Certainly not much of a cleaning service in this secret passage. What's left to do, again?
To-Do:
- Capture or Kill Brigand Warlock Yorick and take back the Magic Mirror
- Be a Hero in Spielburg by completing THE PROPHECY:
-- Bring the child from out the band... (Dispel the brigand leader, Elsa! She's probably hot, too!)
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Learn ONE! More Spell
- Go South to Shapeir with Abdulla and the Kattas
- Become a Wizard using WIT
Yorick and Elsa, then. I'd bank on picking up another spell yet, but everyone seems to think Yorick is more the "traps and tricks" kind of magician than the "actual magic" kind. Looks like I'll have to make due with what I've got...
...which is admittedly much more awesome since that montage. I'll have to try another one of those in the future...Calm, though, what good is that shit? I'm a magical god.
Onward, ho!
That is one large minotaur. Looks like it'd take far too long to kill, so...Calm!
Suddenly a feeling of peace and tranquility permeates the area.
Practice?! Who needs practice? Now let's just Open that gate...
You hear a snick as the hasp on the gate is opened.
Now to just walk over to the gate...
*rustle*
WHO'S THERE!?!
Or, maybe practice is good.
Flame Dart is better. Now let's see what he's packing...
You quickly search the fallen Minotaur and find nothing.
I hate wasting valuable...
Wait a minute. The Minotaur's flail looks peculiar. You pick it up and examine it closely. Cleverly contained in the flail are 50 silvers.
A worthy wage for cooking well-done beef just reward for defeating such a valiant fighter.
Wait...is that a doorbell?
Then again, maybe they are.
Oh, I've not yet begun to die! Let's just use the unlocked gate.
+8 Enter Trap Room (342/500)
Archers. Wonderful. And did that just say "Trap Room"? Maybe I should've been a little quieter with Roast Beef back there. Let's just Calm down, guys...
Wow. Calm failed. Oh well, nothing a heavy dose of fire can't fix...
Or, I'll just make a run for it and trust in my abnormally high Vitality.
Damn it, the rug even said "Step Here". Fine, I'll run around to the left side without the trip wire...
And that one said "Cross Here" too. Yorick is going to have a long conversation with a Flame Dart when I find him.
Fine, I'll run to the right, over the trip wire, across the bridge, over the other trip wire...
Finally, in the clear. At least I won't have to worry about deaths for a while...
+8 Enter Brigand's Mess Hall (350/500)
Huh, what have we here? One brigand too drunk to breathe, Chandelier and the three Chairs, a candelabra, and a chair in the corner...
...and an open door I should've locked about 10 seconds ago.
Now, what to do next...
Ooh, I should block that other door with the chair!
Ooh, I should block that other door with the chair after the brigands head that way!
Booya! What you got next, brigands?
I..uh...wow. That's scraping the bottom of the barrel. It's almost cute how they're walking toward me all single file...
That was a heinous eye poke and head slap, there. Fine, I'll just topple the candelabra then!
You begin toppling the candelabra.
Oh, a wise guy, eh?
I'll topple the candelabra after they get on one side of the table, then.
Ha! What are you going to do now, bitches?
Ah. Right. Walk around the table. Maybe I should think faster. I'll jump on the table and...
HA! That was some Errol Flynn hero shit right there!
Moving on!
You bar the door behind you.
+8 Enter Brigand Warlock's Maze (358/500)
Job hunting, or just sight-seeing?
I foresee a brilliant future for you in the fall.
If you've got something to say, then speak fast or forever hold your pieces.
State your case before I case your estate!
Puns, traps, obvious jokes, complete lack of magic. Yorick! Give me one good reason why I shouldn't torch this entire fucking room, now!
+2 Talk to Brigand Warlock (360/500)
Alas, poor Yorick! I know me well.
Ten years ago, I sword I would find Elsa no matter what. It took me two years to find her, here with the brigands, and I've posed as her warlock ever since.
I couldn't break the spell on her, nor could I leave her to grow up into an attractive woman surrounded by rogues and scoundrels.
You were somehow worse than Erasmus until you caught that fortunate case of lucidity at the end, there. If it weren't for Elsa, I'd still probably Open your chest cavity, or at least Trigger a stroke.
+8 Mention Elsa to Yorick (368/500)
She's a lot like her dad, though. She organized these brigands and changed them from mere thugs to major raiders!
She plans to move the entire band away from the valley as soon as the snow clears. If that happens, I know she will never be disenchanted.
It's about time that someone else helped Elsa before it's too late! Toro and I are the only friends she's got here.
Uh, yeah, about that...Ok, Yorick, I will play your game here out of remorse for turning Elsa's other friend into Roast Beef. Know, though, if I die even one time, I will end you so fast you won't have time to toss in another pun. ONE TIME.
Have a nice day!
Ok, I'll start going on the right path...
That's it! Yorick...
...you lucky son of a bitch! Not dead! (And I bet you all thought I would be, too!)
Ok, let's try the door on the right.
Yes! Now the door on the back right is open.
Now through the door...
This looks like a fake door. Thanks to 'Enry, I know to get out of the way of a door when I have to.
And now I'll try that new door...
Yorick lives! For now..
+12 Clear Yorick's Maze (380/500)
To-Do:
- Capture or Kill Brigand Warlock Yorick and take back the Magic Mirror
Shit! Forgot to ask about the mirror!
You finally made it through Yorick's room.
The Brigand Leader stares at you coldly. It seems he's not interested in chatter.
Whoa, you startled me! I almost dropped my...
After hours of hard and dangerous labor collecting the components to make the dispel potion, in a moment of sudden genius, you throw the potion away. It's a brilliant and unexpected stratagem.
FUCK! Uh, hey, baby, how about we all just Calm down...
Damn, I was hoping to be doing the thrusting here. I have got to train Calm a bit after this. Let's try that again, though instead of dropping the potion I spill it all over you. *wink wink, nudge nudge*
You throw the Dispel Potion on the brigand leader.
+35 Dispel the Brigand Leader (415/500)
Finally did something right today.
I've got to hurry home to father and get his guards to capture the rest of the brigands before they manage to escape with the treasure. It must be returned to the rightful owners.
Yes! Abdulla needs his Magic Carpet! Every rightful owner needs their stuff!
Yorick! Yorick! I'm me again!
Will your Dad be glad that your spell's been repelled! We need to go before the brigands know or they'll spoil our show.
Ok, that's it! I don't even care that your other friend is well done now! I am opening up a can of Flame Dart on his ass!
Yorick and I can return to the castle with the amulet I wear, but I'm afraid you'll have to get there on your own.
Thank you again, and good luck! I'll make sure you are richly rewarded for your bravery!
Richly rewarded, you say? I'm now remembering that the quest did actually ask me to get the head of the brigand leader, if you catch my drift? *wink wink, nudge nudge*
If you decide to counter the curser, then mind the mirror over mere minds. So tip the canoe and toodleloo! Elsa, if you do the honors, I'll honor your due.
Damned cockblocker!
The brigands are trying to break into the room.
Right. Quickly, then.
+10 Get Magic Mirror (425/500)
And off we go!
What's left to do now before I ride to the south?
To-Do:
- Take back the Magic Mirror
- Be a Hero in Spielburg by completing THE PROPHECY: -- Bring the child from out the band... (Dispel the brigand leader, Elsa! She's hot, too!)
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Learn ONE! More Spell
- Go South to Shapeir with Abdulla and the Kattas
- Become a Wizard using WIT
Think I'll add a couple things, just for kicks.
To-Do: - Murder the biggest thing in the valley.
- End a species.
Because there's no reason not to have fun with it, right?
So, anything bigger than a Troll?
That'll do, game. That'll do.
If it burns, it dies.
It burns. Now to make sure I never see a damned goblin ever again.
Hey, everybody! Flee or die!
Always nice to knock a couple things off the bucket list.
To-Do: - Murder the biggest thing in the valley.
- End a species.
- Be a Hero in Spielburg by completing THE PROPHECY:
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Learn ONE! More Spell
- Go South to Shapeir with Abdulla and the Kattas
- Become a Wizard using WIT
Now to stake my claim as the most badass caster in the valley. Until I leave it in 20 minutes.
Oh, Baba! I have a present for you!
You furtively grasp the Magic Mirror.
Powers the rule Over regions soggy. Change this creature Back into a froggy!
Bam! Reversal!
+50 Reflect Spell on Baba Yaga (475/500)
Now to end this frog...
What have you DONE to me? How DARE you use my own spell against me? I'll, I'll...Oh, oh!
Hear me, O Elements of Air and Wind,
Give me the power to save my own skin!
It flew away? That still totally counts, right?
+25 Fulfill the Prophecy (500/500)
Woohoo! How'd we end up, points wise?
Points tally (starting from 334):
+8 Enter Trap Room
+8 Enter Mess Hall
+8 Enter Brigand Warlock's Maze
+2 Talk to Brigand Warlock
+8 Mention Elsa to Brigand Warlock
+12 Clear Warlock's Maze
+35 Use Dispel Potion on Brigand Leader
+10 Get Magic Mirror
+50 Reflect Spell on Baba Yaga
+25 Fulfill the Prophecy
Total: 500 points of 500
A well-oiled magical machine I am! I've even learned to be Calm-er since the Brigand hideout. How about the other stats?
Just can't buy perfect intelligence I guess. Must have been the hundred or so deaths. Oh well, one pose for the camera and then off to Shapeir!
Thus the hero from the East
Freed the man from form of beast
Saved beauty from the brigand's band
And forced the Ogress to flee the land.
The brigand band has been dispersed,
Their treasure has been reimbursed.
And so with Kattas and Abdulla Doo,
You bid the valley a fond adieu.
