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[MINECRAFT] Oh GOD, What have we created?

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Posts

  • SurikoSuriko AustraliaRegistered User regular
    edited April 2011
    Success!
    minecraft3-1.jpg
    minecraft4-1.jpg

    Bonemeal did the trick. There's a very small chance that any tree can sprout into a super-tree (bigger than normal, with branches), and it seems that confining the tree so that a small one is impossible, since the size of a small tree would mean trying to make leaves in the wall, and spamming bonemeal means that despite the small chance of getting a super-tree, you can essentially brute-force the game into rolling the dice over and over every time you use the bonemeal before it finally manages to spawn one.

    Suriko on
  • dargondarkfiredargondarkfire wyomingRegistered User regular
    edited April 2011
    Suriko wrote: »
    Soartex. I really like it, because it gives everything the detail of an HD pack whilst still giving a relaxing and smooth look that most HD textures don't.

    and compatible with 1.5 if i'm reading right.

    dargondarkfire on
  • SurikoSuriko AustraliaRegistered User regular
    edited April 2011
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2011
    This is a stupid question but...

    I'm seeding the multiplayer world for the first time, and before I invite all of my friends I want to find the perfect starting point. I'm crippled with indecision over what sort of world to start everyone in. Halp!

    Darkewolfe on
    What is this I don't even.
  • Ace JonAce Jon Registered User regular
    edited April 2011
    'worstseedever' is my favourite. Exposed coal and iron, plenty of sand, grass, water, reeds and trees (it's only missing clay in terms of things I look for in a starting spot). Oh, and you start right next to a monster spawner, and there's about 5 hidden monster spawners in the immediate area, under about 3 layers of rock! It's crazy.

    Ace Jon on
    Yours truly, Ace Jon.
  • JollusJollus Registered User regular
    edited April 2011
    You could always move the spawn point to a different location after you generate the map as well.

    I tried out the Soartex texture pack, and it is amazing. Also the 64x64 texures turn my game into a Slideshow. SO ANNOYED WITH THIS DAMN LAPTOP! I wish I had upgrade money right now.

    Jollus on
  • LoathingLoathing Registered User regular
    edited April 2011
    New project time.
    SE2Gp.jpg

    Loathing on
  • GlocjtGlocjt catstronaut in spaaace.Registered User regular
    edited April 2011
    Loathing wrote: »
    New project time.
    SE2Gp.jpg

    Sir, that is glorious.

    Glocjt on
  • DraygoDraygo Registered User regular
    edited April 2011
    I'm working on an ice palace. It's coming along very slowly.

    I had to cheat slightly and revert the server to 1.5 from 1.5_2 but w/e. I can live with the bugs but cant live with the nonfreezing water.

    Draygo on
  • CasualCasual Wiggle Wiggle Wiggle Flap Flap Flap Registered User regular
    edited April 2011
    Loathing wrote: »
    New project time.
    SE2Gp.jpg

    Skulls for the skull throne?

    Casual on
  • ZekZek Registered User regular
    edited April 2011
    Have we talked about this game yet? It seems like it's basically 2D Minecraft with all the features anybody has ever asked Notch for:

    http://www.youtube.com/watch?v=UGo7iMUcxLc

    http://www.youtube.com/watch?v=Udp5ozoYfxM

    Zek on
  • Forbe!Forbe! Registered User regular
    edited April 2011
    Looks neat.

    Forbe! on
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  • dargondarkfiredargondarkfire wyomingRegistered User regular
    edited April 2011
    Loathing wrote: »
    New project time.
    SE2Gp.jpg

    were do i sign up to join the army to take down the evil cult?

    dargondarkfire on
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    edited April 2011
    No information on that project whatsoever other than those youtube videos. We shall see how this turns out.

    Duke 2.0 on
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  • Forbe!Forbe! Registered User regular
    edited April 2011
    If the price is right it looks like a fun multi game.

    Forbe! on
    bv2ylq8pac8s.png
  • LoathingLoathing Registered User regular
    edited April 2011
    Ironic thing is, I haven't even started to build the main building of that whole complex. Spent something like four hours doing one side of the front facade, which is still missing the roof then I have the other side to do. Well, I guess part of those four hours was building a bridge to reach a building my buddy was building.

    And the worst part, is that my bottle of gin is almost empty!

    Loathing on
  • WMain00WMain00 Registered User regular
    edited April 2011
    Are there any mods out there to make building underwater structures easier? I'm cheating at the moment anyway by using Too Many Items.

    I can't be arsed dealing with the possibility of drowning or the extreme darkness.

    WMain00 on
  • JollusJollus Registered User regular
    edited April 2011
    I haven't tried it, but someone has made a scuba dive mod.

    http://www.minecraftforum.net/viewtopic.php?f=25&t=120185

    Jollus on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2011
    Can't figure it out. How do you make spawn chunks alterable on a multiplayer server?

