I really don't get people who complain about X strategy or Y character. It's pointless. They're in the game, people will use them, and getting angry about it won't change anybody's mind or make you better at the game. It's a lot easier to figure out that, say, you can easily punish Sentinel on his drone assist than it is to try to convince every Sent to stop using it.*
*Yeah, there are some things that you can't really work around well, like Tron's flame assist. Figure it out anyway.
People don't seem to mind fighting Cap as much and he's fun to use once he starts something. I want to build a team around him and Spider-Man but they don't really seem to have great synergy.
My bro plays with Cap/Spidey/Thor. There isn't much gameplay synergy there, but it is damn fun to watch. Plus it offsets my evil marvel team of Shuma/Modok/Dorm. (they also have no synergy).
I really don't get people who complain about X strategy or Y character. It's pointless. They're in the game, people will use them, and getting angry about it won't change anybody's mind or make you better at the game. It's a lot easier to figure out that, say, you can easily punish Sentinel on his drone assist than it is to try to convince every Sent to stop using it.*
*Yeah, there are some things that you can't really work around well, like Tron's flame assist. Figure it out anyway.
The answer is apparently to snap in Tron and kill her first.
Haven't decided on whether I'll do teams yet. I think my brother wants to try to turn it into a one day thing, but it'd probably be easier and more entertaining to do both Friday and Saturday (or whenever the first two days of the tourney are). If I end up DOING THAT I'll just cobble together a team with some people from Maryland or you guys or WHATEVER.
What team are you going to run? Zero/Hulk/Wesker?
I can't decide between Spencer/Task/Haggar (or possibly ammy) or Skrull/Task/Haggar.
This thing won't be the most efficient thing in the world. I wouldn't be surprised if you made it to Sunday for MvC, honestly. That and depending on what you do late night can be fun.
Also, yes, that'll be my team (Zero / Hulk / Wesker). I was actually toying with Zero / Wesker / Phoenix, and that's kind of fun, but I enjoy my first team best.
It's mainly for fun.
I have a team for SF, already, but if you want to have a team for MvC I'd be very interested for shits and giggles.
I really don't get people who complain about X strategy or Y character. It's pointless. They're in the game, people will use them, and getting angry about it won't change anybody's mind or make you better at the game. It's a lot easier to figure out that, say, you can easily punish Sentinel on his drone assist than it is to try to convince every Sent to stop using it.*
*Yeah, there are some things that you can't really work around well, like Tron's flame assist. Figure it out anyway.
We need to fight .
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It might be interesting to build a team entirely built to punish/snap in assists. The question is, which characters to use? Ironically, Phoenix comes to mind as a good character.
I really don't get people who complain about X strategy or Y character. It's pointless. They're in the game, people will use them, and getting angry about it won't change anybody's mind or make you better at the game. It's a lot easier to figure out that, say, you can easily punish Sentinel on his drone assist than it is to try to convince every Sent to stop using it.*
*Yeah, there are some things that you can't really work around well, like Tron's flame assist. Figure it out anyway.
The answer is apparently to snap in Tron and kill her first.
Tron has a zomg HUEG horizontal hitbox, and if the opponent calls her while dashing back (especially into a corner), you can do some shenanigans. If you can get Morrigan sandwiched between the assist and point character, you can just spam c.A and there's absolutely nothing they can do to keep Tron from dying. Apparently, hitting the assist cancels the usual pushback from the blocked hits, so the opponent can't get out of blockstun. Characters with broken-hitbox moves (Dante, Hulk, etc.) can probably abuse this, too. It can be done outside the corner, but obviously the point character is free to attack you. It's a bit of a situational thing. Baiting the assist and then doing super->xfc->super is more reliable.
Oh my god lets get going, Capcom. I need more character reveal videos to obsess over.
I feel the same way. I am intrigued as hell about Nova.
Also, I can't wait til November. Objectively, I know my team isn't great. The only thing that keeps it work-able is the ability to do touch of death combos, but it can't do the pressure a Wolverine can do....so I can't wait til Wolverine / Phoenix specifically get nerfed (I am so biased).
Also saw a nasty unblockable setup with Sentinel / Viper overhead assist. It..hurt.
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Same here with Nova. He has the potential to just be amazing.
But I'm still the most curious about Phoenix Wright. There's no precident whatsoever for him, so it's going to be so awesome to see what route they take.
