Starcraft 2: PonyCraft 2 and a long PvT game on temple? Yes please!

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Posts

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    He's 6'3".

    Not super huge in this country but compared to many european countries and Korea it's pretty big.

    3cl1ps3 on
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited March 2011
    Day9 holds the microphone as if he were doing a mic stand impression. ._.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • AnzekayAnzekay Registered User regular
    edited March 2011
    Doomninja wrote: »
    day 9 is a giant?

    He's only a little shorter than I am.
    I'm a bit of a giant

    Anzekay on
  • BingarossoBingarosso Registered User regular
    edited March 2011
    By the way did we ever decide on some sort of PAX Meet Up?

    Bingarosso on
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  • DoomninjaDoomninja Registered User regular
    edited March 2011
    I love how akward nerds are, why is socke just satanding like, RIGHT there.

    Doomninja on
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  • MovitzMovitz Registered User regular
    edited March 2011
    Patch is live!
    Patch is live!
    Patch is live!
    Patch is live!
    random SP hotfix. Dammit

    Movitz on
  • SceptreSceptre Registered User regular
    edited March 2011
    Well... he has done standup.

    Sceptre on
  • TheBogTheBog Registered User regular
    edited March 2011
    I don't see a patch.

    TheBog on
  • MovitzMovitz Registered User regular
    edited March 2011
    TheBog wrote: »
    I don't see a patch.

    It was worthless, something about single player games not loading or something.

    Movitz on
  • SceptreSceptre Registered User regular
    edited March 2011
    Well... that is a very important issue.

    Sceptre on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited March 2011
    Sc2 is a strange game where you win 5 in a row and think your god then lose 7 and wonder how in gods name you ever won shit

    Zombie Monkey on
    League of Legends - Enzo III
  • kedinikkedinik Captain of Industry Registered User regular
    edited March 2011
    Sc2 is a strange game where you win 5 in a row and think your god then lose 7 and wonder how in gods name you ever won shit

    I've been there.

    I went like 10-1, then 12-1, then 10-1.

    e: Whoops.

    kedinik on
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  • tuxkamentuxkamen really took this picture. Registered User regular
    edited March 2011
    kedinik wrote:
    I've been there.

    I went like 10-1, then 12-1, then 10-1.

    I'm not sure that that anecdote is exactly reinforcing the point you're making.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • MMMigMMMig Registered User regular
    edited March 2011
    It would only make sense if he played terran and the point was that it's not a 110% win ratio.

    MMMig on
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    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    I mean come 1.4 losses won't be displayed.

    So THAT'S cool.

    3cl1ps3 on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited March 2011
    pvz is an interesting follow up to my point, hitting a timing right can be the easiest of victories, hitting a timing wrong can be utter demolition, especially early game timings

    Zombie Monkey on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited March 2011
    I am in class what happened with the tournament?

    Fizban140 on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited March 2011
    Fizban140 wrote: »
    I am in class what happened with the tournament?
    Squirtle punched out two dudes in a row and won 8 years later.

    JAEF on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited March 2011
    I don't know how huk won those games

    I'm blaming revival

    Variable on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited March 2011
    That is to bad from what I saw he was the lest interesting player of the three.

    Fizban140 on
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited March 2011
    Variable wrote: »
    I don't know how huk won those games

    I'm blaming revival

    That would be a fair assessment, to be totally honest.

    When I saw he was going for units first and not the forge in game 2, my jaw dropped open and stayed there for the rest of the game.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • kedinikkedinik Captain of Industry Registered User regular
    edited March 2011
    tuxkamen wrote: »
    kedinik wrote:
    I've been there.

    I went like 10-1, then 12-1, then 10-1.

    I'm not sure that that anecdote is exactly reinforcing the point you're making.

    Oops!

    What I meant to say.

