What the hell is Clock Tower?
Clock Tower (クロックタワー Kurokku Tawā?) is the first installment of the survival horror series Clock Tower created by Human Entertainment for the Super Famicom. The game was published by Human Entertainment and was released in Japan in 1995. It was then re-released in Japan in 1997, when it was ported to the PlayStation with some adjustments, and renamed to Clock Tower ~The First Fear~ (クロックタワー ~ザ・ファースト・フィアー~ Kurokku Tawā ~ Za Fāsuto Fiā ~?). There have also been ports to the WonderSwan, and Windows 95, both of which were released in 1999.
How's it play?
Without giving too much away- Clock Tower is a 2D point and click style game, where the player controls a cursor to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors. The interface is akin to 1990-era computer adventure games, but simplified to work better with a gamepad. Primarily, the player can only move Jennifer left and right through the environment, although there are some rooms in which an action requires Jennifer to step into the background.
Clock Tower is unique to other adventure games of the era in that it features a stalker pursuing the main character; this delays puzzle solving and requires the player to run in order to find objects or hiding places to fend off or avoid the attacker. The stalker is a slasher villain, named Bobby, who wields a large pair of scissors. If directly confronted by Bobby, the player engages in a "panic" phase and must repeatedly pound the "panic button" to struggle with the attacker. If Jennifer is low on health, or the player does not tap the panic button fast enough, Bobby will attack Jennifer and the player will be presented with a game over screen.
Although the game refers to it as Jennifer's health, the color of the background where her face is shown changes to represent her current fear level. Blue means she is in a calm state, while yellow means she is startled, orange meaning she is alarmed, and finally red, where she will begin to panic. In red, she is more likely to be attacked during a direct confrontation with Bobby. Additionally, while running away from Bobby, there is a chance Jennifer might trip over her feet, making her vulnerable if Bobby is close by.
I think that's enough "borrowing" from Wikipedia, now on to the main show. Oh and you can die to environmental stuff too, what would an adventure game be without that?
Set 1- Shortest game ever.
Oh boy a title screen. This may be the best game title screen ever though because Quick Start lets you skip the intro.
"...Ann became a woman that winter, made a horrible mess all over the orphanages caretaker."
Ms. Mary's a bitch, making those orphan girls earn that priviledge of a home by making them walk there.
Yeah, slow poke!
"You won't be horribly murdered or anything, promise!"
"Welcome to, Jurassic Park! Er, Barrows Manor."
So is Mrs. Marys ass!
"He'll be pleased to kill...stab...murder...meet, meet you, that's the one yeah..."
We will be doing the exact opposite of this shortly.
But, it's to
die for! Haha, no but yeah you're gonna die.
And you're oblivious.
What a whiny bunch of ungrateful brats these girls all are.
She's been gone
fifteen seconds! Impatient girls.
It's an adventure game, there will be lots of locked doors, secret passages, and instant death around the corner.
All I did was walk to the other end of the hall, it's been a minute, max, that she's been gone!
You couldn't find a giant pair of scissors if they were embedded in your torso! Ha!
Jennifer agrees, in a less than hostile manner.
One of the many,
many halls of the manor.
A loud scream comes from the main hall, and woo spooky eyes in the window
Now is
so not the time to play hide and seek!
Whatever, screw you girls, I hope you get stabbed!
ho boy I sure do love these hallways!
Oh look a pretty stained glass window on the roof
Looks like Ann's become a panncake with strawberry syrup, hahaha, sorry. This is Bobby Barrows, the main antagonist, he will be trying to impale Jennifer with a giant pair of scissors throughout the game.
Run Jennifer, Run!
This door is slightly different than the others, surely something important is in here!
A garage, let's hide in plain sight!
Fortunately for Jennifer, Bobby suffers from "too stupid to look up" syndrome.
Grab the car key from the...trunk. Hey it's an adventure game be glad it's not in some fountain and needs 4 emblems!
Let's go already! Have to use the car three times
"but what about the others?" didn't get a shot of her saying that, sorry
Just go! The others are playing hide and seek with Bobby (and getting found has some serious consequences!)
Jennifer has the right idea, screw courtesy let's get the hell out of here! Plow straight through that garage door.
Okay, game's over piss off.
Uhoh, well what do you expect for 5 minutes of gameplay?
Tune in next time for an ending besides the worst one, more dead orphans and more scissor chasing hijinks!
set 2Set 3Set 4Set 5Set 6Set 7
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Kudos SkutSkut!
are the best. And I always loved that ending, too.