To-Do: - Be a Hero in Spielburg by completing THE PROPHECY:
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Go South to Shapeir with Abdulla and the Kattas
- Learn ONE! More Spell
- Become a Wizard using WIT
Seriously digging this LP. Heavy nostalgia going on here. I was thinking I can't wait until we get to 4, but then, I spent so much damn time trying to pass those initiation rites in 3 that I'm looking forward to that too. It's funny too, to see so much enthusiasm for them; growing up I didn't know anyone who played these games.
WooHoo! Congrats on getting through QFG1, and good lord you filled up the screen with content :P
Does the game ACTUALLY say "After hours of hard and dangerous labor collecting the components to make the dispel potion, in a moment of sudden genius, you throw the potion away. It's a brilliant and unexpected stratagem." if you drop it? I have never seen that before and that's freaking hilarious.
I'm really kinda happy to see that this LP has morphed into a full fledged...thread of awesome I guess. So much for my plans of just filling in the gaps josh didn't hit, I'm having too much fun.
Edit: "Detect Magic: 80" That's some dedication boy.
I can forgive the combat system in general in the QFGs since they were made way back when. However as much as I am looking forward to playing QFG4 again, I am dreading going back into it's combat system.
Syphyre on
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
I personally liked the QFG4 fighting system more than any of the other original fighting systems. If course I basically only ever played magic users so it looked neat with the big flame effects.
Looking sharp! After such a long flight with a couple of pussies and a fat man, I really need a rest, though.
*zzz*
Understatement of the year. This inn got put together in a matter of seconds! I remain simultaneously intrigued and repulsed by the idea of Shema dancing. Either way, it's oddly compelling.
You know you will always have a place to stay and fine food to eat in Shapeir. Shameen, Shema, and I cannot thank you enough for helping us recover our stolen treasure.
Free food and safe sleep as long as I'm here? This is a pretty sweet deal. You remain my favorite friend, Abdulla.
It is good to be back home, even though I have had troubling news. My old friend Arus al-Din, the Emir of Raseir, is missing. He was a good man, but not as wise as I.
And you lost to Yorick, so that's a pretty low bar. I hate to even get involved already, but...what's Raseir?
Was that the Emir Arus's fault, then?
Arus was the kindest of men, quick to hug you and call you brother, but I must admit that he was not very brave.
He was a generous and friendly man, and Raseir was a place worth living. Now Arus is lost, his brother sits on the throne, and Raseir stagnates.
Of course it's his evil twin brother. I bet he has a goatee and everything. I suppose I'll have to get involved in some way, though, eventually.
To-Do:
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style - Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
Just out of curiousity, you wouldn't happen to know where I can find one more magic spell, do you?
This is a land of magic and mystery.
That's a no, then. Oh well. How does one get some free food around here?
Shema will be with you shortly with one of her splendid meals.
Here is your morning meal of warm bread and honeyed butter, fresh fruit, and tea, just as you prefer.
That sounds fantastic. Abdulla here was just telling me he had no idea where I can find more magic. You?
I am not as skilled in the ways of magic as some. I know only the quiet magic of the dance, and of how to make an inn seem a home.
And food. Don't forget food. Do you know anything about this Raseir business, then?
I suppose he's a Katta too, then. Did I mention there are a ton of Katta here, from the looks of it?
Our people were here long before your kind moved here. This land shall always be our home.
All Katta are related in some manner to one another.
That one's just begging for an "they all look the same to me" joke. But I will instead stuff my face with food, as to not get myself killed almost immediately by my gracious hosts.
Your breakfast is delicious.
OK, time for a walk around town.
You needa map? I gotta map! You needa compass? I gotta compass! You needa souvenirs of Shapeir for friends and relatives? I gotta best souvenirs in town.
Before I feel the overwhelming urge to torch your stand, I want one of those maps. I saw what the streets here look like from overhead, and this place looks designed by MC Escher.
How you think you going to finda yourself with no map? I sella you one cheap, only 100 centimes. Special edition today, says-a 'You are here' witha big-a 'X'.
Ok, Pisano, I have tons of gold here.
My name, he is Alichica.
Ok, Alichica, tons of gold. Give me a map.
You want me to take the map for free? Because I can think of about 5 easy ways to make that happen, and they all involve Flame.
You want to find the Moneychanger's right? No problem, boss.
Well, you go north until you see a way to go left, and you take-a the way. Now you go until you see a way to go right, and you take-a thatta way. You go until you can see a way to go right and you go to the right. Then you go until you can go to the right again. Thatsa right way.
Go thatta way until you can turn right. Go right until you come to a place where you can go right again. Turn left. Follow the road and you no can miss it.
Out of respect for my new found calm approach since I mistakenly fried some friendly beef, I will calmly walk away and count to ten, merely hoping your stand spontaneously combusts, leaving me a map.
You there, Katta #12, what are you selling?
My name is Lisha, which means 'Quiet One' in the language of the Katta. I would be honored to sell you some flowers, Hero of the North. They are a mere 10 centimes.
*Sigh*, looks like I'm going to need that moneychanger before I do anything.
To-Do: - Change money at the moneychangers
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
I'll ask someone I can tolerate.
Shameen, tell me about this moneychanger.
The Moneychanger will change the money of Spielburg for the coins of Shapeir.
Yes, I'm aware of the definition of moneychanger. Tell me something I don't know.
Finding her in Shapeir's maze of streets may be difficult without a map of the city. The street names may only provide you a limited means of orientation. Allow me to explain their meanings to you.
Shameen spends some time making you familiar with the words that make up the names of Shapeir's streets.
Well, thanks, I guess, but that still leaves me with Alichica's painful instructions to go on, so I'm still fucked. Thanks anyway.
Oddly, also, I have managed zero points. Talking not as rewarding as it used to be, I guess.
Urge to burn...rising...
So let's see, was that left-right-right-right-left, or left-right-left-right-right-left...?
Hello? Anyone? Help me! Shit, everyone's ignoring me. Time to keep wandering.
Hmm...jot that one down in the bucket list for later...
To-Do: - Figure out what's waiting at the crossing of dinar and fountain.
- Change money at the moneychangers
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
Well, fuck the directions. Time to trust in lady luck!
Woohoo! I knew that secondary luck degree would come through! Dinarzad, I need to exchange this mountain of gold for your dinars and centimes. The exchange rate had better be good, because I can find a way to make it...better, if you catch my drift.
There is a rumor to the effect that I am very fond of strangers. I am always pleased to exchange money for strangers.
Wow...uh...thanks? So...uh...Dinarzad, was it? ... how about the weather what do you know about this missing Emir business in Raseir?
The old Emir of Raseir was a fool, and fools are easy to deal with. But from all I hear, whoever controls Raseir now is far from a fool.
Interesting...so, your finest dinars, then!
Here you are. I just love intimate exchanges like this.
+7 Exchange gold for dinars (7/500)
And the hamster wheel begins anew! Well, before I get lost heading back for that stupid yet necessary map, I'm going to quit while I'm ahead here.
Points tally:
+7 Exchange gold for dinars
Total: 7 points of 500
All that talking for...nothing but a little plot and establishment of the setting. Pointless.
He's funny the first couple of times you see him, and then you just get a bunch of repetitive messages every time you step outside the Inn. Since I tend to spend my days stat-bumping, and it's cheaper to restore your stamina by resting at the Katta's Tail for an hour than it is to buy a bunch of stamina pills, I get to see the same things over and over for a few days.
joshofalltrades on
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
I watched Marx Brothers movies hundreds of times growing up, so I guess I never get tired at any form of reference. I was always sad when his hut burned down and I wouldn't see him again.
I watched Marx Brothers movies hundreds of times growing up, so I guess I never get tired at any form of reference. I was always sad when his hut burned down and I wouldn't see him again.
To-Do: - Change money at the moneychangers
- Learn one more spell
- Become a Wizard using WIT
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
Ahh, right. I'm chock full of dinars and centimes! Now to figure out how to get back to that annoying bastard poor, misunderstood merchant Alichica to snag a map and compass to navigate the convoluted puzzle that are the city streets. Do I try to remember the directions or trust in luck? I think the answer is obvious...
...and correct. I'm simultaneously relieved and disappointed. Alichica, enough of your cheap cons, I'd like that map.
The price-a the map is 100 centimes.
100 for that? You must be mad.
Whatta you think this is? Some kinda charity? You gotta give-a me 87 centimes, or we gotta no deal.
Fine, but I'm only paying that much for the compass, too, while we're haggling.
Lemme see if I got one.
Yes, for your sake.
There you go boss.
+7 Buy Map (14/500)
+7 Buy Compass (21/500)
You no gonna regret this, boss. Guaranteed the best in town or you no getta your money back.
If this map works like you said, you won't regret this, either.
Holy shit. I...guess I'll make my way to the western square over there first.
Yep, Alichica's stand survives another day.
Now you look nothing like a Katta and much more intimidating, like a Lion Cheetaur or something.
Liontaur sounds good too. So, Rakeesh, what are you doing in the land of the pussies?
The Sultan summoned me to Shapeir to aid against the dark magic which even now hovers over this city. I fear, though, that I am not the hero I was once. Perhaps you will become the hero they need.
Why do you fear your ineptitude?
The bont was shattered and, because of the poison, the leg did not heal correctly, even with magic.
A Demon, huh? That sounds like a bit of a challenge at least.
The Demon was sent by a wizard who sought to overthrow my kingdom. I defeated the Demon and eventually the wizard, but I had to give up the rule of my kingdom to my brother.
Ooh, a big shot wizard, too. That sounds like the kind of mountain I'd like to climb some day, just because it's there.
The wizard turned out to be a Demon who sought through magical means to break the barriers between his world and ours. It took many years, but I at last managed to send the Demon-wizard back to his own world.
A Demon-wizard, now you're just sweet-talking me. You say you used to rule your kingdom?
I ruled the Kingdom of Tarna, until I had to choose between ruling my people or preventing the wizard from doing greater evil. I do not regret the choice I made.
