Can someone explain how a mage hits (non critical) for over 1600 damage with a rank 2 lightning attack with a 2.5 sec cast time? Assuming somewhere around 200 base damage and 1000 spell power, that should be about 700 damage.
Bear in mind I was in justicar spec and had 18% reduced magic damage as well as an air resist of another 5% reduction.
So it was doing about 2000 damage (non critical). How is this possible/fair exactly? I don't get it.
Justicar can put up a 2000k absorb shield instantly, sure its on a minute cool down, but you can also add a 0 point purifier to have a secondary shield on a 30 second cool down, you have a stun, a silence and an imoblizing strike. The mage will still win though, justicars aren't the best PvP option outside of capture the flag setting, where you assume your silly absorbation is agumented by random heals from your team.
Sabs were REALLY strong for 10-30. They become inline with most others after that. Mages have been fucking RETARDEDLY overpowered at 50 since launch. Its a fucking joke how powerful almost every one of their specs are.
Yeah, playing Sab at that level felt almost like cheating since faces just exploded.
Havn't played Sab lately since I've discovered I enjoy Marksman much more. It might not be as loltastic, but having a rifle go BLAM BLAM BLAM BLAM is vastly more satisfying. :winky:
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As a pve mans who hates pvp it always makes me sad when fun/interesting things get nerfed due to teh pvps. I just want mah player versus environment/npc. =(
Sabs were REALLY strong for 10-30. They become inline with most others after that. Mages have been fucking RETARDEDLY overpowered at 50 since launch. Its a fucking joke how powerful almost every one of their specs are.
had a pyro crit me with a 3.7k instant cinderburst after hitting me with a 1.4k fireball.
my hardest hitting ability with a one minute cooldown was critting for 700-800 on clerics earlier in the day.
being a melee is retarded in all facets of this game.
People's opinions on pvp balance sound a lot like what I heard in WAR. Course the endgame doesn't revolve around pvp so it's not nearly as big a deal here as it was there, right?
People's opinions on pvp balance sound a lot like what I heard in WAR. Course the endgame doesn't revolve around pvp so it's not nearly as big a deal here as it was there, right?
WAR still had better pvp.
But yes, RIFT is more of a standard pve game, so you don't have to pvp. Lowbie pvp is fun, though.
shame they are changing and nerfing so much when you can see its specifically PvP they are using to make these decisions. Things like sab were never a 'problem' in PvE, still parsing below BM, Champ, necro/lock and such.
I dunno, considering how much they claimed they'd never balance the game around PvP, a lot of the weird fixes seem to indicate a heavy leaning towards pandering to PvP, which makes me sad.
Can someone explain how a mage hits (non critical) for over 1600 damage with a rank 2 lightning attack with a 2.5 sec cast time? Assuming somewhere around 200 base damage and 1000 spell power, that should be about 700 damage.
Bear in mind I was in justicar spec and had 18% reduced magic damage as well as an air resist of another 5% reduction.
So it was doing about 2000 damage (non critical). How is this possible/fair exactly? I don't get it.
Did they have the BS wings? Any debuffs? Full charge?
Even then all I can say is 'ololol mages are weak need buffs lolol' or something. Its funny how much whining about sab there was, when mages have been doing that kind of damage the entire time. Lately its just become available to more mage souls.
No red wings, this was world pvp.
I had 25% damage reduction (forgot my 2% base from valor.
So this hit was over 2100 damage before my reductions. I don't understand how mages get tripple damage... not to mention he had a 300 dps pet on me the whole time as well... Trion is going to have to address this stuff soon. Patch 1.2 is not doing it.
I always think its weird when people complain about WARs PvP. I started playing right as the game came out, and I can't recall another game that had pvp as balanced or fun. Hell, WoW has been out for ages and its pvp is still far worse. BWs were a little over the top, but the real problem came in them not doing enough combustion damage to themselves which let entire scenario teams roll them, assist train, and succeed. Also, Marauders were totally under powered. But everything else worked out pretty well.
I'm sure now it probably isn't that fun due to the large power gaps, but back then? I'd give anything for another pvp experience like that.
Now the end game sucked, but it was really just poorly designed PvE that let you fight manz instead of NPCs.
