Ok, with my current tanking gear being worn in armory,
Which pvp (honor) pieces are worth going after? I don't have enough defense from other items to start replacing clefthoof set just yet, but I'm getting close. I'm working on heroic badges for the ring of unyielding force and slooowly grinding CE rep for an Earthwarden. Between those things, I thought I'd run AV now and then to bank some honor for some of the 70 pvp pieces, but I can't really see any that are attractive, but maybe I'm missing something.
EDIT: Since armory appears to be down, I'm really looking at replacements for Shoulders of Assassination, Manimal's Cinch, and maybe Umberhowl's.
Only the epic ones are really worth the honour. In the old pieces I grabbed the generals leather belt for tanking as its literally one of the best belts out there (good armour, lots of stam and agi). I replaced my shoulders of assassination with arena ones. Umberhowl's collar didn't have a replacement - it was the best. I am not sure if the updated gear is better yet - haven't had time to check.
You don't have to be crash hot at arena to get points either. I play 3v3 with 2 RL friends. Takes about an hour a week to get our 10 games done. We hold a 1600 rating and that nets us 450-500pts or so. Sure, you only get an item every 2-4 weeks (armour wise) but still, its very little commitment for guaranteed rewards.
A.
Sound good, I'll work towards the belt then first. I was working towards the arena druid staff, but it seems like I'd be better off going for shoulders before the staff (which is just for a DPS set upgrade).
My personal opinion is to get the best bang for my buck so to speak. The Arena Season 2 mace for druids is better than my Terrastian's Stranglestaff but for the price I could upgrade two pieces of armour and get more DPS than doing just the staff. Sometimes this is easier as it saves having to fight rogues for certain drops and keeps both my DPS set and Tank set moving forward.
Of course everyone is different as the role in your guild will be. Thats the fun of being a druid - so much forward planning to do
I'm like a suicide off tank. I'll hold something just long enough that it won't eat something..and then? I die.
DrZiplock on
"zip, i dunno what it is about you, but there's something very cat-like about your face. i can't really place it. you'd make a good mountain lion." Hail, Satan!Satans Post
I'm pretty sure the above is close to actual values just self buffed. I hardly tank outside party/raid, so numbers get inflated in those situations, obviously, and the majority of my time in game is in a raid.
Eri on
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited June 2007
13044 HP
26011 armor
423 defense
33% dodge
25% crit
This is all just with MotW by the way. My HP is usually about 16k in Kara :P
Completed that awesome, awesome 'haey i iz rly a dragon lawl' questline and got a skirt. A fucking skirt. Nice stats though http://www.wowhead.com/?item=31544
Completed that awesome, awesome 'haey i iz rly a dragon lawl' questline and got a skirt.
The Horde version of that quest is so much better. You get to fight alongside Rexxar.
It's probably repayment for the terrible Onyxia keychain that Horde characters used to have to go through.
/cut /cut /cut
Rexxar is cool, and I've not yet done that quest on my horde warlock, but I thoroughly enjoyed a quest that revealed the black dragons are alive and kicking in Outland.
Completed that awesome, awesome 'haey i iz rly a dragon lawl' questline and got a skirt.
The Horde version of that quest is so much better. You get to fight alongside Rexxar.
It's probably repayment for the terrible Onyxia keychain that Horde characters used to have to go through.
/cut /cut /cut
Rexxar is cool, and I've not yet done that quest on my horde warlock, but I thoroughly enjoyed a quest that revealed the black dragons are alive and kicking in Outland.
Completed that awesome, awesome 'haey i iz rly a dragon lawl' questline and got a skirt.
The Horde version of that quest is so much better. You get to fight alongside Rexxar.
It's probably repayment for the terrible Onyxia keychain that Horde characters used to have to go through.
/cut /cut /cut
Rexxar is cool, and I've not yet done that quest on my horde warlock, but I thoroughly enjoyed a quest that revealed the black dragons are alive and kicking in Outland.
Completed that awesome, awesome 'haey i iz rly a dragon lawl' questline and got a skirt.
The Horde version of that quest is so much better. You get to fight alongside Rexxar.
It's probably repayment for the terrible Onyxia keychain that Horde characters used to have to go through.
/cut /cut /cut
Rexxar is cool, and I've not yet done that quest on my horde warlock, but I thoroughly enjoyed a quest that revealed the black dragons are alive and kicking in Outland.
Spoiler this event for me.
Sorry.
Though it looks to be spoiled up above as well.
No I meant give me more details.
Because who knows when I'll play Outlands on Alliance.
I'm pretty sure he was a black dragon. Not only in dragon appearance, but his human form seems very much to be similar to black dragons. Reds don't seem to acquire "titles" and holdings, and I think aren't usually disguised as humans.
Ah. And I believe you're right, as far as the form that you see. But as was the case with Baron Sablemane, you can have powerful dragons that are only shown, or turn into, drakes. I don't think that makes him a young'un.
Well it makes sense for the Black Dragonflight to be in Outland because that's where Deathwing escaped to when he was defeated. The dragons around Gruuls lair are very much black dragons, though.
