EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
I haven't done really anything but mapmaking and minecraft for three months. Decided today would be a good day to get my ass in gear and get back to painting/drawing practice.
I think I forgot everything I learned last year. >.<
Nakrush I love the way you draw hands and feet, not the perverted way.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
I've been reading The White Order, part of LE Modesitt's Saga of Recluce. Thought it might be fun to draw some scenes from it comic style. Did some rough planning this morning of the first two pages.
This is a sort of early concept art of a character I'm writing for a comic book series I have in mind. I started taking drawing seriously at about the end of my High school Sophomore year and I'm in the Spring semester of my Junior year. So here he is.
Few things about him, he's got dark grey skin, stands 6"10, and that mask has been his face for 3 years. I ultimately want to know if I am where I should be after two years of practice, and if I'm on the right track for a good Western realistic style. I know it's not colored or inked or even shaded, but I just want a little confirmation on my abilities and what I should focus on right now. Sorry I haven't had time to crop out some of the other bits, just focus on the big guy on the left. Thanks for looking at this and any comments and criticism you can give me.
here's a horrifying gritty version of my friend's comic character I drowned in photoshop effects for the best birthday card ever.
(Note: his character is from ancient china)
Tidus: Creating, designing and pitching a comic book series is a huge task, even for the greatest artists and writers the comic scene has ever had, and may take years of work. As someone who only started taking art seriously at the end of their sophomore year, I'm concerned you'll burn out long before you ever realise your dream. But that's okay, you have plenty of time, there's no need to rush, and if you can keep your resolve you'll be surprised what you can achieve.
The first thing to do is break down your goal in to the smallest manageable chunks and start at the beginning. Smaller than creating an overarching mythos for your character or colouring or inking, those things will come in time. Your first job is to start familiarizing the human form. It looks like you may have already started, but know that the figure is something that may take a lifetime to come to terms with. It's a less than glamorous task, but I guarantee this is where all great comic artists once began. Of course there's no reason for you to stop creating comics at the same time, but knowing the human form will vastly expand your the range of your comics. I want you to look at this image:
The picture is a on the left is a diagram of the idealised male proportions by Andrew Loomis, who wrote some of the very best books on drawing the human figure around. Try to list for yourself where your drawing fits in with Loomis', and where it does not. Once you've done that, make your own thread and let us know what you've found. Then we'll get you started on your way to making your comic become a reality.
Also Ninjai's right, that image is waaay too big. :P
horridly disappointing one hour character value concept (sans ref)
Seriously, is there a way to internalising this and storing it in memory that I'm failing at, or did I just not focus for the second one (it was done first as warm-up). Is it a lack of knowledge, or do I just need to think more when I sketch without a reference? Working from memory feels so hard, I wish I knew the best way to make my brain remember
It might sound like some boring first level nonsense, but there is a good reason why instructors force their students to do those studies. Knowing how to properly construct spheres, cones, cylinders, blocks, etc is important. Learn perspective, how to place lights in an image, how bounce light works and how to cast shadows. Spend A LOT of time studying these basic things.
The reason someone like Craig Mullins or Feng Zhu or any fancy speedpainter can splotch down colours and chisel away at them to make solid pretty pictures without looking at reference, is because they have those fundamentals down.
Tidus: Creating, designing and pitching a comic book series is a huge task, even for the greatest artists and writers the comic scene has ever had, and may take years of work. As someone who only started taking art seriously at the end of their sophomore year, I'm concerned you'll burn out long before you ever realise your dream. But that's okay, you have plenty of time, there's no need to rush, and if you can keep your resolve you'll be surprised what you can achieve.
The first thing to do is break down your goal in to the smallest manageable chunks and start at the beginning. Smaller than creating an overarching mythos for your character or colouring or inking, those things will come in time. Your first job is to start familiarizing the human form. It looks like you may have already started, but know that the figure is something that may take a lifetime to come to terms with. It's a less than glamorous task, but I guarantee this is where all great comic artists once began. Of course there's no reason for you to stop creating comics at the same time, but knowing the human form will vastly expand your the range of your comics. I want you to look at this image:
The picture is a on the left is a diagram of the idealised male proportions by Andrew Loomis, who wrote some of the very best books on drawing the human figure around. Try to list for yourself where your drawing fits in with Loomis', and where it does not. Once you've done that, make your own thread and let us know what you've found. Then we'll get you started on your way to making your comic become a reality.