    Darkewolfe on
    What is this I don't even.
  • LoathingLoathing Registered User regular
    edited April 2011
    After moving the original spawn box in MCEdit, I was able to alter the spawn area, and the new spawn area as well.

    Loathing on
  • BatmantisBatmantis Registered User regular
    edited April 2011
    Is anyone currently playing on a online survival server? Any recommendations? Just got this game a few days ago and most of the servers I join suck.

    Batmantis on
    Play with me people!
    LOL: Batmantis
    MTGO: Batmantis88
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited April 2011
    The SE++ server is pretty great

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • ultimakayultimakay Registered User regular
    edited April 2011
    TheExAm wrote: »
    The SE++ server is pretty great

    :) We are also on v1.5 now! the only thing thats not working are all the glorious rail lines we have since minecart mania isn't updated yet.

    ultimakay on
    hLeTR.png
  • DeShadowCDeShadowC Registered User regular
    edited April 2011
    ultimakay wrote: »
    TheExAm wrote: »
    The SE++ server is pretty great

    :) We are also on v1.5 now! the only thing thats not working are all the glorious rail lines we have since minecart mania isn't updated yet.

    Is it bad I still haven't updated from the base 1.4?

    DeShadowC on
  • SkabSkab Registered User regular
    edited April 2011
    What happened to the better grass mod? Currently broken or what? I miss it :(

    Skab on
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  • ultimakayultimakay Registered User regular
    edited April 2011
    DeShadowC wrote: »
    ultimakay wrote: »
    TheExAm wrote: »
    The SE++ server is pretty great

    :) We are also on v1.5 now! the only thing thats not working are all the glorious rail lines we have since minecart mania isn't updated yet.

    Is it bad I still haven't updated from the base 1.4?

    Well I would be in that situation but I decided to dive into 1.5 after hearing that most plugins still function. Also I was expecting bukkit to have put out a 1.5 recommended build and people were getting ansy.

    Thankfully the essentials team picked up groupmanager, as I would still be on 617 if they hadn't updated it themselves.

    ultimakay on
    hLeTR.png
  • DeShadowCDeShadowC Registered User regular
    edited April 2011
    ultimakay wrote: »
    DeShadowC wrote: »
    ultimakay wrote: »
    TheExAm wrote: »
    The SE++ server is pretty great

    :) We are also on v1.5 now! the only thing thats not working are all the glorious rail lines we have since minecart mania isn't updated yet.

    Is it bad I still haven't updated from the base 1.4?

    Well I would be in that situation but I decided to dive into 1.5 after hearing that most plugins still function. Also I was expecting bukkit to have put out a 1.5 recommended build and people were getting ansy.

    Thankfully the essentials team picked up groupmanager, as I would still be on 617 if they hadn't updated it themselves.

    I hate to use their group manager but doesn't seem to be much of an option.

    DeShadowC on
  • ultimakayultimakay Registered User regular
    edited April 2011
    DeShadowC wrote: »
    ultimakay wrote: »
    DeShadowC wrote: »
    ultimakay wrote: »
    TheExAm wrote: »
    The SE++ server is pretty great

    :) We are also on v1.5 now! the only thing thats not working are all the glorious rail lines we have since minecart mania isn't updated yet.

    Is it bad I still haven't updated from the base 1.4?

    Well I would be in that situation but I decided to dive into 1.5 after hearing that most plugins still function. Also I was expecting bukkit to have put out a 1.5 recommended build and people were getting ansy.

    Thankfully the essentials team picked up groupmanager, as I would still be on 617 if they hadn't updated it themselves.

    I hate to use their group manager but doesn't seem to be much of an option.

    Yeah, I would have much preferred for the dev to have continued support for it, but not much that can be done. Its still better then permissions is in my opinion.

    ultimakay on
    hLeTR.png
  • DeShadowCDeShadowC Registered User regular
    edited April 2011
    ultimakay wrote: »
    Yeah, I would have much preferred for the dev to have continued support for it, but not much that can be done. Its still better then permissions is in my opinion.

    The fact that the default permissions, even with the new dev, still doesn't support making changes in game, is surprising.

    DeShadowC on
  • SurikoSuriko AustraliaRegistered User regular
    edited April 2011
    So. There's now a plan for mods. It's... not really what I expected.
    * Let players sign up as “mod developers”. This will cost money, and will require you agreeing to a license deal (you only need one per mod team).
    * Mod developers can download the source code from our SVN repository. As soon as we commit a change, it will be available to all mod developers, unobfuscated and uncensored.
    * Mod developers get a unique certificate for signing their mods. This means players can see who made what mod and choose to trust individual developers. The cost of signing up makes sure only serious developers have access to this certificate.

    The rules of the license deal will contain:

    * Mods must only be playable by people who have bought Minecraft
    * You can’t sell your mods or make money off them unless you’ve got a separate license deal with us
    * The mods must not be malicious (obviously)
    * We retain the right to use your mod idea and implement it ourselves in Minecraft. This is to prevent the situation where we have to avoid adding a feature just because there’s a mod out there that does something similar. It’s also great for dealing with bug fixes provided by the community.

