The one from Vorpil in Slabs is 1100 threat or so on a 3(?) minute cooldown. The KoT trinket is pretty great.
700 spell damage? Are you using any cloth? If/when I go moonkin I'm fairly sure I'm going to toss Spellsurge on a weapon and see how it does. With all the instants and short-cast spells druids throw out I bet it'd proc quite a bit.
I'm knocking against the 700 number on instance runs. A few more things and I'll be able to break it when it's just my self buff.
Heh..tasty tidbit: Have a priest MC one of the priests in..it's either mech or botanica...crap, i can't remember. They have a +250 spell damage buff for half an hour.
"zip, i dunno what it is about you, but there's something very cat-like about your face. i can't really place it. you'd make a good mountain lion." Hail, Satan!Satans Post
I dunno, I have 500 in my nuke set and I haven't even been trying. No enchants, no +dmg trinkets, no Lunar Guidance, lots of greens. I bet it's doable with heroic loot.
In other news..I now have the chest piece of the warlock dungeon set. -shrug-
I guess I'll pvp in it.
DrZiplock on
"zip, i dunno what it is about you, but there's something very cat-like about your face. i can't really place it. you'd make a good mountain lion." Hail, Satan!Satans Post
Frost damage on a druid? What a silly critter that would be
Unfortunately the Armory didn't update from yesterday, so it shows me at 660. However, swap out the gloves for tempest touch with +damage, and Kurenai Kilt with + damage and +dam/crit, a crit enchant to shoulders (scryer) and a +25ish to spell damage bracer, and the manastorm band, and you're about there.
I gave up the fight to use only leather long ago. Now that I have the damage to consider myself viable in a dps role, I'm going to go back and collect the +dam leather (such as there is).
Also, the cloth is mostly temporary. I'm at 356 tribal right now and when I hit 375 and some heroics, I plan to deck myself out in Windscale Hood and the 3 windhawk pieces (all leather and mighty fine epics).
Query: Where do you get the +25 damage to helm. I can't find it as an enchant so I assume it comes from somwhere else? Can anyone enlighten me?
I got my GoW 3 book on the first day of BC release. Dropped for one of my guildies in Hellfire and he promptly mailed it to me. I've yet to see the book drop myself though.
Four more runs of Steamvaults and Earthwarden will be mine. But dang am I tired of that place.
Speaking of Earthwarden, I just hit 62 on my druid. I turned in enough of the plant parts to hit honored, and in the process I got two Uncatalogued Species (which I assume I'm supposed to save for the Revered -> Exalted push). I've meticulously avoided any CE quests for the time being.
So what now? Wowwiki's CE page is somewhat confusing, because it says to hold all CE quests until the Revered to Exalted push, but it doesn't say why. Is the order I should follow:
A) Method 1
1. Avoid all CE quests until 70.
2. Run Steamvault until I hit revered.
3. Finish up all the CE quests in Hellfire, Zangarmarsh, Blades Edge, etc.
4. Turn in all uncatalogued species
5. Keep running Steamvault until exalted.
or
Method 2
1) Go ahead and do all the CE quests now at the appropriate level
2) Turn in all uncatalogued species
3) Work my way up to 70.
4) Run Steamvaults until exalted.
Method 1 would net me a helluva lot less experience (I'd be doing level 60-62 quests at 70), so what's the benefit of Method 1, if any?
Method 2. The only reason you wait until honored to do the quests is because plant parts stop there and so you may as well maximize that rep. Otherwise, just do all the quests which gets you like 1k or 2k into revered then run Steamvault for rep and armaments.
edit: Turn in the uncatalogued species after you get honored too. No reason to save that any more.
edit: I just crossed into revered after doing about 1/2 to 2/3 of the quests in Blade's Edge. I figure the rest will give me around 1500 rep and then there are three quests in Netherstorm. After that it's all Steamvault.
If Heroics are an option, don't bother. Just level up normally and run Heroic SP / Underbog to exalted (can't do any turnins past revered so ditch the uncatalogued species and whatnot now). Otherwise expect to see Steamvaults a lot, which isn't bad if your guild's gonna do Karazhan as everybody has to go thru there eventually.
Yeah that works too, but aren't even those heroics much more difficult than regular Steamvault?