Also, Constrictors story reminds me of the old WoW vanilla deal with Warlocks. We were about 5-7% of server population, both sides combined. Then some guy on the forums gets lucky critted by a lock with awesome gear/stats/buffs and it 1 shots him. Posts the screen shot, spreads rage and acts like "omg its happening everywhere! if we dont nerf locks now ,they'll one hit kill the WORLD" and bam. Lock Nerf. Even though we were already the weakest class with many unfavorable pvp matchups. This drove a lot of people away from the class. No veterans around to teach, no newbie alts around to learn.
I don't know how much this applies to the situation in Rift because the only time I got a pvp kill was (somehow?) during a large invasion zerg. But something to consider.
Also- Big thanks to Corrigan and the mouths for helping me out last night. .
I was pretty regularly two or three shotting mans at the time. Negative resistance double crits were hilarious. I think the trouble was that raiding warlocks tended to murder everything they looked at, while anyone else was sorta left out in the cold.
RIFT pvp feels much more soothing than WAR's pvp, to me. There's no sense of "Oh boy, look at that ability our side doesn't have!" or the always pleasant "Hey look all our Sorcs just died to their own self damage again how about that."
I enjoyed it about as much as I disliked it. And I enjoyed it a lot.
Here I just happily tromp around murdering people and win or lose depending on the team composition and how bloodthirsty we happen to feel that round. That's cool by me.
Also, Constrictors story reminds me of the old WoW vanilla deal with Warlocks. We were about 5-7% of server population, both sides combined. Then some guy on the forums gets lucky critted by a lock with awesome gear/stats/buffs and it 1 shots him. Posts the screen shot, spreads rage and acts like "omg its happening everywhere! if we dont nerf locks now ,they'll one hit kill the WORLD" and bam. Lock Nerf. Even though we were already the weakest class with many unfavorable pvp matchups. This drove a lot of people away from the class. No veterans around to teach, no newbie alts around to learn.
Well, I don't know which nerf that was, but I am fairly sure that a warlock could do that all the way through classic WoW, provided they had the gear. I know with AQ 40 gear they could do 6k damage with conflagration, which was basically all of anyone's health.
That's all problems that developed gradually as people got better gear.
anyways, enjoy. no wings buff and this was after hitting me with 2 fireballs for 1.4 each cast in under 3 seconds total.
Well, a fully talented fireball cast is 1.6 seconds and if I pop my cool down I can hit for about 1.5k non crit. There's also a magic armor that can give you an instant cinder burst. So yeah, that's totally doable with good gear.
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
If you go 18+ in Dom you can instant squirrel and get a super huge bonus to the next spellcast as well. Mage trees are really good at making you do stupid amounts of damage whenever you want.
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so i really feel they need to rework strike like iron in to deep paragon out of reach of champ, beastmaster and riftblade.
i'm sick of every build depending on that 12 second buff to be competitive.
I agree. I used to be Champion/Riftblade/Vindicator, but I dropped vindicator in favor of Paragon, just for the SLI ability and my DPS shot through the roof. Having such a powerful ability as a TWO POINT investment is silly and trivializes the entire Paragon soul.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
anyways, enjoy. no wings buff and this was after hitting me with 2 fireballs for 1.4 each cast in under 3 seconds total.
Well, a fully talented fireball cast is 1.6 seconds and if I pop my cool down I can hit for about 1.5k non crit. There's also a magic armor that can give you an instant cinder burst. So yeah, that's totally doable with good gear.
No one is implying it was a hack or anything. The issue is that it shouldn't be doable.
Moving SLI is not a small change, though. One, you're suddenly removing a big synergy between warrior trees. Second, you'll have to retool everything so warrior DPS doesn't drop by 20%.
anyways, enjoy. no wings buff and this was after hitting me with 2 fireballs for 1.4 each cast in under 3 seconds total.
Well, a fully talented fireball cast is 1.6 seconds and if I pop my cool down I can hit for about 1.5k non crit. There's also a magic armor that can give you an instant cinder burst. So yeah, that's totally doable with good gear.
No one is implying it was a hack or anything. The issue is that it shouldn't be doable.
