Why are we not talking about Trenched, the next game from Double Fine?
http://www.youtube.com/watch?v=N2AK-e2jdkM
Cooperative mech combat!
Loot!
Releasing June 22nd on Xbox Live Marketplace!
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I love me some Mechassault, and I got to PM Brad Muir once (the Double Fine guy who made this) so I'm super exited.
Also, I love the robots themselves. They are called Mobile Trenches, and they are just a WW2 trench slapped on a pair of robot legs with a dude inside it.
Anyway, Patton would definitely approve of this game. If fixed defenses are a monument to man's stupidity, then mobile fixed defenses would be a monument to man's brilliance.
Any idea on how much this is going to cost?
But this works too!
Also, saying "M$" should be an infractiable offense.
It's two-thousand-eleven for fucks sake.
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Yay for all american robots. All the Japanese robots are powered by blood, or A Man's Fighting Spirit, or the Blood of Christ or whatever anti-chrisitanity nonsense they can come up with.[/kidding]
Seriously, this looks awesome. Reminds me of Mechassault, but with heavy customization.
MY
DICKS
:shock:
I'd like to point out that in 2010 I had to pay for content in L4D2 on the 360 that was given freely on the PC. It's still a valid moniker.
On topic:
That video is 100% not what I was expecting when I clicked on this thread. This game is 100% bought now because of that video.
I'm not gonna lie, my knee-jerk reaction was that Double Fine finally gave in to making a shooter. :P
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
But it looks great, and I want more mech games!
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Can't say I care for the look of the aliens, though. More of that neon-candy plastic insect stuff. It looks downright weird and out of place compared to the rest of the art assets.
Yes.
I never asked for this!
... So, in order for them to publish it for PC, they need my monies, but I can't give them my monies because they can't publish for PC.. This is melting my mind!
I so want this game for PC, specially for Steam. This game looks awesome!
Just do what Tim Schafer says with Psychonauts:
It started off as a team exercise...
Tim Schafer broke up the Brutal Legend team into groups, each led by one of his four aces (Tasha Harris, Lee Petty, Nathan Martz, and Brad Muir) and they got two weeks to make the best game they could.
After EA canceled Brutal Legend 2 in favor of more guns and more brown (and even canceling patch updates), Double Fine was at risk of going out of business. In a final saving throw, Tim Schafer pitched those two-week demos to real publishers. Out of a miracle, all four were signed by publishers.
1. Tasha Harris (Brutal Legend animator) made Costume Quest. THQ picked it up.
2. Lee Petty (BL Artist) made Stacking. THQ also picked this up.
3. Nathan Martz made a Kinect game inspired by Sesame Street. Then Sesame Street Workshop actually called him...
4. Brad Muir (lead designer) made Trenched. Microsoft picked it up.
Tim Schafer has been great about making sure these folks get the spotlight. This next game is Brad Muir, so I'm super exited for Trenched. He's the guy who PM'd Kor and me about improving the stage battles, then one month later, produced a balance patch that went above and beyond fans expectations, so I know he can do no wrong.
I really hope he makes a big profit off of the idea. Style certainly trumps graphical fidelity and Schafer is one stylin' dude. I'd rather have cool, memorable games wrapped around neat concepts and stylish art design than fifty billion extra polygons anyway.
Like, you know, Psychonauts or Brutal Legend
I just wish this would come out on a platform I owned...
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Maybe it'll hit PC at some point
The game is very 4-player co-op focused, as well as single player. No competitive equivalent to MNC unfortunately. Instead, the Blitz Mode equivalent is much more elaborate, with it's own ranking system.
Also, since everyone is in a totally fuck-off giant robot, every player is capable of dishing out the dakka. It's up to the team to communicate and work together, shooting and tending to the turrets. I call turret duty. I love my BL units and my MNC turrets. I give them priority, that's my playstyle.
Brad Muir Explains all
Trenched at PAX
I LOVED Mechassault. It was all the joy of mechs, but such a simple way to play it. So much more arcade action style than sim-style.
So good.
Well I loved Mechwarrior back in the day when i had a PC that could actually play things. I never understood who the real bad guy was at the time because my first game was Mercenaries, and you fight the clans. Then I went back and got the first game, and you play as the clans.
It's a shame FASA went under. I love the mech games and Crimson Skies game. I'm sure Brad Muir's gonna talk about Battletech, ultimately.