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[Chaos] CitOW, Game 34: Khorne reigns in the Old World!

StericaSterica YesRegistered User, Moderator mod
edited April 2011 in Critical Failures
Our flirtations with Chaos would not be possible without the following people:

Adam Bloom and his wonderful handtracker site.
FunkyWaltDogg's very modern update on the CitOW board manager.
Darian manages the PbP games to make sure that everybody gets a game. And our resident rules lawyer.

pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

El Skid as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

3clipse as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Lykouragh as Tzeentch
asplannedrd3.jpg

lodwilk as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

This standard game will take the four players from the signup list. Should any player not accept the position by Friday evening, I'll continue down the regular sign-up list until we have four players.


[RULES]
[FAQ]
[GREAT RULES SUMMARY]

OP stolen shamelessly from Rend; original board graphics courtesy of MrBlarney, new graphics courtesy of FunkyWaltDogg.

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

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Posts

  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
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    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

    Sterica on
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  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Derp, the list was not updated for players.

    If you're in game 33, ignore my PM.

    Sterica on
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    Mmmmmm Nurgle.

    3cl1ps3 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2011
    Yeah, sorry; I haven't updated the list for game 33 yet. Sorry! :oops:

    In other news, you might want to remove the names from the OP (I like putting a ??? there until you know your players).

    edit: Huh. Or are those your invited players?

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    Blood for the Blood God!

    Let's do this thing.

    El Skid on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2011
    Rorus, if you'll register on the board editor and then drop me a PM, I'll flag your account for "official" GM status.

    FunkyWaltDogg on
  • lodwilklodwilk Registered User regular
    edited March 2011
    Confirming as the sexy god known as Slaanesh

    lodwilk on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    FYI, we're waiting on Lyk for our TI game as well- last online on the 13th. :(

    El Skid on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    I'll give him until tomorrow.

    Sterica on
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  • LykouraghLykouragh Registered User regular
    edited March 2011
    I'm here, I'm here! Apologies. I will wreak havoc as Tzeentch.

    Lykouragh on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    Welcome, Brother!

    It seems we are ready to slaughter each others' minions now!

    El Skid on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Round 1 starts in an hourish.

    Brace yourselves.

    Sterica on
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  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Before we can start, I cannot find Lyko's profile on Handtracker.

    Have you made one?

    Sterica on
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  • LykouraghLykouragh Registered User regular
    edited March 2011
    Making one now.
    Edit: Done

    Lykouragh on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Round 1, Old World phase

    Road Wardens
    Place one Hero token in each of three different Populous regions. - In the end phase when Old World cards are resolved, the player with the lowest Threat score removes one Hero token from the board.

    Nurgle to place the new tokens, after which we will move on to...

    Round 1, Draw phase

    Tzeentch may discard a card before drawing back to 5 in hand

    Khorne - draw 2; 19 left in deck, 5 in hand
    Nurgle - draw 2; 19 left in deck, 5 in hand
    Tzeentch - draw 2 or 3; 18-19 left in deck, 5 in hand
    Slaanesh - draw 2; 19 left in deck, 5 in hand

    game33state1.png

    Sterica on
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  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    I haven't used Handtracker to host, so if there are tiny problems like...not having a hand, let me know.

    Sterica on
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  • LykouraghLykouragh Registered User regular
    edited March 2011
    If I have a hand, I don't see it.

    P.S. Thanks for hosting!

    Lykouragh on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Okay, I think I got a handle on this!

    You should have deck access now. Draw your hand and then your draw phase draw.

    Sterica on
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  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2011
    didn't u 4 play vs each other b4?

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    Whoops. Apparently drawing my cards early in the morning was a bad idea.

    I "drew" 3 cards, instead of "drawing to hand'.

    Oh well. I...um....want to keep them all, so I'll just play them from the discard pile first, I guess?

    e- did anyone else draw as though the deck wasn't shuffled properly, or did I just get a rather interesting card distribution?

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2011
    Rorus Raz wrote: »
    Okay, I think I got a handle on this!

    You should have deck access now. Draw your hand and then your draw phase draw.

    Permissions notes for handtracker:
    As host, I give myself permission to shuffle all the decks; only I can shuffle. (And make sure you do shuffle; the decks aren't shuffled automatically.)
    Each player has permission to "draw to hand" from their deck
    I have permission to "draw" from the Old World deck
    All other permissions turned off.

    On handtracker, "draw" means reveal and play the top card of a deck. "Draw to hand" pulls the top card into a player's hand. If you want to, you can handle the drawing yourself by giving yourself permission to "draw to hand" and "give" for all the chaos decks, but I generally let the players do it (and keep track of the cards left in each deck).

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    Dammit. Apparently my "best possible starting hand" has been revoked.

    Will wait on Nurgle etc.

    edit: Discarded my hand that we may shuffle the deck so that I can again (by chance this time) draw 4 blood frenzys into my starting hand.

    El Skid on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2011
    I like Darian's idea - "If you want to, you can handle the drawing yourself by giving yourself permission to "draw to hand" and "give" for all the chaos decks."
    Keeps those meddlesome players from screwing it up or slackin' off. :wink:

    Didn't you 4 guys play vs each other before? Seems familiar...

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    I gave Tzeentch his starting hand so he can decide on discard.

    The rest of you may now draw your starting hand along with the draw phase cards.

    Nurgle must also place the hero tokens before Khorne can begin.

    Sterica on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    Has my deck been reshuffled, due to my having discarded my two actually-drawn cards only 20 or so minutes ago, Rorus?

    El Skid on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Yes, you have no discards and a full deck.

    Sterica on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    Great. Waiting on Mr. Pestilence before I get things started!

    El Skid on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    Place them in Estalia, Bretonnia, and the Empire

    3cl1ps3 on
  • LykouraghLykouragh Registered User regular
    edited March 2011
    Discarding Dazzle before drawing my full hand.

    (Do I just hit "play" to discard it?)

    Lykouragh on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2011
    Yep! And post the link here as reference.

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Yeah, go ahead and do that.

    Sterica on
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  • lodwilklodwilk Registered User regular
    edited March 2011
    El Skid wrote: »
    Whoops. Apparently drawing my cards early in the morning was a bad idea.

    I "drew" 3 cards, instead of "drawing to hand'.
    ?

    I accidentally did the same thing with my first card as well. My other four cards I did draw to my hand though.

    lodwilk on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Your deck has been reset and shuffled. Draw again!

    EDIT: Okay, I just disabled "Draw" for everybody so this doesn't happen again.

    Sterica on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    I gather Rorus can remove the option to "draw" (and also play at the same time): Since this isn't something that will have to happen on our decks, can I ask that this be done to prevent further confusion?

    ...And I'll get things started momentarily :)

    El Skid on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2011
    Way ahead of you. The only things that need Draw are Ruination and Old World Cards.

    Sterica on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2011
    This might be a good time to remind everyone that admanb welcomes collaborators to improve the handtracker app; Ruby on Rails experience is preferred. PM him for details!

    Darian on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2011
    My new host supports Ruby on Rails; maybe I should learn it!

    FunkyWaltDogg on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2011
    The source code for it is available on github if you want to grab a copy to play with.

    edit: And I appear to have linked someone's fork of the project. Here's admanb's.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2011
    This will be the dawning of a new Era- A Kinder, Gentler Khorne! The rest of you people can go off and do whatever it is you do.

    Cultist to Kislev.

    6/7 PP

    El Skid on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    Let's get this filthy party started with a bang!

    Cultist to Kislev

    5/6 PP

    3cl1ps3 on
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