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Xenoblade Thread. Done...and Dusted.

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Posts

  • OptyOpty Registered User regular
    30 minutes is long enough to get the feel of any movie. I don't think movie reviewers have time to spend on 3 hour movies.

    Here's a hint: if you're claiming your job is "game reviewer" then you beat the goddamned game before reviewing it, no matter how bad or long it is. If you're not going to do that don't review it.

  • Xenogears of BoreXenogears of Bore Registered User regular
    I don't find any glaring faults with that Kotaku review. No real inaccuracies, just solid opinion based quibbles.

    3DS CODE: 3093-7068-3576
  • RenzoRenzo Registered User regular
    He specifically says, "This is what the fuss is about?"

    There is so much wrong with that stance. He should not review a game with the internet hype train in mind.

  • Xenogears of BoreXenogears of Bore Registered User regular
    The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.

    This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.

    Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.

    3DS CODE: 3093-7068-3576
  • HugglesHuggles Registered User regular
    The man's entitled to his opinions, but it still represents bad practice in journalism.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    *music plays*

    Tomorrow, tomorrow, my life's gone, tomorrow!

    Cannot wait. :D

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
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    Add me!
  • vamenvamen Registered User regular
    So is this OUT tomorrow or does it SHIP tomorrow?

  • The WolfmanThe Wolfman Registered User regular
    Ha ha! Game get, suckas! Apparently Nintendo loves Canada for once. :D

    This artbook is... damn. I don't know what it's called, but it's really stiff, high gloss... plasticy something, 'cause it's not simple paper. It's got some bulk to it. Somebody put some TLC into making this thing.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    It's out tomorrow. You can go buy it at GameStop, tomorrow. Only GameStop though, unless you order it directly through NoA.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • vamenvamen Registered User regular
    GnomeTank wrote: »
    It's out tomorrow. You can go buy it at GameStop, tomorrow. Only GameStop though, unless you order it directly through NoA.

    Excellent, thanks for the info. I preordered at Gamestop but the guy acted like he'd never heard of the game.
    Also, I got a text from Gamestop saying I could get it tomorrow morning literally as I was typing this message =).

    The Wolfman - awesome! Also, I hate you! =p

  • The WolfmanThe Wolfman Registered User regular
    Oh snap, reversible box art! It's the same picture as the art book cover of people standing in a forest clearing. Super classy looking.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • AdelliosAdellios Registered User regular
    edited April 2012
    Just got it today as well. The artbook has some sort of embossing on each page (if I can even call it that, its like a border of circular decorations.)
    xenofun.jpg

    Also they had like 8 extra copies on the shelf. So much for pre-orders.

    Adellios on
  • Medium DaveMedium Dave Registered User regular
    The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.

    This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.

    Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.

    I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.

    This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.

    Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.

    I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"

    You sir, are a gentleman and a scholar.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • jothkijothki Registered User regular
    Lanrutcon wrote: »
    GnomeTank wrote: »
    Lanrutcon wrote: »
    I love FFXII, but I hate the effect capacity system from it. In case you don't know what that is: it's the queuing mechanism for abilities, stopping things from executing at the same time. It's why your bar is full, but your ability isn't activating cause someone is casting something. So stupid, so annoying.

    Xenoblade doesn't have that, thank god.

    A little birdy told me once that was a technical limitation Square could never over come, being one of the last PS2 games and really pushing the Emotion Engine to it's limits...they found having all your people use an ability at once, with all the particle effects, caused the frame rate to choke on it's own man sausage.

    I think the little birdy was an interview or something I read...probably couldn't find the citation now if I tried.

    The wiki also says it's a hardware limitation. It's caused me to ragequit FFXII boss fights quite a few times, I'll admit :P

    I remember one particular battle against a Judge chugging pretty hard as well, for no apparent reason.

  • Medium DaveMedium Dave Registered User regular
    Lanrutcon wrote: »
    The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.

    This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.

    Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.

    I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"

    You sir, are a gentleman and a scholar.

    Don't know if you're being a smartass or not...

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Lanrutcon wrote: »
    The hype comes from a place of deep truth. For most on consoles this generation has been a very dissapointing one for fans of JRPGs.

    This game while not absolutely faultlessly perfect gets so many little things right and scratches a primordial itch on fans of the genre.

    Most people who play it get immediately sucked in and finish this game no matter what. This is an incredible feat considering just how long this game is.