Tarna, you say...
To-Do: - Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
The Kingdom of Tarna lies to the southwest many, many miles from here. I have not seen it for a very long while.
What about that brother of yours? Mean mane-goatee?
My brother became a most wise ruler of Tarna, and I learned what it is to be a paladin.
And what is...what it is?
The way of the paladin is to seek to know that which truly is. The paladin strives to learn his own inner nature and that of others. The paladin does whatever needs to be done to bring light to the world. Not for glory, not for gain, the paladin becomes a paladin because it is his will.
So just like me, except I'm in it for the glory and power and to bend others to my will.
Shame about the leg, but I'm sure you can still lay waste to a host of monsters, especially out in the deserts here, right?
There are many monsters out in the desert. They are all easy to avoid if you simply do not go out in the desert to look for them.
Ok, I was wrong. You fit right in with the land of the pussies.
I'm probably going to regret even asking, but do you know where I can find magic?
Wait, Aziza?
Aziza is a very powerful enchantress, wise in the ways of the elements. You might visit her house near the Shmali Tarik, if you can win her respect.
I'll add her house to the tour, thanks.
To-Do: - Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her)
Now off to the local Adventurer's Guild, right behind that enormous gimp.
I be Uhura. I be honored you visit here.
And you look absolutely nothing like a Katta. Where did you come from?
My people be very far from here. I be Simbani warrior, but Simbani woman cannot be wife and warrior. So I be coming to Shapeir to find father so I can bear child. Now, I have Simba and still remain Simbani warrior.
Hold on a second, the only non-Kattas I've seen so far have been Abdulla and Alichica...
Simba's father be in the Sultan's guards. Strong fighter, he be almost better than me.
I didn't realize this was that kind of guild. That what the EOF in the back stands for? Easy Ol' Fucking?
That be the motto of the EOF. Read it. Men join to show off muscles and talk big.
Ahh, the eternal order of meatheads, I see. Not like you can bash your head into walls until you can be a hero, though.
To be real hero here, you need to become paladin. One very special, a paladin be. Talk to Rakeesh, he be knowing very much about paladins.
Yeah, from what I hear, paladins and I have some basic philosophical differences on how awesome I am.
Maybe we practice combat skills, you and I.
You certainly at least look like a competent fighter, unlike the last guildmaster I encountered. You have much knowledge of the local wildlife in the desert?
That is actually helpful. Can you go into more details on each?
One Jackalman not be all that tough, but many Jackalmen be wearing down even good fighters. Keep rest of the pack off your flank at all cost.
Ghouls be bad magic things out only at night. They eat the dead, but they will not be picky if they get the chance to eat you. They steal your life and then use it to cast spells against you. Avoid their spells and kill them quickly while they be weak.
Brigands be only moderate fighters, but they can still kill unprepared victims. You be fine as long as you attack and defend better than they do.
If you be fighting Scorpion, you must watch the tail. If the tail gets you, then you will be plenty sick, maybe dead, unless you get healing. Scorpion not be very smart fighter, though.
Terrorsaurus is dinosaur thing with many claws and teeth. It likes to eat people. Look out when it leaps at you. It can tear you up, if you do not dodge.
Well, damn, that was an amazing amount of lucidity and a blinding amount of information. Now let's check out the quest board...
- Rewards for courage from Harik Attar, apothecary. Near fountain.
- Get whirling part of dervish for Keapon Laffin at magic shop.
- Heroes of Shapeir get rewards of goodness from the sultan.
- 1000 dinar reward for locating and saving Emir of Raseir.
That's a lot of crap for few tangible rewards. This Magic Shop looks verrry interesting.
To-Do: - Talk to Harik about braving the desert for stuff.
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Shapeir style for rewards of "goodness" - 1000 Dinar Reward for saving Raseir Emir
Oh, and while I'm here...
+3 Sign Adventurer's Logbook (24/500)
Now, you were saying something about combat training? I haven't tossed Flame around for a while...
That will be the place to see just how good a fighter you are. I get tired of not using spear and shield for so long a while. Maybe you and I will go check out skills there.
Wait 'till you get a load of my skills, babe.
No magic, though. I don't do magic.
The fuck? You're a classist too? It's always the quiet ones.
Holy shit! You don't fuck around, do you. I think I'll take the remainder of my stamina and dignity and go explore the rest of the western plaza.
Ok, I'm pretty bored of talking for no points. Names and wares only, please.
I am Kiram. If it is made of cloth, then I carry it in my stand.
I am Mirak. My leather is noted the world over for its beauty and durability. The belts and boots I make are cut and shaped for the customer and take a few days to create.
Cloth and leather, got it. Kiram and Mirak, you say? Which one of you has the goatee? Wait, I don't really care.
That weapons shop would look interesting if I used weapons. At least that bellows looks interesting. Ah well, I'll go in for a laugh anyway.
Yep, this is already hilarious.
I kind of want to know if you'll burst if I puncture you, you're so puffed up.
I haven't got all day. Make it quick.
What are those trophies for, biggest meathead on campus?
Those are my trophies from arm-wrestling tournaments. They are not for sale. It takes real muscle to be good at arm wrestling. I'm the best. If you want me to prove it, let me know and I'll be glad to wrestle you.
One Calm and one Fetch, and I'd likely break your arm clean off. No thanks, I don't need the liability since I just got here.
I won't bother to ask you about magic, but you have any leads on adventuring from the Guild?
That place is for sissies. After all, it's run by a woman.
Well you are just one bonified tigerblood winner, aren't you? Do all weapon masters use their weapons as compensation for their insecurities, or is it just the two I've met so far?
I don't think you have much else of use to say, so I'll try heading over by the Palace Plaza and see if I can find Uhura's baby-daddy.
Ok, same as before. Name, wares, price.
I am called Sashanan, the 'Diamond of the Desert'. I have many types of necklaces and bracelets, but my specialty is to sell the jewelry best suited to the customer. I believe, O Hero, that for you I have a pin.
That just looks way out of my price range for non-magic items for now. What about you over there?
I am Tiram, and all my family makes the carpets.
Some may prefer the smooth surfaces, but I have been known to enjoy a rug from a pussy Katta every now and then. Until I have money to blow on accessories, though, this entire area is well out of my league.
Off to the castle!
Anybody here with a penchant for sparring with Uhura over at the Adventurer's Guild?
You may call me al-Hajjaj. The duty of a guard in Shapeir is to make certain all people are safe from violence or ill-doing.
Well it certainly looks like your full body cavity search of Uhura came up with a little excess baggage, if you catch my drift.
It is very well guarded, and only those whom the Sultan trusts and respects may enter.
Wow, so the Sultan has some very intimate knowledge of its inhabitants, eh?
Although few see the Sultan, he sees all. The Sultan knows everyone and everything in the city of Shapeir.
So, is there anything I should know about that's off the beaten path? What about this Aziza character?
I have been to her house on Sitt Tarik. It has an eye painted on the door.
Eye on the prize, eye on the prize. Anybody else in the area?
The local astrologer has a shop at the end of the Tarik of Stars.
Ooh, I should check on my horoscope for today, see if I should try making the smooth moves on this Aziza. Thanks for the tip.
To-Do: - Track down the astrologer on Tarik of Stars for a horoscope
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
Now to try to track down this Tarik of Stars, and the astrologist by proxy.
Score! Now to follow this to its end...
+5 Find Astrologer (29/500)
Score! For realsies!
Come in, come in, Hasan, come in. Oh, that is not you, is it? It is hard for me to tell at such a distance.
You are an astrologist, right? You can see the fucking stars, but not 10 feet in front of you?
Who are you that I might know you?
Darkmagic. Jim Darkmagic. Of the New Hampshire Darkmagics.
Ah, Jim Darkmagic. It is indeed a name for heroes. It is well that you have come, then. The signs show that we will soon need a hero here.
Anyway, I was interested in my horoscope. How do I get you to do your job with as little permanent damage as possible?
My job is to reveal the future to those who seek it. Perhaps you wish to know your own fortune. If you wish to know your fortune, I will need to know your guiding signs. Tell me about your past and the things you have done.
Well, let's see...I graduated with a degree in Magic with a minor in Luck. I ended up stuck in this dump by the name of Spielburg which was under seige by their bear-onet and the baron's daughter, who ran the local brigand union. I pretty much destroyed the brigand economy, won a magical duel with a kobold, scared off the local witch, and wiped out an entire species over the course of two weeks.
You have lived a most interesting life. I will look into what signs have guided your life thus far, and see how they will affect you in the future. This will take many hours, so you will need to come back some other day.
Fuck. Until next time, then.
To-Do: - Track down the astrologer on Tarik of Stars for a horoscope - Wait for fortune to finish cooking. Takes a few hours at least.
Well, after all that, it went too long for one post. So I'll split it into two sets.
Magic User 13 - Failure to Detect Wit
Now where were we?
Ahh, right, bitch-ass blind astrologer wants me to wait for a reading for a few hours. Well, fuck that, what else can I do?
To-Do:
- Talk to Harik about braving the desert for stuff.
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Learn one more spell
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
Well, trusty map, where else can I explore?
That fountain looks interesting. Mostly because I'm fucking hot and thirsty here. To the fountain plaza!
Alright, Kattas 42-44, names, wares, prices, go!
I am Scoree.
I am Sloree.
We are lifemates.
What you would call husband and wife.
We have delicious things for you to eat.
It is a certainty that you will enjoy what we sell.
The price of bread is 30 centimes. Saurus-On-A-Stick is 70 centimes, The price of dates is 30 centimes. A falafel is 70 centimes. The price of lizard jerky is 100 centimes.
That sounds like you've spent years practicing doing exactly that. Food, though, that's probably going to come in handy eventually. Not now, though, I'm hungry for magic.
What about you over there, you look lonely by comparison.
