How many PA peeps are normally online on the sunrest sever on a given night? Thinking of picking this up but I'd hate to join a ghost town player base
Typically somewhere in the neighborhood of two to five level 50s and maybe six to 10 other people of varying levels during the peak, weekday hours. Weekends there'll sometimes be 30 dudes on all at the same time and we've been getting quite a few new folks with the trial and the game being on sale.
Everyone looking for a TSM invite, /join pennyarcade and make sure you actually, y'know, say something.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Except when you are just trying to turn in some quests and oh look the quest hub is under attack and all of the quest givers are dead...
That's the point of it though.
To make it hard to turn in quests?
Don't get me wrong, I enjoy closing Rifts as much as the next guy, and an invasion can be all kinds of fun when there are plenty of people around, but if there aren't enough, the entire zone can get shut down until the invasion ends. That's just annoying.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Ugh major invasions in leveling zones are a pain in the ass if you happen to be leveling there. Fire and earth invasions have become a bit more popular because of the eggs, but a major invasion in lower level zones like Stonefield or Scarlet Gorge generally just leads to everyone vacating the zone. I'd always queue for warfronts or log on an alt and do something else, but on my first character I just had to endure the zone being overrun by invaders while a tiny group of newbies desperately tried to stave them off only to fail.
Freemarch might be different because there are usually a lot of people there and it's easy for higher levels to ride out from Meridian to help. I never got lucky enough to see a major invasion there.
I have mixed feelings on the invasions. On the one hand, they can be a huge pain in the ass when you're not in the mood. On the other hand, it helps contribute to the feeling that you're in an actual world where things happen as opposed to a static set that exists for your amusement. There are benefits and drawbacks, I guess.
I think the system would be improved by:
1.) making them less frequent.
2.) bumping up the rewards given. I really liked WARs method of giving you drops and also giving you currency to buy items if they dont drop for you.
3.) Scaling difficulty. Sometimes at 3 in the morning, there just arent enough people on to defend a conquest even if you wanted to. This could also be changed by giving more powers like the summoning a group of NPCs ability. Make an ability that summons a balanced group of npcs around you that has a timer that is refreshing by doing dynamic content like planar footholds, terrible stats against non planar enemies, and only castable during conquests. And some method to make them despawn if you join a raid or something.
I think the system would be improved by:
1.) making them less frequent.
2.) bumping up the rewards given. I really liked WARs method of giving you drops and also giving you currency to buy items if they dont drop for you.
3.) Scaling difficulty. Sometimes at 3 in the morning, there just arent enough people on to defend a conquest even if you wanted to. This could also be changed by giving more powers like the summoning a group of NPCs ability. Make an ability that summons a balanced group of npcs around you that has a timer that is refreshing by doing dynamic content like planar footholds, terrible stats against non planar enemies, and only castable during conquests. And some method to make them despawn if you join a raid or something.
Ummmm....there is a power you can buy for 50 planerite in Freemarch that summons a group of appropriately leveled npcs to help you retake quest hubs. It has a cooldown, 5 minutes I believe and cost one planar charge.
There sure is and he specifically mentions it in his post.
They actually turned up the frequency a month or so ago. They kinda had it so that the majors basically never happened and the minors were pretty rare outside of Freemarch. Honestly, though, you're out of Freemarch pretty quick so no biggie and they're fairly rare in most other zones. The HP on the foothold things in Scarlet Gorge are the only thing I'd really change. Kinda weird they have 120k when the ones in Stillmoor have 7k.
I think the system would be improved by:
1.) making them less frequent.
2.) bumping up the rewards given. I really liked WARs method of giving you drops and also giving you currency to buy items if they dont drop for you.
3.) Scaling difficulty. Sometimes at 3 in the morning, there just arent enough people on to defend a conquest even if you wanted to. This could also be changed by giving more powers like the summoning a group of NPCs ability. Make an ability that summons a balanced group of npcs around you that has a timer that is refreshing by doing dynamic content like planar footholds, terrible stats against non planar enemies, and only castable during conquests. And some method to make them despawn if you join a raid or something.
Ummmm....there is a power you can buy for 50 planerite in Freemarch that summons a group of appropriately leveled npcs to help you retake quest hubs. It has a cooldown, 5 minutes I believe and cost one planar charge.
