I think Anders is someone we all just drag around because we like healers, and not because we like him
I hate him, but I feel like I need him now that he has 2 Heals, a Revive, 2 CCs and Haste.
I look forward to playing a Mage Hating, Money Loving, Asshole Rogue Hawke in my next playthrough. It sucks that I highly disliked both of the companion mages. I REALLY wanted that Serabaas in Act 1 to join my Team, so I could get rid of either Merill or Anders.
I'm nearly at the end of the game, just started what I believe is the final quest.
Can't BELIEVE what Anders does. He's a god damn terrorist! Felt so bad for poor Sebastian, but I couldn't just kill Anders -- he's been my boy since Awakening, had him in my party the whole time, I couldn't just execute him! And now Sebastian's run off to Starkhaven to raise a force to come back and kill Anders!
Does Anders still blow up the Chantry if you don't do his personal quest?
This is the first game I'll actually go back through and play again - and I'm actually excited to do so. The choices you make actually have a real effect on the game, and you get to make them from the very beginning (whereas most of DA:O's or ME2's big choices occur towards the end, or have no real bearing on any outcomes).
Plus I missed Fenris the first time around, so I get 2 completely new characters to play with (the other being Carver, since I was a warrior the first time around).
You're going to be horrendously disappointed if you go back through it.
Remember that only group of random side-quest Blood Mages you didn't kill through the game? Yeah, turns out you can't kill them even if you want to, and they still come back through later in the game to try and screw you over.
As already pointed out, you can't stop Anders.
Remember when your Mom died and you (might have) thought about the previous quests relating to those killings that had multiple choices with seemingly different endings now that you had seen it once? Yeah, same thing still happens, nothing you can do about it.
Remember the ending? Doesn't change, you still fight Meredith and the First Enchanter (whose name I can never remember), and the First Enchanter still makes the same choice (assuming you sided with the Templar's and thought it might be different the other way around).
I'm not die hard against the game, but Dragon Age 2 is a shining example of how a developer can throw in tons of choices, make you think of all the way things can do differently, but the game plays out almost exactly the same no matter what you do.
Small things do change, though. No one is going to make a game that changes wildly based on so many little decisions, but they can make smaller things change, which do. Much more substantially than any other BioWare game I've played.
And before you bring up Alpha Protocol, sure, that game was cool. The game also begins, ends, and progresses mostly the same every time, rarely changing substantially until the very, very end and you could tell me they have some random number generator deciding what's different there and I couldn't say you're wrong because half the game's consequences feel arbitrary and lacking clear cause and effect.
I realize a lot of the big stuff is static, but you also get the chance to use completely different responses and voice actors, so it's like an alternate take of the same movie.
Obviously it'd be awesome if there were true significant changes based on your decision, like
if you sided with the Qunari, they are now the rulers in Act 3.
But considering the time constraints they were obviously under here, I think they did a damn good job.
I think Anders is someone we all just drag around because we like healers, and not because we like him
I hate him, but I feel like I need him now that he has 2 Heals, a Revive, 2 CCs and Haste.
I look forward to playing a Mage Hating, Money Loving, Asshole Rogue Hawke in my next playthrough. It sucks that I highly disliked both of the companion mages. I REALLY wanted that Serabaas in Act 1 to join my Team, so I could get rid of either Merill or Anders.
I was hoping the entire time on that quest that I could recruit him. The actual ending to the quest was still pretty cool and spooky though.
I wanna romance Seb on my female hawke but Anders is trying to get deep with me. Even though we like met for a few minutes. Anyways, i'm stuck with two heart answers and a heart-break answer. If I select one of these hearts will I still be able to romance Seb? I heard you can't flirt with anyone in order to romance Seb, not sure if that's true or not.
If you want to romance Seb you can't flirt with anyone else, so don't. Go ahead and shut Anders down now, you'll thank yourself later when
Sebastian demands that you execute Anders or he'll leave you.
But can you still do his romance if you're a frequent paying customer of the Blooming Rose?
I don't know, but I wouldn't risk it.
Speaking of Blooming Rose. On the loading screen it says the Madam gives something special for loyal customers. Is that just a load of BS? or do I get something neat for being a whore?
