I've been asked to play some Marvel live on the 4playerpodcast.com livestream here later, if anyone wants to play and/or watch. (I'm terrible)
Apparently you're not the only one hahah
B:L on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited April 2011
Spidey's mission modes might help you work on using a few of his moves in combos, but the mission mode combos really aren't worth it. For instance, using Spidey's ground Web Zip in the middle of a combo won't work on something like a third of the characters in the game even if they're standing and it won't work on several other if they're crouching.
You'll also need to be doing a LOT of dragon punch/reverse dragon punch commands really fast, which is pretty tough and can get very confusing.
And Spidey's rushdown game is kind of weird. His actual movement speed is actually pretty slow; when he falls, it's seriously like he floats more than anything else. His Web Zip and web air dash make him go pretty fast, but the Web Zip has some pretty weird timing for comboing.
Along with all that, Spidey's supers are generally strange and/or glitchy. Maximum Spider will miss targets under all sorts of circumstances, Ultimate Web is really hard to time to get it to land, and Crawler Assault combos poorly. Hell, today I had something like three different people jump up through an Ultimate Web attack and it didn't grab them. Without assists, I know of one ground combo which will actually let you land Crawler Assault but you're always better off doing a higher-damage combo instead. And unlike Wesker's magical "be everywhere at once" teleport super, Spider-Man actually has to put out effort and use good timing to land Maximum Spider. Even then, the priority is utter shit; regular launchers can out-prioritize Maximum Spider, along with several other regular air and ground moves.
On the upside, when you do something awesome with him, it's spectactular. Spidey Swing messes with people like crazy and is all sorts of mixup goodness. Earlier today, I managed to intentionally land Ultimate Web via a reset combo and it was incredible; landing 700k+ of damage for actually stopping mid-combo is great to do. I also got to use Crawler Assault's invincible startup to break through a crossover super happening right in front of me, knocking out the assist and main character.
So with Spidey, keep in mind he's a lot harder to work with than, say, Wolverine or several other rushdown characters. I've spent several hours working with Spider-Man over the last few days and doing his combos online continues to elude me. I still do well with him, but it's pretty hard.
I imagine a Spidey/Deadpool/X-23 team would drive a person up the wall, or throw Tasky in there two. The air mobility, paired with low assists and speed would be a constant pain in the ass. Hell, Spider-man/Deadpool/Tasky could even be a themed team.
Daris on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited April 2011
The best part is that the SRK stuff you need to input is the sort of thing that the game absolutely loves to confuse for Web Ball.
Also, who else has noticed this game doing utterly insane interpretations of inputs? I'm talking about stuff where you input one thing, then the game ignores two or three directional inputs and takes the ones from two or three steps back instead. This isn't even a thing where I just think the game does this; I've looked at the inputs as a character does the wrong attack and had to wonder what kind of insane antics the game is up to be able to re-interpret my commands into what it just did.
But mostly, yes, it is utterly ridiculous that Taskmaster gets a better version of Spidey Swing than Spider-Man himself. Not only is Taskmaster's hugely easier, it can also be used twice off the ground. In the meantime, you're breaking your hands trying to get all of Spidey's SRK inputs done both on time and in time. It's doubly retarded when you look at the fact that Taskmaster can easily combo into his own super from Spidey Swing while Spider-Man can completely miss due to hitstun decay.
Honestly, I think Maximum Spider should be able to hit opponent lying on the ground. Spider-Man gets absolutely nothing in the way of OTGing opponents while Tronne has, what, three different ways? It makes as much sense as her low spinning kick OTGing or Sentinel's Rocket Punch doing the same.
Ninja Snarl P on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited April 2011
At least you get practice with your SRK inputs. If you weren't confident about them before, Spidey will make you otherwise you won't be doing anything particularly damaging. I'm with you on the Spidey/Taskmaster web swing differences. I suppose Spidey can at least... Go further? Yeah it doesn't make much sense to me either.
The thing is that when it comes to popping aerial hypers, Spidey has one choice, and that choice is just stupid. Compare it to, say "Maximum Wesker", who just starts the hyper off from wherever he is, while Spider-Man has to jump back to the wall behind him before he even gets started. It's insane. I'd rather they did something more interesting with Ultimate Web Throw that would let me combo into it, but at the end of the day from an objective viewpoint, Spider-Man is a pretty terrible character. His inputs are precise, you put in a lot of effort for average damage, and his hyper combos just suck and are nonsensical given the situations he finds himself in. With the exception of a DHC or using an OTG assist, when are you ever going to use Crawler Assault? All his BnBs end up with him and the opponent in the air!
