30 minutes is long enough to get the feel of any movie. I don't think movie reviewers have time to spend on 3 hour movies.
Here's a hint: if you're claiming your job is "game reviewer" then you beat the goddamned game before reviewing it, no matter how bad or long it is. If you're not going to do that don't review it.
The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.
This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.
Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.
Ha ha! Game get, suckas! Apparently Nintendo loves Canada for once.
This artbook is... damn. I don't know what it's called, but it's really stiff, high gloss... plasticy something, 'cause it's not simple paper. It's got some bulk to it. Somebody put some TLC into making this thing.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
It's out tomorrow. You can go buy it at GameStop, tomorrow. Only GameStop though, unless you order it directly through NoA.
It's out tomorrow. You can go buy it at GameStop, tomorrow. Only GameStop though, unless you order it directly through NoA.
Excellent, thanks for the info. I preordered at Gamestop but the guy acted like he'd never heard of the game.
Also, I got a text from Gamestop saying I could get it tomorrow morning literally as I was typing this message .
Just got it today as well. The artbook has some sort of embossing on each page (if I can even call it that, its like a border of circular decorations.)
Also they had like 8 extra copies on the shelf. So much for pre-orders.
The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.
This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.
Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.
I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"
The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.
This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.
Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.
I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"
I love FFXII, but I hate the effect capacity system from it. In case you don't know what that is: it's the queuing mechanism for abilities, stopping things from executing at the same time. It's why your bar is full, but your ability isn't activating cause someone is casting something. So stupid, so annoying.
Xenoblade doesn't have that, thank god.
A little birdy told me once that was a technical limitation Square could never over come, being one of the last PS2 games and really pushing the Emotion Engine to it's limits...they found having all your people use an ability at once, with all the particle effects, caused the frame rate to choke on it's own man sausage.
I think the little birdy was an interview or something I read...probably couldn't find the citation now if I tried.
The wiki also says it's a hardware limitation. It's caused me to ragequit FFXII boss fights quite a few times, I'll admit :P
I remember one particular battle against a Judge chugging pretty hard as well, for no apparent reason.
The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.
This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.
Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.
I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"
The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.
This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.
Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.
I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"
You sir, are a gentleman and a scholar.
Don't know if you're being a smartass or not...
I approve of your taste in games and your opinion of ToV, no sarcasm/wiseassery.
I love FFXII, but I hate the effect capacity system from it. In case you don't know what that is: it's the queuing mechanism for abilities, stopping things from executing at the same time. It's why your bar is full, but your ability isn't activating cause someone is casting something. So stupid, so annoying.
Xenoblade doesn't have that, thank god.
A little birdy told me once that was a technical limitation Square could never over come, being one of the last PS2 games and really pushing the Emotion Engine to it's limits...they found having all your people use an ability at once, with all the particle effects, caused the frame rate to choke on it's own man sausage.
I think the little birdy was an interview or something I read...probably couldn't find the citation now if I tried.
The wiki also says it's a hardware limitation. It's caused me to ragequit FFXII boss fights quite a few times, I'll admit :P
I remember one particular battle against a Judge chugging pretty hard as well, for no apparent reason.
Didn't they also have some audio compression issues because of hardware limitations? It's why the dialogue sounds so muffled and weird.
Anyway, all this talk about Xenoblade makes we wanna play the game again..played through it the first time with Japanese audio so I wanted to try the British voiceover next. But alas, I can't really invest 100+ hours again at the moment.
Its a good thing I'm not a game reviewer. If I was, I'd give a -3 points on a 10 point scale to any game solely because its native platform is the Wii. In other words, if I found no other faults with this game, I would only score it a 7 because of the devs poor choice of which console its on.
Its a good thing I'm not a game reviewer. If I was, I'd give a -3 points on a 10 point scale to any game solely because its native platform is the Wii. In other words, if I found no other faults with this game, I would only score it a 7 because of the devs poor choice of which console its on.
Because they were "stupid" enough to put it on the console with the largest install base in the world this generation, for a game that simply doesn't need the graphical power of the PS3/360? Preposterous!
Sure, there was the possibility that the second half of the game would be a colossal drop in quality. But I made the judgment call and decided 40 hours was enough to judge the game, and I just had a "feeling" that it would at the very least maintain that quality for the rest of the adventure.
Finishing the game for good and proper, I don't regret the score I gave it. This is still one of the biggest landmarks in RPGs in the last decade or two, and it's all based on the very simple but seldom used concept of making sure every single facet of the game is good and accessible. Simply put, it does everything right.
I'm not a graphics whore. I grew up in the 80s and I'm as at home on an 8/16 bit console as I am on any form of new technology. But it pains me to see games with such beautiful art direction and know that that potential is going to waste. Just think of how amazing this game would look on a 360/PS3. Same with Skyward Sword. Yes, in the case of Zelda, that's an impossibility. But it doesn't change the fact that developing a game, any game, on the Wii is a waste of technological potential.
I'm not a graphics whore. I grew up in the 80s and I'm as at home on an 8/16 bit console as I am on any form of new technology. But it pains me to see games with such beautiful art direction and know that that potential is going to waste. Just think of how amazing this game would look on a 360/PS3. Same with Skyward Sword. Yes, in the case of Zelda, that's an impossibility. But it doesn't change the fact that developing a game, any game, on the Wii is a waste of technological potential.
In both cases, they would have been releasing the game in to an install-base half the size of the Wii's in Japan (the primary focus of the game). Why would they have done that, just to ratchet up the graphics in a game that doesn't really require it?