I don't pvp so I probably shouldn't be in this conversation really. I know that there are Pyro talents that are tailor made for pvp (GoS), and I can assume there are balances in the tree against it (there is actually a big endurance hit in the tree.)
It would be nice if there was a way to balance for pvp without touching pve. I chose a pve sever for a reason, and now because of pvp complaints classes may be changed in ways that hurt my pve experience with them. If you lower that burst damage because of pvp it'll be lowered when I try to raid with my Pyro.
This is not a new complaint, even just in this thread. I'm not going to pretend I know how to solve it other than making a completely separate set of pvp souls and not allowing pve souls to be used in a pvp instance. And I'm sure that would bring all new complaints and more problems in.
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anyways, enjoy. no wings buff and this was after hitting me with 2 fireballs for 1.4 each cast in under 3 seconds total.
Well, a fully talented fireball cast is 1.6 seconds and if I pop my cool down I can hit for about 1.5k non crit. There's also a magic armor that can give you an instant cinder burst. So yeah, that's totally doable with good gear.
No one is implying it was a hack or anything. The issue is that it shouldn't be doable.
I don't pvp so I probably shouldn't be in this conversation really. I know that there are Pyro talents that are tailor made for pvp (GoS), and I can assume there are balances in the tree against it (there is actually a big endurance hit in the tree.)
It would be nice if there was a way to balance for pvp without touching pve. I chose a pve sever for a reason, and now because of pvp complaints classes may be changed in ways that hurt my pve experience with them. If you lower that burst damage because of pvp it'll be lowered when I try to raid with my Pyro.
This is not a new complaint, even just in this thread. I'm not going to pretend I know how to solve it other than making a completely separate set of pvp souls and not allowing pve souls to be used in a pvp instance. And I'm sure that would bring all new complaints and more problems in.
My Reaver/Riftblade match up is very effective, but I'm having some trouble picking a third soul that will act as a decent soul with very few points in it. I'm considering putting some more points in Reaver making my character a more effective off tank.
My Reaver/Riftblade match up is very effective, but I'm having some trouble picking a third soul that will act as a decent soul with very few points in it. I'm considering putting some more points in Reaver making my character a more effective off tank.
2 points paragon, Strike Like Iron is the best warrior finisher in the game. 4 if you can spare it for rising waterfall, which does crazy damage.
anyways, enjoy. no wings buff and this was after hitting me with 2 fireballs for 1.4 each cast in under 3 seconds total.
Well, a fully talented fireball cast is 1.6 seconds and if I pop my cool down I can hit for about 1.5k non crit. There's also a magic armor that can give you an instant cinder burst. So yeah, that's totally doable with good gear.
No one is implying it was a hack or anything. The issue is that it shouldn't be doable.
I don't pvp so I probably shouldn't be in this conversation really. I know that there are Pyro talents that are tailor made for pvp (GoS), and I can assume there are balances in the tree against it (there is actually a big endurance hit in the tree.)
It would be nice if there was a way to balance for pvp without touching pve. I chose a pve sever for a reason, and now because of pvp complaints classes may be changed in ways that hurt my pve experience with them. If you lower that burst damage because of pvp it'll be lowered when I try to raid with my Pyro.
This is not a new complaint, even just in this thread. I'm not going to pretend I know how to solve it other than making a completely separate set of pvp souls and not allowing pve souls to be used in a pvp instance. And I'm sure that would bring all new complaints and more problems in.
Your third soul there? In your sig?
It looks like a vagina.
I have made that same observation actually.
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Playing with three independent five second disarms and a ten second parry shield is, uh. Word. There's a word I'm looking for. A phrase, maybe. It has "Obscene" in it and ends with something graphic.
My cleric started swearing at me when I joked about his rock steady, completely full mana bar and told me to pull everything.
had fun in my first scenario, even if the map was a little too basic. I straight melted faces by spamming DoTs and using Soul Purge. SP is waaaay OP, but an easy fix would be to increase the amount of setback when hit. I seriously just tanked DPS while I stole their health.
Really enjoying all the little events. I hope they keep adding to them and varying them. Rushing all over the countryside trying to plug up rifts while fighting off invaders is too much fun.
