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Final Fantasy: FFX HD Re-Release (PS3, Vita) Incoming.

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Posts

  • captainkcaptaink TexasRegistered User regular
    edited April 2011
    So far the FFIV DS difficulty is just right. Random battles aren't too tough, but you can't go far just autoattacking either. And several of the boss fights have taken more than 1 try. I just wish they all had save points beforehand.

    captaink on
  • MattakuevanMattakuevan Registered User regular
    edited April 2011
    captaink wrote: »
    So far the FFIV DS difficulty is just right. Random battles aren't too tough, but you can't go far just autoattacking either. And several of the boss fights have taken more than 1 try. I just wish they all had save points beforehand.

    Definitely, I'll be getting the psp version but I'm pretty sure DS will still be the best. They just did so much right with that game.

    Mattakuevan on
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    SaGa 1's development seems to have been cut short (Blue's ending...)

    Blue's story had it's ending removed.
    Lute had 99% of his story cut but still made it into the game.
    Fuse (the awesome IRPO agent) had 100% of his story cut.
    Asellus had half her story cut/changed. She was originally supposed to escape from the caves and was supposed to end up in the Magical Kingdom and have events with the mystic there (you know, the optional dungeon that's just -there- due to cut content).

    I know Frontier 1 and how to break it inside and out. You can get to endgame monster forms with Riki in like less than two hours game time. You can speed run with Mystics and Monsters who can become superpowered asap. And dear god were some of the heroes overpowered in that game, mainly Asellus and Blue.

    I really don't know how the hell I was able to bet Red's game without a FAQ back then. So much time wasted on the BioLab.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited April 2011
    Harle is
    A Kid clone made by the Dragon God. It's why she identifies and hangs out with the Demihumans.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2011
    It has a new interlude (15 hours) which may or may not be good and it also has the after years which are sort of a mixed bag. I'm not personally a fan of the after years but I'm sure someone liked it.

    Also, the sprites are all cleaned up and the music SHOULD sound better than the DS version, we'll see if that happens.

    Edit: Oh, and if it matters I'm pretty sure the psp version is going to be easier than the DS version. Not like the DS version is hard, but it sounds easier.

    According to the GameTrailers review, FF4 is easier (they call it the earlier part of the game, so maybe not the whole game?), and is otherwise pretty much identical to its SNES counterpart (aside from the updated look and arranged music). They didn't speak highly of the Interlude or The After Years, but I'm a sucker for more content so I'm not sure I care too much.

    Vincent Grayson on
  • CygnusZCygnusZ Registered User regular
    edited April 2011
    PSP FFIV is ridiculously easy. I watched a broadcast of someone steaming though it solo with Cecil on auto-attack. The Interlude is like, 3 hours at best and it just involves you going through old FF4 dungeons yet again.

    I'm not familiar with the original, but from what I've played of the After Years it's at the normal difficulty we expect of FFIV. I really loved the difficulty of DS, but it's a great example of how simple sprite work is better than puke awful 3D.

    CygnusZ on
  • MattakuevanMattakuevan Registered User regular
    edited April 2011
    CygnusZ wrote: »
    PSP FFIV is ridiculously easy. I watched a broadcast of someone steaming though it solo with Cecil on auto-attack. The Interlude is like, 3 hours at best and it just involves you going through old FF4 dungeons yet again.

    I'm not familiar with the original, but from what I've played of the After Years it's at the normal difficulty we expect of FFIV. I really loved the difficulty of DS, but it's a great example of how simple sprite work is better than puke awful 3D.

    Wait, the interlude is seriously 3 hours? That's rich, SE was all proud that they'd added a 15 hour experience.

    Mattakuevan on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited April 2011
    If it's any consolation, TAY is about five hours longer than the original FF IV.

    It also has a lot of bullshit related to it, but its a pretty good experience overall.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2011
    CygnusZ wrote: »
    PSP FFIV is ridiculously easy. I watched a broadcast of someone steaming though it solo with Cecil on auto-attack. The Interlude is like, 3 hours at best and it just involves you going through old FF4 dungeons yet again.

    I'm not familiar with the original, but from what I've played of the After Years it's at the normal difficulty we expect of FFIV. I really loved the difficulty of DS, but it's a great example of how simple sprite work is better than puke awful 3D.

    Wait, the interlude is seriously 3 hours? That's rich, SE was all proud that they'd added a 15 hour experience.

    Come on, since when have developer time estimates been even remotely accurate?

