Did they really take away treasure finding from the Dwarf racials????
I am sad.
I imagine it's because of those awesome chests lying around but damnit! I had visions of a full on miner/herber/treasure hunting dwarf and wherever she went (her name would be IndieAnna) there would be gold dots on her mini map.
I am sad.
Shawnasee on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Man I'm having problems deciding on glyphs for my destruction warlock. Mostly in regard to the prime glyphs. Imp, Incinerate, Conflagrate, Immolate, Chaos Bolt, Shadowburn... In my heart of hearts I want to believe the choice of the best 3 isn't THAT much more DPS gain over any other combination (well, except where Shadowburn is concerned).
There's very little wiggle room on prime glyphs as destruction.
you will be picking Immolate and conflagrate as mandatory because the two are pretty symbiotic. You'll most likely be picking the Imp as your third because you spend so many points buffing him up anyway that not using that glyph would almost be a waste. I treat it less like a pet and more like a really strong DOT that talks sometimes.
See that's my thinking on it, but man, the cost of the glyph of imp is so misleading. It's one of those 1 gold a piece glyphs on the AH.
Henroid on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2011
We had a special guest drop by Goldshire a couple nights ago, forgot to upload this.
Henroid on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
edited May 2011
Yeah, having found a few, Cata chests are fucking baller.
So glad they decided to reinclude those.
Did they repopulate the Outland chests and/or add Northrend chests while they were at it?
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2011
Outland chests are back, they look like the old style ones still. And just like Cata content, they give out a quest-reward's worth of XP and a blue-quality item. :^:
I found one the other night on my warrior that I'm leveling that had Sapphiron's Scale Boots ( http://www.wowhead.com/item=13070 ) in it. Opening the chest gave me enough XP to level to 53 and I put them right on. Huzzah!
Did they hotfix Jindo or something? Seems like he was taking forever to get into p2 today. Though, it could have been the elemental shaman we had with us rocking 5k dps.
Not necessarily the problem in this case, but any caster's dps can be completely screwed if the tank just lets jin'do sit inside the AMZ bubbles.
Yea.. a tank is as much to blame for that as Dps. On my mage if i AB at the wrong time my dps drops drastically, not to mention targeting a chain while it still has its bubble up. 5k dps on that fight is enough anyway. Its never been a Dps race unless the group is incompetent. And seems like more and more PUGS are finally getting that these days.
Being a Tank in a Raid with no Hunter or Rogue is very stressful those first 30 seconds. Especially after 4.1, and I started following every other Raid Tanks lead and dropping all Hit&Expertise. That may have not been the greatest idea with a DPS group of Warlock, Mage, Ele Shaman, Shadow Priest and Ret Paladin/Boomkin.
And yea. I think added fire damage to my shield slam is boring. Because thats what every prot 2 piece has ever been. More Shield Slam damage. More Shield Slam Crit. Your shield slam can proc a fire attack (more damage). And then my 4 Piece is an extra 6% parry when I shield block. I am dissapoint.
I'd like my Rend to heal me. Or a successful interrupt refreshes the cooldown on my Spell Reflect/reduces cooldown on Shield wall by x seconds. Or Heroic Leap always works if the circle is green. Or Parry has a chance to reflect the damage you would have taken back to the attacker. Or Dodging an attack always gives you 20 rage and a chance to reset the cooldown on revenge.
Why can't we have cool shit that makes people go "Holy shit! I want to play a Tank, that sounds cool!" People don't give a shit about an extra 6% parry every 30 seconds when we are already unhittable with shield block active, but I sure as hell feel the want to change to a mage for their set bonuses.
I dunno, tanks are pretty cool, and I rolled one (a dk) to see how hard it was.
But tanking is the most frustrating for me, because I pride myself on doing my job well, and it's the only job that constantly gets blamed for other people's bad performance. DPS is the least stressful for me, but also the least amount of fun. healing is right in my wheelhouse. Just enough stress, but not too much responsibility. These are just my opinions, though.
