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[Iron Brigade] - Fire Sale on Tube TVs

1568101116

Posts

  • HtR-LaserHtR-Laser Registered User regular
    edited June 2011
    I handled Volcano pretty well today in a Honeychurch.

    Loadout:

    Sniper rifle with Ricochet, or two shotguns, whichever you prefer. Shotguns will kill more dudes, snipers will allow you to pick off Jacobs.
    Mines
    Machine Gun Turrets
    Your choice of Magnets, Healers, or Dampeners

    First, your emplacements should include mines, the strongest you have. This is because there are a lot of Burst dudes who will wreck your turrets, but cannot attack minelayers. Save your first scraps for a minelayer, because Breakers spawn on wave 2 (or maybe 3?). I like to go up the leftern lane (if you're looking out from the base) that branches off left one way towards one conduit, and then uphill to the right to another one that spawns Sniper tubes. Put a minelayer at that intersection. Back a bit from there, put two turrets (I used machine guns) and upgrade them. So it's like a triangle with the minelayer at the top and the turrets making the two points on the bottom.

    Then, do the same to the Sniper conduit, only place the mines and the guns right outside the thing. Now you've effectively cut off two entire conduits from being able to do anything. A good ricocheted sniper round or shotgun blast will drop crowds of tubes at once after they've been softened up by mines and MG fire. After you get those two lanes secured, put some MGs up to intercept flying tubes, then focus on spawning more MGs to secure the remaining lanes and your base.

    Here is a shitty MS paint map I drew that is probably totally incorrect but the basic idea is there:

    volcshitty.png

    If you can manage to set this up (I usually only get 12 or 13 turrets built by the final round), you and your teammates should be able to handle it pretty handily.

    HtR-Laser on
  • Delta AssaultDelta Assault Registered User regular
    edited June 2011
    I keep getting a "game state authentication failure" error. They need to patch that.

    Delta Assault on
  • durandal4532durandal4532 Registered User regular
    edited June 2011
    So that was a very fun time online. I finished the last 5 or so missions with Bill Cosby and some other guys and was pretty useless in my little Engineering chassis, but had a great time!

    I agree that a nice randomized challenge mode/random campaign missions/new game + would be really really nice.

    But also, I'm just really happy to be playing such a fun mech game.

    I wouldn't mind a trench vs. trench mode, either.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited June 2011
    So the game doesn't have and endless horde mode?

    DietarySupplement on
  • tbloxhamtbloxham Registered User regular
    edited June 2011
    So that was a very fun time online. I finished the last 5 or so missions with Bill Cosby and some other guys and was pretty useless in my little Engineering chassis, but had a great time!

    I agree that a nice randomized challenge mode/random campaign missions/new game + would be really really nice.

    But also, I'm just really happy to be playing such a fun mech game.

    I wouldn't mind a trench vs. trench mode, either.

    It would need to be league of legends style, so you had mobs spawning heading to the other teams base and you needed to help them.

    I think the key problem with the engineering class which is immediately obvious is that the heavy chassis never needs your help to win, they bring a huge amount of resources to the field all by themselves, whereas you have to have scrap. And there's not nearly enough of it to let you get down enough turrets.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited June 2011
    So regarding Flak guns (like the "archie") - are they just lower powered machine guns that do extra damage to air targets?

    jefe414 on
    Xbox Live: Jefe414
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited June 2011
    jefe414 wrote: »
    So regarding Flak guns (like the "archie") - are they just lower powered machine guns that do extra damage to air targets?

    Yup.

    Magic Pink on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited June 2011
    So I get back from holiday and find this is delayed in the UK.

    I am 30% happy but 70% disappointed. If people want to add me before it arrives my GT is Ink Pouch.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • ParadisoParadiso Registered User regular
    edited June 2011
    Does upgrading someone else's emplacement change ownership to you? I would assume so since it will change the color to match your trench. If so, my least favorite thing are players that sit on a mountain of scrap until they see you with a level 2 emplacement whereupon they run over and upgrade it and reap the rewards. It makes playing an engineering chassis even more irritating.

    Paradiso on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited June 2011
    So the game doesn't have and endless horde mode?

    Nope. Or harder diffculty.