Damn, really? I'll need to go hunting for that...could've really helped when my quest turnins were all covered with fishmen.
I have that but have never used it. Why? I can easily solo a foothold. Its when there are a shit ton of invaders that I need it, but you cant use it unless there is a foothold to target.
There was only one time when a major invasion was a nuisance. I was leveling in Stilmoor and one of the smaller quest hubs was under attack. I was like "Ha! I'll switch to my tank spec/set and clean this out" I get there, and the enemy wardstone was up with about 20 or so epic invasions(like, 1 main NPC plus 3 smaller guys) sitting around summoning more allies.
Throw a quick shout out in Stilmoor general chat and people came running. This thing was a planarite pinata, waiting to be cracked. But we had to be careful and pull only one mob at a time. It took a group of 15 of us maybe 15 minutes to clear the entire thing out, but it was worth it.
My bad. But in my defense, he basically said, make a power like the one that summons a bunch of NPCs that's a power that summons a bunch of NPCs.
As long as you're clearing out some rifts every now and then to refill your planar charges, you should be good to go, at least as far as keeping a quest hub open. But I disagree with a power that basically amounts to summon a bunch of NPCs to help me do what's suppose to be done by a bunch of PCs in an MMO.
The minute you put something like this in is the minute people are no longer grouping up for zone defenses. Everyone will just run their own little armies, doing their own thing.
Honestly, even though sometimes you may get screwed over by it, I much prefer the route Trion is taking with more dynamic, zone altering mechanics, vs the same-old, same-old. And the game is only a few months old...who knows what these are going to look like years down the road.
My bad. But in my defense, he basically said, make a power like the one that summons a bunch of NPCs that's a power that summons a bunch of NPCs.
As long as you're clearing out some rifts every now and then to refill your planar charges, you should be good to go, at least as far as keeping a quest hub open. But I disagree with a power that basically amounts to summon a bunch of NPCs to help me do what's suppose to be done by a bunch of PCs in an MMO.
The minute you put something like this in is the minute people are no longer grouping up for zone defenses. Everyone will just run their own little armies, doing their own thing.
Honestly, even though sometimes you may get screwed over by it, I much prefer the route Trion is taking with more dynamic, zone altering mechanics, vs the same-old, same-old. And the game is only a few months old...who knows what these are going to look like years down the road.
Shame the zone altering mechanics were done in such a predictable and repetitive way that they become the same old, same old. Kind of like MMOs with a day/night cycle.
My bad. But in my defense, he basically said, make a power like the one that summons a bunch of NPCs that's a power that summons a bunch of NPCs.
As long as you're clearing out some rifts every now and then to refill your planar charges, you should be good to go, at least as far as keeping a quest hub open. But I disagree with a power that basically amounts to summon a bunch of NPCs to help me do what's suppose to be done by a bunch of PCs in an MMO.
The minute you put something like this in is the minute people are no longer grouping up for zone defenses. Everyone will just run their own little armies, doing their own thing.
Honestly, even though sometimes you may get screwed over by it, I much prefer the route Trion is taking with more dynamic, zone altering mechanics, vs the same-old, same-old. And the game is only a few months old...who knows what these are going to look like years down the road.
Shame the zone altering mechanics were done in such a predictable and repetitive way that they become the same old, same old. Kind of like MMOs with a day/night cycle.
Except when you are just trying to turn in some quests and oh look the quest hub is under attack and all of the quest givers are dead...
That's the point of it though.
To make it hard to turn in quests?
Don't get me wrong, I enjoy closing Rifts as much as the next guy, and an invasion can be all kinds of fun when there are plenty of people around, but if there aren't enough, the entire zone can get shut down until the invasion ends. That's just annoying.
Allow me to say this, then. You may just be playing the game the wrong way. Now, don't take that the wrong way. Give me a chance to explain. Remember the first MMO you played? I do. It was FFXI. I remember every new zone I went to was a whole new experience. Being a lowly level 15 or so and seeing a level 75 destroy 10 mobs at once so he can farm up some item just amazed me. I felt as though the world was alive and that I was apart of it. Not that I was in a game doing chores for Questgiver #1543.
