that high dragon, what's the best lineup? What really gets me is when it flys away and just pew pews fireballs while dragonlings are everywhere.
I took two Mages, because they have heavy magic resistance, which helps protect them against the fireballs. Unfortunately, dragons are resistant to fire, so that means no fire spell DPS. Last companion's a rogue archer.
that high dragon, what's the best lineup? What really gets me is when it flys away and just pew pews fireballs while dragonlings are everywhere.
I took two Mages, because they have heavy magic resistance, which helps protect them against the fireballs. Unfortunately, dragons are resistance to fire, so that means no fire spell DPS. Last companion's a rogue archer.
That's how I did it the second time. The first time was 1 mage and 2 rogue archers (I had to respec RogueHawke to Range for that fight and then back to melee when it was over). I would say 1 Tank (to keep agro for when the High Dragon is on the ground) and then three range characters to do damage. A mage with healing will keep your tank standing, but you don't need it if you can get the High Dragon's attack patter down and dodge most of its attacks. You should definitely control the tank.
As for the dragonlings, get them grouped around the tank and then drop a couple of AoE spells on them. That should kill them quick. Then keep the rest of your party moving to avoid fireballs until the High Dragon flies back to ground level.
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that high dragon, what's the best lineup? What really gets me is when it flys away and just pew pews fireballs while dragonlings are everywhere.
The way I took care of it was to bring a tank (Aveline in my case), MageHawke, Merrill, and Anders. Aveline kept the dragon's attention and taunted the dragonlings as needed. Everyone else kept bunched up to take advantage of Panacea.
...then the High Dragon flew up to its perch and nuked the hell out of us.
*reload*
I went home, threw Fire Warding runes in my party's gear, then came back and it was pretty damned easy.
So I just finished Witch Hunt, and wrapped up my DA2 import. My god, that was such an anticlimax. I can see why people who were expected DAO and the Warden's story to end with a bang would hate it.
Question about DA2, is a 1h/Shield PC fine to play as? I kinda remember something in this thread about Aveline or whoever completely upstaging a tank PC.
So I just finished Witch Hunt, and wrapped up my DA2 import. My god, that was such an anticlimax. I can see why people who were expected DAO and the Warden's story to end with a bang would hate it.
Question about DA2, is a 1h/Shield PC fine to play as? I kinda remember something in this thread about Aveline or whoever completely upstaging a tank PC.
I think they're fine to play, yeah. They've got the same closing attacks, so you just slam into people with your shield, and it's very satisfying. As long as you have Shield Defense turned off, that is.
2 Handers innately perform frontal AOE attacks, which is great for tanking multiple mobs. With sword and shield, it's not quite that easy, there's a much smaller attack arc. You've gotta rely on Scatter for that, which uses stamina and has a cooldown.
Sword and Shield makes for an easier time tanking bosses, while 2H is an easier time tanking regular mobs.
The one issue I have with tanking is regardless how you spec your Hawke you will still be inferior to Aveline. Nothing compares to that 15%-25% damage reduction she gets.
The Templars rape the mages? Where did you get that from?
Anders mentions it at one point, and you see first hand evidence in the quest where you try to help a mage escaping from the gallows. that's what sends Justice over the edge, as a matter of fact.
Yeah, Justice...
aka, the guy who turns around and murders the "rape victim" (dubious claim there, all the templar says is that she'll do whatever he wants once she's tranquil. You have to *want* to read that sexually to see it that way) unless you choose the correct conversation option (3/4 options has Justice executing her on the spot).
The Templars rape the mages? Where did you get that from?
One of Anders' quests has you show up in the nick of time to stop one such incident (and it's implied to be a regular thing)
No, actually, it's not. It is never stated, and the only way its implied is if you take it that way. There are plenty of people (including myself) who did not take it that way, and didn't even know people did until it came up here.
Man, fuck DA2 combat. Whoever thought just spawning waves and waves of enemies right next to your mages in a game emphasizing tank and spank mechanics needs to be beaten with a rubber hose.
I'm not gonna lie: I'm not really sure what makes a good 2H DPS build, either (I'm really awful at figuring out good builds) - but this is very helpful, thanks. Right now I'm wearing the Blood Dragon armour; I'll keep my eyes peeled for better kit. Time for a trip to the Emporium for a tasty respect potion.
The general look is 7-10 2H talents, 6 in Vanguard to get Cleave/Claymore/Massacre/Destroyer, and then specializations. For my 2H warrior, I ended up with 1 in Reaver for Blood Frenzy, and 6 in Templar for Holy Smite (+ Upgrades), and all the skills up to the 50% magic resist passive. I also had Taunt and Bravery plus Bravery's upgrades. As far as stat points, I ended up with a reasonable amount of Constitution/Willpower (Enough Con for 420 health with the Champion armor set, and enough Willpower to reach 180 stamina with Bravery active). Think I finished at 70 Str/40 Con/40 Will, including items.