Tridus1x on
0
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
I wanna romance Seb on my female hawke but Anders is trying to get deep with me. Even though we like met for a few minutes. Anyways, i'm stuck with two heart answers and a heart-break answer. If I select one of these hearts will I still be able to romance Seb? I heard you can't flirt with anyone in order to romance Seb, not sure if that's true or not.
If you want to romance Seb you can't flirt with anyone else, so don't. Go ahead and shut Anders down now, you'll thank yourself later when
Sebastian demands that you execute Anders or he'll leave you.
But can you still do his romance if you're a frequent paying customer of the Blooming Rose?
I don't know, but I wouldn't risk it.
Speaking of Blooming Rose. On the loading screen it says the Madam gives something special for loyal customers. Is that just a load of BS? or do I get something neat for being a whore?
Yeah every few times you pay for the sex you'll get a "surprise me" or "I want something special" option.
The two times I got this it was a non-sex humor dialogue. One time it was a whore dressed as a priestess who recited the chant of light at me, another time it was a dude who regaled me with a story that was some literary reference (uninteresting enough that I don't even recall the specifics).
I'm nearly at the end of the game, just started what I believe is the final quest.
Can't BELIEVE what Anders does. He's a god damn terrorist! Felt so bad for poor Sebastian, but I couldn't just kill Anders -- he's been my boy since Awakening, had him in my party the whole time, I couldn't just execute him! And now Sebastian's run off to Starkhaven to raise a force to come back and kill Anders!
Does Anders still blow up the Chantry if you don't do his personal quest?
This is the first game I'll actually go back through and play again - and I'm actually excited to do so. The choices you make actually have a real effect on the game, and you get to make them from the very beginning (whereas most of DA:O's or ME2's big choices occur towards the end, or have no real bearing on any outcomes).
Plus I missed Fenris the first time around, so I get 2 completely new characters to play with (the other being Carver, since I was a warrior the first time around).
You're going to be horrendously disappointed if you go back through it.
Remember that only group of random side-quest Blood Mages you didn't kill through the game? Yeah, turns out you can't kill them even if you want to, and they still come back through later in the game to try and screw you over.
As already pointed out, you can't stop Anders.
Remember when your Mom died and you (might have) thought about the previous quests relating to those killings that had multiple choices with seemingly different endings now that you had seen it once? Yeah, same thing still happens, nothing you can do about it.
Remember the ending? Doesn't change, you still fight Meredith and the First Enchanter (whose name I can never remember), and the First Enchanter still makes the same choice (assuming you sided with the Templar's and thought it might be different the other way around).
I'm not die hard against the game, but Dragon Age 2 is a shining example of how a developer can throw in tons of choices, make you think of all the way things can do differently, but the game plays out almost exactly the same no matter what you do.
Small things do change, though. No one is going to make a game that changes wildly based on so many little decisions, but they can make smaller things change, which do. Much more substantially than any other BioWare game I've played.
And before you bring up Alpha Protocol, sure, that game was cool. The game also begins, ends, and progresses mostly the same every time, rarely changing substantially until the very, very end and you could tell me they have some random number generator deciding what's different there and I couldn't say you're wrong because half the game's consequences feel arbitrary and lacking clear cause and effect.
Haven't actually played Alpha Protocol.
However, my point was nothing of any significance changes in Dragon Age 2. At least in Mass Effect you could have characters die. Dragon Age 1 the story controlled what companions you could have available to you (whereas in Dragon Age 2 all you get is one might run away halfway through the game), your allies available at the end of the game, and actually CHANGED to the ending depending on your choices.
I can point out how any game changes in small ways depending on the choice you make, even if they're the most linear things in existence. Change has to actually mean something for it to count in a game.
I was actually telling me coworkers about this exact banter the other day, it's just great.
* Merrill: You remind me of Hahren Paivel, Varric. Only younger. And shorter. And not as serious.
* Varric: So it's a close resemblance, then?
* Merrill: Well, he tells stories. And you tell stories. Although none of his begin, (in low, gruff voice) "No shit, there I was."
* Varric: I'll have to give him some better stories, then.