I don't think we'll see much from the red dragonflight until they do something with Grim Batol.
Who knew the region lined with razor sharp cliffs and mountains would be one of those "no-no" places?
Javen on
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited June 2007
Man I ran right the way up to Grim Batol the other day, whole place reeks of content in potentia.
Also hip hip hooray, I managed (after some serious wrangling) to purchase a Staff of Natural Fury for PvP/Arena hijinx. 1k paid up front and I made the other 1k in a day. I had to call in some favors and debts, but around 400 of that was solidly ground.
It looks so awesome and I get lots of /randomnub whispers: 'ZOMFG WEUR U GETZ TAT'
I may have asked these already, but if I did I missed the answer.
- Can druids maintank Heroics? 10/25 man raids?
- What should I use to manage all my equipment sets, equipping carrot/crop on mount, etc?
With the gear change, druids own at raid tanking. 16k base hp and 30k base armor is pretty tough to beat. Crushes on druids are almost the same as normal hits on warriors. the Tier 4 25 mans are a horrible, horrible joke with a druid, and they're easy as hell to gear.
What are people's thoughts on this build --> Linky
It will allow me to be an efficient offtank (and maintank when needed), my Cat DPS should be right up there, and if I'm forced to throw on healing gear I have a some added healing power.
Nurturing Instinct is worthless in my opinion, put those 2 points somewhere else. It gives you 200ish +healing in feral gear which isn't that much at all and in healing gear it will add 50 +healing or so.
That build sacrifices optimal cat dps as well as optimal bear mitigation. You really need predatory instincts. Nurturing instinct really isn't worth getting unless you're pretty much never tanking, or at least only on a moments notice, and not for hard hitting bosses. In which case, you get rid of survival of the fittest. I don't think intensity is really worth it either.
This is pretty much the industry standard feral build, and for good reason. It's the best tanking build, and while not quite the absolute top dps build, the only reason it wouldn't be is for feral aggression, which sucks.
Been a bit over a year since I played my druid seriously (killed up through C'thun) when I jumped ship for a horde priest. Feeling the urge to go back to the druid and the resto tree has seen some serious upgrades since I last played. I'm trying to save 15-20 points for non-healing talents, to save some room for some utility (nature's grasp, some low feral talents), which means something has to give in the resto tree. I've been in raids with a "healing touch" focused druid, and am not really impressed with the output. Sure they get the big numbers, but they're useless for anything except MT healing.
So.. that leaves me sorting out the viability of a HoT-heavy tree. Friend of mine has this spec, and he says it's been awesome in both PvP and PvE healing. I'm not 100% sure how (party line for druids has always been that HoTs are useless in pvp) but I've known this guy for years and he's not an idiot.I'm considering a somewhat similar spec, but haven't made the plunge yet.
Been a bit over a year since I played my druid seriously (killed up through C'thun) when I jumped ship for a horde priest. Feeling the urge to go back to the druid and the resto tree has seen some serious upgrades since I last played. I'm trying to save 15-20 points for non-healing talents, to save some room for some utility (nature's grasp, some low feral talents), which means something has to give in the resto tree. I've been in raids with a "healing touch" focused druid, and am not really impressed with the output. Sure they get the big numbers, but they're useless for anything except MT healing.
So.. that leaves me sorting out the viability of a HoT-heavy tree. Friend of mine has this spec, and he says it's been awesome in both PvP and PvE healing. I'm not 100% sure how (party line for druids has always been that HoTs are useless in pvp) but I've known this guy for years and he's not an idiot.I'm considering a somewhat similar spec, but haven't made the plunge yet.
Good, bad? Yes/no?
That's not a bad spec for HoT healing. Probably won't be doing any heroics with it until you gear up but it's not bad. Certainly good for pvp. You will never get a Healing Touch off against a competent group that isn't already ns.
What's the consensus between Living Spirit and Natural Perfection?
From what I recall druids always had crap for spirit (not to mention getting less out of it than priests), so it seems like 15% more of it would be a pretty big upgrade. But the crit and damage resistance seems equally useful when it comes down to a question of surviving a fight.
and it seems to say that hit rating really isn't very good for druids, because of the low % of our total damage that white hits comprise, and because you only lose a small amount of energy on a miss of a mangle or shred.
This was posted as a comparison of the value of stats
AGI = 2.88
STR = 2.70
AP = 1.00
CR = 1.77
Hit = 1.26
Posts
A.
My personal opinion is to get the best bang for my buck so to speak. The Arena Season 2 mace for druids is better than my Terrastian's Stranglestaff but for the price I could upgrade two pieces of armour and get more DPS than doing just the staff. Sometimes this is easier as it saves having to fight rogues for certain drops and keeps both my DPS set and Tank set moving forward.
Of course everyone is different as the role in your guild will be. Thats the fun of being a druid - so much forward planning to do
A.
415 Def
30% dodge
24-25k armor
13k health
I'm like a suicide off tank. I'll hold something just long enough that it won't eat something..and then? I die.