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So, my original team was Zero/doom/dorm. I've started playing around with she-hulk and spencer, and I love them. I'm having problems with Spencers corner combo though. The one that goes OTG -> j.S -> armor piecer -> bionic maneuvers. I can never land the armor piecer. Is there something I'm missing?
So, my original team was Zero/doom/dorm. I've started playing around with she-hulk and spencer, and I love them. I'm having problems with Spencers corner combo though. The one that goes OTG -> j.S -> armor piecer -> bionic maneuvers. I can never land the armor piecer. Is there something I'm missing?
I've been playing Spencer forever and I still drop that thing way more than I'd like. The problem is that combo can begin in a variety of ways and all of that shit (plus your initial distance from the corner) can drastically change the timing of the j.S and the armor piercer.
So, my original team was Zero/doom/dorm. I've started playing around with she-hulk and spencer, and I love them. I'm having problems with Spencers corner combo though. The one that goes OTG -> j.S -> armor piecer -> bionic maneuvers. I can never land the armor piecer. Is there something I'm missing?
I've been playing Spencer forever and I still drop that thing way more than I'd like. The problem is that combo can begin in a variety of ways and all of that shit (plus your initial distance from the corner) can drastically change the timing of the j.S and the armor piercer.
What do you generally use to OTG?
In the corner? I land, then do a j.QCF+H. I buffer it so it comes out quick after the jump. In online I can never the the pre-landing QCF to come out right. I can get it in training though, so I assume thats a problem with the online more than my skill.
Try throwing out the QCF+H at the apex (or close to it) of a normal jump instead of getting it out as soon as possible. Also, tiger kneeing a QCF+M will let you OTG them in the corner and will often put them in a favorable position.
If it's the standard corner combo (a-b-c-s on the ground, magic series in the air), try delaying the j+s till you're just about to hit the ground. Generally, the more hit stun you build up, the closer the the j+s has to be to the ground (although I'm probably stating the obvious).
There are plenty of ways to make Hulk's standing C safe, or at least to delay linking it into other unsafe moves that will dodge attacks or have super armor or have startup invincibility.
Sidenote: On a pad (or I guess a stick with two sticks), pressing down forward and up back is amazing; I'm pretty sure you're never vulnerable except to overheads on the one frame you hit the ground, and to throws. Pity it's hard to throw attacks while clawing that out.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah. But standing H in itself is unsafe.
Which was what I was talking about, since that's what he was talking about.
Yes... and? I admit standing C is unsafe, but that's not really relevant to point out! It's like pointing out that you can't combo Hard Drive off a sentinel air A (not sure if that's true or not). Sure, it may technically be correct, but since you can (freely) combo an air light into a rocket punch into a hard drive, there's really no reason to go around saying "you can't combo air A into Hard Drive." Or to use a more relevant example, "blocking Akuma's crouching C is unsafe" may technically be right (again, not sure, it may actually be + on block), but it's not useful to point out because he can just medium Tatsu and he will be safe (at least, unless the opponent pushblocks the medium tatsu correctly, most people pushblock on the fourth hit expecting a heavy).
Anyway, let me put my argument this way:
For free, the move is only unsafe if the opponent gets the frame trap right (and even then, some people cannot punish if you combo into Gamma Charge+a gamma charge backwards, at least not without just tossing a beam super/beam at you for relatively minor damage).
For one meter, the move is only unsafe if the opponent gets two frame traps right.
For two meters, the move can be entirely safe and contain three separate frame traps.
Yes, just throwing out standing heavies without doing anything afterwards is unsafe (although I think against some people at some range, it has enough push on block to prevent him being hit unless they've got frame perfect dash timing). But it's just pointless to say that, because standing heavy should almost always be followed up by something to make it less unsafe.
If people walk into standing heavy, yeah, you don't follow up with an attempt to frame trap their bouncing corpse and then gamma charge back to safety if they block (or forward more if you want to be ballsy and try a gamma crush flame trap), but that doesn't mean that you can't do it on block when people don't walk into it.
milski on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited August 2011
...No...I'm saying that there isn't anything to argue, since what you're saying has little relevance to the comment I made.
If you want to talk about ways that the move is safe...whatever, I don't really care and hey you might help someone who plays Hulk out. But I wasn't talking about ways to make the move safe, I was saying the move on its own is unsafe...which it is.