May it please you, my name is Toshur. My pots are all made from clay which is shaped and painted by my hand. I would be most pleased if you were to buy one. There is a very pretty one here for only 300 centimes.
Toshur, pot dealer, surprisingly expensive. Got the main points, thanks.
The sign on this door reminds me of a very unpleasant face...
Hey, you there, do you have magic, or just crappy potions and remedial problem-solving skills like the last healer I ran into?
This is the Apothecary, where one can buy wondrous pills and oils. I am Harik. If you need something, just let me know.
Ahh, so you're more like the general store guy that I barely remember. I hope you have more interesting things to sell or tell me, or I might just set Flame to this place for kicks due to lack of magic around this town.
I saw on the adventurer board that you were looking for spell components. Where might I find those spell components?
Good money, but you'd be going yourself if it was easy. What's the catch?
The sting of the Scorpion's tail is death, unless you take my poison cure pills. Unfortunately, even they will not help if you are struck by the tail more than once.
So I need to get you scorpion venom to make poison cure pills, which I need to kill a scorpion. That seems backwards somehow for me. What about this Ghoul?
The Ghoul is a creature of the night. The scrape of its claws chills the soul and draws the very life away from you. It takes a very agile adventurer to avoid death at its hands.
What about a very magical and lucky adventurer? Totally fucked?
I am trying to develop a pill which will protect against the effect of the claws of the Ghoul. I have not been able to get many claws, for few Ghouls are willing to give them to me, and few adventurers are willing to get them for me.
Well, I can always use more money and fame.
To-Do: - Talk to Harik about braving the desert for stuff. - Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Learn one more spell
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
You are just all about these pills, eh? What's wrong with potions?
I do not make potions unless they are special orders. I do have a recipe for a Dispel Potion, but you likely won't need one around here.
Maybe I'll just go the extra mile and get a Dispel spell, then. What do the pills offer?
I have the following pills for sale: Vigor pills, Healing pills, Poison cure pills, and Mana pills. Take them with water and get plenty of rest.
Why water?
Pills tend to stick in your throad if you don't drink plenty of water.
So that's a fantastic idea in a place like this, with barely any water and a huge desert. Ahh well, I'll take a set of mana pills, just because that's the closest thing to magic I've seen all day. You know anything else about magic?
I know only the magic required to do my work. You should ask across the plaza for a better answer.
I'll do that. Thanks for the pills, then...I guess.
A smart ass, too. I do have a Flame and know how to use it, you know. I could use a bit more variety, maybe, but I tend to stick with what works. And is fun. Ahh well, off to the other side of the plaza to see if someone there has heard of magic. But first...
Good thing for this fountain or I'd be completely up shit's creek. I wish I could conjure this shit. That'd be pretty handy right about now. Certainly more so than Detect Magic.
Ooh, eye on the door! That screams Magic Shop to me! But first, Kattas over 9000, who/what/how much?
Lasham I am called; sharing the living beauty of plants is my joy. The price of any small plant is 100 centimes.
That was short and sweet. Sweet enough that I won't torch them just to watch them burn for now. You there, with the lamps, next!
I am called Tashtari, which means "Sunset Glow". Brass is the essence of all I sell: lanterns and lamps, braziers and bottles, tea servers and cups. I have the goods of the finest workers of metal in the city. The price of the brass lamp is 15 dinars. The price of the brazier is 20 dinars. The price of the tea server is 12 dinars.
A little chatty, but I can't burn your wares, so you get lucky this time. Hey, though, those are some fine pieces of brass you got.
You there, with the flammables, what you got?
I am Saba, and my husband Tasman and my three daughters help weave the baskets. My baskets are made of reeds brought from the east, hand-dyed and woven by myself and my family. They cost but 100 centimes each.
I'd be tempted for a basket if I didn't see a magic shop right there. Good story, though, about the child slave labor. I should keep that in mind if I ever have a family.
Well, time to see if this Magic Shop owner is anything like that frigid Zara.
Nharak Sa'id! Aloha oe! Well come in! Gesundheit! Tip a canoe and how do you do? Pleased to meet you and I mean to please you! Welcome to my little shop of wonders! Wonder what shop it is? It's magic, of course!
Nope, definitely more Erasmus in this one than Zara. Actually, maybe more Yorick.
I am Keapon Laffin, proprietor. You must be Nobile Caws. Proud to know you, Mister Caws. Shapeir always hopes for heroes.
Actually, I was hoping for...
I see by your outfit that you know some magic. You see by my outfit that I know some, too. We can see by our outfits that we both know magic. I guess that we two must eschew the hoodoo.
Thus far, my search for wit has been fruitless. Both figuratively and literally. I hear you have magic?
Magic, magic everywhere. Find it at Aziza's lair. Magic, magic, wait a bit. Find it in the soul of WIT. Magic, magic in the stars. The Astrologer can see that far.
Yeah, the astrologer is blind and apparently working overnight on a reading for me. What else can you tell me about WIT?
Unnecessarily rhymey, but I think I'm starting to get an idea.
If you need to know some knowledge about the magic way, then go and see Aziza who'll enchant you if you stay. Watch out, she's testy, though.
Where is Aziza at, anyway?
Right, tread lightly, she's a bit of a stickler then.
Before I can go to WIT, though, I need another spell. What spells do you have here?
I'm a little low on spells in stock, but I do have scrolls of Detect Magic, Trigger, Force Bolt, Levitate, and Dazzle.
I think I like you already. What's Force Bolt do?
If you have a need for nudging or a bent for bouncing, this spell is swell. It can punch, it can push, it can even beat around the bush. All this for a mere 20 dinars.
A new way to beat things senseless? I don't like you, I love you. How about Levitate, that sounds bad ass?
It's got its ups and downs, but if you need a lift, this will get your feet up off the ground.
So basically a fuck you to the climbing skill, then. I'll take both spells! At a reduced rate, of course.
Now let me see where I last saw it. I'll have to look for it in the back room. I'll be back in a flash with the stash, Nash!
Silly me. I had it here the whole time. Abracadabra and didgery-doo, make the thing appear for you!
As you read the scrolls, the knowledge is ingrained into your mind.
FINALLY!
To-Do: - Learn one more spell
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
One other thing caught my eye...are those magic X-ray glasses over there?
Oh, those old things? I could never get them to work correctly. But then again, I've never worn them.
Sold! I could think of a million one uses for those things!
Here you go, Joe. Hope you're happy, Pappy.
One more thing before I go Aziza hunting...what's this business about the whirl of a dervish?
The Dervish of the Desert oversees his own oasis as he sits upon the sands by the shore of his small spring. It is somewhere south of Shapeir and in inches a bit east; if you're going to go and gab with him you'd better take a beast.
And is there some kind of reward for going out into the middle of nowhere in a desert?
Notice my note, mister? It is der wish for the whirl of a Dervish. I will pay 1500 centimes (in dinars, of course) for such a thing. All you have to do is find it.
So it's a puzzle, but I get tons of money for solving it? Good enough for me.
To-Do: - Talk to Keapon Laffin about a Dervish's whirl (and Magic!) - Figure out how to get a Dervish's Whirl for 1500 centimes
- Visit Aziza near east end of Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
Bye, Keap. You are thus far my favorite person. I don't even mind the puns and rhyming at this point, because you're far more helpful than the last few people who did that shit.
Goodbye! See you real soon, Effendi Caws I like you.
Buying some more pointless decorative items because we gotta get rid of that money one way or another.
We also load up on throwing daggers.
I'll be back in a couple days. If they're not done... well, I heard it's a good idea to get your pets neutered.
We don't have anything left to do today, so it's time to go to bed.
I certainly hope he has some new material. It was like amateur hour at the local state college last time.
Huh? Who said I was going anywhere? I got a sweet deal going on here in Shapeir: free food, free lodging, and enough money to choke a Saurus. Why the fuck would I go to Raseir? I hear that place sucks the poop right out of a butt. Anyway, who is this Sharaf person?
His name means 'Honor'. He is very brave. It is said that he refused to leave Raseir so that he could work to bring freedom to his homeland again.
He sounds like a real genius. ¡Viva la Revolución!, right? Check please.
Is there an echo in here?
Not you too, unimportant guard man. Look, I'm happy here, and there's no fucking reason for me to leave. You be sure and let me know if people in Raseir have more money/food/comfortable bedding than I've got here, though.
Goddamn it I am staying here and that is final people
The Emir Arus was a foolish man who ruled more with his heart than his head. There was magic involved in his disappearance. Since he has been gone, the city of Raseir has fallen into dark times, and many have fled the new tyranny.
Vacation spot of the year. I can tell everybody is raring to go there. Have at it!
We get tired of everybody prodding us onto the caravan to Raseir and nap through the rest of the day.
Hell^yeah. Keep the reward money flowing, fellas.
The poetry, on the other hand...
Then he ate a pear and he also turned the Baronet into a human from a bear and he also has some hair and he enjoys his steaks medium rare. Did you really use "fair and square" in your poem?
"Nice poem," said the Hero with a sneer.
After a lovely night's rest...
Today is my day off! I wasn't even supposed to be here today!
I'll take that under advisement. My boots...?
Ooh, comfy. Thank you, my good man.
Your brother by marriage, eh? It wouldn't happen to be your sister, would it? Ahahaha! HAHAHAHA!
...
Aha... haha...
...
Heh...
...
Your sister is fat and scary
Off to Aziza to give us the 4-1-1
It must be worn away before it can be captured, and it is only vulnerable to flame. It might be best contained in the type of cloths ack used to haul sand in this city.
I already own one of those. What a crazy random happenstance. Fire you say? My buddy Harik knows things about fire.
Actually I came in to play a few games of pinochle. Of course I need to know something about the Earth Elemental.
The Elemental of Earth is a thing of vast destructive capabilities. In my studies, I have found that to master something, you must understand it. What is earth? That is what you need to know.