My only complaint, so far, is that the countryside? Freakin' packed. Every inch of it is mobsmobsmobs. Can't get anywhere without taking the road. (I'm still in freemarch)
CC didn't go that badly at all considering we were taking a fresh 50 healer with us. It really sucks that you and Jam logged because it was getting so late though. The shoulders and tunic both dropped. The tunic, while a slight upgrade after the patch, isn't huge upgrade to me now so I kinda wish one of you were around to take it.
On the brightside, all I need is a t2 Belt for stats and my boots from DSM to have the full t2 unique graphic set.
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I'm down for it whenever. Really need to gear up more folks for offtime experts so i'm willin' to help out wherever. Also got the conditioned leather boots recipe.
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CC didn't go that badly at all considering we were taking a fresh 50 healer with us. It really sucks that you and Jam logged because it was getting so late though. The shoulders and tunic both dropped. The tunic, while a slight upgrade after the patch, isn't huge upgrade to me now so I kinda wish one of you were around to take it.
On the brightside, all I need is a t2 Belt for stats and my boots from DSM to have the full t2 unique graphic set.
It was a pretty rough run. A lot of that will go much smoother on a second pass, but holy fuck @ Groknar (sp? Gargoyle boss). I still don't know how a designer could say, "Do you know what would be a fun mechanic? Instantly killing an undergeared healer even if the fight is perfectly executed. Hey, is Bob coming to the annual 'Feed puppies into a woodchipper' company picnic?" I'm still a little sore about that. At least with the laser chain stun into a laser chain stun on top of an acid pit was making a single mistake that wiped us, as opposed to zero mistakes and getting wiped.
On the plus side, I did get 30 plaques out of that run, which brings my life time plaques up to 55 or so.
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Justicar can put up a 2000k absorb shield instantly, sure its on a minute cool down, but you can also add a 0 point purifier to have a secondary shield on a 30 second cool down, you have a stun, a silence and an imoblizing strike. The mage will still win though, justicars aren't the best PvP option outside of capture the flag setting, where you assume your silly absorbation is agumented by random heals from your team.
Yeah, playing Sab at that level felt almost like cheating since faces just exploded.
Havn't played Sab lately since I've discovered I enjoy Marksman much more. It might not be as loltastic, but having a rifle go BLAM BLAM BLAM BLAM is vastly more satisfying. :winky:
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had a pyro crit me with a 3.7k instant cinderburst after hitting me with a 1.4k fireball.
my hardest hitting ability with a one minute cooldown was critting for 700-800 on clerics earlier in the day.
being a melee is retarded in all facets of this game.
WAR still had better pvp.
But yes, RIFT is more of a standard pve game, so you don't have to pvp. Lowbie pvp is fun, though.
I dunno, considering how much they claimed they'd never balance the game around PvP, a lot of the weird fixes seem to indicate a heavy leaning towards pandering to PvP, which makes me sad.
Sure we have.
No red wings, this was world pvp.
I had 25% damage reduction (forgot my 2% base from valor.
So this hit was over 2100 damage before my reductions. I don't understand how mages get tripple damage... not to mention he had a 300 dps pet on me the whole time as well... Trion is going to have to address this stuff soon. Patch 1.2 is not doing it.
I'm sure now it probably isn't that fun due to the large power gaps, but back then? I'd give anything for another pvp experience like that.
Now the end game sucked, but it was really just poorly designed PvE that let you fight manz instead of NPCs.
Also, Constrictors story reminds me of the old WoW vanilla deal with Warlocks. We were about 5-7% of server population, both sides combined. Then some guy on the forums gets lucky critted by a lock with awesome gear/stats/buffs and it 1 shots him. Posts the screen shot, spreads rage and acts like "omg its happening everywhere! if we dont nerf locks now ,they'll one hit kill the WORLD" and bam. Lock Nerf. Even though we were already the weakest class with many unfavorable pvp matchups. This drove a lot of people away from the class. No veterans around to teach, no newbie alts around to learn.
I don't know how much this applies to the situation in Rift because the only time I got a pvp kill was (somehow?) during a large invasion zerg. But something to consider.
Also- Big thanks to Corrigan and the mouths for helping me out last night.