Things you'll notice in heroics is that, unlike say, normal steamvaults or shattered halls, you cannot pull eight mobs with no CC and expect to win. CC is more important than anything else in heroics, usually. For Underbog, you're also going to want an offhealer, because towards the end you'll run into Bog Lords that hit for like 6k on a well-geared tank(24k on anyone who isn't a tank) fairly quickly.
Basically, heroics make everything hit way way way harder. They also change up a few boss fights. It's generally harder, but once you learn it and start running heroics with the same group of people it becomes simple enough.
Unfortunately, I'm also 1 of 2 holy priests in the guild so running heroics on my druid is a little iffier.
And Underbog has the staff and the trinket. Slave Pens only really has some nice dps leather and a dps ring.
By the way, does anyone realize blizzard really doesn't get it when there is like no itemized level 70 leather that just has str/agi/stam instead of agi/stam/ap/crit etc. Take a look, there's very little of it.
If it is, I'm terrible too. Not only did I level a druid to 70 to help my priest get an epic, I openly avoided doing quests so as to leave more money to be made at 70. I also grind him stuff for her using him.
And Underbog has the staff and the trinket. Slave Pens only really has some nice dps leather and a dps ring.
Underbog isn't bad with 2 of the set (warlock | hunter | mage) , both of whom know what they're doing. The trash at the beginning is brutal without an ice trap or banish.
Is it wrong that I'm leveling my druid to 70 just for the money so my Paladin can get her epic mount?
I think it's rather brilliant since the basic flying mount for my druid is already taken care of. Pure profit.
That's basically my plan too, though my warlock has had her epic mount for weeks. Cash for gems and such will be nice though. Durne will eventually be my stormcrowy herbalism bitch. I just can't be bothered to do it yet, what with all the mote-farming I'm busy with for tailoring. x_x
Yeah that works too, but aren't even those heroics much more difficult than regular Steamvault?
Things you'll notice in heroics is that, unlike say, normal steamvaults or shattered halls, you cannot pull eight mobs with no CC and expect to win. CC is more important than anything else in heroics, usually. For Underbog, you're also going to want an offhealer, because towards the end you'll run into Bog Lords that hit for like 6k on a well-geared tank(24k on anyone who isn't a tank) fairly quickly.
Basically, heroics make everything hit way way way harder. They also change up a few boss fights. It's generally harder, but once you learn it and start running heroics with the same group of people it becomes simple enough.
We do Heroics with one CC class. Just make sure you have an offtank and everything is fine. You don't need three mages or an army of warlocks.
Also, casters don't hit hard. Their spells are about it. In Steamvaults, for example, it's the fear-that-Blizzard-isn't-empowering-too-many-mobs-with that gives you reason to CC. Shit, in lieu of CC we just had a Shaman frostshock kite some mobs. Some groups will have more difficulty than others, but I think any reasonable group make-up can do it if you get creative.
Yeah that works too, but aren't even those heroics much more difficult than regular Steamvault?
Things you'll notice in heroics is that, unlike say, normal steamvaults or shattered halls, you cannot pull eight mobs with no CC and expect to win. CC is more important than anything else in heroics, usually. For Underbog, you're also going to want an offhealer, because towards the end you'll run into Bog Lords that hit for like 6k on a well-geared tank(24k on anyone who isn't a tank) fairly quickly.
Basically, heroics make everything hit way way way harder. They also change up a few boss fights. It's generally harder, but once you learn it and start running heroics with the same group of people it becomes simple enough.
We do Heroics with one CC class. Just make sure you have an offtank and everything is fine. You don't need three mages or an army of warlocks.
Also, casters don't hit hard. Their spells are about it. In Steamvaults, for example, it's the fear-that-Blizzard-isn't-empowering-too-many-mobs-with that gives you reason to CC. Shit, in lieu of CC we just had a Shaman frostshock kite some mobs. Some groups will have more difficulty than others, but I think any reasonable group make-up can do it if you get creative.
Any group makeup can do it, but a hunter and one or two more CC classes makes it as easy as a normal instance.