Then I played WoW. I didn't get that same feeling with it, but I still enjoyed it. Until it felt like it was a chore rather than an experience. But with Rift it's almost like WoW, but the world comes to life around you at the most unexpected of times. You have to drop that chore you're doing and fight something off. You get the feeling that if you don't fight it off that everything will be destroyed forever. Of course that's not what really happens, but that's the feeling I get. That's why I love them so much. There was one time I logged on to turn in some dailies and maybe farm up a bit for about an hour or two and the zone I went to was under attack. Instead of doing what I planned, I ended up fighting off that invasion. I don't like to feel like all I'm doing is doing quests and farming and blah blah blah. I like that something random happens that I have to deal with.
Well, I can imagine its frustrating as shit when you want to turn in 6 quests, and there's 50 mobs sitting around the town, because the zone is midlevel.
That said, I like the invasions, though in some zones you'll never defeat them.
DisruptorX2 on
0
BeezelThere was no agreement little morsel..Registered Userregular
edited May 2011
Picked this up today with a friend. Ended up picking Necromancer/warlock/dominator for my first char. Even though I have no idea wtf I'm doing I'm having a lot of fun. That said, is there any required reading I should be peeping out?
I feel like I've had to adjust my expectations of what an MMO is about. Sometimes Rift's not about doing quests, sometimes it's about being an emergency responder to alien invasions, and that's just how it is. :?
I can definitely see it being a problem though for the sort of person who can only play an hour at a time, and thus might never progress through the plots.
Scooter on
0
PiptheFairFrequently not in boats.Registered Userregular
edited May 2011
I'm 33 now and have at most been waylayed like 10 minutes, and that was only because of failed invasion
The one case that still really sticks with me was a small camp in Freemarch during a major water invasion. I'd slowly pick off guys one at a time, and then another invasion party would walk by. Or reinforcements would spawn. I think I actually got the foothold broken at one point, and then some fishdude came by and put it back up before I could turn in my quest.
The one case that still really sticks with me was a small camp in Freemarch during a major water invasion. I'd slowly pick off guys one at a time, and then another invasion party would walk by. Or reinforcements would spawn. I think I actually got the foothold broken at one point, and then some fishdude came by and put it back up before I could turn in my quest.
Yeah, it can get a little irritating trying to solo some of them, but so far, I've been lucky enough to be playing when there are other people around.
Yeah in freemarch response has been pretty good. I'm a little worried though as I'm just about to leave freemarch (just have the epic quest in IT to finish) that the middle level zones won't have a lot of support with most people being high level or low level.
plus I'll probably start getting ganked all the time now.
Never really considered this game until now, since the free trial thing and all. Already signed up from the link on the front page a few days ago. If you cool dudes get some awesome stuff, I can start with a new one as I'm still d/l the client (holy shit its taking so long). Anyways, I have no fucking idea what the fuck about this game. The soul/multispec thing? Will the tutorial take care with understanding this?
Think I'm either going tank or heals. Not sure which crowd to roll with though.
The tutorial/starter area, kinda but not really explains the multi spec thing. Tank or heals, go cleric.
there area couple wikis, or someone who had more coffee than me can provide some links to builds/soul advice.
Posts
10ish?
theres almost 20 on right now
Some of these spells are like deja vu.
Typically somewhere in the neighborhood of two to five level 50s and maybe six to 10 other people of varying levels during the peak, weekday hours. Weekends there'll sometimes be 30 dudes on all at the same time and we've been getting quite a few new folks with the trial and the game being on sale.
Everyone looking for a TSM invite, /join pennyarcade and make sure you actually, y'know, say something.
Steam
In general there's an Age of Conan vibe going on with many of the spell graphics.
Play a rogue with the assassin soul. You'll feel right at home if you ever played a rogue in WoW.
Everything, man. We basically have to rebuild a raid group from scratch.
Except when you are just trying to turn in some quests and oh look the quest hub is under attack and all of the quest givers are dead...
That's the point of it though.
To make it hard to turn in quests?
Don't get me wrong, I enjoy closing Rifts as much as the next guy, and an invasion can be all kinds of fun when there are plenty of people around, but if there aren't enough, the entire zone can get shut down until the invasion ends. That's just annoying.
