So, neat little thing I discovered: You can put portal blocks behind ice, and they're invisible behind there, but their particle and lighting effect will extend through. What does that mean? Sweet-ass crystal that starts emitting particle effects when you get close enough!
It's kinda hard to get an idea of the effect from a static image. I'll get a video in a little bit.
I wish we had, like... spotlight blocks. Something that actually projected light a little farther. It's fucking impossible to light the inside of a space this big without resorting to a billion torches. My placeholder solution is just to cover the roots up with torches for now, but I wish it was just much brighter in here.
Anyway, since the crystal's now emitting purple energy particle effects, I figured I'd tuck some portals under the walkways to it, too, so that it looks like maybe energy's being transmitted outward and away from it.
There's more library below the center area. Paintings / ladders will help break up the regularity of it later.
That's a pretty awesome place you have there, Ein!
I've been playing around with the Biosphere mod (which generates spherical worlds interconnected with bridges, each one containing a particular biome with moons floating nearby with valuable resources) and it looks like it'd be pretty awesome on a multiplayer server - problem is that it cannot generate new spheres in multiplayer at the moment.
Biosphere mod gets cooler if you turn glass off. :P Just replace the data value of the block it roofs with from 20 to 0 - the open feel helps it a lot.
It's kinda cool. It only does the particle effects when you get close enough, which makes it seem more like the crystal's responding to your presence, anyway.
Ein, I am so abusing that for my SSP worlds. I always look for something epic to stick in the middle of large-scale structures, and you, sir, have given it too me.
EDIT: If you get attached to your creations and/or worlds, I advise against using the Finite Liquids mod. It is a gigantic pain in the ass to chop your structures out of a Finite Liquids map, then re-make the world without Finite Liquids, and THEN stick your shit back into the unmodded world, then manually replace all finite liquids with the appropriate infinite liquids.
Took me over an hour to trim out and fix up less than 4 chunks.
D34THROW on
Minecraft Nickname - D34THROW
Current Server - None.
Current Project - Surviving in SSP.
Man, I really want to play that biosphere mod on MP.
It's simple, really. Just have the map generated in SSP, then port the files over to the server's world director.
For this to work I'd probably have to travel through multiple chunks so they'd be rendered prior to MP, right?
I don't think I understand exactly what you mean.
EDIT: If you mean do you need to walk through the chunks prior to loading them into multiplayer so that the SMP map generator doesn't generate additional chunks, the answer is no, I believe. The biospheres are already present in the regions folder, so they'll load when needed.
D34THROW on
Minecraft Nickname - D34THROW
Current Server - None.
Current Project - Surviving in SSP.
Can always use the Faithful 32x32 or Gerudoku or Steampunk textures (for the 32x version) and default textures (for the 16x version) as placeholders. Not that hard, I don't think, especially if you have that mix-and-match mod manager.
And you know, as much as I hate the default 16x16 Minecraft textures, I find myself loving the Faithful 32x32 pack as much as, if not more than, most of the other packs out there.
Though I hate the sandstone texture. Abso-fucking-lutely hate the default/Faithful sandstone.
D34THROW on
Minecraft Nickname - D34THROW
Current Server - None.
Current Project - Surviving in SSP.
So.. I've been looking for a way to turn off the spawn zone "you-can't-build-here" zone. Any help?
I was playing with it. Ops can still change things there, but no one else can activate anything, even opening doors. There is a spawn protection setting in the world settings file which I tried setting to zero, but I wasn't able to test whether that changed anything for my players.
So.. I've been looking for a way to turn off the spawn zone "you-can't-build-here" zone. Any help?
I was playing with it. Ops can still change things there, but no one else can activate anything, even opening doors. There is a spawn protection setting in the world settings file which I tried setting to zero, but I wasn't able to test whether that changed anything for my players.
In the server.properties file, set spawn-protection=0
You know what's fucking annoying? Building a circular chamber inside a lava pyramid while it's raining. THE HISSING IS NEAR-CONSTANT. Now that my 4 portals are built in the chamber, I'm never fucking going in there again while it's raining.
D34THROW on
Minecraft Nickname - D34THROW
Current Server - None.
Current Project - Surviving in SSP.
0
Options
Warlock82Never pet a burning dogRegistered Userregular
You know what's fucking annoying? Building a circular chamber inside a lava pyramid while it's raining. THE HISSING IS NEAR-CONSTANT. Now that my 4 portals are built in the chamber, I'm never fucking going in there again while it's raining.