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This is a fan translation, I'm guessing?
PSN ID : Xander51 Steam ID : Xander51
Yup fan translation, snes version so some graphics will be wonky.
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http://www.youtube.com/watch?v=-WxrXvDdKuw
I will probably be doing reverse endings, except for a few as some are so similar.
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Anyway, Bobby can actually get you in that shot where you say he's too dumb to look up.
Yeah, but I don't really have the computing power house to do this as video I don't think.
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Quick Start starts you here, the girls missing and the starting cutscene skipped
What if we don't run straight to the garage, and instead explore? a few of you recognize this room I'm sure.
Clicking on the crack in the wall reveals that it is indeed a crack.
And it's crumbling, oh no!
If you examine the windows, Jennifer makes this note.
Yes, courtyards are usually part of big manors, Jennifer.
A living room with a creepy painting
Click the light switch, one of the few light switches that work.
This key can either be here or in a crows nest elsewhere
The TV is broke, no watching tv til morning for Jen.
A bed room, with a hiding place (it's under the bed).
If you examine the mirror one of the games panic events start, where you have to mash the panic button or die.
We successfully fight off the hand...mirror...thing
If Jennifer gets tired you have to stop and rest to recover your stamina, if you get caught without any stamina you die.
Oh look a steamy bathroom!
Let's check out the shower!
Oh, excuse me Laura!
The bathtub is no place to hang around, silly girl!
Wait, what's that coming out the tub there?
Holy sweet jesus, a crazy nine year old!
Run like the not-so-little girl you are!
The only way to lose him really is to hide, as he can keep up with you, despite being a nine year old with hulking scissors. (I went and hid in the garage again)
Let's check out the fridge, I'm sure Jennifer is hungry.
Looks like the meat's starting to go bad...and bugs everywhere, that's just unsanitary!
Now those nasty bugs are all over the place, eww!
While the bugs are on you, your stamina bar constantly stays red.
The only way to get them off is to leave if you open the fridge without spraying it.
Even if you turn on the lights!
We'll have to find this key later.
Let's go explore the house some more.
This door is stuck...
That can't be good, let's take a look outside.
Well I don't see anything...
Well that can't be good.
I don't think those stains are coming out of tha curtain either
Ann go splat
Jennifer is shocked, shocked! Well not that shocked.
Having seen two of her friends die, Jennifer decides it's a good idea to leave.
And plows through the garage door again
Credits, game's over again.
Dun.DUN.DUNNNNNN!
After this I may use less screen shots, as you've seen a good bit of the manor and it'd be the same screens over and over if I took shots of every single corridor. Besides, the game really is better in motion. Various background subtleties and music cues that can't be conveyed in screenshots.
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Lame, lame, lame.
Fortunately there are some pretty cool ways to get killed later on.
And so much for smaller updates, I ended up with close to 300 shots for this, and only cut out about 40-60 repeats/bad ones. Of course after this, there's maybe three or four rooms left that haven't been shown in the manor and a few more in the other areas.
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Back here and climb up here
grab a rock from the debris
Smash this wall with the rock, an impressive feat for an orphan girl.
The hole in the wall we made leads to the courtyard.
Oh look a pretty pool
Move this box so we can get to the second foyer
Oh hey, Ann's enjoying herself.
"Water...too...cold..."
Oh she's drowning, not the best time to learn how to swim.
Well, Jennifer sure as hell isn't getting that dress wet.
But then Jennifer'd get wet, you see the problem here Ann.
You gotta want it Ann!
Quit sleeping under water, you jokester!
Maybe she needs some help Jen, want to do somethin about that?
Any time now...
Well by god, Jennifer's a murderer.
Oh, or Bobby was in the water. I guess Jennifer could've seen him too.
How'd he rocket himself out of the water like that anyway.
Flee, Jennifer flee! (if the box is blocking the door at the end of the hall you have to fight him, I think.)
No, that's the wrong way you stupid girl!
I could just go since I moved the box earlier...
but I think Bobby needs to be taught a lesson.
You got this Jen.
An epic showdown is about to begin!
Jennifer reaches out!
And latches onto his scissors, brass balls that girl has.
They engage in combat!
She shoves the scissors aside
and palm thrust his forehead
which knocks Bobby on his ass
Run Jen, run!
If you go back through the hole, the chase ends.
The box is empty this time.