And yet you (Ninja Snarl P) and myself keep coming back to Spidey because at the end of the day these weird quirks and pitfalls make him a much more interesting character to play. He's quirky in that he's not well-rounded at all, but it's a very rewarding, unorthodox style of play.
Speaking of insane interpretations of inputs, I went for a Mighty Hurricane against a mate last night after work. What did the slight input lag decide I was trying to do? "HEED MY WORDS, EVILDOERS!" :x
I imagine a Spidey/Deadpool/X-23 team would drive a person up the wall, or throw Tasky in there two. The air mobility, paired with low assists and speed would be a constant pain in the ass. Hell, Spider-man/Deadpool/Tasky could even be a themed team.
I ran Tasky/Spidey/'Pool for a little while. Initially because, yeah, they're a great theme team, but later because they didn't seem too terrible together.
Then I realized that I could sub my weakest link (Parker) for someone bigger, stronger, and a hell of a lot easier to play (Banner). Sorry, web-head. I miss your weird-ass mobility, but Hulk can out damage you with a fraction as many inputs.
I can combo with Spidey, but not consistently because his stuff is really finicky about when it will and won't work. I want to like him, but I'm not sure it's worth putting the work in.
With the exception of a DHC or using an OTG assist, when are you ever going to use Crawler Assault?
It has start up invincibility, so if you're reaaaaaally close to someone when their hyper goes off, you can sometimes counterattack with it. Not that that makes Crawler Assault super awesome, mind you, just that it does at least have something going for it.
I eagerly await the day when there's a huge matchmaking patch (or Super MvC3) that gives us SF4-style 1v1 lobbies and searching. I'm getting really tired of repeatedly having my shit pushed in because the game insists on pairing me up with Cosmic Lords, some of whom are blocked/avoided for being obnoxious, and all of whom are way outside my rank (while using the "Same Rank" setting). Plenty of folks bitched about the lack of options for matchmaking in vanilla SF4, and it's inexcusable that MvC3 actually has less functionality.
Oh, wait, I guess that's not entirely true. SF4 didn't have a built-in card humping simulation.
Fartacus_the_Mighty on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I eagerly await the day when there's a huge matchmaking patch (or Super MvC3) that gives us SF4-style 1v1 lobbies and searching. I'm getting really tired of repeatedly having my shit pushed in because the game insists on pairing me up with Cosmic Lords, some of whom are blocked/avoided for being obnoxious, and all of whom are way outside my rank (while using the "Same Rank" setting). Plenty of folks bitched about the lack of options for matchmaking in vanilla SF4, and it's inexcusable that MvC3 actually has less functionality.
Oh, wait, I guess that's not entirely true. SF4 didn't have a built-in card humping simulation.
my main problem with spidey if the amount of SRK inputs are involved in his stuff
there's really no reason for web swing to not be the same as it is for taskmaster
More like Taskmaster shouldn't have fifteen command normals. What a child.
From what I've gathered, Taskmaster's whole deal is being able to copy someone else's moves but do them better...so...it kind of fits that he only has to do command normals to pull of moves that others need to use special motions for...right?
my main problem with spidey if the amount of SRK inputs are involved in his stuff
there's really no reason for web swing to not be the same as it is for taskmaster
More like Taskmaster shouldn't have fifteen command normals. What a child.
From what I've gathered, Taskmaster's whole deal is being able to copy someone else's moves but do them better...so...it kind of fits that he only has to do command normals to pull of moves that others need to use special motions for...right?
He can copy people's moves exactly, not necessarily better."Photographic reflexes."
Then again, there was that one time where he watched a recording of ... someone (can't remember who) fighting and he put it on fast forward so he could, y'know, learn to move more quickly. So. Yeah.
Then again, there was that one time where he watched a recording of ... someone (can't remember who) fighting and he put it on fast forward so he could, y'know, learn to move more quickly. So. Yeah.
It was a chinese kung fu, it wasn't on fast forward. He basically was like "wow, that's bs", but then he was in a fight where he was losing and tried it and almost killed himself imitating it.
Still eyebrow raising.