In the 2H tree I ignored the upgrades to Mighty Blow and Scythe that give bonus to Brittle, since I only had Petrify causing the effect, and there was no reason to waste the Brittle on an attack that wasn't Archer's Lance. I also skipped the Whirlwind cooldown upgrade. Saved me enough points to get the important Templar talents by level 25.
Oh hey, thanks for this!
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The Templars rape the mages? Where did you get that from?
One of Anders' quests has you show up in the nick of time to stop one such incident (and it's implied to be a regular thing)
Actually it's pretty strongly implied that Ser Ulrik is a lunatic outlier whose ideas have been rejected by the chantry. His demeanor suggests advanced lyrium madness to me, not "rape vibes".
Man, fuck DA2 combat. Whoever thought just spawning waves and waves of enemies right next to your mages in a game emphasizing tank and spank mechanics needs to be beaten with a rubber hose.
Why don't you just put your mage closer to your warriors then?
Man, fuck DA2 combat. Whoever thought just spawning waves and waves of enemies right next to your mages in a game emphasizing tank and spank mechanics needs to be beaten with a rubber hose.
This game doesn't emphasize "tank and spank"
Maybe if you quit using that phrase you could play the game like it was suppose to be played, tactically.
I like how all these people whine about the combat, were they the same people whining that DAO wasn't tactical enough?
Thanks to some fine advice in this thread, I managed to slay the dragon. Stocking up on Runes of Fire Warding do wonders. I managed it with my Mage Hawke spamming Heals and Horror, Anders doubling up as a Healer and Haste caster, Fenris and Varric as DPS. Spamming AOE spells and some Whirlwinds made short work of the dragonlings.
Man, fuck DA2 combat. Whoever thought just spawning waves and waves of enemies right next to your mages in a game emphasizing tank and spank mechanics needs to be beaten with a rubber hose.
Man the worst of this on my hard playthrough is the fake "Barraks" in Hightown, holy crap that fight is insane, you'll get at least 2-3 waves of like 10 mobs only of which 2-3 are the weaker normal type enemies. Not that I'm complaining cause it was fun, but if you want to talk about waves and waves of bad dudes. The game just went total ninja gaiden at that point.
Man, fuck DA2 combat. Whoever thought just spawning waves and waves of enemies right next to your mages in a game emphasizing tank and spank mechanics needs to be beaten with a rubber hose.
This game doesn't emphasize "tank and spank"
Maybe if you quit using that phrase you could play the game like it was suppose to be played, tactically.
I like how all these people whine about the combat, were they the same people whining that DAO wasn't tactical enough?
Yes tactical combat.
Lets see, I'm running through the deep roads, enter a room, theres a stone golem. Warrior sits at the doorway, with the golem, shades packed up behind them, other warrior clearing them out, mage casting ae spells. Good right? No, because 10 shades just spawned in the room behind me. You know, that same room I just cleared out?
Tactical.
Well, shades are demons, I guess they could have magical abilities. But wait, now I'm at a ruins with some templars. Fight the main guys, rogue on the archers, going good, but wait. Now again 20 more templar thugs have used their magical teleporter belt to appear right on the backlines, again from a previously cleared area with no point of entry.
Amazing how Mass effect and DA:O managed to have challenging tactical combat without magical teleporters or ninja ropes.
The Templars rape the mages? Where did you get that from?
One of Anders' quests has you show up in the nick of time to stop one such incident (and it's implied to be a regular thing)
No, actually, it's not. It is never stated, and the only way its implied is if you take it that way. There are plenty of people (including myself) who did not take it that way, and didn't even know people did until it came up here.
Yeah, it's kinda like... remember the beginning of Star Wars, where Grand Moff Tarkin and Darth Vader use an interrogation droid to try and get Princess Leia to give them the info they want? They wanted to torture her so she'll do whatever they ask? Did anybody actually think that Tarkin and Vader were going to rape Leia?
After All That Remains, you get the option to talk to Sandal. He'll start mentioning something about a creepy old woman. Is that significant in any way? Or just some throwaway remark?
If you hate the game, don't play it. Or turn the difficulty down to a lower setting.
PROBLEM SOLVED
I think we've had a miscommunication here.
What I said was "DA2 combat is flawed."
What you all seemed to have heard was "everyone who plays DA2 has a tiny penis".
Dragon Age 2 combat is indeed flawed, Jealous Deva, but even in the state it's in it's a vast improvement over Origins. And yes, I say that "tactically". In Origins, both Warriors and Rogues were completely worthless next to the almighty god kings that were mages. Mana clash solved all enemy mage problems, Cone of Cold/Blood Magic/Glyphs CC'd everything else into the next century. Cooldownless potions meant in worst case scenario your bladder was the limit.
