The boosters are incredibly weak. Took 8 of them to get the same distance as one classic booster, and at a much slower speed.
So it's just powered minecarts all over again then?
Notch, I am disappoint.
Well no, in theory they're a much more elegant solution than powered carts. They just need to give a lot more speed.
Styrofoam Sammich on
0
Warlock82Never pet a burning dogRegistered Userregular
edited April 2011
I haven't played with them yet, but my understanding is that they don't particularly "boost" so much as they maintain your momentum. I wonder if placing them after a downward slope would work better.
I haven't played with them yet, but my understanding is that they don't particularly "boost" so much as they maintain your momentum. I wonder if placing them after a downward slope would work better.
The general consensus I am seeing is that they are most useful if you put one every 16 blocks or so. More if you are going up a 1/1 slope. (had to use a fair bit on one of mine that is a series of steep ramps)
Powered Rails won't curve, but they do still work as ramps like normal tracks.
Also, due to the weird way redstone power works, remember you need to put the torch on the block next to it, not the block under it.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
ThePantsAssociationA million could-be years on a thousand may-be worldsRegistered Userregular
I haven't played with them yet, but my understanding is that they don't particularly "boost" so much as they maintain your momentum. I wonder if placing them after a downward slope would work better.
The general consensus I am seeing is that they are most useful if you put one every 16 blocks or so. More if you are going up a 1/1 slope. (had to use a fair bit on one of mine that is a series of steep ramps)
Powered Rails won't curve, but they do still work as ramps like normal tracks.
Also, due to the weird way redstone power works, remember you need to put the torch on the block next to it, not the block under it.
And at six gold ingots apiece, I'll stick with boosters while they still work. Between lackluster powered rails and worthless powered minecarts -- what's with Notch not wanting us to get good speed on rails?
ThePantsAssociation on
0
CarbonFireSee youin the countryRegistered Userregular
I haven't played with them yet, but my understanding is that they don't particularly "boost" so much as they maintain your momentum. I wonder if placing them after a downward slope would work better.
The general consensus I am seeing is that they are most useful if you put one every 16 blocks or so. More if you are going up a 1/1 slope. (had to use a fair bit on one of mine that is a series of steep ramps)
Powered Rails won't curve, but they do still work as ramps like normal tracks.
Also, due to the weird way redstone power works, remember you need to put the torch on the block next to it, not the block under it.
And at six gold ingots apiece, I'll stick with boosters while they still work. Between lackluster powered rails and worthless powered minecarts -- what's with Notch not wanting us to get good speed on rails?
Actually they're 1 ingot a piece, crafting a booster yields 6.
And I'm guessing lag and/or errors in chunk loading must have something to do with limiting the speed of the carts. I dunno, doesn't make a lot of sense to me either.
I run out of uses for gold and redstone pretty fast, personally. So this is perfect for me.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
Warlock82Never pet a burning dogRegistered Userregular
edited April 2011
I kind of need to use them for my rail system. Well, I don't NEED to but to change the boosters around to make it multi-directional would be bulky and complicated (involving splitting paths and soforth).
Maybe I am imagining things, but they don't seem to work quite the same in SMP - which is to say, it seemed like in SSP if I hit a booster for the opposite direction, it didn't slow me down all that much. In SMP, it seems to screw me over and send me actually traveling in reverse. So it's messy. Splitting paths solves this but that's an annoying solution.
Once they actually bother to update Bukkit for 1.5 I'll play around with it though.
P.S. - For the love of god Notch, fix boats in SMP!
I haven't played with them yet, but my understanding is that they don't particularly "boost" so much as they maintain your momentum. I wonder if placing them after a downward slope would work better.
The general consensus I am seeing is that they are most useful if you put one every 16 blocks or so. More if you are going up a 1/1 slope. (had to use a fair bit on one of mine that is a series of steep ramps)
Powered Rails won't curve, but they do still work as ramps like normal tracks.
Also, due to the weird way redstone power works, remember you need to put the torch on the block next to it, not the block under it.
And at six gold ingots apiece, I'll stick with boosters while they still work. Between lackluster powered rails and worthless powered minecarts -- what's with Notch not wanting us to get good speed on rails?
Actually they're 1 ingot a piece, crafting a booster yields 6.
And I'm guessing lag and/or errors in chunk loading must have something to do with limiting the speed of the carts. I dunno, doesn't make a lot of sense to me either.
According to the Minecart Mania mod documentation, the default max speed of a minecart is 8 blocks/second, while the safest max speed override is about 13.2 blocks/second.
