This game sadly shows it's quick development cycle. The Altair bits are full of clipping errors on slopes and the new eagle vision mode isn't half of what it was hyped to be. I found myself longing for the 'old' instant marker vision, as I now find myself getting detected like crazy trying to scan Templar leaders. The big missions are fun, but there are a lot of rough edges. Woe to anyone starting out with Revelations, as almost none of the previous mechanics are elaborated on. Not only that, the new 'RTS' mini game I find controls horribly. They added so many elements to keep track of it's hard to pick out what to prioritize. Fast to just let them take the damned place and then take it back.
If I choose to look for the Artifact type, don't fucking put me in assassination.
In fact never put me in assassination. It is terrible.
If I can't find a game in the gametype I'm searching for, chances are I don't want to play another type. I would have chosen that type had I wanted to.
EDIT wow a whole 3 seconds in search before it gave up that time. I'm never going to get the play all modes achievement. This is fucking stupid.
Yeah, the fact that it throws you straight into those games without giving you a chance to back out is fucking stupid. Just keep trying though. I quit out of any games it threw me in and eventually got it.
Man, I took some beatings in MP and came out surprisingly strong in others (one I won by 100 points because of the two escape credits right at the end). Try to take the beatings gracefully but after an hour where my guy decides to gentle push instead of stun (do I need to turn my character towards him to facilitate the process?) the rage just comes spilling out.
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I dunno about stun. I've done it ONCE.
However I get several Honorable Death/Contested Kill which drops their killpoints down (to I think maybe 300 max) and you get 100-150 pity points which still helps your score.
DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
I'm finding creative uses for using defensive abilities for offensive purposes now. This may be old news, but it's new to me:
Morph a crowd that is already morphed, hiding your target and everybody but your target is revealed.
When your target is standing next a duplicate and you don't know which is which, target one and activate Decoy. If it runs, the other is your target. If it stand still, stabby stab.
I'm finding creative uses for using defensive abilities for offensive purposes now. This may be old news, but it's new to me:
Morph a crowd that is already morphed, hiding your target and everybody but your target is revealed.
When your target is standing next a duplicate and you don't know which is which, target one and activate Decoy. If it runs, the other is your target. If it stand still, stabby stab.
I used morph a lot in Brotherhood for that. It's less useful now because it's much easier for targets to stun/contest. Perhaps I should try crafting that ability for a longer range.
As for other abilities, poison is such a crapshoot now. 90% of the time it will get you punched in the face even if you pull it off. I miss being able to target someone, blend into a crowd, brush past them, poison them, and then walk away without them realizing what just happened. The bonus points you get for using poison are offset by the penalty for getting stunned.
Unless they changed it since the beta, closure is useless. Anyone have any luck with it? I can't think of any situation where closure is better than anything else. Chasing a target who is running towards a chase breaker? You could block off his escape with closure, but if he is far enough away, he can just start climbing. You're better off using throwing knives. Being chased? You're activating the chase breakers anyway, so closure isn't really helping. Maybe if the ability also immediately reset opponent-activated chase-breakers, it would be much more useful.
Smoke bomb+teleport is such BS in artifact assault. Teleport, like templar vision, feels like it runs contrary to the spirit of the game. Maybe if they just disabled it when the user is holding an artifact, it would be alright. I assume the artifact gametypes are why they took out sprint.
Speaking of sprint, in Brotherhood, you could "power through" a knife stun by sprinting. It'd be nice if they game that ability to charge. I never understood charge in brotherhood, but I'm starting to use it more now. Not sure who in a group is a target and who is a civilian? Charge! Even if you miss, you'll at least end up out of stun range.
0
SteevLWhat can I do for you?Registered Userregular
The fact that I've gotten some stuns off (and would be honorable deaths) means I'm doing something right. Here's to hoping the xbox controller helps that part out, but at the moment if I get bad whispers I just ruuuuuuuuun---usually away from my pursuer, even!
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Some suggestions for single player:
I like that Master Assassin and the "Secret" armor have the same stats. I didnt like the fact that A) they are not color customizable (at least one of them anyway) and the fact that I earned one set about halfway through unlocking the second set of regular armor. (I want to say... Around Memory 2 or 3.)
Same thing with weapons. I got Yusef's awesome sword a little after I got the Master armor but WELL before the faction weapons. But at that point it didn't matter since I already had the best sword in the game.
