Some background information;
I was substitute teaching the other day, and was proctering a test. Some students finished early, others took most of the class period. Those who finished early, and were jerks, would try to whisper, make noise, and be disruptive. This would distract the ADD/ADHD kids who were still testing.
So, I told the kids who were finished early to write each other notes. Pass a piece of paper back and forth and communicate that way. They liked the idea, but it soon got to them throwing wads of paper and being noisey regardless.
But, this got me to thinking.
So, what if two students had a piece of paper that they could pass between them during class, that they could use their pen/pencil to add a mark to, and in some way be playing a game with each other. Eventually, one of the students could "win," and it would even be neat if the paper was covered with an interesting, intricate design because of all the marks they made.
My mind started brainstorming right there, and I realized a new type of game could be created.
Now, what I mean is, a type of game. The students themselves would come up with different games, each with it's own rules and methods of play. This way they are using their own creativity to come up with new ways to play a game using essentially the basic format of one piece of paper and one pen.
Where I got the idea of the name: "One Paper, One Pen."
The rules for One Paper, One Pen.
(It would have to be now that the clear instructions I had in my head would now be muddled.... I'll try my best to convey them.)
1. The game must be played without having to say anything, before, during, or after the game. The only requirements are a piece of paper (usually the standard notebook page of 11 by 7 inches), and a pen or pencil. Also, if some type of measurement is to be used, something common like a fingernail or coin.
2. The game must have a clear method of turn taking, with each player being given an equal number of moves each turn. (So, if a move can be made, this could also include each player making two or more moves per turn.)
3. All instructions and rules for the game must be written down. It must be clear to each player how the game can be played. (Hence why no words need to be spoken. Conceivably, the instructions could be written on one side of the paper, the other side used to play the game.)
4. Bonus points for a game that includes a way for a player to gain an advantage over another player.
5. Bonus points for a game that includes a way for a player to be penalized in some way.
6. Bonus points for a game that results in creating a design that covers the page (so each game ends up creating a different, unique piece of artwork).
(The last three are more for competitions to come up with new pen-paper games.)
An example of a game:
Tron Racers
(1-3 players)
So, I list the instructions for the game.
1. This is a line game. Each player draws a line one space per turn.
2. Player one draws a single line. Player two draws two lines close together. Player three draws three lines close together.
3. Starting at the center of the page, a grid of points is created, using a dime or fingernail width to create even spaces between points. They spread out as far as is necessary, more points added as the game proceeds. Each player starts by drawing a line in a different direction from the center.
4. Each turn allows each player to add another length to their "tail." They can go in any of eight directions, but cannot go back, and cannot cross the path of another player.
5. The goal is for each player to try to either encircle one of the other players, or force that player to draw a line that ends up taking them to the edge and off the page. The last player wins.
6. A player is eliminated when they cannot draw a line further because all neighboring points already have a line drawn thru them, or they are near the edge and cannot continue to draw a line.
This is an example.
Game creators can come up with any method to play the game, have as many players as they can feasibly cram in, and include as many rules/guidelines as they can.
Ideally, players can sit near each other in class and pass the paper back and forth during class. A teacher could walk past, see the paper, and know the students are engaged in a game, and let them go since they are not disrupting the class. (Course, this could mean the students are not paying attention to the lessons.)
Conceivably, a game could be played throughout the day, between many classes, and even when one of the players is separated and holds onto the paper for an hour or so.
I think people, especially school kids, would like this concept and become really engaged in it. The premise is equilizing, the only limits are students' imaginations. Students would desire to come up with new games for enjoyment and brain thinking challenge.
Ideally, if I could get support from some organization, I would stage yearly competitions where students could submit new games they have created, and they could be judged for criteria I mentioned above.
What do you guys think?
Posts
I really am not sure an idea like this that could disrupt classes would get much support because it isn't necessary or really helpful. Im also not sure how much appeal the game would have to the broad range of students. Some kids may really take to it, but I'm willing to be a larger group would be of the "this is stupid. lets just text instead" mindset. But i also have no idea what ages/demographics your students are.
Each player starts with a piece of paper and writes a phrase. Can be anything, but best results are usually basic concepts like "my cats breath smells like cat food." Then students rotate papers and they attempt to draw the phrase. They then fold the paper so you can't see the phrase and pass it on to the next student who creates a phrase based on the drawing. The funniest or most accurate result can be judged the winner and you start a new round.
Ninjas
Pirates to defeat ninjas
US Military to defeat Pirates
Democrats to defeat US Military
Religion to defeat Democrats
etc
The goal is to destroy the previously created weapon
This game always leads to very intersting and creative doodles.