Bizazedo on
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Then again, there was that one time where he watched a recording of ... someone (can't remember who) fighting and he put it on fast forward so he could, y'know, learn to move more quickly. So. Yeah.
It was a chinese kung fu, it wasn't on fast forward. He basically was like "wow, that's bs", but then he was in a fight where he was losing and tried it and almost killed himself imitating it.
Still eyebrow raising.
That thing MrPsyco mentioned actually happened as well. Just by speeding up video, he figured out how to move twice as fast as a normal athlete. Doing it for too long will fuck him up, though.
And while he doesn't improve the techniques he copies, he can perform them with greater ease than the originators of each technique.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited April 2011
Using his powers as a reasoning for why he does the stuff easier in the game is pretty much bullshit. If powers was the basis for how characters work in the game, Hulk would hyper-armor everything and take zero damage and Phoenix would just destroy the world completely.
It's just more of Capcom being stupid; I really doubt that Taskmaster's powers are supposed to be the reason why his command normals are easier to do.
Well, conceivably one of them could be mapped to RDP, but then that leaves the problem of what the other one goes to. He's already got QCB, QCF, and DP motion moves, and they probably didn't want to give him a full 3 option set for charging star and web swing.... so they wind up being command normals.
Now, if all 3 charging stars are variously useful and all 3 web swings are variously useful, then only having one version of each which doesn't have all the advantages of all 3 versions is a limitation.
at least in spidey's case I don't think there's any point to the variations of web swing. H charging star is probably handy for blowing through projectiles though
I eagerly await the day when there's a huge matchmaking patch (or Super MvC3) that gives us SF4-style 1v1 lobbies and searching. I'm getting really tired of repeatedly having my shit pushed in because the game insists on pairing me up with Cosmic Lords, some of whom are blocked/avoided for being obnoxious, and all of whom are way outside my rank (while using the "Same Rank" setting). Plenty of folks bitched about the lack of options for matchmaking in vanilla SF4, and it's inexcusable that MvC3 actually has less functionality.
Oh, wait, I guess that's not entirely true. SF4 didn't have a built-in card humping simulation.
Capcom
Well, shit.
edit: awesome moment. down to 1/2hp morrigan vs 1/2hp dante, no meter on either side, dante is slightly ahead in hp, 5 seconds left on timer. dante at full screen spamming projectiles to keep me away, i'm in the upper corner doing sj.a fireballs. with 1 second left on the clock he stops to do a taunt, gets hit by fireball. "is that all you got? TIME OVER! well that sucks"
Dante always has been a bit overconfident... he's just never been called on it.
Dante generally deflects his serious situations with his cocky/arrogant attitude and ability to find a bit of humor in the most intense situations. It's just who he is.
Dante always has been a bit overconfident... he's just never been called on it.
Dante generally deflects his serious situations with his cocky/arrogant attitude and ability to find a bit of humor in the most intense situations. It's just who he is.
Oh my god, when Lady is bitching about her father, and Dante goes:
"Well, we have something in common: I have a dysfunctional family too!"
I lol'd.
Cantido on
3DS Friendcode 5413-1311-3767
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited April 2011
Capcom putting them all be normals is because Dante already exists and some characters should be easier to play than others
Arcana Heart was the coolest thing there. If it weren't wrapped up in tiny anime school girls it would be one of the coolest fighting games I've ever played.
I did get to be good friends with one of the big tournament organizers for the east coast. If you're looking for team data, I'd say that easily the most played character was Taskmaster followed closely by Zero.
And I really did do quite well. I was ready to do better, and had it down to my full health bar Dormammu vs. an empty Haggar and just kept flubbing it up until I died. I'm not upset though. Major's right around the corner!
Arcana Heart was the coolest thing there. If it weren't wrapped up in tiny anime school girls it would be one of the coolest fighting games I've ever played.
I did get to be good friends with one of the big tournament organizers for the east coast. If you're looking for team data, I'd say that easily the most played character was Taskmaster followed closely by Zero.
And I really did do quite well. I was ready to do better, and had it down to my full health bar Dormammu vs. an empty Haggar and just kept flubbing it up until I died.
Big E?
Yeah, Taskmaster doesn't surprise me in the least. There's something about that dude....
Friend of mine insists he's just average, but to me, seems like he can do so much.
Zero being popular isn't surprising given his easy hit-confirms. Wolverine scares me more, though. Well, except for Phoenix.
As for Haggar..jump into his pipe? .
