They should pick Platinum. They'd benefit from having a damn good studio, and Platinum would benefit from selling good numbers.
"US liaison".
And seeing as they just got out from under Capcom's thumb, what makes you think they'd want to work for a far more controlling publisher like Nintendo?
I've got no real hopes that would happen. It's just a pipe dream
A more realistic guess would be one of the larger indie devs. I can't think of any teams that are Retro Studios size that would go with Nintendo.
Your pipe dream is my nightmare. I'd love to see Platinum work with someone other than Sega but of all the publishers, I'd prefer they work with Microsoft before Nintendo (and I've no intention of owning a 360). EA Partners would probably be my ideal choice.
I agree that EA Partners would be a great fit for them. I wonder what kind of deal they've got with Sega since they seem pretty happy working with them.
The 3DS slidepad renders the Dpad totally unnecessary, though, except for occasional menu navigation, and it's not like you need a great-feeling Dpad for that.
Not really. SSF4 is pretty dang difficult with the pad, I keep jumping all the time by accident. It's like diagonals are too easy on it. D-pad works great though.
Also in Ghost Recon the pad is only for camera movement and the actual moving of units is on the d-pad. I foresee other games doing that (or especially the opposite approach, d-pad as camera control).
However I am also of the opinion that the d-pad isn't awful, and in fact it works fine for every game I've used it with. I use it more than the pad.
The 3DS slidepad renders the Dpad totally unnecessary, though, except for occasional menu navigation, and it's not like you need a great-feeling Dpad for that.
Not really. SSF4 is pretty dang difficult with the pad, I keep jumping all the time by accident. It's like diagonals are too easy on it. D-pad works great though.
Actually, my experience is that finding the diagonal sweet spots is the hardest part of using the slide pad.
Also in Ghost Recon the pad is only for camera movement and the actual moving of units is on the d-pad.
But Ghost Recon is an exceptional case, being turn-based and with units that only move in cardinal directions on a grid. Hardly a showpiece for the precise control capacity of the Dpad.
I'm pretty sure those first few comments are supposed to be satire. Not especially good satire, mind you, and you're perfectly entitled to hate Kotaku because of them anyway.
FortressCraft is truly breathtaking in its unabashed unoriginality.
I'm pretty sure those first few comments are supposed to be satire. Not especially good satire, mind you, and you're perfectly entitled to hate Kotaku because of them anyway.
FortressCraft is truly breathtaking in its unabashed unoriginality.
One of the things I like about Minecraft is that I have to go out and collect the blocks/materials I need. It is fun to watch Youtube videos of what people can make when they use Mods to create the materials, but I enjoy exploring and bringing back blocks/materials.
Also, the video Kotaku embedded is mind-numbingly boring. Needs music or talking, something.
edit: I should mention that the reason I put that first paragraph in was because the Kotaku link says in FotressCraft you don't mine, you have access to as many of the blocks as you want.
EA Sports president Peter Moore used his MI6 Keynote to issue a warning to companies operating in the Facebook and social gaming market: Electronic Arts will only be satisfied with market leadership.
"There's a big dog in front of us," he said, referring to social gaming leader Zynga. "But we aren't far behind, and we're confident that we can catch up. What we can bring to the market in terms of blue chip IP is phenomenal."
The theme of Moore's speech was the growth of digital gaming, and he shared EA estimates showing digital gaming rising from 31 percent of the market in 2008 to 45 percent in 2010. While the packaged games market has grown from $39.9 billion to $44.2 billion in that time, by EA estimates, the digital games market has grown much faster, from $12.4 billion to $19.9 billion.
"We are seeing growth of between five and ten percent every year," Moore said. "The size of our market has gone from 250 million people who call themselves gamers to 1.2 billion people. Digital is the driver of that growth."
He said companies that refuse to keep up with changes in consumer behavior are bound to fail, claiming that "no company had spent more investing in the future than Electronic Arts."
"Our competitors scoffed when we invested in social gaming, by buying Playfish. They scoffed at our direct-to-consumer models. But we are number one in mobile games, number one in casual games and number two in social games."