Also Ninjai's right, that image is waaay too big. :P
Yeah sorry, that's practically the first picture I've ever posted on the web so I will make mistakes. But I have a question about Andrew Loomis. Would it be better for me to read from him than Burne Hogarth? Because up until now, most of my drawings have come from what he has written in all his books.
Yeah sorry, that's practically the first picture I've ever posted on the web so I will make mistakes. But I have a question about Andrew Loomis. Would it be better for me to read from him than Burne Hogarth? Because up until now, most of my drawings have come from what he has written in all his books.
Read both. Draw from both. Most of the core fundamentals are going to overlap with slightly differing ways of going about it.
Having lots of sources of instruction is a good way to have more dynamic education.
Posts
edit: totp
This comic is bad. I feel bad for making it.
EDIT: yup.
Will probably get overlooked here, but I wanted to post it somewhere and show it off feelin proud haha.
A Rogue commission I just completed.
I'm intentionally overlooking it now just because you said that.
No but really, good rendering! I like the face.
The rendering is just perfect to me.
Just watched this the other night, :^:
My Portfolio Site
Whoops.
So I redrew the body. And did a side view of her head.
I haven't done really anything but mapmaking and minecraft for three months. Decided today would be a good day to get my ass in gear and get back to painting/drawing practice.
I think I forgot everything I learned last year. >.<
3DS: 0447-9966-6178
Yeah, kind of.
The chin is a real mess, I've tried to fix it but without good results.
I've been reading The White Order, part of LE Modesitt's Saga of Recluce. Thought it might be fun to draw some scenes from it comic style. Did some rough planning this morning of the first two pages.
Few things about him, he's got dark grey skin, stands 6"10, and that mask has been his face for 3 years. I ultimately want to know if I am where I should be after two years of practice, and if I'm on the right track for a good Western realistic style. I know it's not colored or inked or even shaded, but I just want a little confirmation on my abilities and what I should focus on right now. Sorry I haven't had time to crop out some of the other bits, just focus on the big guy on the left. Thanks for looking at this and any comments and criticism you can give me.
(Note: his character is from ancient china)
The first thing to do is break down your goal in to the smallest manageable chunks and start at the beginning. Smaller than creating an overarching mythos for your character or colouring or inking, those things will come in time. Your first job is to start familiarizing the human form. It looks like you may have already started, but know that the figure is something that may take a lifetime to come to terms with. It's a less than glamorous task, but I guarantee this is where all great comic artists once began. Of course there's no reason for you to stop creating comics at the same time, but knowing the human form will vastly expand your the range of your comics. I want you to look at this image:
The picture is a on the left is a diagram of the idealised male proportions by Andrew Loomis, who wrote some of the very best books on drawing the human figure around. Try to list for yourself where your drawing fits in with Loomis', and where it does not. Once you've done that, make your own thread and let us know what you've found. Then we'll get you started on your way to making your comic become a reality.
Also Ninjai's right, that image is waaay too big. :P
horridly disappointing one hour character value concept (sans ref)
Seriously, is there a way to internalising this and storing it in memory that I'm failing at, or did I just not focus for the second one (it was done first as warm-up). Is it a lack of knowledge, or do I just need to think more when I sketch without a reference? Working from memory feels so hard, I wish I knew the best way to make my brain remember
It might sound like some boring first level nonsense, but there is a good reason why instructors force their students to do those studies. Knowing how to properly construct spheres, cones, cylinders, blocks, etc is important. Learn perspective, how to place lights in an image, how bounce light works and how to cast shadows. Spend A LOT of time studying these basic things.
The reason someone like Craig Mullins or Feng Zhu or any fancy speedpainter can splotch down colours and chisel away at them to make solid pretty pictures without looking at reference, is because they have those fundamentals down.
Haha, I love it.
Great work on this page. Victra, that piece is wonderful.
WIP, goblin merchant.
Yeah sorry, that's practically the first picture I've ever posted on the web so I will make mistakes. But I have a question about Andrew Loomis. Would it be better for me to read from him than Burne Hogarth? Because up until now, most of my drawings have come from what he has written in all his books.
EP cover I'm working on for a friend
Read both. Draw from both. Most of the core fundamentals are going to overlap with slightly differing ways of going about it.
Having lots of sources of instruction is a good way to have more dynamic education.