Bizazedo on
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Posts
You'll also need to be doing a LOT of dragon punch/reverse dragon punch commands really fast, which is pretty tough and can get very confusing.
And Spidey's rushdown game is kind of weird. His actual movement speed is actually pretty slow; when he falls, it's seriously like he floats more than anything else. His Web Zip and web air dash make him go pretty fast, but the Web Zip has some pretty weird timing for comboing.
Along with all that, Spidey's supers are generally strange and/or glitchy. Maximum Spider will miss targets under all sorts of circumstances, Ultimate Web is really hard to time to get it to land, and Crawler Assault combos poorly. Hell, today I had something like three different people jump up through an Ultimate Web attack and it didn't grab them. Without assists, I know of one ground combo which will actually let you land Crawler Assault but you're always better off doing a higher-damage combo instead. And unlike Wesker's magical "be everywhere at once" teleport super, Spider-Man actually has to put out effort and use good timing to land Maximum Spider. Even then, the priority is utter shit; regular launchers can out-prioritize Maximum Spider, along with several other regular air and ground moves.
On the upside, when you do something awesome with him, it's spectactular. Spidey Swing messes with people like crazy and is all sorts of mixup goodness. Earlier today, I managed to intentionally land Ultimate Web via a reset combo and it was incredible; landing 700k+ of damage for actually stopping mid-combo is great to do. I also got to use Crawler Assault's invincible startup to break through a crossover super happening right in front of me, knocking out the assist and main character.
So with Spidey, keep in mind he's a lot harder to work with than, say, Wolverine or several other rushdown characters. I've spent several hours working with Spider-Man over the last few days and doing his combos online continues to elude me. I still do well with him, but it's pretty hard.
there's really no reason for web swing to not be the same as it is for taskmaster
Also, who else has noticed this game doing utterly insane interpretations of inputs? I'm talking about stuff where you input one thing, then the game ignores two or three directional inputs and takes the ones from two or three steps back instead. This isn't even a thing where I just think the game does this; I've looked at the inputs as a character does the wrong attack and had to wonder what kind of insane antics the game is up to be able to re-interpret my commands into what it just did.
But mostly, yes, it is utterly ridiculous that Taskmaster gets a better version of Spidey Swing than Spider-Man himself. Not only is Taskmaster's hugely easier, it can also be used twice off the ground. In the meantime, you're breaking your hands trying to get all of Spidey's SRK inputs done both on time and in time. It's doubly retarded when you look at the fact that Taskmaster can easily combo into his own super from Spidey Swing while Spider-Man can completely miss due to hitstun decay.
Honestly, I think Maximum Spider should be able to hit opponent lying on the ground. Spider-Man gets absolutely nothing in the way of OTGing opponents while Tronne has, what, three different ways? It makes as much sense as her low spinning kick OTGing or Sentinel's Rocket Punch doing the same.
The thing is that when it comes to popping aerial hypers, Spidey has one choice, and that choice is just stupid. Compare it to, say "Maximum Wesker", who just starts the hyper off from wherever he is, while Spider-Man has to jump back to the wall behind him before he even gets started. It's insane. I'd rather they did something more interesting with Ultimate Web Throw that would let me combo into it, but at the end of the day from an objective viewpoint, Spider-Man is a pretty terrible character. His inputs are precise, you put in a lot of effort for average damage, and his hyper combos just suck and are nonsensical given the situations he finds himself in. With the exception of a DHC or using an OTG assist, when are you ever going to use Crawler Assault? All his BnBs end up with him and the opponent in the air!
And yet you (Ninja Snarl P) and myself keep coming back to Spidey because at the end of the day these weird quirks and pitfalls make him a much more interesting character to play. He's quirky in that he's not well-rounded at all, but it's a very rewarding, unorthodox style of play.
Speaking of insane interpretations of inputs, I went for a Mighty Hurricane against a mate last night after work. What did the slight input lag decide I was trying to do? "HEED MY WORDS, EVILDOERS!" :x
I ran Tasky/Spidey/'Pool for a little while. Initially because, yeah, they're a great theme team, but later because they didn't seem too terrible together.
Then I realized that I could sub my weakest link (Parker) for someone bigger, stronger, and a hell of a lot easier to play (Banner). Sorry, web-head. I miss your weird-ass mobility, but Hulk can out damage you with a fraction as many inputs.
