Who: Superbrothers: Sword & Sworcery EPWhat: A curious blend of modern art and retro video games -- a mashup of point-and-click adventure, puzzles, and combat, strewn through a filter of art-house headfuckery
Where: Apple touchtronic devices (iPhone, iPad, and iPod Touch)
When: March 24 for iPad, likely a late April release for iPhone and iPod Touch
Think: "David Lynch demakes Quest for Glory," or "Shigeru Miyamoto makes a director's cut of Memento"
I've been stoked about this game for ages, and now that it's finally coming out this week more details are emerging that only reconfirm my interest in the game. It's essentially an indie reinterpretation of a classic adventure video game, with gorgeous pixel art, a mix of exploration, puzzle-solving, and one-on-one combat, and multiple layers of art-house style. Much of the game's specifics are being purposefully obscured right now, but going by the revealed media and buzz, it's something that's right up my alley -- and I think it might be yours, too.
The game is a hot collabo between three separate, small indie entities: Pixel-art film operation
Superbrothers, musician
Jim Guthrie, and some of the folks at developer
Capybara Games (who made the cult classics Critter Crunch on PSN/iPhone and Might and Magic: Clash of Heroes on DS/XBLA/PSN). You may remember Superbrothers from their
Dot Matrix Revolution video that made Internet rounds a ways back, but another work of theirs that's stunning is
The Children of the Clone.
For a better idea of the game's style, check out this
Audience Calibration Procedure video.Gameplay
S:S&S EP is a 21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple's iPad, iPhone & iPod Touch.
It's a mix of laid-back exploration, careful investigation & mysterious musical problem-solving occasionally punctuated by hard-hitting combat encounters. S:S&S EP is an unusual genre-bending effort with an emphasis on sound, music & audiovisual style that has been positioned as 'a brave experiment in Input Output Cinema'.
S:S&S EP has been recently described as "... an unlikely mix of Zelda and art house cinema. The game is equal parts Robert E. Howard, Shigeru Miyamoto, Tim Schaefer, with some David Lynch thrown in for good measure — but there is more to S&S than these inspirations." (link)
S:S&S EP won the IGF Mobile 'Achievement in Art' award in March 2010 and has been eagerly anticipated in some quarters ever since.
A Capybara rep on
NeoGAF also describes the game as "a point-and-click adventure game with punch-out style combat, heavy on atmosphere and exploration, with puzzles, miracles and social networks mixed in."
Media
Trailers:
Audience Calibration Procedure |
Walk in the Woods |
First LookPress/ImpressionsTouch ArcadeJoystiq
Posts
I'm torn between waiting for the iPhone version or just springing for the iPad one. I rarely use my iPad for gaming (it ends up being a really expensive web browser and PDF viewer), but the killer art seems like something I'd love to see on a bigger screen.
PSN ID : Xander51 Steam ID : Xander51
2009 is a year of Updates - one every Monday. Hopefully. xx
Don't have time to play until tomorrow!
It's charming, weird, and fun to play. I'm enjoying it so far; the art style is fantastic, and the gameplay is very intuitive. Half the fun is the fact that nothing is explicitly explained.
My first impression (and this is probably good for a lot of people) is that the game doesn't take itself nearly as seriously as it might have seemed. It's pretty goofy and self-aware with the dialogue, which I love and is clever up the wazoo. There's also an option to integrate the game with Twitter -- and so far virtually every single piece of dialogue is Twitter-ready, which is a clever way to promote the game, but I think will irritate some people who have friends playing it. :P
The audio is fantastic, and headphones really are recommended. It's got tons of Zelda and video game references all up ins; the gameplay is a split between point-and-click adventure in a "Gobliins-slash-Myst" kind of way -- nothing really explained, you play around with hot spots and characters to try to figure out solutions -- and the combat, which is reaction-based Punch-Out-slash-Quest for Glory. All drenched in that crazy beautiful pixel-art style. I do wonder how the game will transition to iPhone, as I love zooming out constantly on the iPad to see the art less zoomed-in.
I really really want, though
If anyone knows what I need to do for the last 1%, please put it in a spoiler for me!
PKMN White FC: 0046 2138 1298
Also, it's gorgeous.
NintendoID: Nailbunny 3DS: 3909-8796-4685
I don't think so; I'm not that far in, but already one puzzle kind of relies on having a multi-touch surface. Also, the dev team is super-tiny and this was a collaboration between three different "groups." I'd love to see this everywhere, as it's so far a fantastic game, but unless the puzzles are redesigned it's not the kind of thing I see with an analog stick. Maybe a DS or NGP touchscreen.
Gamer Tag: LeeWay0
PSN: Leeway0
I can't imagine playing it on an iPhone. The big iPad screen makes this game, for me.
fell asleep at a part i was stuck at, woke up able to accomplish the puzzle in the day
nonstop sworcery entering the dream worllllld
they have some on the website
LoL - Renon DeSaxous
yeah pretty much this
i was a little miffed (what kind of game makes me wait) but it actually is okay i mean waiting and watching the moon i was having fun
may have cheated
http://toucharcade.com/2011/04/07/somoga-announces-lunar-the-silver-star-for-ios/
I'm super excited.
I think it's going live tonight. Sadly, I still haven't finished this (a little thing called the Nintendo 3DS came out, you might have heard of it, it's kind of popular!), but part of that is because I want to carve out an uninterrupted chunk of time for it, and my work is not letting me do so.
It's the kind of game that I really want on a bigger screen. It almost makes me want an iPad. Almost.
Gamer Tag: LeeWay0
PSN: Leeway0
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Luckily for you (and me), the soundtrack is available separately to buy!
Stream it and/or buy it from Bandcamp here, ($7.99 CAD), or you can also buy it straight from iTunes for, IIRC, $8.99.
The limited edition vinyl version of the album was so popular that they'll be running a second print, I believe.
This is what I want.
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