    Is that sometimes I pretty much alternate 10-1, 1-12, etc, with my laddering.

    kedinik on
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  • tuxkamentuxkamen really took this picture. Registered User regular
    edited March 2011
    By the way, I think there's a little bit of ZvP metagame going on by the TSL Zerg players, if recent matches are any indicator. Let me see if I can lay it out:

    The new GSL maps are much larger and have relatively safe home territory (except for TDA) to expand on. Well and good; this encourages players (especially Zerg) to expand quickly, even FE, and macro up for a more interesting midgame. Protoss and Terran players thus expect Zerg to quick-hatch and feel pressured to expand relatively quickly themselves, so that their economy can keep pace.

    What we've seen a couple of times now is that TSL's Zerg players are using this assumption to go with one or two-hatch one-base all-ins, hitting that 6-8 minute window where an FEing Protoss player has their nexus up, but has only a forge, core, and one gate (with more gates coming, but not ready). Fruitdealer's method is the quick nydus speedling bust; Revival tried to go mass roach. Both strategies worked very well, catching the opponent at a very weak point (but FD's method was better and Revival's targetting was atrocious). It's definitely an 'all-in' play, but I almost want to say that it's the _right_ play, because after that initial scout the Protoss player has no idea what you're up to until a flying unit hits the field.

    Addendum: Of course, FD's nydus play wouldn't have worked nearly as well if Genius had spread his pylons around a little better. But again, it does take advantage of the mindset of 'how many pylons will he have at this point, and where is he likely to put them'? Definitely risky, but calculated.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • HeartlashHeartlash Registered User regular
    edited March 2011
    Variable wrote: »
    I'm blaming revival

    Agreed, this was definitely a case of the players creating the outcome and not the matchup/builds.

    Revival didn't play well, but HuK also deserves credit for exploiting Revival's mistakes absolutely perfectly.

    In game 3 Revival should've been hitting HuK from every angel instead of trying to contain a 2 base toss with a roach army. Seriously, who thinks that will work? 2 Base toss can easily get immortals or templar out.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • JutranjoJutranjo Registered User regular
    edited March 2011
    tuxkamen wrote: »
    By the way, I think there's a little bit of ZvP metagame going on by the TSL Zerg players, if recent matches are any indicator. Let me see if I can lay it out:

    The new GSL maps are much larger and have relatively safe home territory (except for TDA) to expand on. Well and good; this encourages players (especially Zerg) to expand quickly, even FE, and macro up for a more interesting midgame. Protoss and Terran players thus expect Zerg to quick-hatch and feel pressured to expand relatively quickly themselves, so that their economy can keep pace.

    What we've seen a couple of times now is that TSL's Zerg players are using this assumption to go with one or two-hatch one-base all-ins, hitting that 6-8 minute window where an FEing Protoss player has their nexus up, but has only a forge, core, and one gate (with more gates coming, but not ready). Fruitdealer's method is the quick nydus speedling bust; Revival tried to go mass roach. Both strategies worked very well, catching the opponent at a very weak point (but FD's method was better and Revival's targetting was atrocious). It's definitely an 'all-in' play, but I almost want to say that it's the _right_ play, because after that initial scout the Protoss player has no idea what you're up to until a flying unit hits the field.

    Addendum: Of course, FD's nydus play wouldn't have worked nearly as well if Genius had spread his pylons around a little better. But again, it does take advantage of the mindset of 'how many pylons will he have at this point, and where is he likely to put them'? Definitely risky, but calculated.

    Next thing you know, zergs will be stimming banelings and zerglings.

    Jutranjo on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    Heartlash wrote: »
    Variable wrote: »
    I'm blaming revival

    Agreed, this was definitely a case of the players creating the outcome and not the matchup/builds.

    Revival didn't play well, but HuK also deserves credit for exploiting Revival's mistakes absolutely perfectly.

    In game 3 Revival should've been hitting HuK from every angel instead of trying to contain a 2 base toss with a roach army. Seriously, who thinks that will work? 2 Base toss can easily get immortals or templar out.

