As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

SC2: Can you stop the King? Also, a special pair of Zerg games for RotD!

1111214161762

Posts

  • Beef AvengerBeef Avenger Registered User regular
    edited March 2011
    Charge always getting full duration, even after attacking, would be an enormous buff against fleeing enemies. They'd be able to get 2+ hits off every charge. I suspect it would be like marauder slow, where you're fucked if you run so i guess you have to stay and fight to the death

    who knows, maybe it'd be appropriate, but it would totally rework balance.

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • Dropping LoadsDropping Loads Registered User regular
    edited March 2011
    I understand where you're coming from Beef Avenger, I just wish that charge could be used with a skill component rather than just A-move attack those guys. The video someone posted about a way to bug charge to get a full surround was awesome, and I would think that's the kind of thing they want to reward.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited March 2011
    if a p vortexes your banelings, the banes will be invincible when they come out

    peacekeeper on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2011
    oGsTheWind streaming on TL

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • Beef AvengerBeef Avenger Registered User regular
    edited March 2011
    People learning to effectively utilize the friendly fire charge would be the coolest thing. I'm totally going to be a fan of the first person to do so

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • MMMigMMMig Registered User regular
    edited March 2011
    Yann wrote: »
    What I wanna know is, if someone vortexes my banelings, will they all suicide on the "invincible" units?

    It also makes units non-targettable, so banes shouldn't go off.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    People learning to effectively utilize the friendly fire charge would be the coolest thing. I'm totally going to be a fan of the first person to do so

    What change is this?

    3cl1ps3 on
  • kedinikkedinik Captain of Industry Registered User regular
    edited March 2011
    mastman wrote: »
    Well, for worker killing it isn't much of a change. Sure it does it faster but you could always kill workers with two fungals no matter how long it took. But infested terrans are better imo cause they kill the workers and the nexus/hatch.

    I saw a Cella coaching session where he instructs Mr. Bitter to "kill workers with infestors, you understand?"

    "Yes, I know what you mean."

    Mr. Bitter then spends all of his infestor energy on infested terrans while Cella has a little seizure of "nooooooooo, I, gaaaaah, fungal soooooo much better!"

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • Beef AvengerBeef Avenger Registered User regular
    edited March 2011
    3clipse wrote: »
    People learning to effectively utilize the friendly fire charge would be the coolest thing. I'm totally going to be a fan of the first person to do so

    What change is this?

    it's not a change. It's a micro trick where you target a friendly unit with charge, then manually issue move commands while the units are still charging to cover ground quickly and get surrounds.

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited March 2011
    kedinik wrote: »
    mastman wrote: »
    Well, for worker killing it isn't much of a change. Sure it does it faster but you could always kill workers with two fungals no matter how long it took. But infested terrans are better imo cause they kill the workers and the nexus/hatch.

    I saw a Cella coaching session where he instructs Mr. Bitter to "kill workers with infestors, you understand?"

    "Yes, I know what you mean."

    Mr. Bitter then spends all of his infestor energy on infested terrans while Cella has a little seizure of "nooooooooo, I, gaaaaah, fungal soooooo much better!"

    I think before that game TLO was on showing off his zerg (I could be wrong) and he used infested marines to harass workers so the next game Mr Bitter tried it. Maybe that is why?

    Fizban140 on
  • Dropping LoadsDropping Loads Registered User regular
    edited March 2011
    Man, I'm glad you found that link about the zealot trick. I was going through the last thread page-by-page looking for it 0.o.

    3clipse, there was some debate as to whether this technique is intended/acceptable or not and if it will be patched out.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    3clipse wrote: »
    People learning to effectively utilize the friendly fire charge would be the coolest thing. I'm totally going to be a fan of the first person to do so

    What change is this?

    it's not a change. It's a micro trick where you target a friendly unit with charge, then manually issue move commands while the units are still charging to cover ground quickly and get surrounds.

    Oh, you wrote "charge" not "change." Brain not work so good.

    3cl1ps3 on
  • AnzekayAnzekay Registered User regular
    edited March 2011
    Fizban140 wrote: »
    kedinik wrote: »
    mastman wrote: »
    Well, for worker killing it isn't much of a change. Sure it does it faster but you could always kill workers with two fungals no matter how long it took. But infested terrans are better imo cause they kill the workers and the nexus/hatch.