Well that 6% extra parry would also give us an extra 6% crit block chance as well. Might not be the most exciting thing, but seems like a pretty nice survivability boost to me.
Couple interesting updates not on the front page of mmo-champ:
The bloodied pvp craftable gear is getting an upgrade. right now it's 339, in 4.2 if you make it after the patch, it's gonna be 358. Already crafted gear will not upgrade itself.
Also JC in particular is getting 358 rings and necks. Also introducing a new use for nightstones, to turn into startdust, which is like the JC daily (why not use zephyrites which have no use is beyond me.)
Couple interesting updates not on the front page of mmo-champ:
The bloodied pvp craftable gear is getting an upgrade. right now it's 339, in 4.2 if you make it after the patch, it's gonna be 358. Already crafted gear will not upgrade itself.
Also JC in particular is getting 358 rings and necks. Also introducing a new use for nightstones, to turn into startdust, which is like the JC daily (why not use zephyrites which have no use is beyond me.)
Any idea if the PvP stuff will also require more mats to make?
Wow, those new PvP mounts in 4.2 are impressive looking, so much so that it will almost be painful to see how they stick out against the other Worgs/Horses in the game currently.
I dunno, tanks are pretty cool, and I rolled one (a dk) to see how hard it was.
But tanking is the most frustrating for me, because I pride myself on doing my job well, and it's the only job that constantly gets blamed for other people's bad performance. DPS is the least stressful for me, but also the least amount of fun. healing is right in my wheelhouse. Just enough stress, but not too much responsibility. These are just my opinions, though.
Healers get blamed far more often than tanks do. Far, far more often.
Wow, those new PvP mounts in 4.2 are impressive looking, so much so that it will almost be painful to see how they stick out against the other Worgs/Horses in the game currently.
Mounts? where?!
New PvP mounts, a reward for an existing achievement for winning 100 rated Battlegrounds:
Being a Tank in a Raid with no Hunter or Rogue is very stressful those first 30 seconds. Especially after 4.1, and I started following every other Raid Tanks lead and dropping all Hit&Expertise. That may have not been the greatest idea with a DPS group of Warlock, Mage, Ele Shaman, Shadow Priest and Ret Paladin/Boomkin.
And yea. I think added fire damage to my shield slam is boring. Because thats what every prot 2 piece has ever been. More Shield Slam damage. More Shield Slam Crit. Your shield slam can proc a fire attack (more damage). And then my 4 Piece is an extra 6% parry when I shield block. I am dissapoint.
I'd like my Rend to heal me. Or a successful interrupt refreshes the cooldown on my Spell Reflect/reduces cooldown on Shield wall by x seconds. Or Heroic Leap always works if the circle is green. Or Parry has a chance to reflect the damage you would have taken back to the attacker. Or Dodging an attack always gives you 20 rage and a chance to reset the cooldown on revenge.
Why can't we have cool shit that makes people go "Holy shit! I want to play a Tank, that sounds cool!" People don't give a shit about an extra 6% parry every 30 seconds when we are already unhittable with shield block active, but I sure as hell feel the want to change to a mage for their set bonuses.
I also tried to drop all of my hit and expertise and did a test in a ZG group when the patch hit. It didnt go very well so I propped my hit back up to abut 5% and things seem to go well enough in the raids I have done. It would be nice to have those 4 or 5 avoidance points but oh well. I am still curious on how they will handle the next tier with DR and the like. I am already unhittable and ilvl gloat would just push me far into the DR...
I also wish that warriors had more self healing. I use devistate so sparingly that it just doesnt make sense to spec into the 5% heal for it. Other than that my heals are on a long CD and rather small. I constantly hear from the healers on how I am much harder to heal than our MT pali but go figure right? I dont have Word of Glory sorry. I am currently at 12th server warrior wise and it looks like some of those above me are DPS specd so I am sorry that its hard to heal a top 10 geared prot warrior on the server.
I will say that the magic dmg attached to shield block is a godsend. On heroic Maloriak I could cycle it in with my mirror and shield wall to save tons of healer mana.
