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Prey 2 - It sure doesn't sound like Prey!

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    MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2011
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    RakaiRakai Registered User regular
    edited June 2011
    I've know nothing of Prey 1, cared very little when Prey 2 was announced. From what they just showed, it's the most interesting game shown at E3 so far.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2011
    http://www.gametrailers.com/video/e3-2011-prey-2/714962

    Gameplay footage is up on GT now. Check it out.

    This could be the sleeper hit of E3.

    Drake on
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    tofutofu Registered User regular
    edited June 2011
    Looks fun, kind of ugly though surprisingly


    Can't wait to see it with more polish

    tofu on
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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    TychoCelchuuu on
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    tofutofu Registered User regular
    edited June 2011
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    tofu on
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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?

    TychoCelchuuu on
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    Igpx407Igpx407 Registered User regular
    edited June 2011
    Drake wrote: »
    http://www.gametrailers.com/video/e3-2011-prey-2/714962

    Gameplay footage is up on GT now. Check it out.

    This could be the sleeper hit of E3.

    That looks like something I'd spend money on. Color me excited.

    Igpx407 on
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    KlashKlash Lost... ... in the rainRegistered User regular
    edited June 2011
    That looks fantastic. It's a pretty good realization of what was shown in the trailer.

    Can't wait to actually give this a try.

    Klash on
    We don't even care... whether we care or not...
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    tofutofu Registered User regular
    edited June 2011
    Have they announced a date at all yet?

    tofu on
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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2011
    Just some time in 2012, I believe.

    Drake on
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    RoyceSraphimRoyceSraphim Registered User regular
    edited June 2011
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?

    How about for the next generation of games, we don't actually fail a bounty mission until the target leaves town, as long as he's in town, we can track him or her or it down again?

    RoyceSraphim on
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    NotYouNotYou Registered User regular
    edited June 2011
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?

    The problem with letting people fail, is that so many players will just reload their last quicksave.

    NotYou on
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited June 2011
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    During the demo, the guy said bounties could get away

    Sooooooooo

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    tofutofu Registered User regular
    edited June 2011
    Olivaw wrote: »
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    During the demo, the guy said bounties could get away

    Sooooooooo

    I didn't watch the video with sound on :whistle:

    If someone gets away what happens?

    tofu on
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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2011
    They go somewhere they can get a nice slice of pie and a piping hot cup of black coffee.

    Drake on
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    Big ClassyBig Classy Registered User regular
    edited June 2011
    Aliens like caffeine. Also I sleep for one night and miss all the best news

    Big Classy on
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    darleysamdarleysam On my way to UKRegistered User regular
    I had a feeling there was a newer thread here, but I can't find it at the moment. After the "it's dead!" rumours of last month, Bethesda have said that it's not, it's just delayed to bring it up to standard:
    http://www.eurogamer.net/articles/2012-04-19-prey-2-still-alive
    Prey 2 is still alive, Bethesda has confirmed.

    However, the FPS sequel will not launch this year, as planned.

    "Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned," Bethesda said in a statement.

    "The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans.

    "We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule."

    Last month Prey 2 was reportedly cancelled, with development at Human Head halted by publisher Bethesda.

    forumsig.png
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    Igpx407Igpx407 Registered User regular
    Rumors are also swirling that Human Head is no longer attached to the project, especially with all the talk of Rune on their facebook page. It's great to hear this alien Blade Runner bounty hunting life simulator is still breathing but all these current events make me =/

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    GlalGlal AiredaleRegistered User regular
    Man, I'd completely missed out on this game's development. Sad to hear about the problems, especially after last year's hype campaign successfully revitalised my interest in the game.

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    Igpx407Igpx407 Registered User regular
    Glal wrote: »
    Man, I'd completely missed out on this game's development. Sad to hear about the problems, especially after last year's hype campaign successfully revitalised my interest in the game.

    There was also the part where all of Human Head's GDC talks were cancelled. So basically they've been running on silent with a tinge of ominous silence since their excellent E3 showing last year.

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    Evil MultifariousEvil Multifarious Registered User regular
    NotYou wrote: »
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?

    The problem with letting people fail, is that so many players will just reload their last quicksave.

    this is why quicksaves, and save states in general (though non-quicksaves can be controlled more easily), are essentially built-in game breaking mechanics

    i think they ruin many games.

    in many shooters the character's most powerful ability BY FAR is the ability to essentially try going down various timelines, keeping information from all of them, and sticking with the one with the outcome he prefers, i.e. pressing F5

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    AZChristopherAZChristopher Registered User regular
    More information on the situation

    http://www.shacknews.com/article/73417/source-human-head-hasnt-worked-on-prey-2-since-november
    News that Prey 2 had not been cancelled, but rather delayed, was relieving to fans of the original. However, why has there been such secrecy surrounding the project over the last several months?

    According to a Shacknews source who asked not to be identified, Human Head was not happy with the terms of its contract with ZeniMax, and deliberately stopped work on the game in November so it could try to negotiate a more favorable deal. While doing that, many on the development team were laid off, with the hope they would be rehired if the contract issue was resolved favorably. The process seemed to be gathering some positive momentum until January when ZeniMax's responses all but stopped, causing some of the laid-off Prey 2 team to wonder if the game would ever see the light of day.