415 def
27% dodge (actually it's 33.72%)
27k armor (27,334)
15k hps (14,464)
but I'll check when I get home.
I'm pretty sure the above is close to actual values just self buffed. I hardly tank outside party/raid, so numbers get inflated in those situations, obviously, and the majority of my time in game is in a raid.
26011 armor
423 defense
33% dodge
25% crit
This is all just with MotW by the way. My HP is usually about 16k in Kara :P
Completed that awesome, awesome 'haey i iz rly a dragon lawl' questline and got a skirt. A fucking skirt. Nice stats though http://www.wowhead.com/?item=31544
The Horde version of that quest is so much better. You get to fight alongside Rexxar.
It's probably repayment for the terrible Onyxia keychain that Horde characters used to have to go through.
/cut /cut /cut
Rexxar is cool, and I've not yet done that quest on my horde warlock, but I thoroughly enjoyed a quest that revealed the black dragons are alive and kicking in Outland.
Spoiler this event for me.
Ayliana Moonwhisper Ecksus Cerazal
Sorry.
Though it looks to be spoiled up above as well.
No I meant give me more details.
Because who knows when I'll play Outlands on Alliance.
Ayliana Moonwhisper Ecksus Cerazal
and his son kills DRAGONS
and youre helping this dude who seems to have a grudge against gruul and his sons do shit to them, like put them to sleep and steal from them etc
eventually you go to fight Goc and halfway through the fight the guy transforms into a big ass blackdragon and tanks him for you
I thought he was a red dragon? It looks like all the ones spiked up are reds.
However in Netherstorm...
I thought he was a red dragon? It looks like all the ones spiked up are reds.
Also, that was super freakin' predictable. I still love the questline though.
However in Netherstorm...
They posted the entire backstory of the Netherwing on the main site when they first announced them around Blizzcon before the expansion.
Uh, the four green dragons at the portals in Azeroth, and Eranikus?
I don't think we'll see much from the red dragonflight until they do something with Grim Batol.
Also hip hip hooray, I managed (after some serious wrangling) to purchase a Staff of Natural Fury for PvP/Arena hijinx. 1k paid up front and I made the other 1k in a day. I had to call in some favors and debts, but around 400 of that was solidly ground.
It looks so awesome and I get lots of /randomnub whispers: 'ZOMFG WEUR U GETZ TAT'
- Can druids maintank Heroics? 10/25 man raids?
- What should I use to manage all my equipment sets, equipping carrot/crop on mount, etc?
-Itemrack
With the gear change, druids own at raid tanking. 16k base hp and 30k base armor is pretty tough to beat. Crushes on druids are almost the same as normal hits on warriors. the Tier 4 25 mans are a horrible, horrible joke with a druid, and they're easy as hell to gear.
It will allow me to be an efficient offtank (and maintank when needed), my Cat DPS should be right up there, and if I'm forced to throw on healing gear I have a some added healing power.
This is pretty much the industry standard feral build, and for good reason. It's the best tanking build, and while not quite the absolute top dps build, the only reason it wouldn't be is for feral aggression, which sucks.
Been a bit over a year since I played my druid seriously (killed up through C'thun) when I jumped ship for a horde priest. Feeling the urge to go back to the druid and the resto tree has seen some serious upgrades since I last played. I'm trying to save 15-20 points for non-healing talents, to save some room for some utility (nature's grasp, some low feral talents), which means something has to give in the resto tree. I've been in raids with a "healing touch" focused druid, and am not really impressed with the output. Sure they get the big numbers, but they're useless for anything except MT healing.
So.. that leaves me sorting out the viability of a HoT-heavy tree. Friend of mine has this spec, and he says it's been awesome in both PvP and PvE healing. I'm not 100% sure how (party line for druids has always been that HoTs are useless in pvp) but I've known this guy for years and he's not an idiot.I'm considering a somewhat similar spec, but haven't made the plunge yet.
Good, bad? Yes/no?
That's not a bad spec for HoT healing. Probably won't be doing any heroics with it until you gear up but it's not bad. Certainly good for pvp. You will never get a Healing Touch off against a competent group that isn't already ns.
From what I recall druids always had crap for spirit (not to mention getting less out of it than priests), so it seems like 15% more of it would be a pretty big upgrade. But the crit and damage resistance seems equally useful when it comes down to a question of surviving a fight.
Enchanting and... skinning? mining? How use(ful/less) are engineering or alchemy if you're going to be leveling as feral?
So, I was looking at this thread,
http://forums.worldofwarcraft.com/thread.html?topicId=112595125&sid=1
and it seems to say that hit rating really isn't very good for druids, because of the low % of our total damage that white hits comprise, and because you only lose a small amount of energy on a miss of a mangle or shred.
This was posted as a comparison of the value of stats
AGI = 2.88
STR = 2.70
AP = 1.00
CR = 1.77
Hit = 1.26
I may rethink some of my gems and desired gear.
Any thoughts on this?