    I very much agree with this. JRPGs have been dead to me for quite awhile, and I missed that, so I took a chance on Xenoblade. While not perfect, it gets rid of so much of the tedious bullshit, I was more than happy to get sucked it. It actually ruined Tales of Vesperia for me. Despite hearing a ton of good on that one, too, my reaction was, "Yep, everything I fucking hate about JRPGs, good job!"

    You sir, are a gentleman and a scholar.

    Don't know if you're being a smartass or not...

    I approve of your taste in games and your opinion of ToV, no sarcasm/wiseassery.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Maz-Maz- 飛べ Registered User regular
    edited April 2012
    jothki wrote: »
    Lanrutcon wrote: »
    GnomeTank wrote: »
    Lanrutcon wrote: »
    I love FFXII, but I hate the effect capacity system from it. In case you don't know what that is: it's the queuing mechanism for abilities, stopping things from executing at the same time. It's why your bar is full, but your ability isn't activating cause someone is casting something. So stupid, so annoying.

    Xenoblade doesn't have that, thank god.

    A little birdy told me once that was a technical limitation Square could never over come, being one of the last PS2 games and really pushing the Emotion Engine to it's limits...they found having all your people use an ability at once, with all the particle effects, caused the frame rate to choke on it's own man sausage.

    I think the little birdy was an interview or something I read...probably couldn't find the citation now if I tried.

    The wiki also says it's a hardware limitation. It's caused me to ragequit FFXII boss fights quite a few times, I'll admit :P

    I remember one particular battle against a Judge chugging pretty hard as well, for no apparent reason.

    Didn't they also have some audio compression issues because of hardware limitations? It's why the dialogue sounds so muffled and weird.

    Anyway, all this talk about Xenoblade makes we wanna play the game again..played through it the first time with Japanese audio so I wanted to try the British voiceover next. But alas, I can't really invest 100+ hours again at the moment.

    Maz- on
    Add me on Switch: 7795-5541-4699
  • HugglesHuggles Registered User regular
    But Maz

    If you haven't played with British audio

    You don't know what time it is

  • Maz-Maz- 飛べ Registered User regular
    1104-flavor-flav-time-change-launch-credit.jpg

    ?

    Add me on Switch: 7795-5541-4699
  • LucascraftLucascraft Registered User regular
    Its a good thing I'm not a game reviewer. If I was, I'd give a -3 points on a 10 point scale to any game solely because its native platform is the Wii. In other words, if I found no other faults with this game, I would only score it a 7 because of the devs poor choice of which console its on.

  • agoajagoaj Top Tier One FearRegistered User regular
    Yeah, it would be pretty sweet on the 3DS.

    ujav5b9gwj1s.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited April 2012
    Lucascraft wrote: »
    Its a good thing I'm not a game reviewer. If I was, I'd give a -3 points on a 10 point scale to any game solely because its native platform is the Wii. In other words, if I found no other faults with this game, I would only score it a 7 because of the devs poor choice of which console its on.

    Because they were "stupid" enough to put it on the console with the largest install base in the world this generation, for a game that simply doesn't need the graphical power of the PS3/360? Preposterous!

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    For the record, I played up to
    Prison Island

    before I wrote my review: http://zcint.co.uk/article/xenoblade-chronicles-review

    Sure, there was the possibility that the second half of the game would be a colossal drop in quality. But I made the judgment call and decided 40 hours was enough to judge the game, and I just had a "feeling" that it would at the very least maintain that quality for the rest of the adventure.

    Finishing the game for good and proper, I don't regret the score I gave it. This is still one of the biggest landmarks in RPGs in the last decade or two, and it's all based on the very simple but seldom used concept of making sure every single facet of the game is good and accessible. Simply put, it does everything right.

    You guys are in for a treat.

  • LucascraftLucascraft Registered User regular
    I'm not a graphics whore. I grew up in the 80s and I'm as at home on an 8/16 bit console as I am on any form of new technology. But it pains me to see games with such beautiful art direction and know that that potential is going to waste. Just think of how amazing this game would look on a 360/PS3. Same with Skyward Sword. Yes, in the case of Zelda, that's an impossibility. But it doesn't change the fact that developing a game, any game, on the Wii is a waste of technological potential.

  • HugglesHuggles Registered User regular
    Just think how all that budget could have been spent on graphics design and technology instead of making the game fun to play!