Grab the perfume in the drawer.
Check out the picture on the drawer, looks to be some babies Jennifer.
head upstairs this time
go through this door.
The key is in this birds nest
Let's poke at it, surely that's a good idea. No way a bird will come peck us.
Shove this crate to the wall and pluck the key out the nest.
Before we go back down stairs, let's stop in the only other room in this hallway and grab this insecticide.
It's right by our feet! How convient!
To the bug infested kitchen!
Use the insecticide on the fridge...
Uhoh, bugs! Oh wait they're all dead? That's some powerful stuff!
And a key for our troubles.
Grab the ham out the fridge, for the love of god grab the ham!
That's ominous.
Let's use that key to open the door in the foyer. Oh hi Mrs. Mary!
"I'm sorry I wondered off after you were gone for 10 seconds, but the girls were getting impatient!"
She doesn't seem to mind though.
"Is impatient...and dead or missing."
Fine just fine...
I didn't figure Mary for a pickup artist, did you?
Oh Jen, you stupid stupid girl.
So Mary's evil, show of hands on who's shocked?
"I can't believe that dumb girl fell for that!"
Jen wakes up in a cage with a crazy dirty man in the corner.
And is confused as to what happened.
Give the man the ham, or he will eat Jennifer instead!
"what horrible manners you have!"
A valid question.
Oh hey, Mr. Barrows.
Jennifer, ever observant.
"what a dumb girl."
Why are you so confused, just be glad he hasn't attacked you yet.
"It's...not kosher!"
I hope he doesn't mean his genitals...
Jen, ever confused.
Crazy ramblings.
"What..what is this?"
"hahahahaha, hohohohoho"
"Okay I'm done being crazy lemme eat this ham."
We'll no longer get any info out of him.
Why, it's the boyish Lotte.
And where the hell you been Lotte?
"Why are you so lumpy right now?!"
Lotte lets you out.
And makes an astute observation for someone that has all of 4 screens worth of game time. Maybe we should have been Lotte.
Quit dragging ass Jen.
And a gunshot!
"Lotte's become fresh fertilizer!"
Do the exact opposite, move them all!
So she drugs young girls and is into kinky bondage stuff with them, Mary has problems
Jen's not having any of that shit though.
Falcon!
Plank!
Okay, that's enough for now. Jennifer will have to explore later.
Don't be embarassed Kas, this is a scary ass game even today.
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At least this Jennifer has a spine.
The scariest room for me would have to be the
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That's truly the scariest thing about the series.
But yeah it's a damn shame, I guess the whole "point and click adventure" thing kinda died with the playstation game.
That one gave me nightmares as well, and I played it in middle school I think.
If you can find that one it's worth playing, and is in the same style as this one.
It's also an early psx game I think, graphics are...early models, to say the least.
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I don't have the game, either~
:?:
Oh or the giant shit monster? :P
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I'm so sorry
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That looks pretty cool, except Jennifer being blonde.
if it ever comes out I'll have to pick it up.
The music track was good, a bit too metally though.
edit-
and I did screenshot the cannibalism (it's kind of half and half, he jumps on ya and she screams and fade to black) I'm just saving that for an environmental deaths update.
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Also how could you have not screenshotted cannibalism!? Or is it another lame fade to black and text thing?
Yeeeeesss, made better by the fact that
BEST. LAUGH. EVER.
Set 4-Hold the door!
Run back inside into the main hall.
head back to the phone room where we met Mary last. While we're here let's look at that fancy armor.
Oh dear.
That explains what Mary was doing in here.
Let's check the cabinet by the armor
Take this black robe and head back into the west wing.
Oh look a fancy room with a piano.
Looks like we can check behind this curtain.
Oh hey what's this?
A wild Bobby appears!
Bobby uses Menace!
It's not very effective.
Make a mad dash through the hallway.
Leap across this gap in the floor.
Jen made it, will Bobby?
Nope.
Let's go into the door at the end of the hallway, and move these crates.
A cat leaps out of the crate, one of the games few jump scares. Sometimes Bobby will jump out if you cross without losing him upstairs.
Smash the wall with the pipe we just found.
An empty room...(this room has a use later.)
Nothing to do in there, let's grab this rope.
use the rope on this statue.
And slide on down.
Exploring the rooms on the first floor, we come across this room full of cages. Seems Mary really hates birds.
Really hates them.
Grab this key here.
It only has one use, open the cages in this room. Why it needs an inventory slot I dunno.