    I saw a Cella coaching session where he instructs Mr. Bitter to "kill workers with infestors, you understand?"

    "Yes, I know what you mean."

    Mr. Bitter then spends all of his infestor energy on infested terrans while Cella has a little seizure of "nooooooooo, I, gaaaaah, fungal soooooo much better!"

    I think before that game TLO was on showing off his zerg (I could be wrong) and he used infested marines to harass workers so the next game Mr Bitter tried it. Maybe that is why?

    Yeah, later he and Cella talked about it IIRC and decided that if you want to kill shit like the CC< do infested marines, if just the workers do fungal with the option of a couple of infesteds.

    Anzekay on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2011
    I'm most sad about the now lack of storm drops with the current patch.

    That shit was so awesome.

    3cl1ps3 on
  • Joe KJoe K Registered User regular
    edited March 2011
    Dhalphir wrote: »
    Morran wrote: »
    Dhalphir wrote: »
    PantsB wrote: »
    Variable wrote: »
    I play on my calculator, pants

    That just doesn't add up

    It multiplies his skill.

    Are there any pluses or minuses by this approach?

    Opinion is divided.

    An answer will be derived.

    Joe K on
  • Joe KJoe K Registered User regular
    edited March 2011
    Dhalphir wrote: »
    Lately I've been experimenting with going double robo and having one of them producing observers constantly.

    I'm not really sure how well it works but it is amazing how safe you feel with 6+ observers. One dies? no problem they come out every 45 secs.

    That's a very old school, and effective tactic. Couple it with WP's with speed upgrades, and you've got yourself a helluva mobile army, and a map hack.

    Joe K on
  • Joe KJoe K Registered User regular
    edited March 2011
    Dhalphir wrote: »
    I'm sure sooner or later Zerg will realise that you in fact can't drone like mad and expect to only make units 1 min before they're needed and not take a significant risk of being punished for it.
    What is so bad about droning from your main hatch and making units from your nat? Sure, Zerg prefer making drones to units early on, but why not maintain a steady unit production and steady drone production? That way you have a standing army vs early attacks, you're still making drones, and your units don't sit in your main to get trapped by forcefields. And if you aren't being attacked you can go pressure your opponent.

    The times when I lose most vs Zerg is when they are pressuring me with ground forces while i'm trying to secure my natural. Get out of the mindset that you must be passive always forever and never attack until 200 supply and creep covers the whole map. Kambing does this really well go talk to him about it.

    you produce the drones exclusively early because the ROI is much better the sooner you get them out. cutting drones for army early can come back and haunt you in the form of "i have more larva than money".

    It doesn't feel right to be able to cut off half of a zerg's army production with one FF in a 4gate attack. Especially as Z has no ability to wall off and only low ranged options early.

    Joe K on
  • 815165815165 Registered User regular
    edited March 2011
    More maps should have Crevasse like ramps, with the weaker rocks covering half of them.

    815165 on
  • overnightfutureovernightfuture Registered User regular
    edited March 2011
    if you attack as zerg where the enemy has 2 warp gates a cybernetics core and a forge


    is that a rush? cus my friend says it is

    overnightfuture on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited March 2011
    wider ramps also make 4 warp gate stronger though right? people always say how good it is in scrap station

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • mEEksamEEksa Registered User regular
    edited March 2011
    Can you give us the in-game time when the Zerg attacked Overnight? Telling us which buildings the other player had isn't very helpful. Also the term rush and what people think it entails is completely subjective.

    And yes, wider ramps help 4gates, as one FF is not enough to block the ramp.

    mEEksa on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited March 2011
    does it matter if someone calls it something something rush something

    its a real time strategy, not sim city

    peacekeeper on
  • SceptreSceptre Registered User regular
    edited March 2011
    Carry on gentlemen.

    Carry on.

    Sceptre on
  • DoomninjaDoomninja Registered User regular
    edited March 2011
    Is it called cheese if I have like, 17 probes, a pylon and an almost gateway, and then six zerglings kill my entire everything?