Yup, just arrived home from work and found my copy sitting there. Hooray for Gamestop Canada deciding today is release day. Haven't opened it yet, but I shall(backlog be damned).
You're thinking of it from a business perspective. I understand that. Game companies are still businesses and they have to pay the bills just like anyone else. Going to the largest install base is a smart business move. Its the same reason why DQX is on the Wii.
But I'm thinking about this as a hobbyist. For me, the wallets of the shareholders don't matter. For me, only getting the best, highest quality game matters.
Just think of how amazing this game would look on a 360/PS3.
I'm not sure you're familiar with game development.
I am. The Wii has a shitty processor. It has much lower poly counts than its "big brothers." It also has practically no shader support, it only goes up to 480p resolution, and its sound output is nothing to brag about either. When you quoted me, you did not quote the part where I mentioned the art direction.
If you took the same art team, gave them a better platform to develop on, and the game would look 1000x better. Sure, it would be more expensive to make. But it also wouldn't look like a Wii game.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
It's really the "bad shader support" that kills the Wii. It's why you rarely see anti-aliasing, and why you NEVER see things like SSAO on the Wii. They just can't be done efficiently.
Just think of how amazing this game would look on a 360/PS3.
I'm not sure you're familiar with game development.
I am. The Wii has a shitty processor. It has much lower poly counts than its "big brothers." It also has practically no shader support, it only goes up to 480p resolution, and its sound output is nothing to brag about either. When you quoted me, you did not quote the part where I mentioned the art direction.
If you took the same art team, gave them a better platform to develop on, and the game would look 1000x better. Sure, it would be more expensive to make. But it also wouldn't look like a Wii game.
Do you have any idea how numerous and large the art assets are in the game and how many man hours it'd entail to make them, you know, good-looking on high resolutions? You simply can't have a game with a scope as big as Xenoblade and HD assets without spending $texas. Just look at FFXIII. It sacrificed scope for prettier visuals, sold millions and is still considered a failure.
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Here's a hint: if you're claiming your job is "game reviewer" then you beat the goddamned game before reviewing it, no matter how bad or long it is. If you're not going to do that don't review it.
There is so much wrong with that stance. He should not review a game with the internet hype train in mind.
This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.
Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.
Tomorrow, tomorrow, my life's gone, tomorrow!
Cannot wait.
Nintendo Network ID - Brainiac_8
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Add me!
This artbook is... damn. I don't know what it's called, but it's really stiff, high gloss... plasticy something, 'cause it's not simple paper. It's got some bulk to it. Somebody put some TLC into making this thing.
Excellent, thanks for the info. I preordered at Gamestop but the guy acted like he'd never heard of the game.
Also, I got a text from Gamestop saying I could get it tomorrow morning literally as I was typing this message
The Wolfman - awesome! Also, I hate you! =p
Also they had like 8 extra copies on the shelf. So much for pre-orders.
I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"
You sir, are a gentleman and a scholar.
Currently playing: GW2 and TSW
I remember one particular battle against a Judge chugging pretty hard as well, for no apparent reason.
Don't know if you're being a smartass or not...
I approve of your taste in games and your opinion of ToV, no sarcasm/wiseassery.
Currently playing: GW2 and TSW
Didn't they also have some audio compression issues because of hardware limitations? It's why the dialogue sounds so muffled and weird.
Anyway, all this talk about Xenoblade makes we wanna play the game again..played through it the first time with Japanese audio so I wanted to try the British voiceover next. But alas, I can't really invest 100+ hours again at the moment.
If you haven't played with British audio
You don't know what time it is
?
Because they were "stupid" enough to put it on the console with the largest install base in the world this generation, for a game that simply doesn't need the graphical power of the PS3/360? Preposterous!
before I wrote my review: http://zcint.co.uk/article/xenoblade-chronicles-review
Sure, there was the possibility that the second half of the game would be a colossal drop in quality. But I made the judgment call and decided 40 hours was enough to judge the game, and I just had a "feeling" that it would at the very least maintain that quality for the rest of the adventure.
Finishing the game for good and proper, I don't regret the score I gave it. This is still one of the biggest landmarks in RPGs in the last decade or two, and it's all based on the very simple but seldom used concept of making sure every single facet of the game is good and accessible. Simply put, it does everything right.
You guys are in for a treat.
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In both cases, they would have been releasing the game in to an install-base half the size of the Wii's in Japan (the primary focus of the game). Why would they have done that, just to ratchet up the graphics in a game that doesn't really require it?
Dem jaggies.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It was still the best-looking game I played all year.
But I'm thinking about this as a hobbyist. For me, the wallets of the shareholders don't matter. For me, only getting the best, highest quality game matters.
I'm not sure you're familiar with game development.
I am. The Wii has a shitty processor. It has much lower poly counts than its "big brothers." It also has practically no shader support, it only goes up to 480p resolution, and its sound output is nothing to brag about either. When you quoted me, you did not quote the part where I mentioned the art direction.
If you took the same art team, gave them a better platform to develop on, and the game would look 1000x better. Sure, it would be more expensive to make. But it also wouldn't look like a Wii game.
Do you have any idea how numerous and large the art assets are in the game and how many man hours it'd entail to make them, you know, good-looking on high resolutions? You simply can't have a game with a scope as big as Xenoblade and HD assets without spending $texas. Just look at FFXIII. It sacrificed scope for prettier visuals, sold millions and is still considered a failure.
Put about 15 hours into it, then got a new PC for KoA and decided to try out Dolphin. Didn't go back to the Wii afterwards.
Currently playing: GW2 and TSW