Let this crow out! Not needed for this ending, I don't think, but best to do it anyway.
Not this ending, you won't.
Open the other cage to let some rats out, this doesn't do anything though.
At the opposite end of the hallway is the Mannequin Room.
They all are dear. :rotate:
The dolls head pops off and smashes into the floor.
Uhoh, another wild Bobby appears!
Here he comes!
Fight Jen, fight!
Flee!
Back upstairs in the insecticide room, you can hide behind this stuff.
Bobby charges in.
And becomes confused as the floor glitches out.
He takes one last look, and leaves.
We have successfully outsmarted a mentally challenged nine year old.
Back to the West Wing.
This room has no real use besides being spooky, with the random noises and 2 shock events.
And you can turn the lights on in here!
Clumsy girl, knocked over a jar.
The...organ pulsates on the floor as stinger music plays.
Sometimes this event doesn't trigger, for whatever reason. There's a dried up old corpse in there though.
Heading into a room upstairs we didn't have time to check earlier, a busted up childrens room.
In this house, I wouldn't be surprised.
Grab this key out the cabinet.
That's a fancy key name.
The hanging doll doesn't appreciate theft.
We're about the throw down with a french doll!
It floats around menacingly as music plays from somewhere.
Jennifer runs into the wall.
Jen reaches out and pushes at the doll, which knocks her on her ass. The doll falls to the floor and shatters.
Head out into the study, no real use for this room on this play through.
Head downstairs and use our fancy ceremony key on a locked door. What an odd room, can't do anything in here just yet though.
Observe the wood plank.
And the hole.
Then the plank again, and Jennifer puts two and two together.
Head back downstairs to this library.
Let's read it, could be a clue Shaggy!
Creepy, demon idols!
Exposition. Doesn't Matter.
A clue on where to find the idol.
Back upstairs and observe the second statue.
And find your demon idol. (the canon key item.)
That statue's got some huge tits to be hiding that thing!
Things left at room temperature often are.
Makes sitting it upright a pain.
Well let's stuff it in our magic pocket and get going.
Head back here.
The vase in the corner is needs the other key item. You either get the statue or the sceptre, this playthrough was the statue.
Old Man Barrows gives you this hint earlier.
A secret door? In a crazy mansion? Shock!
Don't worry, we don't have to go find a crank.
Just use the demon idol on the altar.
Before we do that, let's check that altar out.
Hell I don't know either Jen.
Yes. Yes they are.
Eww.
Gross. Poor crow.
Use the idol on the...pot thingy.
A noise occurs.
Secret door!
Then shall we?
Secret cave!
A dog, and a puzzle.
Looks like a dog too.
Use the robe and the cologone on self to get past the dog, otherwise an invisible wall blocks your progress.
You pointed this out earlier, dummy.
Walk by the dog.
Jennifer discards the robe in .01 seconds.
Head through here (having seen Lotte die outside, there's no reason to go farther down.)
Into another path.
The door on the left goes to this room.
Can't use the elevator just yet...
Oh?
Foreshadowing! (also how does she know what's in there just from looking? Silly girl.)
Climb up here and take a walk down this path.
A big fancy curtain, neat!
Jennifer takes a peak.
And doesn't like what she sees.
I wouldn't either, honestly. That's a face not even a (sane) mother could love.
This is Dan, Bobbys super deformed brother who Mary has been feeding people!
Dan gives chase.
Run Jennifer, run!
Jen does an inappropriate dive.
Dan is not amused.
Jump in, just hope it's not deep! Better than being eaten alive silly girl.
Any time now Jen.
See, it's barely ankle deep.
Climb, girl! A panic event begins, climb the hill or get smooshed, or eaten. Probably both.
Don't panic just climb!
Go go go!
Jennifer makes her way up.
But Dan is closing in on her!
Jennifer made it!
And accidently knocked a can of kerosine towards Dan.
Which, apparantly opens and hits that candle on the wall.
Things don't look good for old Dan.
Dan burst into flames.
Jennifer freaks out as the cave begins to rumble too.
Dan burns up, rather quickly I might add, and the rumbling grows worse.
Back to that elevator we found earlier.
Run Jennifer!
I don't think the cave will fall in on you if you wait too long, I could be wrong though.
Hit the button!
To safety, and freedom!
Jennifer screams, and the sound of scissors can be heard.
And Jennifer meets a grisly end in an elevator, so close to escaping.
And that's this ending.
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