Another thought is that might be time to dial back the weapon count... Poison darts, bullets, knifes, 3 different kinds of bombs, long blade, short blade, cross bow, hidden blade, medicine... A little too many options.
I liked 1&2's thing of pairing the long blade and gun as well as short blade and knives.
I'm finding creative uses for using defensive abilities for offensive purposes now. This may be old news, but it's new to me:
Morph a crowd that is already morphed, hiding your target and everybody but your target is revealed.
When your target is standing next a duplicate and you don't know which is which, target one and activate Decoy. If it runs, the other is your target. If it stand still, stabby stab.
I used morph a lot in Brotherhood for that. It's less useful now because it's much easier for targets to stun/contest. Perhaps I should try crafting that ability for a longer range.
As for other abilities, poison is such a crapshoot now. 90% of the time it will get you punched in the face even if you pull it off. I miss being able to target someone, blend into a crowd, brush past them, poison them, and then walk away without them realizing what just happened. The bonus points you get for using poison are offset by the penalty for getting stunned.
Unless they changed it since the beta, closure is useless. Anyone have any luck with it? I can't think of any situation where closure is better than anything else. Chasing a target who is running towards a chase breaker? You could block off his escape with closure, but if he is far enough away, he can just start climbing. You're better off using throwing knives. Being chased? You're activating the chase breakers anyway, so closure isn't really helping. Maybe if the ability also immediately reset opponent-activated chase-breakers, it would be much more useful.
Smoke bomb+teleport is such BS in artifact assault. Teleport, like templar vision, feels like it runs contrary to the spirit of the game. Maybe if they just disabled it when the user is holding an artifact, it would be alright. I assume the artifact gametypes are why they took out sprint.
Speaking of sprint, in Brotherhood, you could "power through" a knife stun by sprinting. It'd be nice if they game that ability to charge. I never understood charge in brotherhood, but I'm starting to use it more now. Not sure who in a group is a target and who is a civilian? Charge! Even if you miss, you'll at least end up out of stun range.
I've found I can only pull off a discrete poison in Wanted. I find it useless in Manhunt. Granted those are the only two games I play, but yeah. Also I've never even used Closure because, well I can't think of any time I'd actually use it. The description says something about trapping a target in between two doors, but I still don't see how that'd be useful.
I also like how it is really easy to respawn after being stunned, meaning no more stun parties. I hated that from Brotherhood.
Okay, the Lightning Strikes achievement is giving me a headache.
I've tried the approach all the guides say (attract with bomb, poison/smoke them , then drop down and start shanking), but it doesn't seem to pop.
I've gotten Closure to work my way a couple of times in Corruption.
What happened was that a guy was about to run to a chase breaker. I used Closure, so instead of running through the gate he climbs. Instead of him getting away, I threw a knife so he was knocked down, ended up being unable to move, and dead. If I can do this a lot more often, it would be amazing. The biggest problem, however, is that there is a small time window between them going through the chase breaker and when you use it. Even then, if you knock them down that just forces them to contest your kill, which pretty much makes your whole endeavor fruitless, especially since it requires the use of both abilities.
As of late, I haven't had problems poisoning people without getting stunned, but I do agree that it pretty much useless if they can just stun you anyway. It takes a lot longer for them to lose their stun ability in relation to Brotherhood's poison.
Charge, I've noticed, has been nerfed pretty badly. Even if you charge a group, mobile or otherwise, if you aren't directly at your pursuer, you miss. Before, in Brotherhood, if you charged a group you would get them spot on almost every time. Now, if you charge a group you have a 25-50% chance of hitting them depending on how you angle it and where they are.
How come this game doesn't have the ability to leave a game lobby once you get into one, but before the game actually loads? Seems like a really obvious thing that's missing.
Why do I want this feature? Because I tell it to specifically find me a game of Corruption. Then it tells me it can't find an open game of that type and it dumps me into the next available game it finds. I don't want the next available game, I want to stay in queue until a Corruption game opens up. And for whatever dumbass reason, once I'm in the lobby for the game I didn't want to join, the only way out is either to load all the way in and quit, or else pull up the XMB and quit out of ACR entirely.
Another reason I want this feature -- Bugged game lobbies. Just got in a Corruption lobby that never loaded. It was obviously bugged. I selected my character, and the next thing I knew my character had changed to a bald dude that I didn't want and the corrupted team had 6 people on it and the uncorrupted had only 2. And we just sat there. And sat there. And it never loaded. And I couldn't back out of it. So in that case I had to pull up the XMB and quit out entirely.
