I downloaded it off of PSN and I love it. The settings can make it pretty old school of you want. Original SNES soundtrack, no character portraits in battle and dialogue, disable the turn order switching, it's great. And auto-battle is so freaking fast.
I'm using it to try and get the goblin summon before the mist cave but with the bestiary telling me I've killed about 700 goblins with no drop I don't think I can keep this up much longer.
I don't know. The obvious answer you'd likely say is "you rushed", but there's really nothing to rush through. There's zero overworld moving, the game automatically moves you from dungeon to dungeon.
Which is Sealed cave, then cave to Babil, and then Babil tower.
And there's really no difficulty in the battles, so you're breezing right by them, making the dungeon that much faster. I don't know. Maybe it's just me, but I swear I felt like I was taking my time somewhat.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Dayum, where the hell did the difficulty go? You can almost 100% of the time autobattle (including bosses). I know that will change at some point, but at the moment its jarring how fast you can fly through this.
The game was always like this. FF IV was never a difficult game, even when playing the original Japanese cart. Even when playing the EX difficulty (or whatever it's called) cart. Only the DS version is considered difficult in any way.
At least, until you get to the Moon. The final run up to Zeromus has always traditionally been fairly difficult, with multiple Behemoth encounters and the like.
Hahnsoo1 on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2011
The DS version was nasty. I had to grind for an hour for Dark Elf.
The game was always like this. FF IV was never a difficult game, even when playing the original Japanese cart. Even when playing the EX difficulty (or whatever it's called) cart. Only the DS version is considered difficult in any way.
At least, until you get to the Moon. The final run up to Zeromus has always traditionally been fairly difficult, with multiple Behemoth encounters and the like.
Dig out your SNES FF2 carts if you don't believe me, but the PSP version is toned way down. C'mon, the water fiend's Tsunami attack barely even hurts you in this version, whereas in the original you were always really careful to make sure he couldn't pull it off.
For the record, my clear time for the after story was 2:54, and I hadn't played FFIV at all since the Japanese release of the DS version.
Interlude automatically moves you from area to area? That's a bummer. No wonder it's so short. I figured exploring would end up padding my time as it usually does.
The game was always like this. FF IV was never a difficult game, even when playing the original Japanese cart. Even when playing the EX difficulty (or whatever it's called) cart. Only the DS version is considered difficult in any way.
At least, until you get to the Moon. The final run up to Zeromus has always traditionally been fairly difficult, with multiple Behemoth encounters and the like.
Dig out your SNES FF2 carts if you don't believe me, but the PSP version is toned way down. C'mon, the water fiend's Tsunami attack barely even hurts you in this version, whereas in the original you were always really careful to make sure he couldn't pull it off.
For the record, my clear time for the after story was 2:54, and I hadn't played FFIV at all since the Japanese release of the DS version.
Yeah, difficulty is definitely lower in this version than any previous one. Auto-battle doesn't make the game easier, but less tedious and combat goes by fast as well. It's like they slowed the enemies down a lot though, because I can easily attack and kill almost an entire group of enemies with Cecil before any monster gets a turn.
Hmm..I was discussing this the other day with a friend and I figure this is the best place to ask. Anybody knows how do the Japanese rank FFs? I mean, is it true FF6 isn't that popular in Japan?
EDIT: From your comments, looks like the PSP port really is based of the GBA port difficulty wise. I recall clearing battles with just Cecil auto attacking.
Well, it's only around 9000ish people with a bias toward an older crowd, and the 40s age bracket has a bias toward male respondents. Without confidence intervals, I'd be more likely to lump the 11/12/13 into one group, 2/8/9 into another group, 3/4/5/6/10 in another group, and FF 1 and 7 into the "top" group. Was this survey for "favorite Final Fantasy of all time"? Or "I like/hate this Final Fantasy?" Or "Rate these in an order of best to worst"? Because each of those would ask different meaningful/less questions.