    Vincent Grayson on
  • Orochi_RockmanOrochi_Rockman __BANNED USERS regular
    edited April 2011
    Final Fantasy IV PSP is more or less the Final Fantasy IV that was on the GBA with just better graphics and effects and much better music.

    It has all of the character abilities that were cut from the SNES release, a higher difficulty than the SNES release, the ability to switch characters at the end of the game, and the two bonus dungeons that were available on the GBA.

    As far as interlude is concerned I find that yes, I do tend to complete games faster than what the company releasing it estimates the time it will take, but longer than the bare minimum time limit you'll see people post on the internet just to be contrary. If they say 15 and the internet says 3, I'll probably take around 8-10.

    I never got past the graphics of The After Years on the Wii so I'm really looking forward to a much better looking version in this.

    My only concern is that I'd rather download the game but that Cecil Dissidia costume oh my god.

    Orochi_Rockman on
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    It also has a lot of bullshit related to it, but it wasn't a pretty good experience overall.

    I'll be honest, I only bought the first chapter and never looked back. I wasn't a big fan of the added GBA content either. Then again, the GBA release was pretty buggy (hello instant turns!). It's a shame because the PSP version looks REALLY nice. I might get it later after I clean up my backlog. I'm a sucker for FF4 and paladins.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    You GAF lukers might have seen this but I think it's worth linking here:

    Interview with FF4's Lead designer Takashi Tokita.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited April 2011
    I don't understand how people can bash the interesting models in IV DS and think that washed out, hyper stylized PSP FF game characters look good.

    Some of the spell effects I'll give you but I honestly think that the PSP versions of I, II and IV are the worst looking ones overall. They just look wrong. Its like they were trying to ape Saturn 2D and completely fucked it up.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    ...They were blocky as hell.

    Dragkonias on
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    I kinda agree with XoB. I actually prefer the sprite style that was used for the FF1&2 PS1 remakes. FF4 PSP sure does look pretty tho...meh, I'm running back to my DS screw you all.

    I do hope we get the eventual FF6 remake. Someday.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • Orochi_RockmanOrochi_Rockman __BANNED USERS regular
    edited April 2011
    I like both designs.

    FF4PSP totally screwed up my two favorite spells. Flare and Bio. Flare is completely underwhelming, Fira looks more powerful and Bio doesn't have that awesome sound effect that the SNES one had and the DS version did a good attempt to keep, it looks ugly to, like a geyser of vomit. Blegh.

    Orochi_Rockman on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited April 2011
    There are quite a few people out there who don't like the super-deformed look. Something about looking like creepy bobbleheads. They don't like Power Puff Girls or Dexter's Lab (or any other animation with gigantic heads) for the same reason. Beauty is in the eye of the beholder.

    *shrugs* Personally, the game is the same old ATB gauge JRPG to me, regardless of graphics. I must admit that I spent hundreds of hours playing Final Fantasy games with that mechanic, but I feel less nostalgia now and more disgust that I have to trudge through yet another "instant random encounter" on some overworld map that amounts to tapping a directional pad a few times and pressing the Confirm button a lot.

    Hahnsoo1 on
    CSPOhhO.png
  • EvilRedEyeEvilRedEye Registered User regular
    edited April 2011
    Post-Dissidia I think I'd rather have more realistic character models in any 3D remakes. I really liked how the character designs were rendered in Dissidia. That's a preference though - I don't hate the chibi designs and even chibi models can emote better than 2D sprites. I can see why people don't like the high-red 2D sprites - I think blocky sprites can have more charm. Sometimes things can look better in action than in screenshots though. I actually dislike the typeface in the high-res remakes more than the graphics generally.

    EvilRedEye on
    Gone.
  • Orochi_RockmanOrochi_Rockman __BANNED USERS regular
    edited April 2011
    They had to look the way they did so they could get 5 characters and enemies on the screen at once. Not to mention keeping room on the cartridge for the audio. Too bad the US version didn't get the song that was composed for the game.

    FF3 DS and FF4 DS I think were mistakes. 3 turned out alright, and 4 turned out great for what they had to work with but I would have preferred a 2D sprite game to a 3D game considering the limited hardware.

    Orochi_Rockman on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    I wouldn't say I need chibi designs, so much as I like unique art-styles.

    One of the things that I've been seeing is that as graphics get better a lot of games are moving to more realistic art styles. Not in just characters but settings too.

    Now, I have no problem with that and I like it(honestly, I would love to see a good jRPG set in contemporary times. The only ones I can think of Persona games and such).