Method 2. The only reason you wait until honored to do the quests is because plant parts stop there and so you may as well maximize that rep. Otherwise, just do all the quests which gets you like 1k or 2k into revered then run Steamvault for rep and armaments.
edit: Turn in the uncatalogued species after you get honored too. No reason to save that any more.
edit: I just crossed into revered after doing about 1/2 to 2/3 of the quests in Blade's Edge. I figure the rest will give me around 1500 rep and then there are three quests in Netherstorm. After that it's all Steamvault.
If you want, you can still squeeze out some more rep before quests. You still get rep from Underbog for sure(don't know about SP) after honored. I don't know if it stops halfway, or at revered, but if you really wanted to, you could run Underbog a ton before starting any more CE quests. I didn't, I just waited until honored(I never knew about uncatalogued species ) and with all CE quests done(I think) and two steamvaults run and no heroics completed, I'm at about 2500-3000 into revered.
Technically you could say an off-tank is a type of CC, but I'm not going to split hairs.
Technically? No, that's EXACTLY what it is. The difference being the pull will be, on the whole, faster since you have a guy attacking a mob rather than let it sit at 100%. This use to be better back when druids had better dps in bear. Paladins still do a decent bit of dps when tanking if they take on two a once (which is feasible in some groups and aganst some mobs).
Also, CC tends to break faster in Heroics. The more CC you have, the more it must be stressed that CCers are watching their CC targets like a hawk. Otherwise, it breaks and a clothie is going down.
Pssh, an offtank is very useful, but it's not CC, just like snares and stuns aren't CC.
Yeah, I am going to split hairs, but CC is an effect you apply to a mob where you can essentially forget about it(offtanks require healing, and all the attention of one player) for the duration, barring an early break. Stuns aren't CC because they are such a short duration, are unreliably reapplied, and have diminishing returns in pve.
CC and an Offtank boh serve the same function: keep a mob from killing players. Both have pros and cons associated with both and differences. But, their ultimate goal is by and large the same.
I just don't see where it implies "apply effect and forget about it" specifically. To me anything that makes a pull more manageable, by occupying mobs in various ways so they aren't all just smacking the MT at once, could be called crowd control.
Are we not talking about Heroics anymore, or are you guys having fun arguing sematics?
zilo on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2007
Crowd Control, or CC, is when you take a mob out of the fight. You can do this by sheeping, hybernating, stunning, banishing, etc. If the mob has to be offtanked, then the mob is in the fight, and not under the effects of a CC ability.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
700 spell damage? Are you using any cloth? If/when I go moonkin I'm fairly sure I'm going to toss Spellsurge on a weapon and see how it does. With all the instants and short-cast spells druids throw out I bet it'd proc quite a bit.
I'm knocking against the 700 number on instance runs. A few more things and I'll be able to break it when it's just my self buff.
Heh..tasty tidbit: Have a priest MC one of the priests in..it's either mech or botanica...crap, i can't remember. They have a +250 spell damage buff for half an hour.
oh god...I blew shit up good. 4.5 starfire crit? yes, please.
I dunno, I have 500 in my nuke set and I haven't even been trying. No enchants, no +dmg trinkets, no Lunar Guidance, lots of greens. I bet it's doable with heroic loot.
A frost mage buddy of mine has over 1k damage now
Alright..I'll restate:
700 damage is easier to obtain with cloth.
In other news..I now have the chest piece of the warlock dungeon set. -shrug-
I guess I'll pvp in it.
Unfortunately the Armory didn't update from yesterday, so it shows me at 660. However, swap out the gloves for tempest touch with +damage, and Kurenai Kilt with + damage and +dam/crit, a crit enchant to shoulders (scryer) and a +25ish to spell damage bracer, and the manastorm band, and you're about there.
http://armory.worldofwarcraft.com/?#character-sheet.xml?r=Bloodscalp&n=Enexemander
I gave up the fight to use only leather long ago. Now that I have the damage to consider myself viable in a dps role, I'm going to go back and collect the +dam leather (such as there is).
Also, the cloth is mostly temporary. I'm at 356 tribal right now and when I hit 375 and some heroics, I plan to deck myself out in Windscale Hood and the 3 windhawk pieces (all leather and mighty fine epics).