Moore also talked about how EA games, especially EA Sports games, make use of social networks and multiple devices to create a persistent experience with the brand. He pointed out that engagement with the company's biggest brand, FIFA, is up 66 percent year-on-year as the brand has been launched on social platforms and new social features have been added to traditional console versions of the game.
He added that companies shouldn't be worried about disruptions to traditional business models. "Yes, there is a nervousness about change. People want to know how they can keep getting $60 for games while social and online games are free or when iPad games are a fraction of the cost. But change is good. Change brings more consumers into gaming. Consumers are driving the changes and, in the end, they always win."
MCV: You have a roster of strong IP that can be re-iterated regularly, but are you still committed to introducing new IP?
Yves Guillemot: If we look at the industry’s history we see that there are times when it is right to introduce new IP and times when it is harder.
At this stage in the consoles’ lifecycles it is possible to do new IP, but it will be more attractive when new consoles come along. That’s when consumers are more open to trying new things.
As consoles get more mature it is the big established brands that soak up most of the sales.
When a new format launches, we look to use the new technology to bring new games and new ideas to our consumers. We would always hope to be more successful on new formats than our competitors.
MCV: You’re obviously looking to prove that on the Nintendo 3DS, with more titles than any other publisher during the handheld’s launch period.
Yves Guillemot: It is part of the DNA of the company. Each time there is new hardware it gives our creative teams more freedom and they don’t have to follow the same rules. They can try new things because the consumer expects and wants new things.
As an industry we need innovation. Kinect, Move, 3DS, NGP – all these things will help.
MCV: But what you really need is a new static console, an update to the PlayStation 3, Nintendo Wii or Xbox 360?
Yves Guillemot: Yes, the accessories and handhelds are really good, but I think it would be great for the industry to take advantage of technological advancements.
Processors are more and more powerful, graphics cards have moved on, there are many technologies that would help us deliver a better experience and help the industry to grow.
MCV: This is the longest time without a new static console since Ubisoft started, right?
Yves Guillemot: That’s right, and that’s part of the reason why the industry is in depression. Consumers like the current formats, but there is not enough creativity at the end of a cycle to really spark the business.
Yves Guillemot: That’s right, and that’s part of the reason why the industry is in depression. Consumers like the current formats, but there is not enough creativity at the end of a cycle to really spark the business.
Record sales across the board and the industry is in a depression?
Yves Guillemot: That’s right, and that’s part of the reason why the industry is in depression. Consumers like the current formats, but there is not enough creativity at the end of a cycle to really spark the business.
Record sales across the board and the industry is in a depression?
Record sales and the industry is still hemorrhaging cash by the bucketload. Except for Nintendo, which is, well, Nintnedo.
Speaking of Ubisoft, why is the latest sequel no longer called "Heroes of Might and Magic VI"? Instead it is now "Might & Magic® Heroes® VI".
Not that it matters, the series clearly peaked with III... grumble, grumble... off my lawn...
The costs of localization are higher than the forecasted return. And no, it wouldn't sell more than Okamiden (which has already sold more than the first Investigations).
Could this content show up on some other platform somewhere down the line? Possibly, but there's nothing on that front for me to talk about. I realize there are fans who would like to have this and I'll be sure to explore ways that could happen viably in the future with our strategy and R&D teams but no promises.
Needless to say, there will be no localization love for AAI2. Hopefully, Capcom can maybe get this out for DSi-ware at least if the cost of producing the game physically is too much.
This. Fucking. Sucks.
Watch them eventually turn around and say it'll be on 3DS. Perhaps after that Professor Layton x Phoenix Wright game to make sure there's still an audience for it.
The costs of localization are higher than the forecasted return. And no, it wouldn't sell more than Okamiden (which has already sold more than the first Investigations).
Could this content show up on some other platform somewhere down the line? Possibly, but there's nothing on that front for me to talk about. I realize there are fans who would like to have this and I'll be sure to explore ways that could happen viably in the future with our strategy and R&D teams but no promises.
Needless to say, there will be no localization love for AAI2. Hopefully, Capcom can maybe get this out for DSi-ware at least if the cost of producing the game physically is too much.
This. Fucking. Sucks.