Sigh. I hate multiplayer in singleplayer games for a reason. Its stupid that if I want a platinum trophy for a series I love, I have to suffer through their dumb multi.
And you know what? All these games nowadays copy the level-up system of CoD with their perks and unlocks and everything. But you know what? CoD doesn't require any multi at all for their trophies. Why don't games steal that part of it, huh? Not everyone even has internet access. Requiring multi to get 100% is not fair to them (with the exception of games like MAG which are multi only). But seriously. Don't force your multiplayer on me. Especially in a series which started out as a singleplayer game.
i don't think trophies/achievements really count as "forcing" multiplayer
Well then you're blessed with the ability to ignore achievements. But for those of us with OCD and don't feel like they've "completed" a game till they've 100% done everything it feels like we're forced to do it.
Obviously no one is holding our hands down and forcing it literally, but if you want a game to show up in your completed list, if you want to have every achievement, you are effectively "forced" to do it.
It seems like the stupidest thing in the world if you're someone who isn't driven by things like this. I fully understand that. But we're not all that easy going about achievements.
However Rhodes isn't required for anything. The single achievement attached to the Mediterranean defense specifically excludes Rhodes, and I have no intention of loading up single player again simply to take that city.
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
Well... that sucks.
For me, the Desmond stuff was always the driving force, story wise. Ezio's (and Altair's) story was fine in the service of gameplay, but not why I wanted to get through the games. And here the whole thing is basically recaps.
Geez, that feels really cheap for some reason. Hope the ending at least gives it some forward momentum.
That's the exact opposite of how I feel. I couldn't give a crap about the Desmond parts, and in fact I'd be happy if they just cut them entirely. I love the historical aspect of the game, and I don't want to see it become more modern. The Desmond parts are getting more and more ridiculous too. And Revelations has a ton of really lame retcons that only serve to make the story more convoluted.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
Hey, on the subject of achievements, fuck the Templar tax collector!
Sat around for over an hour today and he never showed the fuck up.
If you read back in the thread some I bitched about this a lot.
I had 34 hours on my game when I finished all of the single player achievements.
I had 28 hours on the game when I finished everything except the Tax Collector.
Yeah.
I saw the tax collector all of twice in that entire time. One at about 33 hours that got away because I glitched into a fucking pot on the street and I couldn't move or anything and had to quit out. The second I caught.
Not once in the entire first 28 hours of actually playing the game did I see one.
Strange to see complaints about the multiplayer achievements, considering they're easy as hell to get in Revelations. Brotherhood pretty much required boosting for a few, not to mention the achievement for reaching level 50.
They're definitely a non issue in Revelatons. My point wasn't about their difficulty; just that sometimes it sucks in games that are primarily single player that have them. Brotherhood is one of the bad examples.
I still need to get around to figuring out scheduling a boosting party or 5 for Brotherhood on 360achievements.org. Or if there's enough PAers that would be even better.
Brotherhood, Red Dead Redemption, and Bioshock 2 are all great examples of games that have terrible multiplayer achievements. Requiring a person to hit max level in your multi is just ridiculous. Again, I'm going to cite CoD as an example. I'd say 90% of the people who buy CoD do so for the multiplayer. But Infinity Ward / Treyarch have never required people to play the multi for their trophy/achievement completion. And every other game in existence models their multiplayer progression after CoD these days, and yet they always take it too far by requiring participation in the multi to get a 100% on the game file.
That's the exact opposite of how I feel. I couldn't give a crap about the Desmond parts, and in fact I'd be happy if they just cut them entirely. I love the historical aspect of the game, and I don't want to see it become more modern. The Desmond parts are getting more and more ridiculous too. And Revelations has a ton of really lame retcons that only serve to make the story more convoluted.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
That's the exact opposite of how I feel. I couldn't give a crap about the Desmond parts, and in fact I'd be happy if they just cut them entirely. I love the historical aspect of the game, and I don't want to see it become more modern. The Desmond parts are getting more and more ridiculous too. And Revelations has a ton of really lame retcons that only serve to make the story more convoluted.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
what what does AssRev retcon
The first Desmond sequence serves as a fantastic example.
All that crap about how his parents raised him telling him that he is an assassin and that templars are evil. He lived on a secret assassin farm that was secluded, and he spent his whole childhood cloistered with other assassins... and somehow he doesn't remember any of that when he's strapped into the animus.