My point is that it's incredibly pointless to make that statement, because the move will never be thrown out on its own, and when it is thrown out with other moves, you can make it safe.
There's no reason to tell somebody trying Hulk useless information, such as "standing C is unsafe if you don't use the many ways to make it safe."
milski on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
That doesn't even make sense in response to what I said, but OK then.
I ate an engineer
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I replied to your first sentence before you edited.
The point I'm trying to make seems to be going over your head and I don't really think it was serious enough for this little back and forth to begin with so...whatever I guess.
I understand your point: Hulk's standing C is unsafe if you don't throw anything else out after it.
I don't think you understand mine: That is not the same thing as saying "Hulk's standing C is unsafe" since that precludes the ability to do anything to make it safe, and if you're saying the former, it's also useless because nobody trying out a character should really need to know that information.
I think his main point, milski, was that people are still dumb and walk into standing C. It can be made safe and there are even some fun frame traps with it, but....
That's how Noah did as well as he did. He was playing X-box live style and throwing out unsafe, but armored attacks, left and right and people insisted on dying to them.
Speaking of, add me Milski. I need to fight more armor characters.
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I think his main point, milski, was that people are still dumb and walk into standing C. It can be made safe and there are even some fun frame traps with it, but....
That's how Noah did as well as he did. He was playing X-box live style and throwing out unsafe, but armored attacks, left and right and people insisted on dying to them.
Speaking of, add me Milski. I need to fight more armor characters.
Yeah watching him was pretty weird. Rare that I'm watching high level play and I say to myself with confidence something like "My Hulk is way better than that Hulk that is blowing up top players." My Hulk isn't even good. Noah was rarely if ever canceling sH into anything other than S, and he was doing the same (completely unnecessary) aerial exchange combo every time he landed a hit. Also, lots of jS spam, which just isn't that good of a move due to Hulk's limited aerial mobility. He really did win (I think) due to the psychological factor of playing against an 8 year old.
I think a lot of it had to do with that those people he was playing have a group of real life people to play against, thus they don't have to resort to playing with MvC3's shitty net code and weren't familiar with xbl hulk tactics. They probably found the whole thing to be very confusing.
Pshh. Walking into Hulk's standing C is soooo last month. All the cool kids are airdashing into it, and the hardcore experts have mastered the art of being hit by it while actually standing behind Hulk.
I've been looking around the internet about this game, and I can't help but notice that Rocket Raccoon's involvement seems to be pissing off alot of people (the shouts of "where's Cable and Venom?" are deafening in some places). Am I the only one who's really looking forward to a super-inteligent gun-wielding Raccoon from space showing up?
The "I hate UMvC3 for being an update/not being more expensive and much less convenient DLC" attitude coming from people who are just latching on to another "reason" Capcom is evil are more annoying, but both are pretty bad.
I don't really care about what they do as long as I can keep smashing people with Hulk.
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
The major complaint that I've seen about that is that it's coming out within the same year as MvC3.
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*Yeah, there are some things that you can't really work around well, like Tron's flame assist. Figure it out anyway.
My bro plays with Cap/Spidey/Thor. There isn't much gameplay synergy there, but it is damn fun to watch. Plus it offsets my evil marvel team of Shuma/Modok/Dorm. (they also have no synergy).
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The answer is apparently to snap in Tron and kill her first.
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This thing won't be the most efficient thing in the world. I wouldn't be surprised if you made it to Sunday for MvC, honestly. That and depending on what you do late night can be fun.
Also, yes, that'll be my team (Zero / Hulk / Wesker). I was actually toying with Zero / Wesker / Phoenix, and that's kind of fun, but I enjoy my first team best.
It's mainly for fun.
I have a team for SF, already, but if you want to have a team for MvC I'd be very interested for shits and giggles.
Teams apparently start Friday, but we'll see.
We need to fight
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CFN: Bizazedo (I don't think I suck, add me).
They'll learn.
Or die.
Tron has a zomg HUEG horizontal hitbox, and if the opponent calls her while dashing back (especially into a corner), you can do some shenanigans. If you can get Morrigan sandwiched between the assist and point character, you can just spam c.A and there's absolutely nothing they can do to keep Tron from dying. Apparently, hitting the assist cancels the usual pushback from the blocked hits, so the opponent can't get out of blockstun. Characters with broken-hitbox moves (Dante, Hulk, etc.) can probably abuse this, too. It can be done outside the corner, but obviously the point character is free to attack you. It's a bit of a situational thing. Baiting the assist and then doing super->xfc->super is more reliable.