Watch them eventually turn around and say it'll be on 3DS. Perhaps after that Professor Layton x Phoenix Wright game to make sure there's still an audience for it.
How the fuck are we in a world where Namco is quite possibly localizing 3 different tales games, and capcom is not localizing this? God damn it capcom.
Now if you don't mind, I'm going to go and kill someone over this stupid shit.
The costs of localization are higher than the forecasted return. And no, it wouldn't sell more than Okamiden (which has already sold more than the first Investigations).
Could this content show up on some other platform somewhere down the line? Possibly, but there's nothing on that front for me to talk about. I realize there are fans who would like to have this and I'll be sure to explore ways that could happen viably in the future with our strategy and R&D teams but no promises.
Needless to say, there will be no localization love for AAI2. Hopefully, Capcom can maybe get this out for DSi-ware at least if the cost of producing the game physically is too much.
This. Fucking. Sucks.
Watch them eventually turn around and say it'll be on 3DS. Perhaps after that Professor Layton x Phoenix Wright game to make sure there's still an audience for it.
Cruel fate.
I was looking forward to this even if the final case in AAI was loooooooooooooooooooooooooooooooooooong.
The costs of localization are higher than the forecasted return. And no, it wouldn't sell more than Okamiden (which has already sold more than the first Investigations).
Could this content show up on some other platform somewhere down the line? Possibly, but there's nothing on that front for me to talk about. I realize there are fans who would like to have this and I'll be sure to explore ways that could happen viably in the future with our strategy and R&D teams but no promises.
Needless to say, there will be no localization love for AAI2. Hopefully, Capcom can maybe get this out for DSi-ware at least if the cost of producing the game physically is too much.
This. Fucking. Sucks.
Watch them eventually turn around and say it'll be on 3DS. Perhaps after that Professor Layton x Phoenix Wright game to make sure there's still an audience for it.
Oh, to hell with that.
To hell
That's the last remnant of Capcom as a worthwhile developer gone.
The costs of localization are higher than the forecasted return. And no, it wouldn't sell more than Okamiden (which has already sold more than the first Investigations).
Could this content show up on some other platform somewhere down the line? Possibly, but there's nothing on that front for me to talk about. I realize there are fans who would like to have this and I'll be sure to explore ways that could happen viably in the future with our strategy and R&D teams but no promises.
Needless to say, there will be no localization love for AAI2. Hopefully, Capcom can maybe get this out for DSi-ware at least if the cost of producing the game physically is too much.
This. Fucking. Sucks.
Watch them eventually turn around and say it'll be on 3DS. Perhaps after that Professor Layton x Phoenix Wright game to make sure there's still an audience for it.
Oh, to hell with that.
To hell
That's the last remnant of Capcom as a worthwhile developer gone.
Yah, but capcom actually localized it. As in made the humor actually relevant to western audiences. We could get a pretty good direct translation by fans Im sure, but would lose out on a lot of the charm by extension.
Fans buy flash carts so they can play fan translation of unreleased sequel.
Fans stop buying games because now they can play them for free.
????
Success.
More like:
Localize and release game, build fanbase.
Realize that the cost of localizing the sequel will not bring a significant return of the investment.
Ignore angry fanbase, who didn't buy enough of the game in the first place in the target market anyway.
Focus attention on other games which DO sell well in the target market.
????
Success.
It's amazing what people will get upset over. Hell, my favorite game (Monster Hunter) is also a Capcom game with a flaky history of localization (we won't get Monster Hunter Frontier or Portable 3 for the PSP, although there are plans to release it on the NGP). I think the mitigating factors are 1) just coming out of an economic slowdown and 2) a big-ass tsunami wrecking the mother country's coastland, disrupting the labor market and hardware production. That, and it makes sense from a business standpoint. I don't think I'd be afraid of losing business from the disappointed Ace Attorney fans in the US. There just isn't enough economic clout there.
Hahnsoo1 on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2011
Who cares I want AAI2!
*Note: Yeah yeah...I understand all that. Does little to quell my rage.
Posts
I agree that EA Partners would be a great fit for them. I wonder what kind of deal they've got with Sega since they seem pretty happy working with them.