His whole backstory was retconned into Revelations in such a sloppy manner.
That's the exact opposite of how I feel. I couldn't give a crap about the Desmond parts, and in fact I'd be happy if they just cut them entirely. I love the historical aspect of the game, and I don't want to see it become more modern. The Desmond parts are getting more and more ridiculous too. And Revelations has a ton of really lame retcons that only serve to make the story more convoluted.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
what what does AssRev retcon
The first Desmond sequence serves as a fantastic example.
All that crap about how his parents raised him telling him that he is an assassin and that templars are evil. He lived on a secret assassin farm that was secluded, and he spent his whole childhood cloistered with other assassins... and somehow he doesn't remember any of that when he's strapped into the animus.
His whole backstory was retconned into Revelations in such a sloppy manner.
Some of that was in 1. I forget how much, because it's been a while, but
he was raised in some sort of hippy assassin camp.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Yeah all of that was in the first game and is explained there. Just goes to show how much people paid attention to the first game lol.
After playing this a bit, it's more AC but it's not the AC I wanted. Brotherhood was such a great and awesome surprise to me, as I expected it to be too derivative of the previous game (AC2) but was actually awesome on its own merits. This game does not have enough of the "own merits" and if I wasn't so invested in how the story is going, I wouldn't really want to keep playing this any further. 1 year for a game that is just far too similar to Brotherhood without the surprising advances of AC2 -> Brotherhood (actually, has some really annoying additions) just isn't doing it for me. Hopefully they give AC3 some genuine time instead of releasing it in 2012 so it feels fresh and has some great new mechanics.
I'm still enjoying the game, but it just feels far too familiar.
That's the exact opposite of how I feel. I couldn't give a crap about the Desmond parts, and in fact I'd be happy if they just cut them entirely. I love the historical aspect of the game, and I don't want to see it become more modern. The Desmond parts are getting more and more ridiculous too. And Revelations has a ton of really lame retcons that only serve to make the story more convoluted.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
what what does AssRev retcon
The first Desmond sequence serves as a fantastic example.
All that crap about how his parents raised him telling him that he is an assassin and that templars are evil. He lived on a secret assassin farm that was secluded, and he spent his whole childhood cloistered with other assassins... and somehow he doesn't remember any of that when he's strapped into the animus.
His whole backstory was retconned into Revelations in such a sloppy manner.
The only part of that which isn't retconned is a prior awareness of the Templars. The rest is spot on.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
That's the exact opposite of how I feel. I couldn't give a crap about the Desmond parts, and in fact I'd be happy if they just cut them entirely. I love the historical aspect of the game, and I don't want to see it become more modern. The Desmond parts are getting more and more ridiculous too. And Revelations has a ton of really lame retcons that only serve to make the story more convoluted.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
what what does AssRev retcon
The first Desmond sequence serves as a fantastic example.
All that crap about how his parents raised him telling him that he is an assassin and that templars are evil. He lived on a secret assassin farm that was secluded, and he spent his whole childhood cloistered with other assassins... and somehow he doesn't remember any of that when he's strapped into the animus.
His whole backstory was retconned into Revelations in such a sloppy manner.
The only part of that which isn't retconned is a prior awareness of the Templars. The rest is spot on.
He is actually aware that the templars exist in AC1 - at least as far as he's been told about them. He just doesn't believe that they existed in the first place and hence why he's so surprised who this lot is. It's a technical quibble, but it's not being retconned in necessarily. At least that's my understanding of the first game anyway.
Posts
Edit: Oh, err, TOTP... Desmonds new face and Altairs new voice combine to make the not-Ezio bits feel all weird. So far.
This game sadly shows it's quick development cycle. The Altair bits are full of clipping errors on slopes and the new eagle vision mode isn't half of what it was hyped to be. I found myself longing for the 'old' instant marker vision, as I now find myself getting detected like crazy trying to scan Templar leaders. The big missions are fun, but there are a lot of rough edges. Woe to anyone starting out with Revelations, as almost none of the previous mechanics are elaborated on. Not only that, the new 'RTS' mini game I find controls horribly. They added so many elements to keep track of it's hard to pick out what to prioritize. Fast to just let them take the damned place and then take it back.
If I choose to look for the Artifact type, don't fucking put me in assassination.
In fact never put me in assassination. It is terrible.
If I can't find a game in the gametype I'm searching for, chances are I don't want to play another type. I would have chosen that type had I wanted to.