    Immortals will thrash Roaches. Templar are the wrong choice.

    3cl1ps3 on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2011
    Heartlash wrote: »
    Variable wrote: »
    I'm blaming revival

    Agreed, this was definitely a case of the players creating the outcome and not the matchup/builds.

    Revival didn't play well, but HuK also deserves credit for exploiting Revival's mistakes absolutely perfectly.

    In game 3 Revival should've been hitting HuK from every angel instead of trying to contain a 2 base toss with a roach army. Seriously, who thinks that will work? 2 Base toss can easily get immortals or templar out.

    I felt that Revival's biggest flaw was not getting hydras at all. I know Zergs are always worries about toss "forcing" hydras, but hydras also force Colossus. Colossus balls are immobile and require a lot of support. If he wanted to contain Huk, he needed hydras. Then he could have attacked Huk's main with mutas or lings or drops or nydus whenever he left the base and he could have been on like 6 bases + Hive before the deathball came out.

    ed
    By that I mean hydra-roach deals with everything the toss can come out with that doesn't have a Colossus given equal control/positioning.

    PantsB on
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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited March 2011
    it is the right play. zerg can produce a lot of units at that point (after both races FE) and to not use that advantage is silly. granted it goes against the repeated way that people say to play the race but it actually wins games so


    tyler is streaming btw I think he's watching iem replays

    Variable on
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  • MMMigMMMig Registered User regular
    edited March 2011
    Stimmed ultras.... *drool*

    also on the metagame:
    Toss and Terran can proxy or just even send in an early timing attack and catch a zerg off guard though.

    Zerg can't just blindly assume all FEs are safe.
    T and P don't need to be so greedy though. Both races can literarily run 20 min games on a single base with constant harass.

    MMMig on
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    Witty signature comment goes here...

    wra
  • Zombie MonkeyZombie Monkey Registered User regular
    edited March 2011
    MMMig wrote: »
    Stimmed ultras.... *drool*

    also on the metagame:
    Toss and Terran can proxy or just even send in an early timing attack and catch a zerg off guard though.

    Zerg can't just blindly assume all FEs are safe.
    T and P don't need to be so greedy though. Both races can literarily run 20 min games on a single base with constant harass.

    This here is why i get hallucinate before expo on 3 gate expand, if a zerg tries a sneeky third thinking i cant push i cut the probes and take care of it knowing he has absolutely nothing, from there the game is formulaic. On occasion too you will catch a zerg going 2 base quick lair to get mutas or hydra rush, in that case you can just kill them with 2 rounds of warp on 3 gates.

    Hallucinate is baller as shit

    Zombie Monkey on
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  • YannYann Registered User regular
    edited March 2011
    PantsB wrote: »
    Heartlash wrote: »
    Variable wrote: »
    I'm blaming revival

    Agreed, this was definitely a case of the players creating the outcome and not the matchup/builds.

    Revival didn't play well, but HuK also deserves credit for exploiting Revival's mistakes absolutely perfectly.

    In game 3 Revival should've been hitting HuK from every angel instead of trying to contain a 2 base toss with a roach army. Seriously, who thinks that will work? 2 Base toss can easily get immortals or templar out.

    I felt that Revival's biggest flaw was not getting hydras at all. I know Zergs are always worries about toss "forcing" hydras, but hydras also force Colossus. Colossus balls are immobile and require a lot of support. If he wanted to contain Huk, he needed hydras. Then he could have attacked Huk's main with mutas or lings or drops or nydus whenever he left the base and he could have been on like 6 bases + Hive before the deathball came out.

    ed
    By that I mean hydra-roach deals with everything the toss can come out with that doesn't have a Colossus given equal control/positioning.

    I agree that Revival made some shitty decisions in the end, but it's important to remember that Huk had plenty of templar with storm throughout the game. The obvious tech switches that would have crushed stalker+immortal (lings/hydra) would have been very weak to storm.

