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Tim Schafer's [DÜDLE] Legend

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Posts

  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    Kochikens wrote: »
    Delzhand wrote: »
    Kochi, is that a warforged Iron Man?


    Yeessss
    I'm glad he reads as warforged


    Jazzman that is rad! It's actually sort of fascinating because you didn't learn originally in 2D, but to see your 3D skills translate over to that is really cool.

    I might be misunderstanding you, but that looks like a side view of a 3D animation to me.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • Radar6590Radar6590 Registered User regular
    edited June 2011
    He may be talking about the head animation above. Not sure.

    Radar6590 on
    My DeviantArt
    Loomdun wrote: »
    ...And I am being hulked enraged by multiple things right now and I will destroy you
  • KochikensKochikens Registered User regular
    edited June 2011
    I.. I did not mistake 3D for 2D. I am talking about the 2D animation he posted.

    Kochikens on
  • TonkkaTonkka Some one in the club tonight Has stolen my ideas.Registered User regular
    edited June 2011
    My latest doodle...

    jumpsword.jpg

    I need to draw more.

    Tonkka on
    Steam: evilumpire Battle.net: T0NKKA#1588 PS4: T_0_N_N_K_A Twitter Art blog/Portfolio! Twitch?! HEY SATAN Shirts and such
  • chidonachidona Registered User regular
    edited June 2011
    Skull that's taken 2 days to draw so far (the proportions were really nightmare-ish), going to try and finish off the shading today:
    imag0078e.jpg

    imag0078gd.jpg

    Edit: Updated with the shading from today (also been drawing fruit and am naturally slow at these things - wonky perspective is due to camera).

    chidona on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    Kochikens wrote: »
    I.. I did not mistake 3D for 2D. I am talking about the 2D animation he posted.

    Welp, I'm unobservant. I scoured that page looking for a 2D animation and totally missed it.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • rtsrts Registered User regular
    edited June 2011
    Quick! I need feedback before my class tonight so I can put down some graphite powder. Which of these comps do you like best? Though, honestly I doubt anyone will even see it in time with all of these busy server messages.

    figurecomps.jpg

    rts on
    skype: rtschutter
  • F87F87 So Say We All Registered User regular
    edited June 2011
    edit: Damnit, Cakewikz! I saw that a while back and it is fucking awesome. I think the bottom left works best, but the top right does help the figure pop out more.
    edit2: Although, the bottom left could use a bit more at the bottom, in front of the feet I think. I feel like it would balance it out more?
    ---
    Working on a new character, the messenger. Basically inspired by that girl in City of Ember or maybe Wass's paperboy. I'm slowly getting happier with my character designs! I plan on giving her a "Yeah, right.. pffft" type expression. :)

    messenger.jpg

    What do you guys think of her so far?

    F87 on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    Cakemikz: I personally like number 4, but then again my last art teacher always told me I wasn't doing backgrounds right.

    F87: Her arms look a bit short to me. If she stood straight, the tips of her fingers should reach to a point about halfway between the groin and the knees.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • lyriumlyrium Registered User regular
    edited June 2011
    Cake: 4 was also my favorite, but 3 was cool too. I'm sure whatever you ended up going with will look nice!

    Chidona: What may help you is blocking off general areas where shadows are based on the shape of the skull first, instead of going in for the details from a vast blank space. Then, proceeding with shading won't seem like such a monumental task and you will be learning more about how your reference is put together. It looks good so far, though!

    lyrium on
  • DeeLockDeeLock Registered User regular
    edited June 2011
    Cake: #3 or #2, the others are a bit too unbalanced.

    DeeLock on
  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited June 2011
    Gotta go with Dee on this one. 2 and 3

    Mustang on
  • rtsrts Registered User regular
    edited June 2011
    Thanks guys, I ended up deciding on a mixture of 2 and 4.