I'm a huge fan of this mod, and if you use 1.4_1 and bukkit you should check it out. It's got tons of features, like [proper] booster blocks, station blocks, item collection, advanced cart detection, and more.
P.S. - For the love of god Notch, fix boats in SMP!
Maybe it was my imagination, but at least it wasn't so hard to jump off of a boat. 1.5 had an update that changes how items move in water, so I didn't have to do the hopping thing as much.
The boat itself was still awkward to steer and explodes at the slightest tap against the ground.
Water elevators still work, but I read that they don't accelerate you quite as quickly now.
I might be wrong, but I think water elevator speed got nerfed and now reset to its original amount alongside the movement speed through bodies of water.
P.S. - For the love of god Notch, fix boats in SMP!
Maybe it was my imagination, but at least it wasn't so hard to jump off of a boat. 1.5 had an update that changes how items move in water, so I didn't have to do the hopping thing as much.
The boat itself was still awkward to steer and explodes at the slightest tap against the ground.
God I hope so. The hopping is the part that annoys the shit out of me. It's like, dude, LET ME OFF THE BOAT ALREADY.
Well apparently now when ever I try to use a tool or punch something (take any kind of action really) the game just freezes and crashes. Re-installing seems to fix it...but then the crash bug just comes back again.
Well apparently now when ever I try to use a tool or punch something (take any kind of action really) the game just freezes and crashes. Re-installing seems to fix it...but then the crash bug just comes back again.
Water elevators still work, but I read that they don't accelerate you quite as quickly now.
I might be wrong, but I think water elevator speed got nerfed and now reset to its original amount alongside the movement speed through bodies of water.
That could very well be, I couldn't find where I read about the water elevator anyway so you are probably right,
Uh. Did Notch break water elevators on purpose or accident? Someone told me they were there to stay.
There was that one Youtube video where some random "Big Name Fan"(tm) (read: random guy on Youtube showing off the trick) threatened to quit if they were fixed, but no, I don't think there's ever been an official "this is a feature not a bug" thing.
Uh. Did Notch break water elevators on purpose or accident? Someone told me they were there to stay.
There was that one Youtube video where some random "Big Name Fan"(tm) (read: random guy on Youtube showing off the trick) threatened to quit if they were fixed, but no, I don't think there's ever been an official "this is a feature not a bug" thing.
Quit what? Playing a game he paid for in full already?
"If you fix this, I am totally not playing this game I already gave you money for and will not have to pay for again! Yeah! that'll teach ya!"
Easter weekend start! I worked on a map item for minecraft today. Fog of war, automapping, all that.
So happy that a map is coming.
Yeah, it's something that's kind of needed badly. If you wander too far you can really screw yourself over without a compass.
I hope it looks a bit better than the current maps I've seen in mods and mapper programs (the flat ones I mean, not the isometric ones which are nice). I also wonder if it will map cave systems - with fog of war and such, I assume they wouldn't end up allowing you to cheat (i.e. find dungeons and stuff by looking at the map), but who knows.
So there are approximately 8 trillion texture packs, and instead of slogging waist-deep through the ocean of bit counts, I ask you:
Is there any texture pack that makes lava behind glass look really nice? I make use of lava a lot, it makes me feel powerful to have harnessed one of the most destructive forces in the game for something so benign as lighting up my hollowed out mountain.
On a related note: I die a lot. Death by burning, how did you guess?
So there are approximately 8 trillion texture packs, and instead of slogging waist-deep through the ocean of bit counts, I ask you:
Is there any texture pack that makes lava behind glass look really nice? I make use of lava a lot, it makes me feel powerful to have harnessed one of the most destructive forces in the game for something so benign as lighting up my hollowed out mountain.
On a related note: I die a lot. Death by burning, how did you guess?
Well apparently now when ever I try to use a tool or punch something (take any kind of action really) the game just freezes and crashes. Re-installing seems to fix it...but then the crash bug just comes back again.
Whee.
Black screen? Error?
Client just locks up, then after a few seconds CTD's. Initially this only happened after I installed a texture pack - I ran the game after without one on default and it was fine. Later installed a TP again and it ran fine, after closing and re-opening of the client the game started to crash again.
So guessing this might just be linked to the texture pack (john smiths v7.1).
Posts
So it's just powered minecarts all over again then?
Notch, I am disappoint.
Well no, in theory they're a much more elegant solution than powered carts. They just need to give a lot more speed.
Current Server - None.