    Magic Pink on
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited June 2011
    While I enjoyed the trial, I had my worries about the game after hearing those early notes of 'only one difficulty'. Upon hearing just how limited the content is, there's no way I can justify this for 1200 points. If there was a summer of arcade deal, or the game goes on sale, I might grab it. For the time being, even if DLC comes along to improve things, it's hard to justify the EXTRA cost to make the game what it probably should have been from day one. :/
    I hope everyone has fun with it. I know I'd enjoy playing it, but I have too many other things to go through that I can easily say, "No thanks."

    ArcticLancer on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited June 2011
    Man, I'd love a full blown version of this game. mission select like in Command and Conquer (with the map and such). I like it but I know it's a bit limited VS. a full blown $60 game would be. Man though, worth the points.

    jefe414 on
    Xbox Live: Jefe414
  • SmallCaveGamesSmallCaveGames Registered User regular
    edited June 2011
    If you have friends to play this with, and enjoy co-op AT ALL, you can't miss this game.

    You can always wish for more, but the final shipped product is worth every penny. My crew is actually finding plenty of replay value from going back and trying to get 'golds' on each level, and we haven't even finished the game yet. Plus there is the element of grinding out some levels and loot if you want to be a little more powerful for later rounds.

    I would love to see a weapon list. Anyone know of one, or working on one?

    SmallCaveGames on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited June 2011
    New Trench Marine reporting for duty!

    GT: Tanith6227

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited June 2011
    So, played the demo, thought it was great... but for those who have finished it, a question:
    Throughout the course of the game, do they explain the BROADCAST and what it was?

    DietarySupplement on
  • durandal4532durandal4532 Registered User regular
    edited June 2011
    I do think I figured out engineering, though. Engineers need to take the high-cost and support stuff, and then focus on gathering scrap and upgrading standard fare dropped by other players. I got a lot more mileage out of upgrading 3 turrets dropped by.the team than dropping 3 level 1s.

    Also a MNC/LoL mode, even if it made no sense, would be great fun.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited June 2011
    If you have friends to play this with, and enjoy co-op AT ALL, you can't miss this game.

    You can always wish for more, but the final shipped product is worth every penny. My crew is actually finding plenty of replay value from going back and trying to get 'golds' on each level, and we haven't even finished the game yet. Plus there is the element of grinding out some levels and loot if you want to be a little more powerful for later rounds.

    I would love to see a weapon list. Anyone know of one, or working on one?

    Oh, make no mistake, I think the game is great. Seeing as how fantastic a job they did for a live arcade game, I hope it gets enough traction to make a full blown, involved AAA lister is all.

    jefe414 on
    Xbox Live: Jefe414
  • Jay FoxfireJay Foxfire Registered User regular
    edited June 2011
    Another Trench Marine ready to take the fight to the tubes!
    GT: Mailman12089

    Jay Foxfire on
    Mailman12089.jpg
  • Zombie HeroZombie Hero Registered User regular
    edited June 2011
    The amount of stuff that hoses engineers and leaves assaults virtually unaffected is annoying. Turrets are expensive, immobile, easily destroyed, cannot be repaired, and usually have some tubers that they cannot kill.

    Dakka dakka is free, mobile, cannot be tampered with, and works on just about everything. Also they have purplies.

    Zombie Hero on
    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • vamenvamen Registered User regular
    edited June 2011
    TOGSolid wrote: »
    Yeah, aside from the games with TOGSolid and vamen last night, I haven't had luck connecting to other people online for some odd reason. Even then, the first time didn't work connecting to TOG, so hopefully thats something that can get ironed out with a patch or two.

    This game is too fun not to play though, even solo.
    Need more medals....

    Yeah, I'm damn sure that was because I had started a game before you could join.

    I just hope that people will still be playing this in a week, I'm gonna be gone until then and won't be able to get any stompy stompy mecha action in.

    That sucks Spiffy.
    If you play any this weekend I'd be glad to try and get a game going.

    TOS - Sorry I missed your invite yesterday!

    vamen on
  • SmallCaveGamesSmallCaveGames Registered User regular
    edited June 2011
    The amount of stuff that hoses engineers and leaves assaults virtually unaffected is annoying. Turrets are expensive, immobile, easily destroyed, cannot be repaired, and usually have some tubers that they cannot kill.

    Dakka dakka is free, mobile, cannot be tampered with, and works on just about everything. Also they have purplies.

    Yeah when you start digging into it, the balance doesn't seem quite there between chasis. (especially ultra small versus ultra big).

    But from a team-success perspective, having certain turrets is really key on most maps.

    The big imbalance seems to be that the turrets cost scrap and get destroyed, while massive guns are "free" and industructible. That, and smaller mechs have way less armor.