RIFT pvp feels much more soothing than WAR's pvp, to me. There's no sense of "Oh boy, look at that ability our side doesn't have!" or the always pleasant "Hey look all our Sorcs just died to their own self damage again how about that."
I enjoyed it about as much as I disliked it. And I enjoyed it a lot.
Here I just happily tromp around murdering people and win or lose depending on the team composition and how bloodthirsty we happen to feel that round. That's cool by me.
Well, I log tonight and see for myself :P
Well, I don't know which nerf that was, but I am fairly sure that a warlock could do that all the way through classic WoW, provided they had the gear. I know with AQ 40 gear they could do 6k damage with conflagration, which was basically all of anyone's health.
That's all problems that developed gradually as people got better gear.
650 planarite from one foothold.
There were a LOT of critters.
Easter holidays might not be a good evening to judge population from though.
We got about 6k from one the other day in Shimmer.
anyways, enjoy. no wings buff and this was after hitting me with 2 fireballs for 1.4 each cast in under 3 seconds total.
Well, a fully talented fireball cast is 1.6 seconds and if I pop my cool down I can hit for about 1.5k non crit. There's also a magic armor that can give you an instant cinder burst. So yeah, that's totally doable with good gear.
PSN Hypacia
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CorriganX on Steam and just about everywhere else.
I agree. I used to be Champion/Riftblade/Vindicator, but I dropped vindicator in favor of Paragon, just for the SLI ability and my DPS shot through the roof. Having such a powerful ability as a TWO POINT investment is silly and trivializes the entire Paragon soul.
No one is implying it was a hack or anything. The issue is that it shouldn't be doable.
Off with you, I've got better things to spent my talent points on!
Jeeze. I've got three tank specs right now. Tanking on the braaaaiiiiin.
I don't pvp so I probably shouldn't be in this conversation really. I know that there are Pyro talents that are tailor made for pvp (GoS), and I can assume there are balances in the tree against it (there is actually a big endurance hit in the tree.)
It would be nice if there was a way to balance for pvp without touching pve. I chose a pve sever for a reason, and now because of pvp complaints classes may be changed in ways that hurt my pve experience with them. If you lower that burst damage because of pvp it'll be lowered when I try to raid with my Pyro.
This is not a new complaint, even just in this thread. I'm not going to pretend I know how to solve it other than making a completely separate set of pvp souls and not allowing pve souls to be used in a pvp instance. And I'm sure that would bring all new complaints and more problems in.
PSN Hypacia
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Discord Hypacia#0391
Your third soul there? In your sig?
It looks like a vagina.
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2 points paragon, Strike Like Iron is the best warrior finisher in the game. 4 if you can spare it for rising waterfall, which does crazy damage.
I have made that same observation actually.
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My cleric started swearing at me when I joked about his rock steady, completely full mana bar and told me to pull everything.
Twenty minutes later we ran out of cyclopses.
Welp.
Really enjoying all the little events. I hope they keep adding to them and varying them. Rushing all over the countryside trying to plug up rifts while fighting off invaders is too much fun.
My only complaint, so far, is that the countryside? Freakin' packed. Every inch of it is mobsmobsmobs. Can't get anywhere without taking the road. (I'm still in freemarch)
according to TSM though all you hear when i'm tanking is Ffffffffffffffuuuuuu
8-)
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On the brightside, all I need is a t2 Belt for stats and my boots from DSM to have the full t2 unique graphic set.
CorriganX on Steam and just about everywhere else.
plus I still have every t2 daily and need to clear them out (i'm at 130 plaques and would like to get my t2 chest piece for tanking)
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It was a pretty rough run. A lot of that will go much smoother on a second pass, but holy fuck @ Groknar (sp? Gargoyle boss). I still don't know how a designer could say, "Do you know what would be a fun mechanic? Instantly killing an undergeared healer even if the fight is perfectly executed. Hey, is Bob coming to the annual 'Feed puppies into a woodchipper' company picnic?" I'm still a little sore about that. At least with the laser chain stun into a laser chain stun on top of an acid pit was making a single mistake that wiped us, as opposed to zero mistakes and getting wiped.
On the plus side, I did get 30 plaques out of that run, which brings my life time plaques up to 55 or so.