Query: Where do you get the +25 damage to helm. I can't find it as an enchant so I assume it comes from somwhere else? Can anyone enlighten me?
http://www.wowhead.com/?item=29191
Ah! Thanks
Ya, sorry, frost damage. He's rocking the Frozen Shadoweave and whatnot. Still, pretty ridiculous.
Speaking of Earthwarden, I just hit 62 on my druid. I turned in enough of the plant parts to hit honored, and in the process I got two Uncatalogued Species (which I assume I'm supposed to save for the Revered -> Exalted push). I've meticulously avoided any CE quests for the time being.
So what now? Wowwiki's CE page is somewhat confusing, because it says to hold all CE quests until the Revered to Exalted push, but it doesn't say why. Is the order I should follow:
A) Method 1
1. Avoid all CE quests until 70.
2. Run Steamvault until I hit revered.
3. Finish up all the CE quests in Hellfire, Zangarmarsh, Blades Edge, etc.
4. Turn in all uncatalogued species
5. Keep running Steamvault until exalted.
or
1) Go ahead and do all the CE quests now at the appropriate level
2) Turn in all uncatalogued species
3) Work my way up to 70.
4) Run Steamvaults until exalted.
Method 1 would net me a helluva lot less experience (I'd be doing level 60-62 quests at 70), so what's the benefit of Method 1, if any?
edit: Turn in the uncatalogued species after you get honored too. No reason to save that any more.
edit: I just crossed into revered after doing about 1/2 to 2/3 of the quests in Blade's Edge. I figure the rest will give me around 1500 rep and then there are three quests in Netherstorm. After that it's all Steamvault.
Things you'll notice in heroics is that, unlike say, normal steamvaults or shattered halls, you cannot pull eight mobs with no CC and expect to win. CC is more important than anything else in heroics, usually. For Underbog, you're also going to want an offhealer, because towards the end you'll run into Bog Lords that hit for like 6k on a well-geared tank(24k on anyone who isn't a tank) fairly quickly.
Basically, heroics make everything hit way way way harder. They also change up a few boss fights. It's generally harder, but once you learn it and start running heroics with the same group of people it becomes simple enough.
And Underbog has the staff and the trinket. Slave Pens only really has some nice dps leather and a dps ring.
By the way, does anyone realize blizzard really doesn't get it when there is like no itemized level 70 leather that just has str/agi/stam instead of agi/stam/ap/crit etc. Take a look, there's very little of it.
I think it's rather brilliant since the basic flying mount for my druid is already taken care of. Pure profit.
Underbog isn't bad with 2 of the set (warlock | hunter | mage) , both of whom know what they're doing. The trash at the beginning is brutal without an ice trap or banish.
That's basically my plan too, though my warlock has had her epic mount for weeks. Cash for gems and such will be nice though. Durne will eventually be my stormcrowy herbalism bitch. I just can't be bothered to do it yet, what with all the mote-farming I'm busy with for tailoring. x_x
Also, casters don't hit hard. Their spells are about it. In Steamvaults, for example, it's the fear-that-Blizzard-isn't-empowering-too-many-mobs-with that gives you reason to CC. Shit, in lieu of CC we just had a Shaman frostshock kite some mobs. Some groups will have more difficulty than others, but I think any reasonable group make-up can do it if you get creative.
If you want, you can still squeeze out some more rep before quests. You still get rep from Underbog for sure(don't know about SP) after honored. I don't know if it stops halfway, or at revered, but if you really wanted to, you could run Underbog a ton before starting any more CE quests. I didn't, I just waited until honored(I never knew about uncatalogued species
Not with as hard as most shit hits for in heroics. Off-tanking is basically impossible for any reasonable length of time in most situations.
Also, CC tends to break faster in Heroics. The more CC you have, the more it must be stressed that CCers are watching their CC targets like a hawk. Otherwise, it breaks and a clothie is going down.
Yeah, I am going to split hairs, but CC is an effect you apply to a mob where you can essentially forget about it(offtanks require healing, and all the attention of one player) for the duration, barring an early break. Stuns aren't CC because they are such a short duration, are unreliably reapplied, and have diminishing returns in pve.
Yes, but what is crowd control? I define it as what I said in my last post. If off-tanking were CC, then tanking a boss would be too.