I feel the same way. I am intrigued as hell about Nova.
Also, I can't wait til November. Objectively, I know my team isn't great. The only thing that keeps it work-able is the ability to do touch of death combos, but it can't do the pressure a Wolverine can do....so I can't wait til Wolverine / Phoenix specifically get nerfed (I am so biased).
Also saw a nasty unblockable setup with Sentinel / Viper overhead assist. It..hurt.
PSN: Bizazedo
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But I'm still the most curious about Phoenix Wright. There's no precident whatsoever for him, so it's going to be so awesome to see what route they take.
I've been playing Spencer forever and I still drop that thing way more than I'd like. The problem is that combo can begin in a variety of ways and all of that shit (plus your initial distance from the corner) can drastically change the timing of the j.S and the armor piercer.
What do you generally use to OTG?
In the corner? I land, then do a j.QCF+H. I buffer it so it comes out quick after the jump. In online I can never the the pre-landing QCF to come out right. I can get it in training though, so I assume thats a problem with the online more than my skill.
If it's the standard corner combo (a-b-c-s on the ground, magic series in the air), try delaying the j+s till you're just about to hit the ground. Generally, the more hit stun you build up, the closer the the j+s has to be to the ground (although I'm probably stating the obvious).
PSN: Bizazedo
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For some reason it totally works.
It can be made safe by cancelling into other moves, though. There's a really nasty frame trap utilizing it and gamma charges.
But yeah, people still walk into standing H anyways.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Sidenote: On a pad (or I guess a stick with two sticks), pressing down forward and up back is amazing; I'm pretty sure you're never vulnerable except to overheads on the one frame you hit the ground, and to throws. Pity it's hard to throw attacks while clawing that out.
Which was what I was talking about, since that's what he was talking about.
Anyway, let me put my argument this way:
For free, the move is only unsafe if the opponent gets the frame trap right (and even then, some people cannot punish if you combo into Gamma Charge+a gamma charge backwards, at least not without just tossing a beam super/beam at you for relatively minor damage).
For one meter, the move is only unsafe if the opponent gets two frame traps right.
For two meters, the move can be entirely safe and contain three separate frame traps.
Yes, just throwing out standing heavies without doing anything afterwards is unsafe (although I think against some people at some range, it has enough push on block to prevent him being hit unless they've got frame perfect dash timing). But it's just pointless to say that, because standing heavy should almost always be followed up by something to make it less unsafe.
If people walk into standing heavy, yeah, you don't follow up with an attempt to frame trap their bouncing corpse and then gamma charge back to safety if they block (or forward more if you want to be ballsy and try a gamma crush flame trap), but that doesn't mean that you can't do it on block when people don't walk into it.
If you want to talk about ways that the move is safe...whatever, I don't really care and hey you might help someone who plays Hulk out. But I wasn't talking about ways to make the move safe, I was saying the move on its own is unsafe...which it is.
There's no reason to tell somebody trying Hulk useless information, such as "standing C is unsafe if you don't use the many ways to make it safe."
The point I'm trying to make seems to be going over your head and I don't really think it was serious enough for this little back and forth to begin with so...whatever I guess.
I don't think you understand mine: That is not the same thing as saying "Hulk's standing C is unsafe" since that precludes the ability to do anything to make it safe, and if you're saying the former, it's also useless because nobody trying out a character should really need to know that information.
That's how Noah did as well as he did. He was playing X-box live style and throwing out unsafe, but armored attacks, left and right and people insisted on dying to them.
Speaking of, add me Milski. I need to fight more armor characters.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
EDIT: That was yesterday, just sent a friend request.
Yeah watching him was pretty weird. Rare that I'm watching high level play and I say to myself with confidence something like "My Hulk is way better than that Hulk that is blowing up top players." My Hulk isn't even good. Noah was rarely if ever canceling sH into anything other than S, and he was doing the same (completely unnecessary) aerial exchange combo every time he landed a hit. Also, lots of jS spam, which just isn't that good of a move due to Hulk's limited aerial mobility. He really did win (I think) due to the psychological factor of playing against an 8 year old.
there's your first mistake
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I don't really care about what they do as long as I can keep smashing people with Hulk.
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