    By March 1, the source said, things had progressed a bit, leaving the Prey 2 team hopeful that they would return to work soon. But that quickly soured the following day. The source could provide no further first-hand details after March 2.

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    NotYou wrote: »
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?

    The problem with letting people fail, is that so many players will just reload their last quicksave.

    this is why quicksaves, and save states in general (though non-quicksaves can be controlled more easily), are essentially built-in game breaking mechanics

    i think they ruin many games.

    in many shooters the character's most powerful ability BY FAR is the ability to essentially try going down various timelines, keeping information from all of them, and sticking with the one with the outcome he prefers, i.e. pressing F5

    Not really relevant, but after thinking about it I don't think I've ever done this (for failing things that don't result in a game-over I mean, obviously I don't quit playing a game after I die)

    JtgVX0H.png
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    darleysamdarleysam On my way to UKRegistered User regular
    NotYou wrote: »
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.

    I seriously doubt the game will let bounties get away, the game will be more scripted than that

    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?

    The problem with letting people fail, is that so many players will just reload their last quicksave.

    this is why quicksaves, and save states in general (though non-quicksaves can be controlled more easily), are essentially built-in game breaking mechanics

    i think they ruin many games.

    in many shooters the character's most powerful ability BY FAR is the ability to essentially try going down various timelines, keeping information from all of them, and sticking with the one with the outcome he prefers, i.e. pressing F5

    I would love for someone to actually turn save states into a game mechanic, like some kind of quantum device that lets you explore different realities until you get it right.

    forumsig.png
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    GlalGlal AiredaleRegistered User regular
    NotYou wrote: »
    tofu wrote: »
    That gameplay vid is pretty stupendous, especially if after each mission ends you just get to free roam around the city doing whatever the fuck (which would suggest that before each mission begins you're similarly free roaming around, aka it's a mostly open game like Assassin's Creed). That would be SO. GOOD.

    In any case I'm a little worried that the guy you're chasing will stop every time he gets too far from you so that you can catch up, but hopefully that's just one of those "the demo is E3 easy" things. I want there to be a real risk that the guy will get away and that I'll have to track him down again if I don't parkour hard enough.
    I seriously doubt the game will let bounties get away, the game will be more scripted than that
    It's a hub-based game with closed side-missions though, right? So for the bounties that aren't story critical, aka the ones you take on just for the extra $$$, couldn't they make it so that you could actually fail?
    The problem with letting people fail, is that so many players will just reload their last quicksave.
    this is why quicksaves, and save states in general (though non-quicksaves can be controlled more easily), are essentially built-in game breaking mechanics
    i think they ruin many games.
    in many shooters the character's most powerful ability BY FAR is the ability to essentially try going down various timelines, keeping information from all of them, and sticking with the one with the outcome he prefers, i.e. pressing F5
    Eh, not sure if I agree. It can be a bad thing, when it's used to avoid having to do proper level balancing (but then, I feel regenerating health is even more guilty of this), but at the end of the day it's a choice. It's my game, I choose how I want to play it; some people skip cinematics, others cheese save states because they like hoarding ammo and kits, others use cheats. Who cares, it's a game.
    Plus, it's functionally no different to Sands of Time or Braid's time rewind, or Super Mario Galaxy's "here, take this if you want to bypass this section". Less elegant, but it achieves the same result, and people've almost universally praised those features.

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    SurikoSuriko AustraliaRegistered User regular
    edited February 2013
    http://www.aliennoire.com/

    From the page source:

    Header
    <meta name="keywords" content="Prey, Prey2, Prey 2, FPS, Bethesda Softworks, Human Head Studios, Alien Noire" />

    Countdown until scripted date
    $(function(){
    Countdown(new Date("Mar 1 2013 18:00:00"));
    });

    Some weird comment at the bottom
    <!-- Tommy needs your help. -->

    This shit is alive, baby!

    Suriko on
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    Big ClassyBig Classy Registered User regular
    edited February 2013
    youtube.com%2Fwatch%3Fv%3DujqXFa23aRM&ei=Ef8MUa6FOYGQ0AW414CADQ&usg=AFQjCNEjpt-u3ZnlXy-eVpQtqsA6AO-M5A

    Edit: its fry hyperventilating. Sucks only having a phone to browse :(

    Big Classy on
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    DiannaoChongDiannaoChong Registered User regular
    Fuck yes, was just talking about how shitty it was we would probably never get this because we havent heard from it in so long. So happy I am wrong.

    steam_sig.png
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    Undead ScottsmanUndead Scottsman Registered User regular
    Ooh. I had written this one off.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Oh...so this is still actually getting made.

    Cool.

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    Ah_PookAh_Pook Registered User regular
    necro thread for a necro game

    if this actually comes out and is anything like what they were talking about then that will be awesome.

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    mere_immortalmere_immortal So tasty!Registered User regular
    If it looks anything like the amazing trailer they did I will be all over it.

    http://www.youtube.com/watch?v=5h2TkpFEsn8

    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
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    Igpx407Igpx407 Registered User regular
    My dreams had better not be shattered again.

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