    Do turrets cost different ammounts based on chasis?

    SmallCaveGames on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited June 2011
    Yes, they cost less. Also, I seem to get more scrap per kill in a smaller mech.

    jefe414 on
    Xbox Live: Jefe414
  • fragglefartfragglefart Registered User regular
    edited June 2011
    WHERE IS MAH GAAAAEEEEMMMMMM

    fragglefart on
    fragglefart.jpg
  • ronzoronzo Registered User regular
    edited June 2011
    While they do cost less to build and upgrade while using the engineering mech, it's not a huge difference. If they were significantly cheaper or deployed at level 2 instead of 1 it would go a long way towards making them equal to the assult chassis

    ronzo on
  • durandal4532durandal4532 Registered User regular
    edited June 2011
    I think if they made them upgrade at cost, deploy at level 2, it would be perfect.

    The tough part about engineers is just dealing with deploying a level 1, and then realizing oh fuck burst transmitters aaah they're dead.

    The great part about engineers is deploying mines and just sitting the hell back.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • Igpx407Igpx407 Registered User regular
    edited June 2011
    Trying to solo the volcano level is rough. The last wave just overwhelms me every time.

    Igpx407 on
  • immortal squishimmortal squish Registered User regular
    edited June 2011
    I think if they made them upgrade at cost, deploy at level 2, it would be perfect.

    The tough part about engineers is just dealing with deploying a level 1, and then realizing oh fuck burst transmitters aaah they're dead.

    The great part about engineers is deploying mines and just sitting the hell back.

    You know, I've been having a lot of success with the Honeychurch, using a magnet+ grenade launcher to murderize both air and ground. I found a purple one (don't remember the name), which does very well in keeping my weaker turrets alive til I can get a full setup going.

    I really wish I had a shredding machine gun worth a crap, though, because I really like the extra scrap...

    immortal squish on
    <3
  • immortal squishimmortal squish Registered User regular
    edited June 2011
    Igpx407 wrote: »
    Trying to solo the volcano level is rough. The last wave just overwhelms me every time.

    If you're pretty confident in your engineering chassis skillz, try HtR-Laser's advice for that map. I haven't done volcano yet, but the Mine/Machine gun triangle technique he recommends has served me well.
    HtR-Laser wrote: »
    I handled Volcano pretty well today in a Honeychurch.

    Loadout:

    Sniper rifle with Ricochet, or two shotguns, whichever you prefer. Shotguns will kill more dudes, snipers will allow you to pick off Jacobs.
    Mines
    Machine Gun Turrets
    Your choice of Magnets, Healers, or Dampeners

    First, your emplacements should include mines, the strongest you have. This is because there are a lot of Burst dudes who will wreck your turrets, but cannot attack minelayers. Save your first scraps for a minelayer, because Breakers spawn on wave 2 (or maybe 3?). I like to go up the leftern lane (if you're looking out from the base) that branches off left one way towards one conduit, and then uphill to the right to another one that spawns Sniper tubes. Put a minelayer at that intersection. Back a bit from there, put two turrets (I used machine guns) and upgrade them. So it's like a triangle with the minelayer at the top and the turrets making the two points on the bottom.

    Then, do the same to the Sniper conduit, only place the mines and the guns right outside the thing. Now you've effectively cut off two entire conduits from being able to do anything. A good ricocheted sniper round or shotgun blast will drop crowds of tubes at once after they've been softened up by mines and MG fire. After you get those two lanes secured, put some MGs up to intercept flying tubes, then focus on spawning more MGs to secure the remaining lanes and your base.

    Here is a shitty MS paint map I drew that is probably totally incorrect but the basic idea is there:

    volcshitty.png

    If you can manage to set this up (I usually only get 12 or 13 turrets built by the final round), you and your teammates should be able to handle it pretty handily.

    immortal squish on
    <3
  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited June 2011
    Just got this, add me to the OP! XBL username Karma Revolver.

    Psycho Internet Hawk on
    ezek1t.jpg
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited June 2011
    Add me to the OP.

    GT j0shg0tr0

    joshgotro on
    does it?
  • Foolish ChaosFoolish Chaos Registered User regular
    edited June 2011
    ronzo wrote: »
    While they do cost less to build and upgrade while using the engineering mech, it's not a huge difference. If they were significantly cheaper or deployed at level 2 instead of 1 it would go a long way towards making them equal to the assult chassis

    Its kind of a huge difference... Turrets for assault mechs cost 50% more than engineer's. I'd say that is pretty big

    Foolish Chaos on
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited June 2011
    Oh man I just watched the intro and played the tutorial.
    TELEVISIONS

    joshgotro on
    does it?
  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited June 2011
    joshgotro wrote: »
    Add me to the OP.