I am already beginning to regret walking all the way over here. Do you sell migraine medications?
Watch this.
That is... uh, exactly the same thing you did when I came to ask you about the Fire Elemental. Is that the only trick you know?
...
...
...
*sigh*... Can you at least give me the means to destroy the thing for free?
Maybe you could use some magical fire to burn magical earth? I do have some powder of burning that might work. But it is very rare, and it makes such pretty flames! I'd hate to have it wasted.
Can you honestly think of a less wasteful use of that stuff than to keep us all from screaming, "Oh god, we're all gonna die?"
...
Stop that!
Since you put it that way, I guess I will just have to give the powder to you.
I guess so.
Be very careful with it. You need to remember to be as far from the target as you can, or you might be damaged by the reaction. It will probably take most of the powder I can give you to defeat such a thing as the Earth Elemental. Do not waste it, and please do not miss when you throw it.
Trust me... I don't miss.
Please tell me what happens when you use it. I'm sorry I can't be there, but I have much work to do.
As do I...
Eeeearthy...
Here, earthy earthy earthyyyyy...
There ya are! I brought you a present. Actually, it's more like a surprise for you, and a present for me.
How 'bout a little fire?
OH YEAH! Can you smell...
...what the Rock...
is cookin'?!
:whistle:Whooo is the man, with the Earth Elemental in his haaand? ...HAMBURGLAR:whistle:
You do have to throw about 4 or 5 times before he falls, but yeah. Pretty simple. I actually had to go back and do it 3 times because of all the screenshots I was taking, none were of the fire actually hitting him because it went by so fast.
Also, man. We are almost 1/3 of the way through the maximum thread space already. If it keeps up at this rate, this LP is going to span more than one thread.
And now, the exciting conclusion of day 1. I will not make every day 3 sets, to be sure.
Magic User 14 - So You Want to Be a Wizard
When we last left our hero...
You hear some voices.
Who are you that enters the lofty portals of the Wizard's Institute of Technocery?
I am Jim Darkmagic, local Lord of Magic.
We do not accept liars in our tower.
I am Jim Darkmagic, novice Spellcaster?
Why have you sought to enter into the Wizard's Institute of Technocery?
I'd like to be a full-fledged Wizard. Because it'd be bad ass.
Who do you call upon to be your sponsor and mentor in these hallowed halls of the Wizard's Institute of Technocery?
Why is there a blank picture over there?
Impertinence! Is it ignorance or folly behind that decision?
What decision, I was just...
Are you aware of who you are requesting to train you?
No, for fuck's sake, the picture is black!
The one you are referring to has been exiled from the Wizard's Institute of Technocery and will not be able to train you HERE.
Do you abide with your decision?
Wait, the guy is so badass not only is his picture black, but he's too bad ass for you? Sure, I'll train with him, then.
If you are truly so eager to practice the forbidden arts, go ahead and seek out this individual on your own. You are no longer welcome here. Go!
I suddenly feel so far out of my league that I wonder if the wizards did it on purpose.
In fact, they may have very well chosen the worst landing spot...
Some day, Dark Master. Maybe not today, maybe not tomorrow, but one day I'll find you.
To-Do: - One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
Ok, one of the other portraits, then. That other guy in red looks pretty bad ass too.
Ad Avis, Wizard of the Southern Sands, Enchanter of the Elements: do you accept Jim Darkmagic to be your initiate into the Wizard's Institute of Technocery?
So, a want-to-be wizard seeks me for a master? I am not interested in half-trained novices.
What about self-trained novices?
However, should you actually become a wizard, you might be of use to me. There is much I can teach you. Until that time, find someone else to paper-train you.
Damn...I'll impress you some day, though.
To-Do: - Impress Ad Avis enough with magic that he'll talk to me
You must choose another sponsor.
Aziza and I shared a moment just five minutes ago. She knows my...abilities.
Aziza, Enchantress of Shapeir, Wizard of Water: do you accept Jim Darkmagic to be your initiate into the Wizard's Institute of Technocery?
I cannot pass judgment upon the candidate until I have worked with him for some months. I am unwilling to have someone I do not know well as my initiate.
All that sweet talk, for nothing!
...fuck it, Erasmus, then. I beat the pants off him in Mage's Maze, so he knows my abilities. And I think he may actually like me enough to tolerate training me. I really need to work on some people skills, I guess.
Do you actually request such a...whimsical wizard to be your sponsor? It was the choice he made. But you know what Erasmus is like. Do we have to endure his sense of levity?
I don't like it any more than you do. But he's all I've got.
It was the initiate's decision. Let him abide with it.
Very well. Magister Erasmus of Zauberberg, Archmage Extraordinaire: do you accept Jim Darkmagic to be your initiate into the Wizard's Institute of Technocery?
You hear the familiar voice of Erasmus.
You remember me!
You hear the squeaky voice of Fenrus.
You think anyone who laughs at one of your jokes to be intelligent.
A good sense of humor is an excellent indicator of superior intellect.
Yes, but the keyword is 'good'. Heh, heh.
Aww, come on, Fenrus, we were bros!
Erasmus! Do you or do you not accept Jim Darkmagic?
I, Magister Erasmus of Zauberbert, do hereby accept Jim Darkmagic as my initiate for WIT.
Wizard's Institute of Technocery.
Of course. Now, Hero of Spielburg, before you can be initiated into WIT...
Wizard's Institute of Technocery.
...Wizard's Institute of Technocery, you must first prove you are magically and mentally worthy. You will be presented with a choice of three objects.
Using the spells at your comment, you must choose the correct object, move it to the stand, and cause it to ring using only three spells. The choice of the first two spells should be self-evident, and the third is also...
Erasmus!
Oh, all right. Well, good luck, young Hero, and remember the joke about the man who grew more mellow as he grew balder...
He no longer had hair-brained schemes?
No, he no longer had such a hair-triggered temper.
Erasmus!
Very well then, young Hero, please step into the dark room. Purely a formality. Don't worry about a thing.
And my respect and admiration for Erasmus grew three sizes this day.
Hey, that's a way to get him to stop talking, though...onward we go!
You find yourself in a strange place. For some reason, you cannot move your feet, although you see nothing constraining them. A strange feeling passes through you, as though someone were examining you closely.
Ok, then, let's quickly review the arsenal:
Flame Dart: Shoot ball of Flame Zap: Enchant weapon with electricity Calm: Induce magical Calm in area Fetch: Retrieve object Dazzle: Cause bright light show, blinding enemies Open: Uhh...Open things. Detect Magic: Err...Detect..Magic? Trigger: Trigger existing spells on objects Force Bolt: Apply magical blunt force to object Levitate: You...Levitate. It's like climbing on air with magic.
So, thanks to Erasmus' punny hint, I know the third spell is Trigger. So first, I'll Detect the right bell...
The left bell flashes slightly. (You can't tell on a screenshot.)
Good deal. Next, how to get that bell on the stand from here...sounds like a job for good old Fetch.
And now to Trigger the ring...
A winner is me! Once again I outthink Erasmus in a magic game.
Very good, Jim Darkmagic. You have shown yourself very capable in figuring out the spells needed for the pretest. However, before you can be considered a true wizard, you must pass the Trial of Initiation which the wizards of WIT will give you.
I warn you, this test will take all of your wits and magical skill in order to succeed. If you succeed, you will then face...but I can say no more.
Say no more.
So, Hero, good luck!
Promises, promises. You said you would say no more! (heh, heh)
Oh, Fenrus.
Good luck, Jim Darkmagic.
Solidarity, brother.
+7 Pass Erasmus' Test at WIT (61/500)
You have shown yourself to be resourceful in your use of spells under simple conditions. To become a wizard, you must prove that you are capable of using magic under time-critical and life-threatening conditions.
You will be presented with a series of four tests. They will require all your intelligence and magic. Should you fail, your very life may be endangered. Will you accept the challenge and walk the path of wizardry?
Bring it, bitches. I've been waiting over an entire game for this.
You find yourself walking on a narrow pathway leading to the edge of infinity. You hear only your own footsteps.
You must now stand into the wind.
Test of Air first, then. Ok, what do we have here?
A low hurdle! The bane of adventure and RPG gamers for decades! Fortunately I can leap small barriers with a single bound!
Ahh, it spins. Well that could put an eye out.
So, let's think about this intelligently for a minute. I can't Levitate past it because Levitate only goes up and down. However, I could Fetch it towards me to give it momentum this way, and then Levitate while it goes past me! Worth a shot. Fetch!
Levitate, quickly!
+7 Pass Air Challenge (68/500)
Looks like I took the air right out of that challenge. On to...
You must now face raging earth and stone.
...Earth. How you going to up the ante on a spinning staff?
A brick wall, then. Ok, thinking cap time...
I can't climb worth shit, I can't Levitate over anything, and using Flame or Force will be about as useful as bouncing a Force Bolt off a brick wall. I can start by Detecting if the wall is magic...
The wall appears to have a spell placed upon it.
All too easy. Now I'll just Trigger that spell...
Fuck me! Well played, wall. Wall monster has eyes, so let's Dazzle this fucker!
Now that it's crouched low enough...time for the pose.
Starting to feel pretty good about myself...but why didn't I get puzzle points just there?
Facing away from me this time, so just Calm down, Rocky.
+7 Complete Earth Challenge (75/500)
And that's the way...*Dons XRay Glasses* ...the Rocky crumbles. *puts glasses away*
Well that covers Fetch, Levitate, Detect Magic, Trigger, Dazzle and Calm. Still going to need to find a use for 3 more spells to cover the "Nine" requirement Zara gave me way back when. Who's next?
You must now overcome the subtle strengths of water and ice.
Subtle like my solution to everything, burning it. Flame Dart!
You seem to have melted the hoarfrost. Now you can see that the iceberg is fractured.
Not to mention the resulting current of water almost knocked me clear off this platform. Maybe I can use the Force to split that berg.