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Lucascraft wrote: »
    I'm not a graphics whore. I grew up in the 80s and I'm as at home on an 8/16 bit console as I am on any form of new technology. But it pains me to see games with such beautiful art direction and know that that potential is going to waste. Just think of how amazing this game would look on a 360/PS3. Same with Skyward Sword. Yes, in the case of Zelda, that's an impossibility. But it doesn't change the fact that developing a game, any game, on the Wii is a waste of technological potential.

    In both cases, they would have been releasing the game in to an install-base half the size of the Wii's in Japan (the primary focus of the game). Why would they have done that, just to ratchet up the graphics in a game that doesn't really require it?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • HugglesHuggles Registered User regular
    That said, a little antialiasing would have gone a very long way.

    Dem jaggies.

  • RamiRami Registered User regular
    You know the makers of Xenoblade are owned by Nintendo right.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • InterpreterInterpreter Registered User regular
    Yup, just arrived home from work and found my copy sitting there. Hooray for Gamestop Canada deciding today is release day. Haven't opened it yet, but I shall(backlog be damned).

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Just out of curiosity, how many of who has played it did so on the Wii and how many on the Dolphin?

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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  • HugglesHuggles Registered User regular
    I played for over one hundred hours happily at lower-than-SD resolution because of technical limitations.

    It was still the best-looking game I played all year.

  • LucascraftLucascraft Registered User regular
    You're thinking of it from a business perspective. I understand that. Game companies are still businesses and they have to pay the bills just like anyone else. Going to the largest install base is a smart business move. Its the same reason why DQX is on the Wii.

    But I'm thinking about this as a hobbyist. For me, the wallets of the shareholders don't matter. For me, only getting the best, highest quality game matters.

  • ChenChen Registered User regular
    Lucascraft wrote: »
    Just think of how amazing this game would look on a 360/PS3.

    I'm not sure you're familiar with game development.

    V0Gug2h.png
  • HugglesHuggles Registered User regular
    edited April 2012
    HD re-release on the WiiU anyone?
    Bahahahaha as if that will ever happen
    I'd buy a WiiU for that

    Huggles on
  • LucascraftLucascraft Registered User regular
    Chen wrote: »
    Lucascraft wrote: »
    Just think of how amazing this game would look on a 360/PS3.

    I'm not sure you're familiar with game development.

    I am. The Wii has a shitty processor. It has much lower poly counts than its "big brothers." It also has practically no shader support, it only goes up to 480p resolution, and its sound output is nothing to brag about either. When you quoted me, you did not quote the part where I mentioned the art direction.

    If you took the same art team, gave them a better platform to develop on, and the game would look 1000x better. Sure, it would be more expensive to make. But it also wouldn't look like a Wii game.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    It's really the "bad shader support" that kills the Wii. It's why you rarely see anti-aliasing, and why you NEVER see things like SSAO on the Wii. They just can't be done efficiently.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ChenChen Registered User regular
    Lucascraft wrote: »
    Chen wrote: »
    Lucascraft wrote: »
    Just think of how amazing this game would look on a 360/PS3.

    I'm not sure you're familiar with game development.

    I am. The Wii has a shitty processor. It has much lower poly counts than its "big brothers." It also has practically no shader support, it only goes up to 480p resolution, and its sound output is nothing to brag about either. When you quoted me, you did not quote the part where I mentioned the art direction.

    If you took the same art team, gave them a better platform to develop on, and the game would look 1000x better. Sure, it would be more expensive to make. But it also wouldn't look like a Wii game.

    Do you have any idea how numerous and large the art assets are in the game and how many man hours it'd entail to make them, you know, good-looking on high resolutions? You simply can't have a game with a scope as big as Xenoblade and HD assets without spending $texas. Just look at FFXIII. It sacrificed scope for prettier visuals, sold millions and is still considered a failure.

    V0Gug2h.png
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Just out of curiosity, how many of who has played it did so on the Wii and how many on the Dolphin?

    Put about 15 hours into it, then got a new PC for KoA and decided to try out Dolphin. Didn't go back to the Wii afterwards.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Xenogears of BoreXenogears of Bore Registered User regular
    I honestly don't think either the PS3 or 360 could handle Xenoblade in HD with high res assets at a good framerate with that DOF.

    3DS CODE: 3093-7068-3576
This discussion has been closed.