I wanna romance Seb on my female hawke but Anders is trying to get deep with me. Even though we like met for a few minutes. Anyways, i'm stuck with two heart answers and a heart-break answer. If I select one of these hearts will I still be able to romance Seb? I heard you can't flirt with anyone in order to romance Seb, not sure if that's true or not.
If you want to romance Seb you can't flirt with anyone else, so don't. Go ahead and shut Anders down now, you'll thank yourself later when
Sebastian demands that you execute Anders or he'll leave you.
But can you still do his romance if you're a frequent paying customer of the Blooming Rose?
I don't know, but I wouldn't risk it.
Speaking of Blooming Rose. On the loading screen it says the Madam gives something special for loyal customers. Is that just a load of BS? or do I get something neat for being a whore?
Yeah every few times you pay for the sex you'll get a "surprise me" or "I want something special" option.
The two times I got this it was a non-sex humor dialogue. One time it was a whore dressed as a priestess who recited the chant of light at me, another time it was a dude who regaled me with a story that was some literary reference (uninteresting enough that I don't even recall the specifics).
Kids these days... don't even recognize a Planet of the Apes reference??
I'm nearly at the end of the game, just started what I believe is the final quest.
Can't BELIEVE what Anders does. He's a god damn terrorist! Felt so bad for poor Sebastian, but I couldn't just kill Anders -- he's been my boy since Awakening, had him in my party the whole time, I couldn't just execute him! And now Sebastian's run off to Starkhaven to raise a force to come back and kill Anders!
Does Anders still blow up the Chantry if you don't do his personal quest?
This is the first game I'll actually go back through and play again - and I'm actually excited to do so. The choices you make actually have a real effect on the game, and you get to make them from the very beginning (whereas most of DA:O's or ME2's big choices occur towards the end, or have no real bearing on any outcomes).
Plus I missed Fenris the first time around, so I get 2 completely new characters to play with (the other being Carver, since I was a warrior the first time around).
You're going to be horrendously disappointed if you go back through it.
Remember that only group of random side-quest Blood Mages you didn't kill through the game? Yeah, turns out you can't kill them even if you want to, and they still come back through later in the game to try and screw you over.
As already pointed out, you can't stop Anders.
Remember when your Mom died and you (might have) thought about the previous quests relating to those killings that had multiple choices with seemingly different endings now that you had seen it once? Yeah, same thing still happens, nothing you can do about it.
Remember the ending? Doesn't change, you still fight Meredith and the First Enchanter (whose name I can never remember), and the First Enchanter still makes the same choice (assuming you sided with the Templar's and thought it might be different the other way around).
I'm not die hard against the game, but Dragon Age 2 is a shining example of how a developer can throw in tons of choices, make you think of all the way things can do differently, but the game plays out almost exactly the same no matter what you do.
Small things do change, though. No one is going to make a game that changes wildly based on so many little decisions, but they can make smaller things change, which do. Much more substantially than any other BioWare game I've played.
And before you bring up Alpha Protocol, sure, that game was cool. The game also begins, ends, and progresses mostly the same every time, rarely changing substantially until the very, very end and you could tell me they have some random number generator deciding what's different there and I couldn't say you're wrong because half the game's consequences feel arbitrary and lacking clear cause and effect.
Haven't actually played Alpha Protocol.
However, my point was nothing of any significance changes in Dragon Age 2. At least in Mass Effect you could have characters die. Dragon Age 1 the story controlled what companions you could have available to you (whereas in Dragon Age 2 all you get is one might run away halfway through the game), your allies available at the end of the game, and actually CHANGED to the ending depending on your choices.
I can point out how any game changes in small ways depending on the choice you make, even if they're the most linear things in existence. Change has to actually mean something for it to count in a game.
You have control over similar things in DA2 - you can miss companions, companions can leave depending on your actions, and party members and major NPCs can develop differently and make different decisions depending on how you interact with them.
I'd certainly say there can be significant differences on any given playthrough based on your actions. Hell, the overall tone of Hawke's reaction to everything that happens will differ from playthrough to playthrough assuming you're choosing different dialogue options. Just because certain major plot events don't change, it doesn't mean the game is completely static.