Once more...
+7 Complete Water Challenge (82/500)
...looks like I gave that test... *Dons XRay Glasses* ...the cold shoulder. *puts away glasses*
You must now withstand the fury of my flames.
Well, I have one more practical spell yet to use, so I anticipate...
...a little more than that, to be honest. Come on, Fire Test, that's barely trying. Ahh well, I'll just Open the door to finish off...
...the easily solvable part of this one. Touche, Fire Wizard.
With the door open, the fire's heat is more intense.
Since I'm totally lacking any kind of Water spell, I'll have to make due with something else. I've heard of fighting Fire with Fire, but that seems stupid. Even for me. I could try Calming the flames down...
The flames have died down, only to reveal a hole burned into the pathway.
One problem solved, another one created. I can't Levitate over the hole, and attempting any sort of jump will result in at best a broken ankle with my amazing agility.
It does, however, look like the door is longer than the hole, if only it weren't open now. If only I had picked up a Close spell! ... hmm...maybe I can Fetch just the edge of the door to bring it over to the frame to close it.
Now to knock it over with a well-placed Force Bolt...
+15 Complete Fire Challenge (97/500)
Looks like I closed the door...*Dons XRay glasses, once more*...on this initiation. *Takes off XRay glasses for a long time, I promise*
Also, fuck yeah!
To-Do: - Become a Wizard using WIT
I do believe a line of congratulations is in order, fellows.
You have proven yourself worthy of the Wizard's Institute of Technocery and Erasmus' faith. Congratulations. You are now a Wizard Initiate.
Wait, initiate?
Walk away from the world of those fools who claim they need you. You are more than just a hero now. You are a scholar! You have only to take the oath that you will ignore and forget about those who said they needed you in the land of Shapeir and devote yourself to the improvement of your mind and magic. Will you take the oath?
So, 20 years of total enlightenment? And I get to turn my back on everyone that just turned their back on me before the test? Sounds like a good deal to me.
You walk the hallowed halls of the ivory towers of WIT and devote the next twenty years of your life to learning. You never did return to Shapeir again, because, for some reason the WIT Wizards were unable to explain, the door to that land became permanently closed. They believe it had something to do with the land being destroyed.
Nah, I'm just fucking with you. What good is being a wizard if nobody is there to fawn over you because of it? Take your oath and shove it. I'm calling myself a Wizard anyway.
The Wizard's Institute of Technocery is for real Wizards rather than the real world!
+7 Refuse WIT Oath after trials (104/500)
Congratulations, Wizard Jim Darkmagic. You have shown exceptional intelligence by refusing to take their silly oath.
My graduation present for you is the 'Reversal' Spell. You may recall the Kobold's use of it against you in Spielburg. Cast Reversal and magical attacks directed at you will rebound to their caster.
I remember Lightning Ball and Teleport too, can I get those?
You feel the thrill of knowledge. Now you know how to cast 'Reversal'.
Yay? Thanks, though. I'm sure that will come in handy eventually.
I think that's enough excitement for one day, don't you?
Points tally (starting from 29):
+7 Enter Aziza's home
+7 Cast Detect Magic in City Streets
+11 Enter WIT
+7 Pass Erasmus' Test
+7 Pass Air Challenge
+7 Pass Earth Challenge
+7 Pass Water Challenge
+15 Pass Fire Challenge
+7 Refuse Silly Oath
Total: 104 points out of 500
I've really been enjoying this Let's Play It's great fun to see three different characters play through the game simultaneously and it's also making me really nostalgic for the games. I had so much fun with these, they're still some of the best games around. Hard to fight the urge to replay though ;-)
I didn't know Dazzle worked on the Earth portion of that test. I'm learning things too!
It only works the first time, though. If you try it after you're past the wall, it says it doesn't do anything because it's facing away from you. Always seemed like the "right" way to do that, since otherwise you never have to use Dazzle in the initiation.
Piotyr on
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
That sure sounds like the Dervish. I'll go see him after I finish some other errands I'm running.
To Aziza's!
Hamburglar, no matter how many times you knock on my door each day, I will not answer the door in the nude.
Actually, I'm here for a noble purpose. For once. I finished off the Earth Elemental; what else do I need to do to that tree-lady?
I just so happen to have some magic dirt here. That seems to fit the bill rather nicely. Anything else?
Tell her then how you got the gift and why. You will be reminding her of why she became a healer.
I shall tell her the tale bereft of embellishment. What then?
The last gift again is simple, a mere gesture of affection. Remind her that there are still people in the world who care about others.
Whoa there. I may not be the best choice for this last part here. I'm not exactly the "peace in the free world" type of guy.
...Finally, there is something you need to say to her, to remind her who she is. Her name is Julanar, "Flower of the Pomegranate."
When you have done this, your part in her tale will be complete. Julanar will not be able to walk this land as a human woman until another frees her with the power of true love, but you can at least free her spirit by giving her these gifts.
Well, I guess disguising my darker habits will mean doing something nice for other people every once in a while. The Hero mask gets a little tiresome sometimes, but this sounds easy enough. By the way...
So, uh. Tree. This one time I fought this monster made entirely of noodles. I know, weird right? That was a few days ago. Then this Earth Elemental thing came. I threw some magic powder stuff at it until it fell down. Actually, you know what? I kicked its ass with my bare hands first. It was down on its igneous knees, pleading for me to be merciful, and I told it that it could go fuck itself. Then I threw the powder at its face and it blew into a billion pieces, and I put on my shades and walked away.
(...)
Okay, fine, I just threw powder at it until it died.
HOLY SHIT. You just moved and grew leaves. I knew it was a moving story, but... damn. Okay, what was next... affection, right? Okay tree. You and I are about to get very cozy.
Was it good for you, Julanar?
Hm? Something's growing on you. I swear I'm clean! I was tested last month and everything!
This looks delicious. Man, you're great, Julanar. Even making me something to eat afterwards. All right, time to see what this Dervish wants.
Hey, you asked for me to come see you, spinach-chin.
To the west of Shapeir and north of here stands a puzzle. Five W's.
Sounds really, really boring. Fine, I'll bite. Five W's. Guess those are the 5 basic questions. When?
If not soon, then never.
Who is it?
That is why you must solve the puzzle. Knowing Who will help you find out Why.
What will I find?
That is the heart of the puzzle. Harik may help you free the frozen heart from the body of the beast. It is said that man is like a caged beast. And a beast is like a rumor -- it is best to dispel it early. Harik knows the way, and I know the where.
Another Dispel potion. And me without a Seed-Spitting Sporea plant. Guess I'll ask Harik if he's got the stuff, then. Where do I go now?
The Where is five skareen lengths to the west of Shapeir and but two skareen lengths north of here.
How big is a "skareen"?
Why, a skareen length is about as far across as this area around my oasis.
"Skareen". Very clever.
Final question. Why the fuck should I give a damn?
When you discover the Why, you will know more about the puzzle around the puzzle.
Is it wrapped in an enigma, too?
At least I'm actually using this compass I bought back on day 1. Let's see, 5 skareens west and north until I find whatever it is I'm supposed to find.
Oh hey, it's... butt ugly. What is it?
The cage is made of wrought iron. When the sun is on it, that metal must be scorching. There is no sign of food or water in the cage, and the creature must have been in the cage for at least a couple of days. A closer look at the monster shows that it is fierce indeed, although obviously weakened by lack of food and water. It will not survive much longer.
Now how did the Dervish know this anal excavation of a monster was trapped here? I doubt he'd uncoil his beard from that tree unless his oasis dried up.
Its eyes catch yours, and you can't seem to look away. Huge eyes, burning eyes that see your very soul. You seem to hear in your mind the words, "Come closer, much closer. Come closer and release me, free me. Come closer and trust me. Look into my eyes and trust me."
No way, Jose. I know enough about magic to know that eyes like yours are bad news. Screw you; I'm going home.
Oh man, am I feeling sympathy for this thing? Wait. No. It's just indigestion from Shema's breakfast.
Back at Harik's...
I was thinking the same thing, but I don't have any of the traditional ingredients. Do you?
It is a pity that I do not have any of the potion made up. I have most of the ingredients, though. If you could find the ingredients I am missing, then I could make some dispel potions for you.
Shitbutt, I knew there was no way this would be easy. What do I need?
To make a dispel potion, I will need the feather of a Griffin...
Hm... I actually have one of those. Here you go.
...and let me think... ah, that may be a problem. I need the "Fruit of Compassion".
...that makes absolutely no sense whatsoever. An ingredient from a recipe to make a potion, that you have documented, is a fruit that can only be obtained by telling stories and freeing the spirit of a single solitary tree lady out in the desert? How do you know this fruit would work, have other people done this before? Whatever, I've got that shit too.
For the potion to be effective, a strand of the enchanted victim's own hair must be dropped in at the last minute. However, this is up to you.
God forbid you do anything, I know.
...
There. I do for you what I would not for another. This is a gift for all you have done for the city.
Well you're a crapload faster than the Healer in Spielburg, I'll give you that much. Three potions in a fraction of a second? You know your shit, Harik.
Remember to have the victim drink the potion in order to break the spell. You will need to remember to add a freshly collected sample of the victim's hair before the victim drinks it.
Make potion nasty before force-feeding it to them. Got it. See ya.
...
Oh, Sierra.
*PLINK*
YOOOWLLLL HISSSSSSS
Aw, shaddup. You'll thank me in a minute, if you're not really a colon-monster straight from a butt.
Oh hey, you're a... guy. We're not engaged now, I'm just saying that right off the bat. ...Are your pants striped? Major faux pas, man. Send in the clowns!
Hey, eat a dick, buddy. I had to hug a tree to get the stuff for that potion you drank.