Being a Tank in a Raid with no Hunter or Rogue is very stressful those first 30 seconds. Especially after 4.1, and I started following every other Raid Tanks lead and dropping all Hit&Expertise. That may have not been the greatest idea with a DPS group of Warlock, Mage, Ele Shaman, Shadow Priest and Ret Paladin/Boomkin.
And yea. I think added fire damage to my shield slam is boring. Because thats what every prot 2 piece has ever been. More Shield Slam damage. More Shield Slam Crit. Your shield slam can proc a fire attack (more damage). And then my 4 Piece is an extra 6% parry when I shield block. I am dissapoint.
I'd like my Rend to heal me. Or a successful interrupt refreshes the cooldown on my Spell Reflect/reduces cooldown on Shield wall by x seconds. Or Heroic Leap always works if the circle is green. Or Parry has a chance to reflect the damage you would have taken back to the attacker. Or Dodging an attack always gives you 20 rage and a chance to reset the cooldown on revenge.
Why can't we have cool shit that makes people go "Holy shit! I want to play a Tank, that sounds cool!" People don't give a shit about an extra 6% parry every 30 seconds when we are already unhittable with shield block active, but I sure as hell feel the want to change to a mage for their set bonuses.
Look how many of your ideas just boil down to "more damage->threat" in some way, though. Most raid tanks aren't really concerned with getting to do a little more threat since that pretty much does nothing beyond the first minute or so of a fight.
By the same logic of reforging away from expertise/hit due to wanting to maximize survivability (the most critical tank stat for now), most raid tanks would just prefer every set bonus be some sort of increase to survivability. At least the 6% parry thing does that. 4T10 was a very popular set bonus, at least for a couple of the tank classes, since it literally gave them another (mini) cooldown.
So far in Cata, the tank convention seems to be 2piece = damage, 4 piece = survival. This was also the case with T10, and I don't even remember the bonuses before that.
Couple interesting updates not on the front page of mmo-champ:
The bloodied pvp craftable gear is getting an upgrade. right now it's 339, in 4.2 if you make it after the patch, it's gonna be 358. Already crafted gear will not upgrade itself.
Also JC in particular is getting 358 rings and necks. Also introducing a new use for nightstones, to turn into startdust, which is like the JC daily (why not use zephyrites which have no use is beyond me.)
Zephyrites are used for the JC daily, so I wouldn't say they have no use. In fact, they happen to be the gem type my druid JC has the least of. Not that nightstones aren't also used for other stuff, but whatever. It's just a flavor item I'll never make, so it could take epic gems for all I care.
I don't have any issues healing the warrior in our guild -- we are not doing heroic modes yet though [well we did halfus but I haven't done it]. We are 11/12 normal though and I have healed him on all but nefarian.
I was told by our healer officer the other day that he was wary of me going tank because our last druid tank was hard to keep alive and couldn't hold threat that well. But that with me, I've been easier to heal than the Warriors. I always thought the other guy struggled because of the nerfs in 4.0.6 to Mangle and Maul. Nope, turns out, he just sucks.
And some bullshit... Relic of Golganneth is the only +agi relic right now. It's not unique-equipped, it's unique. Meaning that for druids who are feral cat/feral bear spec you can only have one epic relic. Mine is configured for tanking, since that's what I do the most of, but it's such bullshit because it means I can only use i346 relics for my cat spec or use a wrong-configed epic. It's just fucking stupid.
I don't have any issues healing the warrior in our guild -- we are not doing heroic modes yet though [well we did halfus but I haven't done it]. We are 11/12 normal though and I have healed him on all but nefarian.
looks like he is in arms spec but his gear is prot , weird. He has two 372's, rest are 359s.