I notice there are DQ numbers there, too, with 3 and 5 taking the top slots.
To be fair, the mjority of the survy is done on on people in their 40's, this would skew older vs newer quite hard. A lot of, not so hardcore, players usually always remember their first played in any series as the best. Its the only one you play with no expectations.
Well, it's only around 9000ish people with a bias toward an older crowd, and the 40s age bracket has a bias toward male respondents. Without confidence intervals, I'd be more likely to lump the 11/12/13 into one group, 2/8/9 into another group, 3/4/5/6/10 in another group, and FF 1 and 7 into the "top" group. Was this survey for "favorite Final Fantasy of all time"? Or "I like/hate this Final Fantasy?" Or "Rate these in an order of best to worst"? Because each of those would ask different meaningful/less questions.
I notice there are DQ numbers there, too, with 3 and 5 taking the top slots.
I think we're not used to seeing a real survey on the subject because we're so used to the internet where all the respondants are all relatively nerdy and young. I did find a few other polls on the internet, or without metholodgy posted, and FF1 doesn't fare as well.
So I found a copy of the survey used. Here's what it says:
Question 1: Please select which game series you have played and liked.
Respondants can answer FF, DQ, both FF and DQ, I've played both but like neither or I haven't played either.
Question 2: Which game do you like most in the DQ series? Respondants can only pick ONE answer.
Question 3: Please tell us why you picked this game. Answers must be longer than 10 characters.
Question 4: Which game do you like most in the FF series? Respondants can only pick ONE answer.
Question 5: Please tell us why you picked this game. Answers must be longer than 10 characters.
A quick look at any japanese gaming magazine poll will generally show you ff10/13/7 on top. With 8/4/5/6 someplace in the 10+ range in a 'greatest game of all time' type setting. In general, FF10 is probably considered the most widely accepted 'best' final fantasy. (Hence getting a sequel.)
While ff13 tends to rank highly in these polls, it also had the highest volume of turnover as far as copies being returned/resold, and most stores couldn't even sell it for roughly .98$ according to a few news reports a month or so back.
Those numbers aren't much use if it's literally just "which is your favorite?"
It's no surprise 7 is at the top there, and given nostalgia, no surprise 1 is so high either.
I'd be a lot more interested in a ranked list. But I guess if I'm being honest, I kinda don't give a shit what the Japanese think about which FF is best.
Actually... If you look at a lot of ranking lists, IGN, gameinformer, gamesradar, G4 and similar, FFVI has generally scored higher than any other Final Fantasy game.
IGN even inducted it into their little Hall of Fame thing. Say what you will about IGN, but it is a pretty huge user base/published entity.
FF7 is probably such a fan favorite because so many people were introduced to it as their first FF.
Similarly, in Japan, you'll note its always the 'first' final fantasy on a platform that always gets rated the highest. (FF1, FF4, FF7, FF10)
FFVI is an oddity in the US, simply because its rarely peoples first (Most who seem to poll for it started on either 1 or 4.) yet still remains so highly ranked.
What really amazes me about VI is how the story was actually done in a way that made the events in the game feel pretty epic. Splitting up the party and having each character's arch play out took emphasis away from a main character and made it about a group dedicated to saving the world.
In my mind, even though other FF's are very good, the story just takes VI to a whole nother level. And you can see how they tried and failed to capture on that in 13, but just missed by a pretty big margin.
What really makes FF6 stand out to me is that it kinda drops the whole Ice Dungeon, Fire Dungeon, Mountain, etc progression that was present in FF4 and FF5. The "dungeons" don't feel like such. Hell, Zozo was one of my favorite locales back then.
I kinda do, it affects their diriction for the next one....or should
It shouldn't. The worst possible thing FFXV could do is be based around what Japanese gamers want.
They need to design the game, coherently and all at once, and they need to ignore the internet's ideas and just make the game.
Listening to what their public wanted got us the drastic changes in FFXII. It's just not a good idea.