I am Al Scurva, an apprentice sorcerer. My former master, Ad Avis, transformed me into that monster and left me to die. He will be most displeased that I am still alive. Do not think he will be unaware of your interference. He will be watching you from now on. If he manages to throw a spell at you, you will either be his willing servant or else be transformed into a creature most resembling your soul. There is some major ritual magic he has planned for when the moon arises between the Scorpion's claws and the Dragon's teeth. If he succeeds in this it would be best not to be in this land. I certainly will not be. Just remember, Ad Avis awaits you in Raseir.
Note to self: helping tree ladies is cool. Helping shitbirds in cages, not so much.
EDIT: Actually? I changed my mind. This update is another thieving expedition, and I'll do it sometime this week so it won't be so close to my other 2 updates. 3 in a row is a bit much.
Actually, he isn't really very important at all, other than to warn you about Ad Avis, who is the main antagonist of QFG2 and the man responsible for sending the Elementals to Shapeir. As far as the Reversal spell,
it only works against directly harmful spells sent against you, and so it's no use against Ad Avis' hypnosis.
You do get some Honor for helping Al Scurva, though. And it's not like I have a whole lot else to do right now.
Posts
Magic User 10 - Anything but Calm
To-Do:
- Capture or Kill Brigand Warlock Yorick and take back the Magic Mirror
- Be a Hero in Spielburg by completing THE PROPHECY:
-- Bring the child from out the band... (Dispel the brigand leader, Elsa! She's probably hot, too!)
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Learn ONE! More Spell
- Go South to Shapeir with Abdulla and the Kattas
- Become a Wizard using WIT
Onward, ho!
Suddenly a feeling of peace and tranquility permeates the area.
You hear a snick as the hasp on the gate is opened.
*rustle*
WHO'S THERE!?!
You quickly search the fallen Minotaur and find nothing.
Wait a minute. The Minotaur's flail looks peculiar. You pick it up and examine it closely. Cleverly contained in the flail are 50 silvers.
Wait...is that a doorbell?
Then again, maybe they are.
+8 Enter Trap Room (342/500)
Fine, I'll run to the right, over the trip wire, across the bridge, over the other trip wire...
+8 Enter Brigand's Mess Hall (350/500)
You begin toppling the candelabra.
Oh, a wise guy, eh?
Moving on!
You bar the door behind you.
+8 Enter Brigand Warlock's Maze (358/500)
I foresee a brilliant future for you in the fall.
If you've got something to say, then speak fast or forever hold your pieces.
State your case before I case your estate!
+2 Talk to Brigand Warlock (360/500)
Ten years ago, I sword I would find Elsa no matter what. It took me two years to find her, here with the brigands, and I've posed as her warlock ever since.
I couldn't break the spell on her, nor could I leave her to grow up into an attractive woman surrounded by rogues and scoundrels.
+8 Mention Elsa to Yorick (368/500)
She plans to move the entire band away from the valley as soon as the snow clears. If that happens, I know she will never be disenchanted.
It's about time that someone else helped Elsa before it's too late! Toro and I are the only friends she's got here.
Ok, let's try the door on the right.
+12 Clear Yorick's Maze (380/500)
To-Do:
- Capture or Kill Brigand Warlock Yorick and take back the Magic Mirror
You finally made it through Yorick's room.
The Brigand Leader stares at you coldly. It seems he's not interested in chatter.
After hours of hard and dangerous labor collecting the components to make the dispel potion, in a moment of sudden genius, you throw the potion away. It's a brilliant and unexpected stratagem.
You throw the Dispel Potion on the brigand leader.
+35 Dispel the Brigand Leader (415/500)
Thank you again, and good luck! I'll make sure you are richly rewarded for your bravery!
The brigands are trying to break into the room.
+10 Get Magic Mirror (425/500)
To-Do:
- Take back the Magic Mirror
- Be a Hero in Spielburg by completing THE PROPHECY:
-- Bring the child from out the band... (Dispel the brigand leader, Elsa! She's hot, too!)
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Learn ONE! More Spell
- Go South to Shapeir with Abdulla and the Kattas
- Become a Wizard using WIT
To-Do:
- Murder the biggest thing in the valley.
- End a species.
So, anything bigger than a Troll?
To-Do:
- Murder the biggest thing in the valley.
- End a species.
- Be a Hero in Spielburg by completing THE PROPHECY:
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Learn ONE! More Spell
- Go South to Shapeir with Abdulla and the Kattas
- Become a Wizard using WIT
You furtively grasp the Magic Mirror.
+50 Reflect Spell on Baba Yaga (475/500)
Hear me, O Elements of Air and Wind,
Give me the power to save my own skin!
+25 Fulfill the Prophecy (500/500)
Points tally (starting from 334):
+8 Enter Trap Room
+8 Enter Mess Hall
+8 Enter Brigand Warlock's Maze
+2 Talk to Brigand Warlock
+8 Mention Elsa to Brigand Warlock
+12 Clear Warlock's Maze
+35 Use Dispel Potion on Brigand Leader
+10 Get Magic Mirror
+50 Reflect Spell on Baba Yaga
+25 Fulfill the Prophecy
Total: 500 points of 500
Thus the hero from the East
Freed the man from form of beast
Saved beauty from the brigand's band
And forced the Ogress to flee the land.
The brigand band has been dispersed,
Their treasure has been reimbursed.
And so with Kattas and Abdulla Doo,
You bid the valley a fond adieu.
To-Do:
- Be a Hero in Spielburg by completing THE PROPHECY:
-- Drive the Curser from the land. (Baba Yaga; use Magic Mirror, she's earned it)
- Go South to Shapeir with Abdulla and the Kattas
- Learn ONE! More Spell
- Become a Wizard using WIT
Does the game ACTUALLY say "After hours of hard and dangerous labor collecting the components to make the dispel potion, in a moment of sudden genius, you throw the potion away. It's a brilliant and unexpected stratagem." if you drop it? I have never seen that before and that's freaking hilarious.
I'm really kinda happy to see that this LP has morphed into a full fledged...thread of awesome I guess. So much for my plans of just filling in the gaps josh didn't hit, I'm having too much fun.
Edit: "Detect Magic: 80" That's some dedication boy.
Also, I did that initially by complete accident (I guess I didn't have the icon directly over Elsa).
And yes, I spent a long time practicing magic to try to get intelligence to 100 before I finally gave up because it stayed at 98 for about 2 hours.
Also Detect Magic. Wow. It should have special messages if you get it that high.
"You detect the fuck out of that rock."
I wish every other QFG game had this system.
Magic User 11 - Mr. Darkmagic goes to Shapeir
To-Do:
- Go South to Shapeir with Abdulla and the Kattas
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style
*zzz*
He was a generous and friendly man, and Raseir was a place worth living. Now Arus is lost, his brother sits on the throne, and Raseir stagnates.
To-Do:
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
All Katta are related in some manner to one another.
Your breakfast is delicious.
Well, you go north until you see a way to go left, and you take-a the way. Now you go until you see a way to go right, and you take-a thatta way. You go until you can see a way to go right and you go to the right. Then you go until you can go to the right again. Thatsa right way.
Go thatta way until you can turn right. Go right until you come to a place where you can go right again. Turn left. Follow the road and you no can miss it.
You there, Katta #12, what are you selling?
To-Do:
- Change money at the moneychangers
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
Shameen spends some time making you familiar with the words that make up the names of Shapeir's streets.
Oddly, also, I have managed zero points. Talking not as rewarding as it used to be, I guess.
So let's see, was that left-right-right-right-left, or left-right-left-right-right-left...?
To-Do:
- Figure out what's waiting at the crossing of dinar and fountain.
- Change money at the moneychangers
- Learn ONE! More Spell
- Become a Wizard using WIT
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
+7 Exchange gold for dinars (7/500)
Points tally:
+7 Exchange gold for dinars
Total: 7 points of 500
That was my favorite part of the second game.
To-Do:
- Change money at the moneychangers
- Learn one more spell
- Become a Wizard using WIT
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, probably called Sura or something)
+7 Buy Map (14/500)
+7 Buy Compass (21/500)
Now you look nothing like a Katta and much more intimidating, like a Lion Cheetaur or something.
To-Do:
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
Shame about the leg, but I'm sure you can still lay waste to a host of monsters, especially out in the deserts here, right?
I'm probably going to regret even asking, but do you know where I can find magic?
To-Do:
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her)
Ghouls be bad magic things out only at night. They eat the dead, but they will not be picky if they get the chance to eat you. They steal your life and then use it to cast spells against you. Avoid their spells and kill them quickly while they be weak.
Brigands be only moderate fighters, but they can still kill unprepared victims. You be fine as long as you attack and defend better than they do.
If you be fighting Scorpion, you must watch the tail. If the tail gets you, then you will be plenty sick, maybe dead, unless you get healing. Scorpion not be very smart fighter, though.
Terrorsaurus is dinosaur thing with many claws and teeth. It likes to eat people. Look out when it leaps at you. It can tear you up, if you do not dodge.
- Rewards for courage from Harik Attar, apothecary. Near fountain.
- Get whirling part of dervish for Keapon Laffin at magic shop.
- Heroes of Shapeir get rewards of goodness from the sultan.
- 1000 dinar reward for locating and saving Emir of Raseir.
To-Do:
- Talk to Harik about braving the desert for stuff.
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Shapeir style for rewards of "goodness"
- 1000 Dinar Reward for saving Raseir Emir
+3 Sign Adventurer's Logbook (24/500)
That weapons shop would look interesting if I used weapons. At least that bellows looks interesting. Ah well, I'll go in for a laugh anyway.
I won't bother to ask you about magic, but you have any leads on adventuring from the Guild?
I don't think you have much else of use to say, so I'll try heading over by the Palace Plaza and see if I can find Uhura's baby-daddy.
Off to the castle!
You may call me al-Hajjaj. The duty of a guard in Shapeir is to make certain all people are safe from violence or ill-doing.