    That being said, I also feel like in doing so we are losing some of the more vibrant, fanciful, and completely out-there art-styles that you saw during earlier generations.

    Dragkonias on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited April 2011
    Yeah, I could go with more contemporary (Persona), contemporary fantastical (what looks like FF Versus and Type-0 wil be) and alternate history (Shadow Hearts and Devil Summoner).

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • jothkijothki Registered User regular
    edited April 2011
    Chibi can work well, look at DQIX, for example. But yeah, it has to fit the world.

    jothki on
  • hottoqhottoq Registered User regular
    edited April 2011
    I just got to chapter 11 (Gran Pulse) on FF13. Do I have to bother with grinding CP/gil, or can I just continue on with the story? I have a couple items upgraded, but not any of the weapons, and I noticed a definite bump in difficulty on the common enemies out here.

    The story is really all I care about - so if I can just keep moving along without worrying about getting my ass handed to me by uber powerful enemies, that'd be great.

    hottoq on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited April 2011
    jothki wrote: »
    Chibi can work well, look at DQIX, for example. But yeah, it has to fit the world.

    DQVIII's art style >>> DQIX's art style.

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited April 2011
    jothki wrote: »
    Chibi can work well, look at DQIX, for example. But yeah, it has to fit the world.

    DQVIII's art style >>> DQIX's art style.


    This is 100% wrong simply because DQ9 didn't have jiggletits.

    Magic Pink on
  • RenzoRenzo Registered User regular
    edited April 2011
    Magic Pink wrote: »
    jothki wrote: »
    Chibi can work well, look at DQIX, for example. But yeah, it has to fit the world.

    DQVIII's art style >>> DQIX's art style.


    This is 100% wrong simply because DQ9 didn't have jiggletits.

    I would count that as a mark against DQ9.

    Renzo on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited April 2011
    Renzo wrote: »
    Magic Pink wrote: »
    jothki wrote: »
    Chibi can work well, look at DQIX, for example. But yeah, it has to fit the world.

    DQVIII's art style >>> DQIX's art style.


    This is 100% wrong simply because DQ9 didn't have jiggletits.

    I would count that as a mark against DQ9.

    You would be wrong.

    Magic Pink on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2011
    EvilRedEye wrote: »
    Post-Dissidia I think I'd rather have more realistic character models in any 3D remakes. I really liked how the character designs were rendered in Dissidia. That's a preference though - I don't hate the chibi designs and even chibi models can emote better than 2D sprites. I can see why people don't like the high-red 2D sprites - I think blocky sprites can have more charm. Sometimes things can look better in action than in screenshots though. I actually dislike the typeface in the high-res remakes more than the graphics generally.

    Granted, I'd kill everyone in this thread for a chance to play any FF game using the engine and character designs they use in Dissidia.

    Vincent Grayson on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2011
    Dragkonias wrote: »
    I wouldn't say I need chibi designs, so much as I like unique art-styles.

    One of the things that I've been seeing is that as graphics get better a lot of games are moving to more realistic art styles. Not in just characters but settings too.

    Now, I have no problem with that and I like it(honestly, I would love to see a good jRPG set in contemporary times. The only ones I can think of Persona games and such).

    That being said, I also feel like in doing so we are losing some of the more vibrant, fanciful, and completely out-there art-styles that you saw during earlier generations.

    Like what? I mean, NES and SNES-era characters art styles didn't really matter because they didn't translate. That's part of why the Dissidia designs are so appealing, IMO...it's the first time we get the Amano-designed characters looking more like the actual designs, and they look fantastic.

    Vincent Grayson on
  • captainkcaptaink TexasRegistered User regular
    edited April 2011
    hottoq wrote: »
    I just got to chapter 11 (Gran Pulse) on FF13. Do I have to bother with grinding CP/gil, or can I just continue on with the story? I have a couple items upgraded, but not any of the weapons, and I noticed a definite bump in difficulty on the common enemies out here.

    The story is really all I care about - so if I can just keep moving along without worrying about getting my ass handed to me by uber powerful enemies, that'd be great.

    I'd do 10-20 hunts so you can get a feel for them. You can't come right back, but you can come back right before and after the end of the game.

    captaink on
  • hottoqhottoq Registered User regular
    edited April 2011
    captaink wrote: »
    hottoq wrote: »
    I just got to chapter 11 (Gran Pulse) on FF13. Do I have to bother with grinding CP/gil, or can I just continue on with the story? I have a couple items upgraded, but not any of the weapons, and I noticed a definite bump in difficulty on the common enemies out here.