EDIT wow a whole 3 seconds in search before it gave up that time. I'm never going to get the play all modes achievement. This is fucking stupid.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Just need to take a lesson from my man Animal:
In control.
However I get several Honorable Death/Contested Kill which drops their killpoints down (to I think maybe 300 max) and you get 100-150 pity points which still helps your score.
Shitty Tumblr:lighthouse1138.tumblr.com
Morph a crowd that is already morphed, hiding your target and everybody but your target is revealed.
When your target is standing next a duplicate and you don't know which is which, target one and activate Decoy. If it runs, the other is your target. If it stand still, stabby stab.
xbl - HowYouGetAnts
steam - WeAreAllGeth
I'd like more fleshing out of the Templar/Assassin struggle through different parts of history, like the Subject 16 bits in II and Brotherhood.
Also, I think Altaïr's VA is the same as his AC1 VA, just with the accent. I felt it was a little more immersive.
As for other abilities, poison is such a crapshoot now. 90% of the time it will get you punched in the face even if you pull it off. I miss being able to target someone, blend into a crowd, brush past them, poison them, and then walk away without them realizing what just happened. The bonus points you get for using poison are offset by the penalty for getting stunned.
Unless they changed it since the beta, closure is useless. Anyone have any luck with it? I can't think of any situation where closure is better than anything else. Chasing a target who is running towards a chase breaker? You could block off his escape with closure, but if he is far enough away, he can just start climbing. You're better off using throwing knives. Being chased? You're activating the chase breakers anyway, so closure isn't really helping. Maybe if the ability also immediately reset opponent-activated chase-breakers, it would be much more useful.
Smoke bomb+teleport is such BS in artifact assault. Teleport, like templar vision, feels like it runs contrary to the spirit of the game. Maybe if they just disabled it when the user is holding an artifact, it would be alright. I assume the artifact gametypes are why they took out sprint.
Speaking of sprint, in Brotherhood, you could "power through" a knife stun by sprinting. It'd be nice if they game that ability to charge. I never understood charge in brotherhood, but I'm starting to use it more now. Not sure who in a group is a target and who is a civilian? Charge! Even if you miss, you'll at least end up out of stun range.
It's not the same guy. In Revelations he was played by Cas Anvar, while in AC1 he was played by Philip Shahbaz. I'm OK with the voice change though.
I like that Master Assassin and the "Secret" armor have the same stats. I didnt like the fact that A) they are not color customizable (at least one of them anyway) and
Same thing with weapons. I got Yusef's awesome sword a little after I got the Master armor but WELL before the faction weapons. But at that point it didn't matter since I already had the best sword in the game.
Another thought is that might be time to dial back the weapon count... Poison darts, bullets, knifes, 3 different kinds of bombs, long blade, short blade, cross bow, hidden blade, medicine... A little too many options.
I liked 1&2's thing of pairing the long blade and gun as well as short blade and knives.
I'm not sure why. It's just my favorite.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
While still wearing it.
Also, are the Templar Profile emblems hidden in Desmond's files really hidden or do I need to collect them when I'm online and not offline?
I've found I can only pull off a discrete poison in Wanted. I find it useless in Manhunt. Granted those are the only two games I play, but yeah. Also I've never even used Closure because, well I can't think of any time I'd actually use it. The description says something about trapping a target in between two doors, but I still don't see how that'd be useful.
I also like how it is really easy to respawn after being stunned, meaning no more stun parties. I hated that from Brotherhood.
xbl - HowYouGetAnts
steam - WeAreAllGeth
I've tried the approach all the guides say (attract with bomb, poison/smoke them , then drop down and start shanking), but it doesn't seem to pop.
Any suggestions?
What happened was that a guy was about to run to a chase breaker. I used Closure, so instead of running through the gate he climbs. Instead of him getting away, I threw a knife so he was knocked down, ended up being unable to move, and dead. If I can do this a lot more often, it would be amazing. The biggest problem, however, is that there is a small time window between them going through the chase breaker and when you use it. Even then, if you knock them down that just forces them to contest your kill, which pretty much makes your whole endeavor fruitless, especially since it requires the use of both abilities.
As of late, I haven't had problems poisoning people without getting stunned, but I do agree that it pretty much useless if they can just stun you anyway. It takes a lot longer for them to lose their stun ability in relation to Brotherhood's poison.