I'm nearly at the end of the game, just started what I believe is the final quest.
Can't BELIEVE what Anders does. He's a god damn terrorist! Felt so bad for poor Sebastian, but I couldn't just kill Anders -- he's been my boy since Awakening, had him in my party the whole time, I couldn't just execute him! And now Sebastian's run off to Starkhaven to raise a force to come back and kill Anders!
Does Anders still blow up the Chantry if you don't do his personal quest?
This is the first game I'll actually go back through and play again - and I'm actually excited to do so. The choices you make actually have a real effect on the game, and you get to make them from the very beginning (whereas most of DA:O's or ME2's big choices occur towards the end, or have no real bearing on any outcomes).
Plus I missed Fenris the first time around, so I get 2 completely new characters to play with (the other being Carver, since I was a warrior the first time around).
You're going to be horrendously disappointed if you go back through it.
Remember that only group of random side-quest Blood Mages you didn't kill through the game? Yeah, turns out you can't kill them even if you want to, and they still come back through later in the game to try and screw you over.
As already pointed out, you can't stop Anders.
Remember when your Mom died and you (might have) thought about the previous quests relating to those killings that had multiple choices with seemingly different endings now that you had seen it once? Yeah, same thing still happens, nothing you can do about it.
Remember the ending? Doesn't change, you still fight Meredith and the First Enchanter (whose name I can never remember), and the First Enchanter still makes the same choice (assuming you sided with the Templar's and thought it might be different the other way around).
I'm not die hard against the game, but Dragon Age 2 is a shining example of how a developer can throw in tons of choices, make you think of all the way things can do differently, but the game plays out almost exactly the same no matter what you do.
I think they're doing this because they have sequels in mind but can't possibly adjust for all possible outcomes that the playerbase will make. just look at mass effect and some decisions made in da:o. some things become retconned, some things pan out a certain way regardless of how you choose. I agree, it's silly, but it's a design limitation that's unavoidable.
what gets me is that you can't play a chaotic evil bastard. Hawke is inherently a good guy.
I think they're doing this because they have sequels in mind but can't possibly adjust for all possible outcomes that the playerbase will make. just look at mass effect and some decisions made in da:o. some things become retconned, some things pan out a certain way regardless of how you choose. I agree, it's silly, but it's a design limitation that's unavoidable.
what gets me is that you can't play a chaotic evil bastard. Hawke is inherently a good guy.
I don't think it's likely people would call you "The Champion" if you were really evil.
You have control over similar things in DA2 - you can miss companions, companions can leave depending on your actions, and party members and major NPCs can develop differently and make different decisions depending on how you interact with them.
More than likely we have different opinions on what counts as change. For example you say you can miss companions, and yet you actually can't. Generally when I see people missing companions it boils down to either Fenris or Isabella.
Isabella:
The only way you can miss Isabella is if you get caught by a known bug or never visit the Hanging Man after you complete the requirements for her to show up. Considering you're required to visit there numerous times, it'd be almost impossible to miss her unless you were intending to do so (assuming she wasn't bugged). And even then, it's due to user fault, not by some storyline function.
She is also the only one you can actually lose. I'm assuming you also mean your Brother/Sister, which might be valid but they have no impact on the rest of the game if they live or die after the Deep Roads except as a single extra body in the final boss fight, that you can't control and barely contributes
Zevran:
The only way to miss him is to never do the quests you get in the mail.
Neither one is possible to "miss". One is bugged, and one is a choice.
And, what major NPC develops differently due to your choices?
nessin on
0
Warlock82Never pet a burning dogRegistered Userregular
I think they're doing this because they have sequels in mind but can't possibly adjust for all possible outcomes that the playerbase will make. just look at mass effect and some decisions made in da:o. some things become retconned, some things pan out a certain way regardless of how you choose. I agree, it's silly, but it's a design limitation that's unavoidable.
what gets me is that you can't play a chaotic evil bastard. Hawke is inherently a good guy.
I don't think it's likely people would call you "The Champion" if you were really evil.
The codex says that a champion is not necessarily always a good guy, as they can be feared as well as revered. In the past there has been a champion that was just an all around nasty piece of work but he did help stave off an invasion so he earned the title.