I can combo with Spidey, but not consistently because his stuff is really finicky about when it will and won't work. I want to like him, but I'm not sure it's worth putting the work in.
edit:
It has start up invincibility, so if you're reaaaaaally close to someone when their hyper goes off, you can sometimes counterattack with it. Not that that makes Crawler Assault super awesome, mind you, just that it does at least have something going for it.
Oh, wait, I guess that's not entirely true. SF4 didn't have a built-in card humping simulation.
Capcom
From what I've gathered, Taskmaster's whole deal is being able to copy someone else's moves but do them better...so...it kind of fits that he only has to do command normals to pull of moves that others need to use special motions for...right?
He can copy people's moves exactly, not necessarily better."Photographic reflexes."
Then again, there was that one time where he watched a recording of ... someone (can't remember who) fighting and he put it on fast forward so he could, y'know, learn to move more quickly. So. Yeah.
Still eyebrow raising.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
That thing MrPsyco mentioned actually happened as well. Just by speeding up video, he figured out how to move twice as fast as a normal athlete. Doing it for too long will fuck him up, though.
And while he doesn't improve the techniques he copies, he can perform them with greater ease than the originators of each technique.
https://twitter.com/Hooraydiation
It's just more of Capcom being stupid; I really doubt that Taskmaster's powers are supposed to be the reason why his command normals are easier to do.
Now, if all 3 charging stars are variously useful and all 3 web swings are variously useful, then only having one version of each which doesn't have all the advantages of all 3 versions is a limitation.
at least in spidey's case I don't think there's any point to the variations of web swing. H charging star is probably handy for blowing through projectiles though
Well, shit.
edit: awesome moment. down to 1/2hp morrigan vs 1/2hp dante, no meter on either side, dante is slightly ahead in hp, 5 seconds left on timer. dante at full screen spamming projectiles to keep me away, i'm in the upper corner doing sj.a fireballs. with 1 second left on the clock he stops to do a taunt, gets hit by fireball. "is that all you got? TIME OVER! well that sucks"
Dante generally deflects his serious situations with his cocky/arrogant attitude and ability to find a bit of humor in the most intense situations. It's just who he is.
XBL: GamingFreak5514
PSN: GamingFreak1234
Oh my god, when Lady is bitching about her father, and Dante goes:
"Well, we have something in common: I have a dysfunctional family too!"
I lol'd.
Thanks, he's my fave dude in my group. What's your online name?
I played Mike Ross on gootecks account today, too
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Yeah, pretty much. There was some lag, but not much, but it made me drop my best Zero combo once. Who knows how it affected him.
He was running Storm / Thor / Sentinel.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
You may be on the next Marvelous Adventures!
Hopefully you make it onto Marvelous Adventures. I can't wait for that episode.
"Wesker? Again? Really?"
"What the fuck is this Zero shit and when is it gonna end!? I'm outta here. Call me when this combo is done."
"Alright, here we go. Imma show you somethin'. Sick stuff with Thor. Watch this. HERE WE GO... NOOOOOOOOOOOOOOOOOOOO!"
I remember that name. Dude, you're good too, I've felt pain from you
S'why I was pissed I dropped my big Zero combo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
why aren't you playing meeee
GT: Tanky the Tank
Black: 1377 6749 7425
http://www.frame-advantage.com/video/super-street-fighter-4/canada-cup-2010/rax-vs-gootecks/1233
and a personal favorite:
http://www.frame-advantage.com/video/super-street-fighter-4/fight-for-relief/alex-valle-vs-gootecks/1869
GT: Tanky the Tank
Black: 1377 6749 7425
Argh!
But, at the same time, sounds like you did well.
I was looking for the stream of your tourney this weekend, but failed in finding it. See anything cool / interesting? What happened at the end?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I did get to be good friends with one of the big tournament organizers for the east coast. If you're looking for team data, I'd say that easily the most played character was Taskmaster followed closely by Zero.
And I really did do quite well. I was ready to do better, and had it down to my full health bar Dormammu vs. an empty Haggar and just kept flubbing it up until I died. I'm not upset though. Major's right around the corner!
Big E?
Yeah, Taskmaster doesn't surprise me in the least. There's something about that dude....
Friend of mine insists he's just average, but to me, seems like he can do so much.
Zero being popular isn't surprising given his easy hit-confirms. Wolverine scares me more, though. Well, except for Phoenix.
As for Haggar..jump into his pipe?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).