OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Norsca: Changer of Ways - Ignore other card text placed here
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Norsca: Changer of Ways - Ignore other card text placed here
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Norsca: Changer of Ways - Ignore other card text placed here
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
Bretonnia: 1 die
Estalia: 2 dice
Tilea: 4 dice; 1 die
The Border Princes: 1 die
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited May 2011
Khorne: If you fail to kill my leper in Bretonnia, and you get several hits in Tilea, might I suggest leaving at least two of Slaanesh's cultists alive by killing the crab lady or peasants, so as to make sure he has 2 DACs in order to tie Tzeentch.
Last thing we want is Tzeentch placing more warpstones on the board...
For future reference: you should make a separate roll for the Blood Frenzy dice. Then, before rolling the rest of the dice for the region, you have the opportunity to kill other figures and deny them their battle dice. Only after you make that decision should you roll the remaining dice.
It didn't matter in this case, since the Frenzy dice missed, but I would rule that once you know the results of the rest of the dice (which you automatically do by rolling them together) you may no longer claim the benefit of the early dice.
Note: I'm also going to post this into the discussion thread, since it is something all of our players need to be aware of.
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Norsca: Changer of Ways - Ignore other card text placed here
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited May 2011
Probably doesn't matter much, but the Event tokens resolve at the end of the Battle Phase, not in the Old World phase, which means that Tzeentch should have one fewer corruption in Norsca.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited May 2011
We're waiting for Khorne and me to pick upgrades, and I was going to do it by the book and pick mine after Khorne, but I suppose I can just put it in this spoiler here:
We're waiting for Khorne and me to pick upgrades, and I was going to do it by the book and pick mine after Khorne, but I suppose I can just put it in this spoiler here:
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited May 2011
Spoiler Alert:
Khorne is probably going to pick the power point upgrade
Hi I'm Vee! on
0
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited May 2011
Yeah, but you didn't pick Provender of Ruin, for example. It's not always completely obvious. Though my choice was entirely boring and unsurprising, I agree.
Divine Inspiration -
Choose any Peasant token in play and replace it with a Hero token. -
Discard this card instead of adding it to the Old World track.
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Posts
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
The Black Hole of Cygnus X-1
1/7 PP
Tzzentch if I could make a suggestion, moving the cultist out of Tilea would keep Khorne from ticking extra, possibly at all this round.
Google +
(4/6)
1/6 PP
and rest
Google +
From where? All of your cultists are on the board.
The Black Hole of Cygnus X-1
axe that last move then and rest.
Google +
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
Khorne & Slaanesh are done.
The Black Hole of Cygnus X-1
(3/6)
0/6
(0/6)
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
Estalia: 2 dice
Tilea: 4 dice; 1 die
The Border Princes: 1 die
The Black Hole of Cygnus X-1
Last thing we want is Tzeentch placing more warpstones on the board...
Peasant dies in Estalia.
Early attack fails, but one seductress still falls.
It didn't matter in this case, since the Frenzy dice missed, but I would rule that once you know the results of the rest of the dice (which you automatically do by rolling them together) you may no longer claim the benefit of the early dice.
Note: I'm also going to post this into the discussion thread, since it is something all of our players need to be aware of.
The Black Hole of Cygnus X-1
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Spell Effects:
Troll Country: Changer of Ways - Ignore other card text placed here
The Empire: Battle Cry - No corruption placed here
Estalia: Temporal Stasis - +2 PP for others to place here
Estalia: Battle Cry - No corruption placed here
Tilea: Blood Frenzy - 2 early battle dice here
The Border Princes: Plague Touch - Enemy figures defenses -1 min of 1
The Border Princes: 1 die
The Black Hole of Cygnus X-1
Google +
Board at End of Battle Phase
Domination Step
Norsca: +1 VP
Troll Country: +1 VP
The Empire: +6 VP
Tilea: +3 VP
The Border Princes: +2 VP
Corruption Step
Norsca: +2 DIAL
Troll country: +2 DIAL
Tilea: +3 DIAL
The Border Princes: +1, +2 DIAL
Check for Ruined Regions: None
Updated Victory Points:
Khorne: 14
Nurgle: 24 + 6 = 30
Tzeentch: 34 + 2 = 36
Slaanesh: 7 + 5 = 12
The Black Hole of Cygnus X-1
Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - No lasting effects.
2. Hero Tokens are resolved - One figure dies in The Empire & one figure dies in The Border Princes.
3. Resolve Old World cards - (At End of Battle Phase, Acolyte dies in Norsca & Bloodletter dies in Estalia.)
4. Score Ruined Regions - None
5. Advance Threat Dials - All had 2 DAC's except Nurgle. All tick once except Nurgle.
Khorne:
23 - Upgrade card
Tzeentch:
20 - Upgrade card
Slaanesh:
19 - Upgrade card
6. Check for Game end - The game does not end.
Things that need to happen:
The Black Hole of Cygnus X-1
Also I'll take the other PP upgrade. Power of pain I think? Regardless whatever brings me up to 9 PP with the other one.
Google +
Google +
I'll delete a warrior from The Empire.
Will be fixed on next board.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Google +
Khorne?
Here boy...
:whistle::whistle::whistle:
Pick an upgrade, boy.
The Black Hole of Cygnus X-1
Google +
The Black Hole of Cygnus X-1
Power of Blood upgrade.
Divine Inspiration -
Choose any Peasant token in play and replace it with a Hero token. -
Discard this card instead of adding it to the Old World track.
OWC Effects -
Dark Elf Corsairs - At end of battle phase, each player must remove a figure from event.
Nurgle to choose which Peasant becomes a Hero.
The Black Hole of Cygnus X-1