Origins gameplay is a joke in which tactics consists of exploiting a couple hilariously poorly thought out class options for victory. Just like Baldur's Gate 2!
Again, Dragon Age 2 is not perfect. Nightmare difficulty is not well thought out and really just consists of abusing kiting instead of abusing a single hilariously overpowered class. On lower difficulties though, we get to see all classes contribute reasonably equally and the bladder is no longer the source of unlimited powweerrrr. I'd say that's a significant improvement.
After All That Remains, you get the option to talk to Sandal. He'll start mentioning something about a creepy old woman. Is that significant in any way? Or just some throwaway remark?
Yo dude, that be Flemeth.
Funnily enough, some people have actually taken this to mean that Sandal might be Flemeth's son. Which is a little hard to fathom, since Bodahn doesn't seem like the kinda fella who'd just go into the Wilds and fuck a witch.
I dunno, maybe he got lonely and ejaculated on a strange crystal one day. That's the only possibility I can see happening.
After All That Remains, you get the option to talk to Sandal. He'll start mentioning something about a creepy old woman. Is that significant in any way? Or just some throwaway remark?
Yo dude, that be Flemeth.
Funnily enough, some people have actually taken this to mean that Sandal might be Flemeth's son. Which is a little hard to fathom, since Bodahn doesn't seem like the kinda fella who'd just go into the Wilds and fuck a witch.
I dunno, maybe he got lonely and ejaculated on a strange crystal one day. That's the only possibility I can see happening.
Sandal isn't Bodahns biological son. He was found wandering in his present idiot savant state in the Deep Roads by Bodahn once upon a time.
This was covered in Dragon Age: Origins and reiterated in DA2.
After All That Remains, you get the option to talk to Sandal. He'll start mentioning something about a creepy old woman. Is that significant in any way? Or just some throwaway remark?
Yo dude, that be Flemeth.
Funnily enough, some people have actually taken this to mean that Sandal might be Flemeth's son. Which is a little hard to fathom, since Bodahn doesn't seem like the kinda fella who'd just go into the Wilds and fuck a witch.
I dunno, maybe he got lonely and ejaculated on a strange crystal one day. That's the only possibility I can see happening.
You forget the part where bodahn is not Sandal's father? because he said it in the first game when you ask him about it and he tells you as much in this one.
After All That Remains, you get the option to talk to Sandal. He'll start mentioning something about a creepy old woman. Is that significant in any way? Or just some throwaway remark?
Yo dude, that be Flemeth.
Funnily enough, some people have actually taken this to mean that Sandal might be Flemeth's son. Which is a little hard to fathom, since Bodahn doesn't seem like the kinda fella who'd just go into the Wilds and fuck a witch.
I dunno, maybe he got lonely and ejaculated on a strange crystal one day. That's the only possibility I can see happening.
Sandal isn't Bodahns biological son. He was found wandering in his present idiot savant state in the Deep Roads by Bodahn once upon a time.
This was covered in Dragon Age: Origins and reiterated in DA2.
Oh.
Yeah alright, that's a little more plausible then. My bad.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited March 2011
I want them to do something with Sandal.
Because we have found him surrounded by corpses 3 times. WHAT THE HELL
Bodahn is a pretty nice guy. His voice actor did a really bang up job selling him as a kindly, harmless merchant.
Sandal: I want some salamanders!
Bodahn: Don't do it! That's where the boom comes from, I think.
Edit: I hope to god they never ever explain Sandals abilities. It works so much better as this quirky little mystery that doesn't need explaining. Making it a serious plot point would be a mistake.
Posts
As for the dragonlings, get them grouped around the tank and then drop a couple of AoE spells on them. That should kill them quick. Then keep the rest of your party moving to avoid fireballs until the High Dragon flies back to ground level.
...then the High Dragon flew up to its perch and nuked the hell out of us.
*reload*
I went home, threw Fire Warding runes in my party's gear, then came back and it was pretty damned easy.
-Z
Mages are awful at boss fights, especially at higher levels.
Fenris and Varric come to mind as people who can put out some real damage. Isabella too.
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Question about DA2, is a 1h/Shield PC fine to play as? I kinda remember something in this thread about Aveline or whoever completely upstaging a tank PC.
I think they're fine to play, yeah. They've got the same closing attacks, so you just slam into people with your shield, and it's very satisfying. As long as you have Shield Defense turned off, that is.
2 Handers innately perform frontal AOE attacks, which is great for tanking multiple mobs. With sword and shield, it's not quite that easy, there's a much smaller attack arc. You've gotta rely on Scatter for that, which uses stamina and has a cooldown.
