me now. I'll deal with it, as always.
I would like advice on team changes, but I'll ask when I feel like less of a douchebag and after some training mode time. I'm seriously considering joining the dark side. Sentinel Force go?
For instance, if your last character has less than 1/2 health, XF3 dormammu with 3 meters can chip you to death before you touch the ground.
GT: Tanky the Tank
Black: 1377 6749 7425
Also ultras, rage and x factor are all dumb.
Ya'll mad as hell.
I'm not saying complaints about x-factor are completely unwarranted or such. At lvl 3 in particular it gets to ridiculous levels, certainly (and yes some characters are worse than others, mostly Phoenix in my eyes). But what I mean by clenching victory is using x-factor to its fullest, to cancel a hyper to extend a combo or to kill a particularly problematic character (or make full use of the fact you caught an assist, etc) likely with only lvl 1-2 powering you here. As opposed to waiting until you've been beaten down to your last character, come in, and go "Oh shit! Time to power up!" while standing across the screen because you're staring down a full team to your one dude. Using it like that is only using it in the simplest of ways when it has much more to offer.
I guess an example of what I'm talking about would be Wesker activating x-factor to combo his pistol into his lvl 3 to kill off the opposing team's 2nd character, knowing the 3rd on the bench had already taken damage and he's still got his full team. He's using it proactively to finish off the game, having the advantage of calling a ranged assist and teleporting in on the remaining enemy. Rather than, say, choosing someone like Sentinel, Akuma, or Wolverine as an anchor JUST so they can pop x-factor as soon as the rest of the team has died and throw out moves as fast as they can in the mere hope that some of this ridiculous damage output sticks.
i mean i am playing fighting games less in general and maybe i just don't have the interest to invest enough time to learn a whole new fighting game system that i have no real basis in
i feel like the only lure for me at this point is that the characters are cool and i like shooting cool projectiles with a demon lord who has a flaming head, which is a short-lived appeal
I know exactly what your are talking about by using XFC to extend combos, make a whiffed hyper safe, or something. That isn't my objection. What I don't like is the use of it with the whole "LOL GOD TIER NOW. US ALL METER," and how that actually works in some situations. I think that if the damage multiplier were reduced or the time were reduced it would force people to use it more intelligently. Maybe I was inadequate in expressing my surprise that so many people seem to want to leave it as is, and would rather take chunks of health from characters. I don't see people using it for wacky shenanigans so much as hyper after hyper. It certainly has been used for some interesting things and will without a doubt be used for crazy things in the remainder of the life of this game. However, as it stands now, there isn't much incentive for a person to use it proactively. They can just turtle and wait to use a hyper when you have 30 seconds to be chip free, faster, and have a 2x damage multiplier.
I'm sorry I keep at this, but I just don't want people to misunderstand where I'm coming from.
I've been meaning to change out my team for awhile, I had been using Morrigan, X-23, and Iron Man for no real reason. I switched to Wolverine, X-23, and Iron Man, but I always seem to crumble when under corner pressure with Iron Man. I've been searching for a third, I was thinking somebody with a good range game to cover the other two, who isn't Iron Man. Any suggestions? Sentinel was working well, but...he's so overpowered. It almost feels unethical given my disdain towards X-Factor frying-pan-ery.
Yeah, no one here is saying (except maybe blank) to take it out completely, just alter it once more for certain characters. It already works that way so I don't see why this is a problem for anyone at all.
Lowering Sentinel's health and leaving his X-factor alone is a poor decision because he was punished for a mechanic that wasn't balanced to his base traits. How is that even agreeable?
- level 2 & 3 to have the same duration as level 1, with health regen increased to compensate
- level 3 to have level 2's current speed+damage boost, level 2 to have level 1's current boost, and level 1 to have no boost at all but retain other properties (cancel, regen, no chip, damage scaling reduction)