    Frank - I like the design but it doesn't really have a whole lot going on that screams 'messenger' right now.

    rts on
    skype: rtschutter
  • nakirushnakirush Registered User regular
    edited June 2011
    I made a video doodle. (I don't know how to YouTube embed...)

    http://youtu.be/AB2nrRCqnqk

    nakirush on
  • m3nacem3nace Registered User regular
    edited June 2011
    m3nace on
  • chidonachidona Registered User regular
    edited June 2011
    lyrium wrote: »
    Chidona: What may help you is blocking off general areas where shadows are based on the shape of the skull first, instead of going in for the details from a vast blank space. Then, proceeding with shading won't seem like such a monumental task and you will be learning more about how your reference is put together. It looks good so far, though!

    Thank you for the tip! =]
    I tried that with my warm up sketch this morning (an orange), and it does help a lot! I'm applying it to the skull now, but it still seems like it's going to take a while.

    chidona on
  • godmodegodmode Southeast JapanRegistered User regular
    edited June 2011
    Mes3 wrote: »
    Throwing in the towel on this one. I still managed to fuck up the face. Oh well, lesson learned. This does represent were I'm wanting to go style wise, though. One day, one day.

    48017790.jpg

    This is stellar, my friend. You should not feel so discouraged!

    godmode on
  • ChicoBlueChicoBlue Registered User regular
    edited June 2011
    Tonkka, you are handsome and you need to draw more. What I am saying is that you should a super handsome self-portrait of your super handsome self.

    ladyy.jpg

    Sort of a Zhang Lu lookin' lady.

    ChicoBlue on
  • nakirushnakirush Registered User regular
    edited June 2011
    It's MAGIC! Thanks, m3nace!

    nakirush on
  • F87F87 So Say We All Registered User regular
    edited June 2011
    Chico, that's really nice.

    Update on my character:

    messenger2.jpg

    Not sure how I could make her seem more like a messenger. I still want to finish her though.

    Oh yeah, I used a certain favorite celebrity of mine for face-reference. :)

    F87 on
  • JusticePunkJusticePunk Registered User regular
    edited June 2011
    Awesome work chico, reminds me of Glenn Arthur's work.

    F87-What does she use for transportation? How does she carry herself towards her job? Up beat? Aloof? What is her personality? Body language.

    IMG_0945.jpg

    In between my painting breaks. Wandering off.

    JusticePunk on
    lololololo.
  • Mes3Mes3 Lurking behind your toilet Registered User regular
    edited June 2011
    godmode wrote: »
    This is stellar, my friend. You should not feel so discouraged!

    Thanks! I really liked how the ear and hair was turning out. I learned a lot from doing it.

    Mes3 on
    http://rjnewman.blogspot.com/ | Follow me on instagram @ messiah3x
  • MaydayMayday Cutting edge goblin tech Registered User regular
    edited June 2011
    Argghlll I NEED MOAR IDEAS
    alienstake57.jpg

    Mayday on
  • IrukaIruka Registered User, Moderator mod
    edited June 2011
    Mayday, I like your aliens alot, but they all feel like variants of the classical big head alien. I'm playing through mass effect, which has some interesting species in it, the variants of shapes and sizes is great. Maybe try approaching one race while also developing their planet and what their culture is like and you'll find more inspiration.

    Iruka on
  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    edited June 2011
    May...second from left on the bottom row is killer.

    NakedZergling on
  • ChicoBlueChicoBlue Registered User regular
    edited June 2011
    If you're struggling with coming up with new ideas then here is something that might help.

    aliendoodles.jpg

    It's a fun little exercise to do.

    ChicoBlue on
  • DeeLockDeeLock Registered User regular
    edited June 2011
    Chico: Have you ever tried Alchemy?

    It does this sort of thumbnail/silhouette drawing quickly and fluidly. Check it out if you need some shape inspiration.

    DeeLock on
  • ChicoBlueChicoBlue Registered User regular
    edited June 2011
    I have tried it and it is super fun.

    I should download it again.

    ChicoBlue on
  • DeeLockDeeLock Registered User regular
    edited June 2011
    Dooooo it.

    DeeLock on
  • JeckalHydeJeckalHyde Lord Awesome New ZealandRegistered User regular
    edited June 2011
    got bored revising heads from loomis.
    so heres a scribble doodle.

    batqt.jpg

    JeckalHyde on
  • godmodegodmode Southeast JapanRegistered User regular
    edited June 2011
    Mes3 wrote: »
    godmode wrote: »
    This is stellar, my friend. You should not feel so discouraged!