After two playthroughs using the default female face, hearing her voice coming out of someone else's face is kind of jarring.
heh yeah It's some magic that Bioware can pull off with their games. It happened in ME 1 and 2 with me. I'll be watching one of my friends play and during the cut scenes you get this odd feeling of "hey that's not Shepard/Hawke!" I consider it a nice little compliment to those guys every time I feel it.
what gets me is that you can't play a chaotic evil bastard. Hawke is inherently a good guy.
I'm glad for this. The evil character progression paths of Bioware games of old were terrible. Long live the badass/renegade replacement.
Well, renegade is pretty psychotic and being a giant asshole just because you can be a lot of the time. Aggressive Hawke tends to be a lot better about it in general, though. The red options often even have Hawke say something pretty reasonable instead of frowning and yelling at someone because that's the aggressive option.
I think they're doing this because they have sequels in mind but can't possibly adjust for all possible outcomes that the playerbase will make. just look at mass effect and some decisions made in da:o. some things become retconned, some things pan out a certain way regardless of how you choose. I agree, it's silly, but it's a design limitation that's unavoidable.
what gets me is that you can't play a chaotic evil bastard. Hawke is inherently a good guy.
I don't think it's likely people would call you "The Champion" if you were really evil.
The codex says that a champion is not necessarily always a good guy, as they can be feared as well as revered. In the past there has been a champion that was just an all around nasty piece of work but he did help stave off an invasion so he earned the title.
And while this is true, a devoted puppy-kicker who never misses an opportunity to commit an arbitrary, meaningless act of malevolence against a person who isn't even vaguely a threat (ie: Sith player from KotOR 1) would be unlikely to earn such a title.
Aggressive Hawke often makes more sense than Wry Hawke.
But I do so like sassing my betters.
Yeah, the aggressive Hawke isn't a psychopath, he's just an extremely direct, forceful person. A lot of the aggressive dialogue just cuts through the bullshit and gets straight to the point, and often that point is something pretty reasonable like "Stop crying and tell me what the problem is."
On my asshole Hawke playthrough I've noticed that Aveline actually responds well to a lot of the aggressive comments you take in dialogue with quest givers and such.
Aggressive Hawke often makes more sense than Wry Hawke.
But I do so like sassing my betters.
trying to avoid sarcastic options is turning out to be incredibly difficult
I'm not sure I can resist the siren song of the comedy mask
being tactless is hilarious.
apropos, it's funny the way sarcastic/funny remarks don't work with merrill because she seems to be too socially awkward to know when you're joking.
viscount!
viscount holds his dead son in his arms.
[MASK]oh well, at least the day can't get any worse. it's pretty late.
aveline moments later: ""can't get any worse?" you're such an ass."
You have control over similar things in DA2 - you can miss companions, companions can leave depending on your actions, and party members and major NPCs can develop differently and make different decisions depending on how you interact with them.
More than likely we have different opinions on what counts as change. For example you say you can miss companions, and yet you actually can't. Generally when I see people missing companions it boils down to either Fenris or Isabella.
Isabella:
The only way you can miss Isabella is if you get caught by a known bug or never visit the Hanging Man after you complete the requirements for her to show up. Considering you're required to visit there numerous times, it'd be almost impossible to miss her unless you were intending to do so (assuming she wasn't bugged). And even then, it's due to user fault, not by some storyline function.
She is also the only one you can actually lose. I'm assuming you also mean your Brother/Sister, which might be valid but they have no impact on the rest of the game if they live or die after the Deep Roads except as a single extra body in the final boss fight, that you can't control and barely contributes
Zevran:
The only way to miss him is to never do the quests you get in the mail.
Neither one is possible to "miss". One is bugged, and one is a choice.
And, what major NPC develops differently due to your choices?
You can miss them just as easily as you could the equivalent characters in DA:O... Sten you can leave in the cage and Zevran you can kill when you meet or just tell him to bug off (IIRC). It'd be pretty hard to "miss" Sten or Zevran in the first game, and you can not recruit Fenris/Isabela the same way: by just ignoring them and not doing their quests.
