I wanted to get a little help on this, I'm trying to work on how I map out bodies. this is what it looks like before I erase the lines and add details
does that seem okay? it's 3/4 view, so the right leg is supposed to overlap with the left one but I feel like it's still not close enough to make it look convincing
it looks like you need to study some anatomy, practice drawing the human form using some reference. but yes you should roughly map things out first to make sure the proportions are right.
Jars, for this drawing specifically, I would say the legs are too long in proportion to the upper body. Also the leg should have three segments not counting the foot. Thigh, knee, and calf.
Some very basic proportions to consider:
An adult male is "typically" about 7 heads high (there are obviously tons of variation in the human form, not to mention different styles of drawing it).
Body length from the top of the head to the crotch should be roughly the same as from the crotch to the bottom of the foot.
Arms hanging at the side, the wrist is at about the half way line of the body.
Some general advice:
Draw a lot. Drawing from life will teach you more than drawing from reference, and drawing from reference will teach you more than drawing from imagination.
Your goal with drawing from life and reference is to build your visual vocabulary, so you know how to invent and exaggerate when drawing from imagination.
Don't be afraid to copy from artists you like. Try to figure out why what they are doing works. Good copies are nothing to show off, they are just for learning. Copy from a lot of different sources so you're not just becoming a clone.
Good luck and keep at it.
SeraphSword on
Mastery is the result of ceaseless error, combined with ruthless self-appraisal.
This is a good idea. Design or just painting process?
There was something important here. It's gone now.
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TheExAmGerrymandered your districtsRegistered Userregular
edited May 2012
Hell, I'd be satisfied with just the painting process. I'm lost when it comes to digital painting, and your stuff is exactly the kind of style I go for.
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited May 2012
Those are awesome, my only objection is that the first one is a little too tight. The highlights around the edge of the body are also too uniform, it's making it look 2 dimensional.
Victra I always enjoy your strong artwork, but to add to the pile already stated, it always seems like something Wakkawa would draw, which is both good and bad.
At this stage you should focus more on developing your own artistic "voice" since you've got a good grip on all your fundamentals. This is rather important for an illustrator to have in order to stand out from the pack. There's no questioning your technical skills, so now it's up to you to focus on how to take those lessons and apply it in a manner that doesn't eerily echo another well-known artist too much
Hi all!
Long time lurker on the doodle thread, first time poster. Been finally getting some concept projects in but I haven't had the courage to post anything until now.
You need to bring more focus to the character in the statue's hand, I completely missed him on the first viewing. Right now all my immediate attention is drawn towards the energy at the bottom left, and that also draws the viewer's eye away from the piece and away from the giant statue.
Neat composition. Godfather is correct though, there needs to be a little more love given to the figure in the hand to set him off against the statue and make him pop.
His right side is fine, but we're getting lost on the left contour around the leg, hand, and head. I would solve this by either lightening up the belly of the statue and setting the figure off as more of a silhouette, or by adding some sharp rim light to the figure from the direction of that lightning thing.
Thanks for the feedback guys, you're awesome! I tried at first to use the lantern light to draw the viewer in, but you're right in that the figure still get's lost in the statue too easily.
I'll try a bit of those suggestions, see what ends up working.
On Victra's work: I don't think he needs to worry about developing his own style, because honestly I think he is. I think we've all heard time and time again that you can't force your own style. It just happens. So his work is reminiscent of wakkas, so what? He likes drawing the ladies (as wakka does) and he renders really, really well. If I were to have one crit of his work, it's that it seems like he spends about twice the time on his faces as he does the bodies - or he just needs to work on bodies to the point where he can render them just as well as faces.
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It's been a bit since I did any art for myself, so I decided to warmup with robots before getting to my paid work tonight.
Edit: better scan quality, fixed her jaw.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
does that seem okay? it's 3/4 view, so the right leg is supposed to overlap with the left one but I feel like it's still not close enough to make it look convincing
check out these sites for a massive reference pool:
http://www.posemaniacs.com/
http://www.pixelovely.com/gesture/figuredrawing.php
Some very basic proportions to consider:
An adult male is "typically" about 7 heads high (there are obviously tons of variation in the human form, not to mention different styles of drawing it).
Body length from the top of the head to the crotch should be roughly the same as from the crotch to the bottom of the foot.
Arms hanging at the side, the wrist is at about the half way line of the body.
Some general advice:
Draw a lot. Drawing from life will teach you more than drawing from reference, and drawing from reference will teach you more than drawing from imagination.
Your goal with drawing from life and reference is to build your visual vocabulary, so you know how to invent and exaggerate when drawing from imagination.
Don't be afraid to copy from artists you like. Try to figure out why what they are doing works. Good copies are nothing to show off, they are just for learning. Copy from a lot of different sources so you're not just becoming a clone.
Good luck and keep at it.
I might do a quick tutorial soon, even though I'm the last guy who should ever be making tutorials about anything ever.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Probably both, since my process is typically "scribble a bunch, then maybe sketch over the scribbles, then paint"
Whoah I should be charging for this shit.
That is a seriously nice robot though Fug. I like the itty bitty feet holding it up.
I also desire Fug robot tutorials.
comic character commission I recently completed and something else i'm working on
So I guess that's two objections.
Put it in MAH MOUTH!
I think in retrospect the balls need hair.
Working on an animation for college.
The Scoundrel & The Bastard
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Spoilered for gross
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More animation! I've never spent this long on one project before, feels good to see it coming together.
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Too gorgeous!
Hiking Essentials
Is it a dog turning into a cheetah? Instead of a dog, shouldn't it be a… cat?
At this stage you should focus more on developing your own artistic "voice" since you've got a good grip on all your fundamentals. This is rather important for an illustrator to have in order to stand out from the pack. There's no questioning your technical skills, so now it's up to you to focus on how to take those lessons and apply it in a manner that doesn't eerily echo another well-known artist too much
Long time lurker on the doodle thread, first time poster. Been finally getting some concept projects in but I haven't had the courage to post anything until now.
I hope the image size isn't too big.
His right side is fine, but we're getting lost on the left contour around the leg, hand, and head. I would solve this by either lightening up the belly of the statue and setting the figure off as more of a silhouette, or by adding some sharp rim light to the figure from the direction of that lightning thing.
I'll try a bit of those suggestions, see what ends up working.
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