What's annoying is taming several wolves and having them all sit in the same general area. My God! At least they finally fixed the multiplayer constant wimpering.
I ended up just ignoring wolves because they are more annoying than useful.
Posts
Has anyone played around with this server mod yet? Some of us vent people have it setup on a small server right now, but I think some of you more creative people could have some fun with it.
I hate it when I get zombies in my underground farm! All those crops, trampled! :shock:
Yes.
http://www.youtube.com/watch?v=NR3mE6p9MEs
We have another battleground around the world tree, too.
It's kinda hard to get an idea of the effect from a static image. I'll get a video in a little bit.
I wish we had, like... spotlight blocks. Something that actually projected light a little farther. It's fucking impossible to light the inside of a space this big without resorting to a billion torches. My placeholder solution is just to cover the roots up with torches for now, but I wish it was just much brighter in here.
Anyway, since the crystal's now emitting purple energy particle effects, I figured I'd tuck some portals under the walkways to it, too, so that it looks like maybe energy's being transmitted outward and away from it.
There's more library below the center area. Paintings / ladders will help break up the regularity of it later.
It would just sound terrible in there all the time.
I've been playing around with the Biosphere mod (which generates spherical worlds interconnected with bridges, each one containing a particular biome with moons floating nearby with valuable resources) and it looks like it'd be pretty awesome on a multiplayer server - problem is that it cannot generate new spheres in multiplayer at the moment.
Anyway, this is what it looks like:
http://www.youtube.com/watch?v=1G5AlGdVIHg
It's kinda cool. It only does the particle effects when you get close enough, which makes it seem more like the crystal's responding to your presence, anyway.
EDIT: If you get attached to your creations and/or worlds, I advise against using the Finite Liquids mod. It is a gigantic pain in the ass to chop your structures out of a Finite Liquids map, then re-make the world without Finite Liquids, and THEN stick your shit back into the unmodded world, then manually replace all finite liquids with the appropriate infinite liquids.
Took me over an hour to trim out and fix up less than 4 chunks.
Current Server - None.
Current Project - Surviving in SSP.
It's simple, really. Just have the map generated in SSP, then port the files over to the server's world director.
Current Server - None.
Current Project - Surviving in SSP.
Its nice plotting out where to put the library and the hotel and such.
For this to work I'd probably have to travel through multiple chunks so they'd be rendered prior to MP, right?
I don't think I understand exactly what you mean.
EDIT: If you mean do you need to walk through the chunks prior to loading them into multiplayer so that the SMP map generator doesn't generate additional chunks, the answer is no, I believe. The biospheres are already present in the regions folder, so they'll load when needed.
Current Server - None.
Current Project - Surviving in SSP.
Its his own. Hasn't been updated to 1.5 but here is the 1.4 version.
Can always use the Faithful 32x32 or Gerudoku or Steampunk textures (for the 32x version) and default textures (for the 16x version) as placeholders. Not that hard, I don't think, especially if you have that mix-and-match mod manager.
And you know, as much as I hate the default 16x16 Minecraft textures, I find myself loving the Faithful 32x32 pack as much as, if not more than, most of the other packs out there.
Though I hate the sandstone texture. Abso-fucking-lutely hate the default/Faithful sandstone.
Current Server - None.
Current Project - Surviving in SSP.
Thank you. The server has been awesome.
So much freaking light gray wool...... and I have four more sides to do after this one too (assuming I skip the bottom, which I probably will). /cry
One giant, three-tiered library below the central crystal?
From above:
From below:
Or section it off into two separate areas with a floor?
From above:
From below:
Steam (Ansatz) || GW2 officer (Ansatz.6498)
The harder the rain, honey, the sweeter the sun.
I was playing with it. Ops can still change things there, but no one else can activate anything, even opening doors. There is a spawn protection setting in the world settings file which I tried setting to zero, but I wasn't able to test whether that changed anything for my players.
Also, Ein, that library is EPIC with three tiers.
And Warlock, outstanding. I look forward to seeing the completed cube. Hope gLadOS doesn't fizzle it after you finish it.
In the server.properties file, set spawn-protection=0
Current Server - None.
Current Project - Surviving in SSP.
What's annoying is taming several wolves and having them all sit in the same general area. My God! At least they finally fixed the multiplayer constant wimpering.
I ended up just ignoring wolves because they are more annoying than useful.
Current Server - None.
Current Project - Surviving in SSP.
Oceanic SWTOR Guild - Voidstalker Brigade