You know, INcontrol is pretty manner when not under pressure. His comments and points of view are gg.
When under pressure, his demeanour seems to change a little bit.
My thoughts exactly, why count this abortion of a match?
edit: People blame all their woes on the service provider regardless of the cause. And don't bother trying to explain the reality of the situation, it's your fault, always, now give me a free month of service.
Could be the servers' lack of response.
Raging at MLG doesn't help.
I think that sc2 is designed to have a 100% live connection to bnet. i.e. if bnet goes down while you're mid-game, the game lags out (this is prob. due to the synching with parties / channels / accomplishments).
In sc1, if bnet went down, the game went on because the players would only need to connect to each other.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited April 2011
This may not be internet, this may be Battlenet 2.0 not properly handling the concentrated load. That's not MLG's fault, that's Blizzard's fault for having a sub-standard online service.
They need to make Battlenet 2.0 foolproof, or implement LAN.
They're replaying Game 1. Good, that seriously needed to happen.
The concept of scouting factories is still hilarious to me
i want blizzard to incorporate into the story lifting off entire buildings to scout
a tough message is brought forth to the siege tank construction union
"now, i know this wasn't in your contracts initially, but because we do not really need to build siege tanks against this void ray based aggression, we are going to be part of an experimental recon program.
we're floating to their headquarters and try and see what we can. good luck and file your complaints."
Posts
but at least i had time to ladder for a game and enjoy 4 gating a dude
a diamond protoss in fact!
(is it bad that 4 gating is actually really fun for me)
(i like the micro)
jackass
at least you get MLG Columbus for free if you bought HQ
provided that MLG Columbus is actually viewable
PSN: Robo_Wizard1
Steam ID
this still sucks though, a lot
I just want to see games
apparently nasl is gonna be $25 for the season with 1080P video and vods. $20 if you pre order.
I'll go for that.
But is he using queens only?
I already knew this because I am just now getting ready to go back to work.
the fuck?
i have seen some people with blatantly bugged win counters or point counters, like 150 points with 2 wins
Break 10 anyone?
I think the total bonus pool ended at ~3200 last season; muddies the comparison if you don't keep that in mind.
When under pressure, his demeanour seems to change a little bit.
gg though
Witty signature comment goes here...
wra
Probably a hacker.
There's a "drop opponent, win game" hack that has been tied to 90%+ players in the past.
e: Though maybe you could run your record up that high by starting with a smurf account, idn.
I've been sitting here and now that it's soon to get started again, I have to board a plane.
blah
Witty signature comment goes here...
wra
still laggy as fuck
gg dallas
gg
although i dont know why they didnt regame this
MLG doesn't control the FUCKING INTERNET you goddamn slackjawed junksluts.
My thoughts exactly, why count this abortion of a match?
edit: People blame all their woes on the service provider regardless of the cause. And don't bother trying to explain the reality of the situation, it's your fault, always, now give me a free month of service.
Agreed so much, this is the game lag issues are 100% on Blizzard for not issueing LAN to the tournies.
it just hurts the community as a whole
=\
the only reasonable option during lag is to float tossgirl pics
this is where mlg could improve
Witty signature comment goes here...
wra
instalose to blue flame hellions
PSN: Robo_Wizard1
Don't see the problem with blaming MLG for failing to secure a solid internet connection for their online event.
e: Oh DJP, trying to be analytical...
Raging at MLG doesn't help.
I think that sc2 is designed to have a 100% live connection to bnet. i.e. if bnet goes down while you're mid-game, the game lags out (this is prob. due to the synching with parties / channels / accomplishments).
In sc1, if bnet went down, the game went on because the players would only need to connect to each other.
Witty signature comment goes here...
wra
ie, they have a bunch of players playing at once, which have to go to bnet for syncing and stuff
which chokes the venue's internet
They need to make Battlenet 2.0 foolproof, or implement LAN.
They're replaying Game 1. Good, that seriously needed to happen.
But uh, the servers work fine for everyone else right now, is all I'm saying.
PSN: Robo_Wizard1
there was absolutely no way for me to punish him between the voids and force field, and then I lost
then a zerg absolutely raped me on typhon peaks with just ling/bling.
but hey at least no one called my race OP today. oh wait except djwheat and jp. feels good man.
From everything to stream issues, to delays, to lag, hell he's even pissed about the format.
People just need to be like Tyler man :X
i want blizzard to incorporate into the story lifting off entire buildings to scout
PSN: Robo_Wizard1
a tough message is brought forth to the siege tank construction union
"now, i know this wasn't in your contracts initially, but because we do not really need to build siege tanks against this void ray based aggression, we are going to be part of an experimental recon program.
we're floating to their headquarters and try and see what we can. good luck and file your complaints."
Effect: Increase flight speed by 15%
Make it so Blizzard.