Sword and Shield makes for an easier time tanking bosses, while 2H is an easier time tanking regular mobs.
Yeah, Justice...
One of Anders' quests has you show up in the nick of time to stop one such incident (and it's implied to be a regular thing)
No, actually, it's not. It is never stated, and the only way its implied is if you take it that way. There are plenty of people (including myself) who did not take it that way, and didn't even know people did until it came up here.
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PSN: GamingFreak1234
Ummmm. That quote isn't from Kefka.
The quote is referring to Kefka, though.
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Actually it's pretty strongly implied that Ser Ulrik is a lunatic outlier whose ideas have been rejected by the chantry. His demeanor suggests advanced lyrium madness to me, not "rape vibes".
Why don't you just put your mage closer to your warriors then?
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I think it's referring to some diamond thief in the forests of Burma. Alfred probably wasn't referring to this guy.
This game doesn't emphasize "tank and spank"
Maybe if you quit using that phrase you could play the game like it was suppose to be played, tactically.
I like how all these people whine about the combat, were they the same people whining that DAO wasn't tactical enough?
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PSN: GamingFreak1234
Man the worst of this on my hard playthrough is the fake "Barraks" in Hightown, holy crap that fight is insane, you'll get at least 2-3 waves of like 10 mobs only of which 2-3 are the weaker normal type enemies. Not that I'm complaining cause it was fun, but if you want to talk about waves and waves of bad dudes. The game just went total ninja gaiden at that point.
MageHawke (Magic DPS)
Varric (Archer/Required)
Carver (Sub-Tank/2hWarrior)
Anders (Healer)
If this is anything like my previous playthrough, everything should go just fine.
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Yes tactical combat.
Lets see, I'm running through the deep roads, enter a room, theres a stone golem. Warrior sits at the doorway, with the golem, shades packed up behind them, other warrior clearing them out, mage casting ae spells. Good right? No, because 10 shades just spawned in the room behind me. You know, that same room I just cleared out?
Tactical.
Well, shades are demons, I guess they could have magical abilities. But wait, now I'm at a ruins with some templars. Fight the main guys, rogue on the archers, going good, but wait. Now again 20 more templar thugs have used their magical teleporter belt to appear right on the backlines, again from a previously cleared area with no point of entry.
Amazing how Mass effect and DA:O managed to have challenging tactical combat without magical teleporters or ninja ropes.
That's what I did. Should be fine.
PROBLEM SOLVED
Yeah, it's kinda like... remember the beginning of Star Wars, where Grand Moff Tarkin and Darth Vader use an interrogation droid to try and get Princess Leia to give them the info they want? They wanted to torture her so she'll do whatever they ask? Did anybody actually think that Tarkin and Vader were going to rape Leia?
I think we've had a miscommunication here.
What I said was "DA2 combat is flawed."
What you all seemed to have heard was "everyone who plays DA2 has a tiny penis".
Dragon Age 2 combat is indeed flawed, Jealous Deva, but even in the state it's in it's a vast improvement over Origins. And yes, I say that "tactically". In Origins, both Warriors and Rogues were completely worthless next to the almighty god kings that were mages. Mana clash solved all enemy mage problems, Cone of Cold/Blood Magic/Glyphs CC'd everything else into the next century. Cooldownless potions meant in worst case scenario your bladder was the limit.
Origins gameplay is a joke in which tactics consists of exploiting a couple hilariously poorly thought out class options for victory. Just like Baldur's Gate 2!
Again, Dragon Age 2 is not perfect. Nightmare difficulty is not well thought out and really just consists of abusing kiting instead of abusing a single hilariously overpowered class. On lower difficulties though, we get to see all classes contribute reasonably equally and the bladder is no longer the source of unlimited powweerrrr. I'd say that's a significant improvement.
Oh and the animations are way better.
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Funnily enough, some people have actually taken this to mean that Sandal might be Flemeth's son. Which is a little hard to fathom, since Bodahn doesn't seem like the kinda fella who'd just go into the Wilds and fuck a witch.
I dunno, maybe he got lonely and ejaculated on a strange crystal one day. That's the only possibility I can see happening.
Sandal isn't Bodahns biological son. He was found wandering in his present idiot savant state in the Deep Roads by Bodahn once upon a time.
This was covered in Dragon Age: Origins and reiterated in DA2.
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*beaten!*
Oh.
Yeah alright, that's a little more plausible then. My bad.
Sandal: I want some salamanders!
Bodahn: Don't do it! That's where the boom comes from, I think.
Edit: I hope to god they never ever explain Sandals abilities. It works so much better as this quirky little mystery that doesn't need explaining. Making it a serious plot point would be a mistake.
It's a joke
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