    Thoughts? This seems kind of an odd way to go about things, and adding money to the equation seems questionable. Might just be me, though. That said, overall this doesn't seem to work well with those that might want to just casually make a little mod or two. Even the bigger modders don't seem to benefit a lot, as modding generally just means decompiling and deobfuscating the code, then updating things to work with the new version, so all this does is give them a bit of a headstart (at least, from what I understand given my brief forays into MC modding).

    What he says about a modding API may be true (that it wouldn't really help the more complex mods, like Mo' Creatures and Finite Liquids, but even then it would just mean they deal with the status quo while smaller mods become easier and less frustrating to update), but this doesn't seem like the only answer.

    Edit: I suppose one incredibly cynical view is that this means people pay Mojang to develop their game.

    Suriko on
  • ArthilArthil Registered User regular
    edited April 2011
    I... don't know how I feel about that.

    Mostly because the wording is really fucking vague, like... will ANYONE who makes a mod have to have this license, or can people still do their current thing? Cause if it's the first one, we'll see 90% of the mods go poof.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2011
    Suriko wrote: »
    Edit: I suppose one incredibly cynical view is that this means people pay Mojang to develop their game.

    I did kinda-sorta feel like this for a while, but I haven't really thought a whole lot about it yet.

    I think it's a very bad solution for people just wanting to make small mods. This isn't a mod API, this is access to the entire Minecraft source code. That's a whole lot more low-level than an API. I was expecting something more like what Blizzard does for WoW: you have an API you can write shit for with Lua. This is Java all the way down.

    Echo on
  • Ace JonAce Jon Registered User regular
    edited April 2011
    I wouldn't go so far as to say they're getting people to pay to make their game, but it does seem incredibly backwards to charge for a modding API. I can't think of any other company doing this, but I'm not well educated on mod API history. I know Valve have free tools, and Crytek will soon be releasing one with no mention of a charge.

    I can see Mojang charging about €15 for this. Multiply that by an ambitious... 500 sales? Probably a lot less than that: mod-makers have been getting along without too much trouble already, and as long as Bukkit stays on the game, they'll continue to do so. Does Mojang need that money so badly? I've not had a problem with anything Mojang's done until now - they seem to breaking rules that much larger developers don't. You just don't charge for an API. You either don't release one, or you release one for free. You make your money from licensing full-blown mods.

    Ace Jon on
    Yours truly, Ace Jon.
  • SurikoSuriko AustraliaRegistered User regular
    edited April 2011
    Yeah, I was thinking essentially Garry's Mod. A lua interpreter for people who want to make their own blocks/game types/creatures/whatever (ie 90% of mods). Or just at a minimum some official version of Modloader that helps the update treadmill a bit. The thing is, as far as I understand it, currently modding Minecraft means essentially taking portions of the game's code, changing it, and inserting it back into the client (either manually or with something like Modloader). How this differs from doing that (albeit without having to decompile and deobfuscate every game update), I'm not sure.

    Suriko on
  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2011
    Here's a random thought: Mojang is too small to do a proper mod API. It is after all a fair amount of work to do all the initial hooks between the API and the full source.

    So it was either "full access now" or "an API when pigs fly".

    Echo on
  • SurikoSuriko AustraliaRegistered User regular
    edited April 2011
    Well... that issue is over now. Access is now free.

    http://notch.tumblr.com/

    That's the fastest backtrack I've ever seen. But then again... wouldn't that just mean rampant piracy, given everyone would have source access?

    Suriko on
  • Ace JonAce Jon Registered User regular
    edited April 2011
    Oh yeah, definitely. But imagine the PR they would get if they instead hired the Bukkit guys for the single project. They've got the money, and there's people who can do the job.

    Ace Jon on
    Yours truly, Ace Jon.
  • Fantastication2Fantastication2 Registered User regular
    edited April 2011
    It's Java, the source is already kind of out there, it's just slightly obfusticated.

    Fantastication2 on
  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2011
    GO GO GADGET BACKPEDALLING

    Really, "ensure quality"? Here's a shocking idea: let the community decide what is good and what gets used.

    Echo on
  • SurikoSuriko AustraliaRegistered User regular
    edited April 2011
    It's Java, the source is already kind of out there, it's just slightly obfusticated.

    The plan seemed to involve access to the git repository though, so in essence realtime access to the source rather than monthly updates.

    Then again, whether that makes a material amount of difference is another question. Pirating MC isn't exactly hard right now, so making it any easier may be entirely superfluous.

    Edit: It should be noted that one of the reasons Infiniminer died was a source code leak, which led to incompatible forks and such. It's possible this may have been a half-baked idea Notch thought of to prevent that from happening, but who knows. This just seems so weird - why propose something so radical, then almost immediately step back from it?

    Suriko on
This discussion has been closed.