Twitter
Videogames!
Not really. SSF4 is pretty dang difficult with the pad, I keep jumping all the time by accident. It's like diagonals are too easy on it. D-pad works great though.
Also in Ghost Recon the pad is only for camera movement and the actual moving of units is on the d-pad. I foresee other games doing that (or especially the opposite approach, d-pad as camera control).
However I am also of the opinion that the d-pad isn't awful, and in fact it works fine for every game I've used it with. I use it more than the pad.
Actually, my experience is that finding the diagonal sweet spots is the hardest part of using the slide pad.
But Ghost Recon is an exceptional case, being turn-based and with units that only move in cardinal directions on a grid. Hardly a showpiece for the precise control capacity of the Dpad.
And here comes the Minecraft knockoffs.
More importantly look at the first comments, this is why I hate Kotaku.
FortressCraft is truly breathtaking in its unabashed unoriginality.
One of the things I like about Minecraft is that I have to go out and collect the blocks/materials I need. It is fun to watch Youtube videos of what people can make when they use Mods to create the materials, but I enjoy exploring and bringing back blocks/materials.
Also, the video Kotaku embedded is mind-numbingly boring. Needs music or talking, something.
edit: I should mention that the reason I put that first paragraph in was because the Kotaku link says in FotressCraft you don't mine, you have access to as many of the blocks as you want.
Oh so lofty goals.
Twitter
Record sales across the board and the industry is in a depression?
For reference:
AC producer says
One week later Yves says:
If the production line of video gaming is derided, at the very least we can embrace forcefully made games that turn out good, right?
Record sales and the industry is still hemorrhaging cash by the bucketload. Except for Nintendo, which is, well, Nintnedo.
Yup, sounds like a depression to me.
Platinum FC: 2880 3245 5111
I think AC 1 is a terrible blight on the world.
Nothing wrong with the sequel(s) though.
W-w-w-what? AC 1 was awesome!!!!
Not that it matters, the series clearly peaked with III... grumble, grumble... off my lawn...
http://www.neogaf.com/forum/showpost.php?p=27012619&postcount=242
This. Fucking. Sucks.
Watch them eventually turn around and say it'll be on 3DS. Perhaps after that Professor Layton x Phoenix Wright game to make sure there's still an audience for it.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
No he's right, it's shit.
The sequels are suppose to be vastly improved.
How the fuck are we in a world where Namco is quite possibly localizing 3 different tales games, and capcom is not localizing this? God damn it capcom.
Now if you don't mind, I'm going to go and kill someone over this stupid shit.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Platinum FC: 2880 3245 5111
The series has been doing progressively worse sales wise in the US so it shouldn't be that surprising.
Cruel fate.
I was looking forward to this even if the final case in AAI was loooooooooooooooooooooooooooooooooooong.
The shitstorm will be glorious.
Platinum FC: 2880 3245 5111
Oh, to hell with that.
To hell
That's the last remnant of Capcom as a worthwhile developer gone.
...
So much rage...
It's their special skill!
Wait wait...I know about the shitty DMC...but they outsourced RE too?
Yah, but capcom actually localized it. As in made the humor actually relevant to western audiences. We could get a pretty good direct translation by fans Im sure, but would lose out on a lot of the charm by extension.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
It is a spinoff game.
http://en.wikipedia.org/wiki/Resident_Evil:_Operation_Raccoon_City
Squad based shooter done by the makers of crappy SOCOM games.
HOW TO HAVE A SUCCESSFUL BUSINESS
It's amazing what people will get upset over. Hell, my favorite game (Monster Hunter) is also a Capcom game with a flaky history of localization (we won't get Monster Hunter Frontier or Portable 3 for the PSP, although there are plans to release it on the NGP). I think the mitigating factors are 1) just coming out of an economic slowdown and 2) a big-ass tsunami wrecking the mother country's coastland, disrupting the labor market and hardware production. That, and it makes sense from a business standpoint. I don't think I'd be afraid of losing business from the disappointed Ace Attorney fans in the US. There just isn't enough economic clout there.
*Note: Yeah yeah...I understand all that. Does little to quell my rage.