    Doomninja on
    1154825-1.png
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2011
    Variable wrote: »
    wider ramps also make 4 warp gate stronger though right? people always say how good it is in scrap station

    PvP yes.
    PvT and PvZ I don't think it makes a big difference. Arguably it hurts the 4 gate in PvZ. But 4 gate in PvZ really isn't that strong since 1.2. Its just Zs would really like to be able to drone up until you have like 50 drones before producing more than a few lings. You get so much money that way.

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2011
    Doomninja wrote: »
    Is it called cheese if I have like, 17 probes, a pylon and an almost gateway, and then six zerglings kill my entire everything?

    At what time?

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • MashimaroMashimaro Registered User regular
    edited March 2011
    I just noticed that Dhal isn't jailed anymore... congrats :)

    Maybe I missed this conversation, but what do you guys think about the 'losses' and 'win/loss' ratio not showing up anymore? Personally, I feel like this will make it way easier (psychologically) to ladder, because you won't worry about the losses as much...

    Mashimaro on
    463084-1.png
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2011
    Mashimaro wrote: »
    I just noticed that Dhal isn't jailed anymore... congrats :)

    Maybe I missed this conversation, but what do you guys think about the 'losses' and 'win/loss' ratio not showing up anymore? Personally, I feel like this will make it way easier (psychologically) to ladder, because you won't worry about the losses as much...

    It annoys me because I'd rather try to improve than just grind. And its easier to set goals to measure my improvement if I can see my wins/losses.

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • wakkawawakkawa Registered User regular
    edited March 2011
    I still haven't received anything from the IEM #1 fan contest :/

    Also, I emailed kingston about the rest of the computer parts and they are ignoring my emails.

    Contest fails

    wakkawa on
  • mastmanmastman Registered User regular
    edited March 2011
    wakkawa wrote: »
    I still haven't received anything from the IEM #1 fan contest :/

    Also, I emailed kingston about the rest of the computer parts and they are ignoring my emails.

    Contest fails

    sadface

    totp edit:
    nerf terran buff zerg toss imba

    proceed with page 23!

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited March 2011
    well bc's still suck :(

    peacekeeper on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited March 2011
    got a candiate for replay of the day, pvz on new shakuras, goes late late game, pretty intense to play in, cant believe i actually won it

    repimg-33-197641.jpg

    Zombie Monkey on
    League of Legends - Enzo III
  • kedinikkedinik Captain of Industry Registered User regular
    edited March 2011
    well bc's still suck :(

    Yeah, they're just not good against anything that can hit back.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • MashimaroMashimaro Registered User regular
    edited March 2011
    To be fair, Battlecruisers are pretty good if you could just magically have them, but they don't fill a role that another unit couldn't fill. They're basically in the same situation as carriers. Honestly, I wouldn't mind if Blizz gave both units a little buff or made them easier to get. They could even over-shoot a little bit and it would be okay (they'd just have to reel it in a little after).

    I also think all the Zerg whining about Corruptors might go away if BCs and Carriers showed up more often, because they'd suddenly be "useful" and easly converted into an anti-ground force once the capital ships were cleaned up.

    Mashimaro on
    463084-1.png
  • wakkawawakkawa Registered User regular
    edited March 2011
    I don't think there is even 1 useless zerg unit. I would even say zerg are the most powerful race, followed by protoss.

    wakkawa on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited March 2011
    no-one will disagree with that zerg are kinda rediculous

    Zombie Monkey on
    League of Legends - Enzo III
  • MashimaroMashimaro Registered User regular
    edited March 2011
    Shhhhh... don't let IdrA hear you! ;)

    Mashimaro on
    463084-1.png
  • kedinikkedinik Captain of Industry Registered User regular
    edited March 2011
    It's just that BC's have such low DPS, cannot imagine ever wanting them instead of banshees.

    Pretty sure they die to their mineral cost worth of any (cheaper, faster, lower tech) unit that can shoot back.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • 815165815165 Registered User regular
    edited March 2011
    I wish Zerg had enough units where they could have a useless one, too. :(

    also it was pretty funny to see rainbow lose a TvT because he went BC's

    815165 on
  • Joe KJoe K Registered User regular
    edited March 2011
    Kami wrote: »
    I should learn how to 4gate

    Dude, you've been posting here how long, and you don't know how to 4gate?

    Joe K on
Sign In or Register to comment.