It is very well guarded, and only those whom the Sultan trusts and respects may enter.
Although few see the Sultan, he sees all. The Sultan knows everyone and everything in the city of Shapeir.
I have been to her house on Sitt Tarik. It has an eye painted on the door.
The local astrologer has a shop at the end of the Tarik of Stars.
To-Do:
- Track down the astrologer on Tarik of Stars for a horoscope
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
+5 Find Astrologer (29/500)
To-Do:
- Track down the astrologer on Tarik of Stars for a horoscope
- Wait for fortune to finish cooking. Takes a few hours at least.
Points tally (starting from 7):
+7 Buy Map
+7 Buy Compass
+3 Sign Adventurer's Logbook
+5 Find Astrologer
Total: 29 points of 500
Magic User 13 - Failure to Detect Wit
To-Do:
- Talk to Harik about braving the desert for stuff.
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Learn one more spell
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
What about you over there, you look lonely by comparison.
The sign on this door reminds me of a very unpleasant face...
I saw on the adventurer board that you were looking for spell components. Where might I find those spell components?
To-Do:
- Talk to Harik about braving the desert for stuff.
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Learn one more spell
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
You there, with the flammables, what you got?
Well, time to see if this Magic Shop owner is anything like that frigid Zara.
Before I can go to WIT, though, I need another spell. What spells do you have here?
As you read the scrolls, the knowledge is ingrained into your mind.
To-Do:
- Learn one more spell
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Visit Aziza near Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
To-Do:
- Talk to Keapon Laffin about a Dervish's whirl (and Magic!)
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Visit Aziza near east end of Shmali Tarik (knows magic, may have to sweet-talk her, door with an eye)
- Become a Wizard using WIT
- Wait for fortune to finish cooking. Takes a few hours at least.
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
Continued in Part 2
EDIT: Also holy damn Piotyr I was way behind on you, the OP now accurately reflects the shitload of catching up you've been doing
And added your last set too, Syphyre
Buying some more pointless decorative items because we gotta get rid of that money one way or another.
We also load up on throwing daggers.
We don't have anything left to do today, so it's time to go to bed.
We get tired of everybody prodding us onto the caravan to Raseir and nap through the rest of the day.
After a lovely night's rest...
Off to Aziza to give us the 4-1-1
Also, man. We are almost 1/3 of the way through the maximum thread space already. If it keeps up at this rate, this LP is going to span more than one thread.
Magic User 14 - So You Want to Be a Wizard
When we last left our hero...
You hear some voices.
Who are you that enters the lofty portals of the Wizard's Institute of Technocery?
We do not accept liars in our tower.
Why have you sought to enter into the Wizard's Institute of Technocery?
Who do you call upon to be your sponsor and mentor in these hallowed halls of the Wizard's Institute of Technocery?
Impertinence!
Is it ignorance or folly behind that decision?
Are you aware of who you are requesting to train you?
The one you are referring to has been exiled from the Wizard's Institute of Technocery and will not be able to train you HERE.
Do you abide with your decision?
If you are truly so eager to practice the forbidden arts, go ahead and seek out this individual on your own. You are no longer welcome here. Go!
In fact, they may have very well chosen the worst landing spot...
To-Do:
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
Ad Avis, Wizard of the Southern Sands, Enchanter of the Elements: do you accept Jim Darkmagic to be your initiate into the Wizard's Institute of Technocery?
So, a want-to-be wizard seeks me for a master? I am not interested in half-trained novices.
However, should you actually become a wizard, you might be of use to me. There is much I can teach you. Until that time, find someone else to paper-train you.
To-Do:
- Impress Ad Avis enough with magic that he'll talk to me
You must choose another sponsor.
Aziza, Enchantress of Shapeir, Wizard of Water: do you accept Jim Darkmagic to be your initiate into the Wizard's Institute of Technocery?
...fuck it, Erasmus, then. I beat the pants off him in Mage's Maze, so he knows my abilities. And I think he may actually like me enough to tolerate training me. I really need to work on some people skills, I guess.
Do you actually request such a...whimsical wizard to be your sponsor?
It was the choice he made.
But you know what Erasmus is like. Do we have to endure his sense of levity?
It was the initiate's decision. Let him abide with it.
Very well. Magister Erasmus of Zauberberg, Archmage Extraordinaire: do you accept Jim Darkmagic to be your initiate into the Wizard's Institute of Technocery?
You hear the familiar voice of Erasmus.
You hear the squeaky voice of Fenrus.
Erasmus! Do you or do you not accept Jim Darkmagic?
Wizard's Institute of Technocery.
Wizard's Institute of Technocery.
Using the spells at your comment, you must choose the correct object, move it to the stand, and cause it to ring using only three spells. The choice of the first two spells should be self-evident, and the third is also...
Erasmus!
Erasmus!
You find yourself in a strange place. For some reason, you cannot move your feet, although you see nothing constraining them. A strange feeling passes through you, as though someone were examining you closely.
The left bell flashes slightly. (You can't tell on a screenshot.)
I warn you, this test will take all of your wits and magical skill in order to succeed. If you succeed, you will then face...but I can say no more.
+7 Pass Erasmus' Test at WIT (61/500)
You have shown yourself to be resourceful in your use of spells under simple conditions. To become a wizard, you must prove that you are capable of using magic under time-critical and life-threatening conditions.
You will be presented with a series of four tests. They will require all your intelligence and magic. Should you fail, your very life may be endangered. Will you accept the challenge and walk the path of wizardry?
You find yourself walking on a narrow pathway leading to the edge of infinity. You hear only your own footsteps.
You must now stand into the wind.
So, let's think about this intelligently for a minute. I can't Levitate past it because Levitate only goes up and down. However, I could Fetch it towards me to give it momentum this way, and then Levitate while it goes past me! Worth a shot. Fetch!
+7 Pass Air Challenge (68/500)
You must now face raging earth and stone.
I can't climb worth shit, I can't Levitate over anything, and using Flame or Force will be about as useful as bouncing a Force Bolt off a brick wall. I can start by Detecting if the wall is magic...
The wall appears to have a spell placed upon it.
+7 Complete Earth Challenge (75/500)
Well that covers Fetch, Levitate, Detect Magic, Trigger, Dazzle and Calm. Still going to need to find a use for 3 more spells to cover the "Nine" requirement Zara gave me way back when. Who's next?
You must now overcome the subtle strengths of water and ice.
You seem to have melted the hoarfrost. Now you can see that the iceberg is fractured.
+7 Complete Water Challenge (82/500)
You must now withstand the fury of my flames.
With the door open, the fire's heat is more intense.
The flames have died down, only to reveal a hole burned into the pathway.
It does, however, look like the door is longer than the hole, if only it weren't open now. If only I had picked up a Close spell! ... hmm...maybe I can Fetch just the edge of the door to bring it over to the frame to close it.
+15 Complete Fire Challenge (97/500)
Also, fuck yeah!
To-Do:
- Become a Wizard using WIT
You have proven yourself worthy of the Wizard's Institute of Technocery and Erasmus' faith. Congratulations. You are now a Wizard Initiate.
Walk away from the world of those fools who claim they need you. You are more than just a hero now. You are a scholar! You have only to take the oath that you will ignore and forget about those who said they needed you in the land of Shapeir and devote yourself to the improvement of your mind and magic. Will you take the oath?
You walk the hallowed halls of the ivory towers of WIT and devote the next twenty years of your life to learning. You never did return to Shapeir again, because, for some reason the WIT Wizards were unable to explain, the door to that land became permanently closed. They believe it had something to do with the land being destroyed.
The Wizard's Institute of Technocery is for real Wizards rather than the real world!
+7 Refuse WIT Oath after trials (104/500)
My graduation present for you is the 'Reversal' Spell. You may recall the Kobold's use of it against you in Spielburg. Cast Reversal and magical attacks directed at you will rebound to their caster.
You feel the thrill of knowledge. Now you know how to cast 'Reversal'.
I think that's enough excitement for one day, don't you?
Points tally (starting from 29):
+7 Enter Aziza's home
+7 Cast Detect Magic in City Streets
+11 Enter WIT
+7 Pass Erasmus' Test
+7 Pass Air Challenge
+7 Pass Earth Challenge
+7 Pass Water Challenge
+15 Pass Fire Challenge
+7 Refuse Silly Oath
Total: 104 points out of 500
I didn't either. I always used calm.
Is it posible to fail the WIT tests? It's been sooooooo long since I've played a mage in QFG2...
Dammit now I need to get off my ass and do some more since y'all are catching up huh? *stares at a few hundred pictures he needs to sort through.
You can fail if you fall off the path or run out of magic points. They'll teleport you back into the hallway. Fortunately you can try again anytime.
It only works the first time, though. If you try it after you're past the wall, it says it doesn't do anything because it's facing away from you. Always seemed like the "right" way to do that, since otherwise you never have to use Dazzle in the initiation.
To Aziza's!
Time passes...
(...)
"Skareen". Very clever.
The cage is made of wrought iron. When the sun is on it, that metal must be scorching. There is no sign of food or water in the cage, and the creature must have been in the cage for at least a couple of days. A closer look at the monster shows that it is fierce indeed, although obviously weakened by lack of food and water. It will not survive much longer.
Its eyes catch yours, and you can't seem to look away. Huge eyes, burning eyes that see your very soul. You seem to hear in your mind the words, "Come closer, much closer. Come closer and release me, free me. Come closer and trust me. Look into my eyes and trust me."
Back at Harik's...
...
...
Oh, Sierra.
*PLINK*
YOOOWLLLL HISSSSSSS
EDIT: Actually? I changed my mind. This update is another thieving expedition, and I'll do it sometime this week so it won't be so close to my other 2 updates. 3 in a row is a bit much.
You do get some Honor for helping Al Scurva, though. And it's not like I have a whole lot else to do right now.