And (DA2 and DA:O spoilers)
Isabella is the only character you can lose, but in the first game you can only lose Alistair (and replace him with Loghain) as far as I know.
The NPC I was thinking of is Cullen, though I actually don't know how much he changes (I've only done one playthrough all the way).
Big ol' spoilers which I'd avoid if you plan on ever playing Jade Empire:
You dominate a shackled spirit used by the villains as their Darth Vader so that it's bound to you instead, then mind bondage your companions who have a problem with that and force them to stay with you as you head to the final area. You find the tortured physical form of the god that has been assisting you from the beginning (including using her waning power to resurrect you), and instead of slaying it to free the god to be reborn, you leave it enslaved and taint it so that you can more easily wrest control of it from the villain. Your mind bondaged companions break free of your domination at this profanity, and you and your remaining companions slaughter them. Then you beat the boss and destroy the god, consuming her power in the process.
None of the kicking puppies stuff is going to top that.
It definitely did have the best twist out of all the Bioware games.
Bioware is like the M Night of crpgs with how they always have that big twist. (not a bad thing though)
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Posts
I would rather spend every coin I ever get on potions...
Bioware, DLC me a healer please! Somebody who isnt captain douche.
His talks with Varric are all pretty good so I start to like him.
Then he turns to Aveline and is like "So I hear you hate mages and freedom".
I hate him, but I feel like I need him now that he has 2 Heals, a Revive, 2 CCs and Haste.
I look forward to playing a Mage Hating, Money Loving, Asshole Rogue Hawke in my next playthrough. It sucks that I highly disliked both of the companion mages. I REALLY wanted that Serabaas in Act 1 to join my Team, so I could get rid of either Merill or Anders.
Steam Profile
Small things do change, though. No one is going to make a game that changes wildly based on so many little decisions, but they can make smaller things change, which do. Much more substantially than any other BioWare game I've played.
And before you bring up Alpha Protocol, sure, that game was cool. The game also begins, ends, and progresses mostly the same every time, rarely changing substantially until the very, very end and you could tell me they have some random number generator deciding what's different there and I couldn't say you're wrong because half the game's consequences feel arbitrary and lacking clear cause and effect.
Obviously it'd be awesome if there were true significant changes based on your decision, like
I just had a great idea. Let's talk to the Qunari and try to work out an exchange program.
We get Quetojan. They get Anders and are allowed to go full-out Saarebas on him.
-Z
I was hoping the entire time on that quest that I could recruit him. The actual ending to the quest was still pretty cool and spooky though.
Speaking of Blooming Rose. On the loading screen it says the Madam gives something special for loyal customers. Is that just a load of BS? or do I get something neat for being a whore?
Hearing Merril deliver that line was comedy gold.
~ Buckaroo Banzai
Yeah every few times you pay for the sex you'll get a "surprise me" or "I want something special" option.
The two times I got this it was a non-sex humor dialogue. One time it was a whore dressed as a priestess who recited the chant of light at me, another time it was a dude who regaled me with a story that was some literary reference (uninteresting enough that I don't even recall the specifics).
Haven't actually played Alpha Protocol.
However, my point was nothing of any significance changes in Dragon Age 2. At least in Mass Effect you could have characters die. Dragon Age 1 the story controlled what companions you could have available to you (whereas in Dragon Age 2 all you get is one might run away halfway through the game), your allies available at the end of the game, and actually CHANGED to the ending depending on your choices.
I can point out how any game changes in small ways depending on the choice you make, even if they're the most linear things in existence. Change has to actually mean something for it to count in a game.
I was actually telling me coworkers about this exact banter the other day, it's just great.
* Merrill: You remind me of Hahren Paivel, Varric. Only younger. And shorter. And not as serious.
* Varric: So it's a close resemblance, then?
* Merrill: Well, he tells stories. And you tell stories. Although none of his begin, (in low, gruff voice) "No shit, there I was."
* Varric: I'll have to give him some better stories, then.
His dialogue is all fantastic, he had some great interactions with Carver I don't see on her yet either.
http://dragonage.wikia.com/wiki/Varric/Dialogue
Kids these days... don't even recognize a Planet of the Apes reference??