    GT j0shg0tr0

    Tried to add you, but your friends list is full!

    Psycho Internet Hawk on
    ezek1t.jpg
  • CaptainNemoCaptainNemo Registered User regular
    edited June 2011
    How's the customization?

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • Local H JayLocal H Jay Registered User regular
    edited June 2011
    has it been mentioned that phil lamarr (probably fucked that up) is the black dude, and is fantastic
    because man

    Local H Jay on
    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
  • immortal squishimmortal squish Registered User regular
    edited June 2011
    How's the customization?

    3 categories of chassis (engineering, standard, heavy), with 3 or 4 different varieties of each.
    The chassis is the primary determinate of how your trench will function. It determines how many weapon slots you have (up to 3 on each side of your mobile trench), as well as what layout those slots are in (larger weapons require more slots). Within each size categorty, individual chassis will differ by weapon slot layout, emplacement slots available (see the spoiler for two examples).
    chassiscompare.jpg

    3 categories of legs (biped, triped, quad), with a couple different varies of each (including different special abilities).
    Legs are mostly defined by their special ability, which may also play a role in your combat style. Bipeds usually have some kind of sprint ability, tripeds 'plant' themselves to increase their reload rate or toughness, and quads usually have some kind of slam attack.

    6 categories of weapons (machine guns, shotguns, snipers, grenades, artillery, and broadcasters), with a fuckton of variety within each category.
    Seriously, there are way too many weapons for me to try to list, though I'm sure some brave internet soul is working on a comprehensive list as we speak. The categories are misleading, because there are some wacky weapons that end up in a category just because they have a similar range.

    3 categories of emplacements (light, heavy, support), with 3 or 4 different kinds of each.
    See the icons on the right side of the chassis stats by "D-PAD"? Those indicate how many emplacements that chassis can equip, as well as what types. Blue is a support slot, orange is a heavy turret slot, and green is a light turret slot. As turrets are the engineer chassis' "thing," it's rare to see a heavy turret slot a standard or assault chassis.

    Light emplacements include machine gun, shotgun, and anti-air turrets
    Heavy emplacements include mine layers, cluster mine layers, sniper, and mortar turrets
    Support emplacements include dampener, repair, and scrap magnet emplacements


    tl;dr - It's no Armored Core, but there are plenty of customization options to making your own walking death machine.

    immortal squish on
    <3
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited June 2011
    Please add CrimsonHarvest to the OP. I'm adding you people and hope to be online murdering tubes soon.

    harvest on
    B6yM5w2.gif
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited June 2011
    ronzo wrote: »
    While they do cost less to build and upgrade while using the engineering mech, it's not a huge difference. If they were significantly cheaper or deployed at level 2 instead of 1 it would go a long way towards making them equal to the assult chassis

    Its kind of a huge difference... Turrets for assault mechs cost 50% more than engineer's. I'd say that is pretty big

    Really there is no point in taking anything other than an assault mech from what I have been able to tell.

    With 4 people you don't get enough scrap to plop down enough turrets, to make up for the far less firepower you are bringing to the table. Yeah you can get like 3 combat turrets, and a support turret in the later levels. It is still less effective damage wise than just bringing 6 slots worth of guns that you can move around the field with. You also never really need a variety of turret types. A single machine gun/flak turret and repair turret will get you through the entire game.

    The speed difference is also pretty minuscule between the two since you never really need to move around (Hell the best builds use the fortify/reload legs and sniper rifles or artillery), while the health difference is pretty noticeable.

    Morkath on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited June 2011
    I just played the Hospital level with pubs. These guys are worse than me! I sent everyone in the OP a friend request so hopefully I can get some good games in.

    harvest on
    B6yM5w2.gif
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited June 2011
    Hmm...played the demo. It was ok but I dunno, I wasn't really blown away Am I to assume it's a lot better with other people?

    I think the problem is that I was expecting more tower defense and less FPS but it's kind of the other way around; at least from the demo. I'm sure some people are fans of this but when I dunno, I kind of like the management aspects of tower defense games; as a fps it wasn't exactly compelling.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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