    Thanks! I really liked how the ear and hair was turning out. I learned a lot from doing it.

    Yes, those both look great - especially the kind of twist of her hair at the back. Really looks great. One thing I would suggest for the future is to soften the jawline more where it gets nearer to the ear.

    godmode on
  • chidonachidona Registered User regular
    edited June 2011
    Half a head down, light half to go! Not over the moon with some of it, but I think it's shaping up quite nicely, maybe?
    imag0080xy.jpg

    chidona on
  • The_Glad_HatterThe_Glad_Hatter One Sly Fox Underneath a Groovy HatRegistered User regular
    edited June 2011
    CHidona, the skull is allright, but i think a small change of method would benefit your learning. Take a look at Cakemikz thread, he posted some work in progress shots of a model drawing. Notice how at every stage in his working the drawing already kinda looks finished. he progresses his entire work at the same time, instead of just "finishing the arm and moving on to the rest".
    because starting somewere, finishing it and moving on, can sometimes lead to very warped colouring, lacking an overall plan (let's say you go a bit darker each time you work on it. What if the last thing you finish is next to the first thing you did).

    The_Glad_Hatter on
  • chidonachidona Registered User regular
    edited June 2011
    CHidona, the skull is allright, but i think a small change of method would benefit your learning. Take a look at Cakemikz thread, he posted some work in progress shots of a model drawing. Notice how at every stage in his working the drawing already kinda looks finished. he progresses his entire work at the same time, instead of just "finishing the arm and moving on to the rest".
    because starting somewere, finishing it and moving on, can sometimes lead to very warped colouring, lacking an overall plan (let's say you go a bit darker each time you work on it. What if the last thing you finish is next to the first thing you did).

    Thanks for the reply =]!
    So, you mean like 'blocking' the entire face before laying down details? I experimented with this today when drawing a banana for my warm up sketch, and it was helpful for keeping my values consistent. Will try that approach with the left side of the face - better late than never, I s'pose.

    EDIT: @TDev - it's from a reference ( http://t-tiger.deviantart.com/art/Skull-reference-images-204853366 ). The perspective is really weird, which is why it's been taking me a long time - the skull is essentially facing upwards and the camera appears to be kinda low down; I've done the best I can though, and it's a good challenge!

    chidona on
  • TDevTDev Registered User regular
    edited June 2011
    Is that skull from a model of a skull or a reference photo? the proportions are really strange. I'm trying to imagine the person who had this skull. very small mouth and a giant cranium. you can see the sides of his temples from the front. poor guy.

    TDev on
  • john-briner-artjohn-briner-art Registered User regular
    edited June 2011
    Nice sketch for the skull, all those that were posted here were awesome, I like those, thanks for sharing!

    john-briner-art on
  • Mes3Mes3 Lurking behind your toilet Registered User regular
    edited June 2011
    Man do I ever struggle with this perspective. Ear too small, lips too pouty. Next time, next time.

    girl69.jpg


    godmode wrote: »
    One thing I would suggest for the future is to soften the jawline more where it gets nearer to the ear.

    I agree, sir!

    Mes3 on
    http://rjnewman.blogspot.com/ | Follow me on instagram @ messiah3x
  • sharky tsharky t LondonRegistered User regular
    edited June 2011
    tumblr_lmjulpjOHc1qbiru9o1_500.jpg

    Here's an interpretation of the albotas.com mascot I did for a contest that I've just realised I'm a day late for... bummer!

    sharky t on
  • NibCromNibCrom Registered User regular
    edited June 2011
    08.jpg

    NibCrom on
  • Radar6590Radar6590 Registered User regular
    edited June 2011
    Worked on this for a couple hours today. Partial reference (A B&W image converted into color, day to night, some clothes changed. Ref here.)

    girlrunningcopy.jpg

    Radar6590 on
    My DeviantArt
    Loomdun wrote: »
    ...And I am being hulked enraged by multiple things right now and I will destroy you
This discussion has been closed.