No culture!
-Z
You have control over similar things in DA2 - you can miss companions, companions can leave depending on your actions, and party members and major NPCs can develop differently and make different decisions depending on how you interact with them.
what gets me is that you can't play a chaotic evil bastard. Hawke is inherently a good guy.
More than likely we have different opinions on what counts as change. For example you say you can miss companions, and yet you actually can't. Generally when I see people missing companions it boils down to either Fenris or Isabella.
Isabella:
The only way you can miss Isabella is if you get caught by a known bug or never visit the Hanging Man after you complete the requirements for her to show up. Considering you're required to visit there numerous times, it'd be almost impossible to miss her unless you were intending to do so (assuming she wasn't bugged). And even then, it's due to user fault, not by some storyline function.
Zevran:
The only way to miss him is to never do the quests you get in the mail.
Neither one is possible to "miss". One is bugged, and one is a choice.
And, what major NPC develops differently due to your choices?
Should probably be spoiler'd :P
Regardless:
After two playthroughs using the default female face, hearing her voice coming out of someone else's face is kind of jarring.
The codex says that a champion is not necessarily always a good guy, as they can be feared as well as revered. In the past there has been a champion that was just an all around nasty piece of work but he did help stave off an invasion so he earned the title.
I'm glad for this. The evil character progression paths of Bioware games of old were terrible. Long live the badass/renegade replacement.
I call it the Mass Effect Effect...
Well, renegade is pretty psychotic and being a giant asshole just because you can be a lot of the time. Aggressive Hawke tends to be a lot better about it in general, though. The red options often even have Hawke say something pretty reasonable instead of frowning and yelling at someone because that's the aggressive option.
Yeah, I mean you haven't been able to be just plain old 'chaotic evil' since Jade Empire, which has been a nice change from...
You see an orphan, he is hungry and is asking for money
1) Oh you poor thing, here's half my life savings
2) Sorry about your luck kid, here's fifty cents
3) -Kill him and wear his corpse as a hat-
yes this
"help me ser I've been wounded"
"PUT HIM OUT OF HIS MISERY"
"wait what hey why don't we just bandage-"
"FINE I'LL DO IT MYSELF"
please don't waste time making roleplay options that are retarded
And while this is true, a devoted puppy-kicker who never misses an opportunity to commit an arbitrary, meaningless act of malevolence against a person who isn't even vaguely a threat (ie: Sith player from KotOR 1) would be unlikely to earn such a title.
But I do so like sassing my betters.
I'm not sure I can resist the siren song of the comedy mask
Yeah, the aggressive Hawke isn't a psychopath, he's just an extremely direct, forceful person. A lot of the aggressive dialogue just cuts through the bullshit and gets straight to the point, and often that point is something pretty reasonable like "Stop crying and tell me what the problem is."
On my asshole Hawke playthrough I've noticed that Aveline actually responds well to a lot of the aggressive comments you take in dialogue with quest givers and such.
Plus it'd be hard to top the sheer ludicrous evil possible in Jade Empire's finale.
being tactless is hilarious.
apropos, it's funny the way sarcastic/funny remarks don't work with merrill because she seems to be too socially awkward to know when you're joking.
viscount!
[MASK]oh well, at least the day can't get any worse. it's pretty late.
aveline moments later: ""can't get any worse?" you're such an ass."
Opportunity to post my favourite ever PA? Nice!
What happens? I never played that one.
You can miss them just as easily as you could the equivalent characters in DA:O... Sten you can leave in the cage and Zevran you can kill when you meet or just tell him to bug off (IIRC). It'd be pretty hard to "miss" Sten or Zevran in the first game, and you can not recruit Fenris/Isabela the same way: by just ignoring them and not doing their quests.
And (DA2 and DA:O spoilers)
The NPC I was thinking of is Cullen, though I actually don't know how much he changes (I've only done one playthrough all the way).
Big ol' spoilers which I'd avoid if you plan on ever playing Jade Empire:
None of the kicking puppies stuff is going to top that.
It definitely did have the best twist out of all the Bioware games.
Bioware is like the M Night of crpgs with how they always have that big twist. (not a bad thing though)
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".