Charge, I've noticed, has been nerfed pretty badly. Even if you charge a group, mobile or otherwise, if you aren't directly at your pursuer, you miss. Before, in Brotherhood, if you charged a group you would get them spot on almost every time. Now, if you charge a group you have a 25-50% chance of hitting them depending on how you angle it and where they are.
Why do I want this feature? Because I tell it to specifically find me a game of Corruption. Then it tells me it can't find an open game of that type and it dumps me into the next available game it finds. I don't want the next available game, I want to stay in queue until a Corruption game opens up. And for whatever dumbass reason, once I'm in the lobby for the game I didn't want to join, the only way out is either to load all the way in and quit, or else pull up the XMB and quit out of ACR entirely.
Another reason I want this feature -- Bugged game lobbies. Just got in a Corruption lobby that never loaded. It was obviously bugged. I selected my character, and the next thing I knew my character had changed to a bald dude that I didn't want and the corrupted team had 6 people on it and the uncorrupted had only 2. And we just sat there. And sat there. And it never loaded. And I couldn't back out of it. So in that case I had to pull up the XMB and quit out entirely.
Sigh. I hate multiplayer in singleplayer games for a reason. Its stupid that if I want a platinum trophy for a series I love, I have to suffer through their dumb multi.
And you know what? All these games nowadays copy the level-up system of CoD with their perks and unlocks and everything. But you know what? CoD doesn't require any multi at all for their trophies. Why don't games steal that part of it, huh? Not everyone even has internet access. Requiring multi to get 100% is not fair to them (with the exception of games like MAG which are multi only). But seriously. Don't force your multiplayer on me. Especially in a series which started out as a singleplayer game.
Well then you're blessed with the ability to ignore achievements. But for those of us with OCD and don't feel like they've "completed" a game till they've 100% done everything it feels like we're forced to do it.
Obviously no one is holding our hands down and forcing it literally, but if you want a game to show up in your completed list, if you want to have every achievement, you are effectively "forced" to do it.
It seems like the stupidest thing in the world if you're someone who isn't driven by things like this. I fully understand that. But we're not all that easy going about achievements.
However Rhodes isn't required for anything. The single achievement attached to the Mediterranean defense specifically excludes Rhodes, and I have no intention of loading up single player again simply to take that city.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Sat around for over an hour today and he never showed the fuck up.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
There are 100 Animus fragments, but only 5 Desmond segments. Once you collect 50, the location of the other 50 are unlocked on your map.
All you get for finding them all is an achievement. Well, maybe a weapon or outfit too? I don't know.
For me, the Desmond stuff was always the driving force, story wise. Ezio's (and Altair's) story was fine in the service of gameplay, but not why I wanted to get through the games. And here the whole thing is basically recaps.
Geez, that feels really cheap for some reason. Hope the ending at least gives it some forward momentum.
I want to just stab people in historically recreated cities. Things like the animus and Abstergo only get in the way of the primary focus of the game which is shanking mans with hidden blades and big sword fights.
If you read back in the thread some I bitched about this a lot.
I had 34 hours on my game when I finished all of the single player achievements.
I had 28 hours on the game when I finished everything except the Tax Collector.
Yeah.
I saw the tax collector all of twice in that entire time. One at about 33 hours that got away because I glitched into a fucking pot on the street and I couldn't move or anything and had to quit out. The second I caught.
Not once in the entire first 28 hours of actually playing the game did I see one.
It's stupid as shit.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I still need to get around to figuring out scheduling a boosting party or 5 for Brotherhood on 360achievements.org. Or if there's enough PAers that would be even better.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
what what does AssRev retcon
The first Desmond sequence serves as a fantastic example.
His whole backstory was retconned into Revelations in such a sloppy manner.
Some of that was in 1. I forget how much, because it's been a while, but
After playing this a bit, it's more AC but it's not the AC I wanted. Brotherhood was such a great and awesome surprise to me, as I expected it to be too derivative of the previous game (AC2) but was actually awesome on its own merits. This game does not have enough of the "own merits" and if I wasn't so invested in how the story is going, I wouldn't really want to keep playing this any further. 1 year for a game that is just far too similar to Brotherhood without the surprising advances of AC2 -> Brotherhood (actually, has some really annoying additions) just isn't doing it for me. Hopefully they give AC3 some genuine time instead of releasing it in 2012 so it feels fresh and has some great new mechanics.
I'm still enjoying the game, but it just feels far too familiar.