Vincent Grayson on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2011
Maybe our opinion would be less skewed if we'd gotten 5 before 6 and 2 & 3 before 4.
cj iwakura on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2011
Honestly, like with anything you should take what fans and reviewers say as constructive criticism and not things you need to do. It's the developers judgment call in the end.
That being said...if you've got a lot of people telling you something...and I mean like everybody, maybe it is something you should consider.
I don't know about that. If you ignore the absolutely brilliant and revolutionary job system the rest of FF5 is much closer to 4 in design. It's only a slight improvement graphically for one thing, and the story telling seems to be of the same ilk.
I don't know about that. If you ignore the absolutely brilliant and revolutionary job system the rest of FF5 is much closer to 4 in design. It's only a slight improvement graphically for one thing, and the story telling seems to be of the same ilk.
More open character development. FF5's job system transfers to FF6's Magicite + Relics. Both games follow a similar structure of "linear first half, open sidequest focused second half."
I don't know about that. If you ignore the absolutely brilliant and revolutionary job system the rest of FF5 is much closer to 4 in design. It's only a slight improvement graphically for one thing, and the story telling seems to be of the same ilk.
Agreed. I've always found it amusing when people draw the line between FF6 and 7 as the old/new school line, when really, FF6 and 7 feel much more like members of the same series than 5 and 6 do.
Im a pretty huge fan of Dissidia. The story is absolutely terribad, but the actual combat is fun and interesting.
Yeah, I own the first one and really enjoy it, but the extra characters and 'RPG Mode' seem like really cool additions in Dissidia 012. Plus, and I know this will get me goofy glances, but the addition of the World Map for running around made me giggle like a schoolgirl
With FFIV Complete, I'd love to own all of the games in the FFIV series, but the only problem is 1) I own FFIV Advance and 2) I never actually beat FFIV, like, ever.
Same for FFVI too, actually
So here's two games that I essentially already own in one form or another, but they're really the only PSP games that catch my interest (besides Legend of Heroes: Trails in the Sky), and I'd be getting one of them for free, so why not!
I kinda hated the world map in Dissidia 2. It didn't feel like it added anything to the game except for needless wandering between battle maps. If they had made the world map the only thing you traverse, and you'd just encounter story moments through that, I might have liked it...but since it was basically the first game's format, just with some extra bullshit in between, I didn't care for it.
Posts
I'm using it to try and get the goblin summon before the mist cave but with the bestiary telling me I've killed about 700 goblins with no drop I don't think I can keep this up much longer.
Like levels, gold or items?
edit: And I have Cecil code for whoever it was that asked me about it last week. Just PM me.
2:01. That's two hours and one minute.
I don't know. The obvious answer you'd likely say is "you rushed", but there's really nothing to rush through. There's zero overworld moving, the game automatically moves you from dungeon to dungeon.
And there's really no difficulty in the battles, so you're breezing right by them, making the dungeon that much faster. I don't know. Maybe it's just me, but I swear I felt like I was taking my time somewhat.
A) DS version has completely skewed our perception, and the game was always like this.
or
At least, until you get to the Moon. The final run up to Zeromus has always traditionally been fairly difficult, with multiple Behemoth encounters and the like.
Dig out your SNES FF2 carts if you don't believe me, but the PSP version is toned way down. C'mon, the water fiend's Tsunami attack barely even hurts you in this version, whereas in the original you were always really careful to make sure he couldn't pull it off.
For the record, my clear time for the after story was 2:54, and I hadn't played FFIV at all since the Japanese release of the DS version.
I never grinded once.
Yeah, difficulty is definitely lower in this version than any previous one. Auto-battle doesn't make the game easier, but less tedious and combat goes by fast as well. It's like they slowed the enemies down a lot though, because I can easily attack and kill almost an entire group of enemies with Cecil before any monster gets a turn.
EDIT: From your comments, looks like the PSP port really is based of the GBA port difficulty wise. I recall clearing battles with just Cecil auto attacking.