    Yann on
  • undeinPiratundeinPirat Registered User regular
    edited March 2011
    i just want to say that i appreciate tyler

    he is the bon diggity

    undeinPirat on
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    What is a bon diggity.

    I have always heard bomb diggity.

    3cl1ps3 on
  • LemmingLemming Registered User regular
    edited March 2011
    Link to Tyler's stream for the dummies who aren't already following him:

    http://www.justin.tv/liquidtyler

    Lemming on
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited March 2011
    Okay, now I'm getting a little concerned here. I can't see any live streams from this machine for jtv or gom.

    I get the feeling I need a proxy. :/

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    Are you getting an error, or is it just not showing up?

    3cl1ps3 on
  • HeartlashHeartlash Registered User regular
    edited March 2011
    Yann wrote: »
    PantsB wrote: »
    Heartlash wrote: »
    Variable wrote: »
    I'm blaming revival

    Agreed, this was definitely a case of the players creating the outcome and not the matchup/builds.

    Revival didn't play well, but HuK also deserves credit for exploiting Revival's mistakes absolutely perfectly.

    In game 3 Revival should've been hitting HuK from every angel instead of trying to contain a 2 base toss with a roach army. Seriously, who thinks that will work? 2 Base toss can easily get immortals or templar out.

    I felt that Revival's biggest flaw was not getting hydras at all. I know Zergs are always worries about toss "forcing" hydras, but hydras also force Colossus. Colossus balls are immobile and require a lot of support. If he wanted to contain Huk, he needed hydras. Then he could have attacked Huk's main with mutas or lings or drops or nydus whenever he left the base and he could have been on like 6 bases + Hive before the deathball came out.

    ed
    By that I mean hydra-roach deals with everything the toss can come out with that doesn't have a Colossus given equal control/positioning.

    I agree that Revival made some shitty decisions in the end, but it's important to remember that Huk had plenty of templar with storm throughout the game. The obvious tech switches that would have crushed stalker+immortal (lings/hydra) would have been very weak to storm.

    Indeed, what he needed to do is actually pressure HuK. While a 2-base contain is certainly tense, it's actually not such a big deal for a Toss or even Terran vs Zerg, both races are capable of producing very very strong armies out of those 2 bases which can be used to take a third.

    If Revival had really done ANYTHING to put HuK on more of a back foot (flank, muta harass, nydus, etc), really just SOMETHING to dictate the matchup in any way more than "You're stuck on those two bases for now", then the outcome would've been different.

    Hell, even a well timed 300 food push with those roaches/lings would've worked. He would've lost his army, sure, but HuK can't reinforce nearly as fast as he can.
    3clipse wrote:
    Immortals will thrash Roaches. Templar are the wrong choice.

    I didn't mention was a roach/ling contain, not just roaches, hence the need for storm.

    EDIT:

    Separate but relevant, I wonder what the worker counts were in that game. There were several maxed vs maxed fights, but HuK undoubtedly had fewer workers. That probably make an already inherently weaker Zerg max army even more handicapped. Huk's army may have been 20 food bigger given how many bases the Zerg had saturated.

    Heartlash on
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    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited March 2011
    GOM VODs show only the logo and no loading paw. Live jtv streams spin, then show the offline still.

    I feel like something may be blocked. (That's not an excuse for GOM, though, I want my VODs.)

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • FrozenzenFrozenzen Registered User regular
    edited March 2011
    Tyler is dreamy.

    And listening to his analysis of these games is really interesting.

    Frozenzen on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2011
    tuxkamen wrote: »
    GOM VODs show only the logo and no loading paw. Live jtv streams spin, then show the offline still.

    I feel like something may be blocked. (That's not an excuse for GOM, though, I want my VODs.)

    This is what happens when I try to watch at work or when I'm connected to my company's VPN.

    PantsB on
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