    The story is really all I care about - so if I can just keep moving along without worrying about getting my ass handed to me by uber powerful enemies, that'd be great.

    I'd do 10-20 hunts so you can get a feel for them. You can't come right back, but you can come back right before and after the end of the game.

    So I don't really need to worry about getting my ass handed to me if I just continue on with the story?

    hottoq on
  • Rubix42Rubix42 Registered User regular
    edited April 2011
    hottoq wrote: »
    captaink wrote: »
    hottoq wrote: »
    I just got to chapter 11 (Gran Pulse) on FF13. Do I have to bother with grinding CP/gil, or can I just continue on with the story? I have a couple items upgraded, but not any of the weapons, and I noticed a definite bump in difficulty on the common enemies out here.

    The story is really all I care about - so if I can just keep moving along without worrying about getting my ass handed to me by uber powerful enemies, that'd be great.

    I'd do 10-20 hunts so you can get a feel for them. You can't come right back, but you can come back right before and after the end of the game.

    So I don't really need to worry about getting my ass handed to me if I just continue on with the story?

    I don't know anyone who didn't grind some exp at that point in the game. I'd say you might be able to make it, but keep a second save in case you get to a point where the enemies get too hard.

    Edit--Captaink has a better answer

    Rubix42 on
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  • captainkcaptaink TexasRegistered User regular
    edited April 2011
    hottoq wrote: »
    captaink wrote: »
    hottoq wrote: »
    I just got to chapter 11 (Gran Pulse) on FF13. Do I have to bother with grinding CP/gil, or can I just continue on with the story? I have a couple items upgraded, but not any of the weapons, and I noticed a definite bump in difficulty on the common enemies out here.

    The story is really all I care about - so if I can just keep moving along without worrying about getting my ass handed to me by uber powerful enemies, that'd be great.

    I'd do 10-20 hunts so you can get a feel for them. You can't come right back, but you can come back right before and after the end of the game.

    So I don't really need to worry about getting my ass handed to me if I just continue on with the story?

    Not too bad. There's a difficulty bump around there, but it's managable.

    captaink on
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    edited April 2011
    Do hunts in order until you unlock Chocobos. I think that's a good cutoff point for when it's safe to move on.

    silence1186 on
  • JurgJurg In a TeacupRegistered User regular
    edited April 2011
    I only did two hunts because I wanted to continue on with the story, and I was able to beat everything, even some problem bosses, without too much trouble.

    However, I was using Hope/Light/Snow and was playing pretty defensively, so it took a while to beat tougher enemies. Encounters toward the end took about 5 minutes each. If you'd prefer to not take so long on weaker enemies, then grind.

    Jurg on
    sig.gif
  • MattakuevanMattakuevan Registered User regular
    edited April 2011
    So, anyone manage to get their hands on FF4 complete? Apparently April 19th is just a suggestion to the stores in my area >.>

    Mattakuevan on
  • skeldareskeldare Gresham, ORRegistered User regular
    edited April 2011
    So, anyone manage to get their hands on FF4 complete? Apparently April 19th is just a suggestion to the stores in my area >.>

    Have it waiting for me at home from Amazon thanks to release date delivery. Will be able to play it in a few hours once I get off work.

    skeldare on
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2011
    So, anyone manage to get their hands on FF4 complete? Apparently April 19th is just a suggestion to the stores in my area >.>

    Got a text from my store saying it should be in this afternoon, so I'm assuming they'll have it when I get there.

    Vincent Grayson on
  • MattakuevanMattakuevan Registered User regular
    edited April 2011
    So, anyone manage to get their hands on FF4 complete? Apparently April 19th is just a suggestion to the stores in my area >.>

    Got a text from my store saying it should be in this afternoon, so I'm assuming they'll have it when I get there.

    Ya, no text from mine yet :(

    It is odd though that Atlus has absolutely no issues shipping here on time but SE sometimes gets games here days late...

    Mattakuevan on
  • MattakuevanMattakuevan Registered User regular
    edited April 2011
    Weird, Gamestop just got mine in. That's rather late (6:30ish)... oh well, not complaining anymore, lol.

    These cards are kinda neat, I'm wondering where the hell I'll keep them though.

    Also, anyone want the code for the Cecil outfit? I couldn't care less. Gimme a PM if you want.

    Mattakuevan on
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