FF7 -- 19.4%
FF1 -- 16.2%
FF5 -- 9.6%
FF10 -- 9.5%
FF3 -- 8.8%
FF4 -- 8.8%
FF6 -- 7.6%
FF2 -- 4.7%
FF8 -- 4.4%
FF9 -- 4.3%
FF13 -- 3.3%
FF11 -- 2.2%
FF12 -- 1.5%
http://www.myenq.com/topics/detail.php?topic_id=26
EDIT: A little bit more demographic information.
Teens: 48 male, 35 female
20s : 622 male, 678 female
30s: 2155 male, 2263 female
40s: 3126 male, 1125 female
Well, at least that kinda kills the theory that 4 is WAY more loved than 6.
I notice there are DQ numbers there, too, with 3 and 5 taking the top slots.
I think we're not used to seeing a real survey on the subject because we're so used to the internet where all the respondants are all relatively nerdy and young. I did find a few other polls on the internet, or without metholodgy posted, and FF1 doesn't fare as well.
So I found a copy of the survey used. Here's what it says:
While ff13 tends to rank highly in these polls, it also had the highest volume of turnover as far as copies being returned/resold, and most stores couldn't even sell it for roughly .98$ according to a few news reports a month or so back.
So. Ymmv?
It's no surprise 7 is at the top there, and given nostalgia, no surprise 1 is so high either.
I'd be a lot more interested in a ranked list. But I guess if I'm being honest, I kinda don't give a shit what the Japanese think about which FF is best.
This basically. Supposedly the reason FF4 had SO many remakes/ports was because Japan LOVES FF4 unlike the rest of the world which LOVES FF6.
Seems I'm mistaken tho, the WORLD loves FF7.
IGN even inducted it into their little Hall of Fame thing. Say what you will about IGN, but it is a pretty huge user base/published entity.
FF7 is probably such a fan favorite because so many people were introduced to it as their first FF.
Similarly, in Japan, you'll note its always the 'first' final fantasy on a platform that always gets rated the highest. (FF1, FF4, FF7, FF10)
FFVI is an oddity in the US, simply because its rarely peoples first (Most who seem to poll for it started on either 1 or 4.) yet still remains so highly ranked.
In my mind, even though other FF's are very good, the story just takes VI to a whole nother level. And you can see how they tried and failed to capture on that in 13, but just missed by a pretty big margin.
It shouldn't. The worst possible thing FFXV could do is be based around what Japanese gamers want.
They need to design the game, coherently and all at once, and they need to ignore the internet's ideas and just make the game.
Listening to what their public wanted got us the drastic changes in FFXII. It's just not a good idea.
That being said...if you've got a lot of people telling you something...and I mean like everybody, maybe it is something you should consider.
I agree. 6 feels so revolutionary compared to 4. Yet it's easy to see how it evolved from 4 after playing 5.
I'm eyeballing Dissidia 012, or FFIV Complete.
More open character development. FF5's job system transfers to FF6's Magicite + Relics. Both games follow a similar structure of "linear first half, open sidequest focused second half."
Agreed. I've always found it amusing when people draw the line between FF6 and 7 as the old/new school line, when really, FF6 and 7 feel much more like members of the same series than 5 and 6 do.
Yeah, I own the first one and really enjoy it, but the extra characters and 'RPG Mode' seem like really cool additions in Dissidia 012. Plus, and I know this will get me goofy glances, but the addition of the World Map for running around made me giggle like a schoolgirl
With FFIV Complete, I'd love to own all of the games in the FFIV series, but the only problem is 1) I own FFIV Advance and 2) I never actually beat FFIV, like, ever.
So here's two games that I essentially already own in one form or another, but they're really the only PSP games that catch my interest (besides Legend of Heroes: Trails in the Sky), and I'd be getting one of them for free, so why not!
It's just so hard to choose
Bad news? SE continues to greatly overcharge for mobile games.
I'll probably sell the DS version to recoup.
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