Freemarch might be different because there are usually a lot of people there and it's easy for higher levels to ride out from Meridian to help. I never got lucky enough to see a major invasion there.
Just a means to an end. Get that currency to get those items to get in those hard modes to get in those raids. Blah blah blah.
1.) making them less frequent.
2.) bumping up the rewards given. I really liked WARs method of giving you drops and also giving you currency to buy items if they dont drop for you.
3.) Scaling difficulty. Sometimes at 3 in the morning, there just arent enough people on to defend a conquest even if you wanted to. This could also be changed by giving more powers like the summoning a group of NPCs ability. Make an ability that summons a balanced group of npcs around you that has a timer that is refreshing by doing dynamic content like planar footholds, terrible stats against non planar enemies, and only castable during conquests. And some method to make them despawn if you join a raid or something.
Ummmm....there is a power you can buy for 50 planerite in Freemarch that summons a group of appropriately leveled npcs to help you retake quest hubs. It has a cooldown, 5 minutes I believe and cost one planar charge.
They actually turned up the frequency a month or so ago. They kinda had it so that the majors basically never happened and the minors were pretty rare outside of Freemarch. Honestly, though, you're out of Freemarch pretty quick so no biggie and they're fairly rare in most other zones. The HP on the foothold things in Scarlet Gorge are the only thing I'd really change. Kinda weird they have 120k when the ones in Stillmoor have 7k.
Damn, really? I'll need to go hunting for that...could've really helped when my quest turnins were all covered with fishmen.
Throw a quick shout out in Stilmoor general chat and people came running. This thing was a planarite pinata, waiting to be cracked. But we had to be careful and pull only one mob at a time. It took a group of 15 of us maybe 15 minutes to clear the entire thing out, but it was worth it.
As long as you're clearing out some rifts every now and then to refill your planar charges, you should be good to go, at least as far as keeping a quest hub open. But I disagree with a power that basically amounts to summon a bunch of NPCs to help me do what's suppose to be done by a bunch of PCs in an MMO.
The minute you put something like this in is the minute people are no longer grouping up for zone defenses. Everyone will just run their own little armies, doing their own thing.
Honestly, even though sometimes you may get screwed over by it, I much prefer the route Trion is taking with more dynamic, zone altering mechanics, vs the same-old, same-old. And the game is only a few months old...who knows what these are going to look like years down the road.
Shame the zone altering mechanics were done in such a predictable and repetitive way that they become the same old, same old. Kind of like MMOs with a day/night cycle.
Still eons better than behests
Allow me to say this, then. You may just be playing the game the wrong way. Now, don't take that the wrong way. Give me a chance to explain. Remember the first MMO you played? I do. It was FFXI. I remember every new zone I went to was a whole new experience. Being a lowly level 15 or so and seeing a level 75 destroy 10 mobs at once so he can farm up some item just amazed me. I felt as though the world was alive and that I was apart of it. Not that I was in a game doing chores for Questgiver #1543.
Then I played WoW. I didn't get that same feeling with it, but I still enjoyed it. Until it felt like it was a chore rather than an experience. But with Rift it's almost like WoW, but the world comes to life around you at the most unexpected of times. You have to drop that chore you're doing and fight something off. You get the feeling that if you don't fight it off that everything will be destroyed forever. Of course that's not what really happens, but that's the feeling I get. That's why I love them so much. There was one time I logged on to turn in some dailies and maybe farm up a bit for about an hour or two and the zone I went to was under attack. Instead of doing what I planned, I ended up fighting off that invasion. I don't like to feel like all I'm doing is doing quests and farming and blah blah blah. I like that something random happens that I have to deal with.
That said, I like the invasions, though in some zones you'll never defeat them.
"...only mights and maybes."
I can definitely see it being a problem though for the sort of person who can only play an hour at a time, and thus might never progress through the plots.
Yeah, it can get a little irritating trying to solo some of them, but so far, I've been lucky enough to be playing when there are other people around.
plus I'll probably start getting ganked all the time now.
also I've been ganked like 5 times maybe?
Think I'm either going tank or heals. Not sure which crowd to roll with though.
there area couple wikis, or someone who had more coffee than me can provide some links to builds/soul advice.
BTW,yes click here for me to get cool free stuff.
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