Current Project - Surviving in SSP.
http://www.minecraftwiki.net/wiki/Version_history
Current Server - None.
Current Project - Surviving in SSP.
Ayliana Moonwhisper Ecksus Cerazal
Release version changelist
Bugs fixed - Turning on the program will no longer infect you with hepatitis C
Bugs added - Turning on the program now deletes C:
The general consensus I am seeing is that they are most useful if you put one every 16 blocks or so. More if you are going up a 1/1 slope. (had to use a fair bit on one of mine that is a series of steep ramps)
Powered Rails won't curve, but they do still work as ramps like normal tracks.
Also, due to the weird way redstone power works, remember you need to put the torch on the block next to it, not the block under it.
The harder the rain, honey, the sweeter the sun.
And at six gold ingots apiece, I'll stick with boosters while they still work. Between lackluster powered rails and worthless powered minecarts -- what's with Notch not wanting us to get good speed on rails?
Actually they're 1 ingot a piece, crafting a booster yields 6.
And I'm guessing lag and/or errors in chunk loading must have something to do with limiting the speed of the carts. I dunno, doesn't make a lot of sense to me either.
The harder the rain, honey, the sweeter the sun.
Maybe I am imagining things, but they don't seem to work quite the same in SMP - which is to say, it seemed like in SSP if I hit a booster for the opposite direction, it didn't slow me down all that much. In SMP, it seems to screw me over and send me actually traveling in reverse. So it's messy. Splitting paths solves this but that's an annoying solution.
Once they actually bother to update Bukkit for 1.5 I'll play around with it though.
P.S. - For the love of god Notch, fix boats in SMP!
According to the Minecart Mania mod documentation, the default max speed of a minecart is 8 blocks/second, while the safest max speed override is about 13.2 blocks/second.
I'm a huge fan of this mod, and if you use 1.4_1 and bukkit you should check it out. It's got tons of features, like [proper] booster blocks, station blocks, item collection, advanced cart detection, and more.
Maybe it was my imagination, but at least it wasn't so hard to jump off of a boat. 1.5 had an update that changes how items move in water, so I didn't have to do the hopping thing as much.
The boat itself was still awkward to steer and explodes at the slightest tap against the ground.
I might be wrong, but I think water elevator speed got nerfed and now reset to its original amount alongside the movement speed through bodies of water.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Go to http://nationsatwar.org/ and read the thread on joining.
The harder the rain, honey, the sweeter the sun.
God I hope so. The hopping is the part that annoys the shit out of me. It's like, dude, LET ME OFF THE BOAT ALREADY.
Whee.
Black screen? Error?
That could very well be, I couldn't find where I read about the water elevator anyway so you are probably right,
There was that one Youtube video where some random "Big Name Fan"(tm) (read: random guy on Youtube showing off the trick) threatened to quit if they were fixed, but no, I don't think there's ever been an official "this is a feature not a bug" thing.
I saw there was an update. Now it crashes on launch? WTF?
Do I wait for another update, or how do I fix my game I just bought?
Re-download the client, delete minecraft.jar. Try it again after that.
The harder the rain, honey, the sweeter the sun.
I had the same issue and it was my texture pack which was then out of date. Once it was updated no more crashing.
Quit what? Playing a game he paid for in full already?
"If you fix this, I am totally not playing this game I already gave you money for and will not have to pay for again! Yeah! that'll teach ya!"
I...I don't even...
So happy that a map is coming.
Yeah, it's something that's kind of needed badly. If you wander too far you can really screw yourself over without a compass.
I hope it looks a bit better than the current maps I've seen in mods and mapper programs (the flat ones I mean, not the isometric ones which are nice). I also wonder if it will map cave systems - with fog of war and such, I assume they wouldn't end up allowing you to cheat (i.e. find dungeons and stuff by looking at the map), but who knows.
Is there any texture pack that makes lava behind glass look really nice? I make use of lava a lot, it makes me feel powerful to have harnessed one of the most destructive forces in the game for something so benign as lighting up my hollowed out mountain.
On a related note: I die a lot. Death by burning, how did you guess?
JohnSmith's animated lava is pretty damned good.
It shows up in a few packs, like JohnSmith's and GeruDoku.
Client just locks up, then after a few seconds CTD's. Initially this only happened after I installed a texture pack - I ran the game after without one on default and it was fine. Later installed a TP again and it ran fine, after closing and re-opening of the client the game started to crash again.
So guessing this might just be linked to the texture pack (john smiths v7.1).