I am about the same. One less heroic item. I also have almost all tanking 359 trinkets... well I dont have the dodge trinket from Double Dragons but I dont really want that one. The main point I was bringing up was regards to Buddies issue with the lack of healing/bubbles that we get as warrior tanks. I dont think i have seen a warrior take the talent for Victory Rush procs on devistates. I was being compared to a pali tank that has the prized Word of Glory.... sure it got nerfed but they can still cast it 6 times over my 3min 36% heal I have.
We're 5/13. Our DK tank is easier to heal than the warrior... but it's not something that makes me wish we had a different class doing his job. In fact, tank healing isn't really a problem we run into very often at all on heroic modes.
I definitely see the appeal for a good self healer in pugs. I don't think it's a factor in a well run raid.
Being a Tank in a Raid with no Hunter or Rogue is very stressful those first 30 seconds. Especially after 4.1, and I started following every other Raid Tanks lead and dropping all Hit&Expertise. That may have not been the greatest idea with a DPS group of Warlock, Mage, Ele Shaman, Shadow Priest and Ret Paladin/Boomkin.
And yea. I think added fire damage to my shield slam is boring. Because thats what every prot 2 piece has ever been. More Shield Slam damage. More Shield Slam Crit. Your shield slam can proc a fire attack (more damage). And then my 4 Piece is an extra 6% parry when I shield block. I am dissapoint.
I'd like my Rend to heal me. Or a successful interrupt refreshes the cooldown on my Spell Reflect/reduces cooldown on Shield wall by x seconds. Or Heroic Leap always works if the circle is green. Or Parry has a chance to reflect the damage you would have taken back to the attacker. Or Dodging an attack always gives you 20 rage and a chance to reset the cooldown on revenge.
Why can't we have cool shit that makes people go "Holy shit! I want to play a Tank, that sounds cool!" People don't give a shit about an extra 6% parry every 30 seconds when we are already unhittable with shield block active, but I sure as hell feel the want to change to a mage for their set bonuses.
Look how many of your ideas just boil down to "more damage->threat" in some way, though. Most raid tanks aren't really concerned with getting to do a little more threat since that pretty much does nothing beyond the first minute or so of a fight.
By the same logic of reforging away from expertise/hit due to wanting to maximize survivability (the most critical tank stat for now), most raid tanks would just prefer every set bonus be some sort of increase to survivability. At least the 6% parry thing does that. 4T10 was a very popular set bonus, at least for a couple of the tank classes, since it literally gave them another (mini) cooldown.
So far in Cata, the tank convention seems to be 2piece = damage, 4 piece = survival. This was also the case with T10, and I don't even remember the bonuses before that.
Yea, you're right.
I'm just jealous of the fact that some classes are getting bonuses that have the potential to change what they prioritize or how they play. I'm still going to use Shield Block on cooldown except on a few select fights. I want something fun like
•Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
•Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
•Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
^ SO JEALOUS
•Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec. - Kinda the same, but.. yea
•Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
•Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
Sure all the added damage things will most likely even out in the end(if they test well enough), but I want something fun. and by fun I mean some visual feedback or something that adds a new mechanic to an ability. Dunno how they will balance taht Elemental 2 Piece, since fire elemental totem does like 6k DPS when he is active (As reported by my ele shaman friend).
And some bullshit... Relic of Golganneth is the only +agi relic right now. It's not unique-equipped, it's unique. Meaning that for druids who are feral cat/feral bear spec you can only have one epic relic. Mine is configured for tanking, since that's what I do the most of, but it's such bullshit because it means I can only use i346 relics for my cat spec or use a wrong-configed epic. It's just fucking stupid.
Buy the pvp one for bear, use the valor point one for cat, problem solved.
Couple interesting updates not on the front page of mmo-champ:
The bloodied pvp craftable gear is getting an upgrade. right now it's 339, in 4.2 if you make it after the patch, it's gonna be 358. Already crafted gear will not upgrade itself.
Also JC in particular is getting 358 rings and necks. Also introducing a new use for nightstones, to turn into startdust, which is like the JC daily (why not use zephyrites which have no use is beyond me.)
Zephyrites are used for the JC daily, so I wouldn't say they have no use. In fact, they happen to be the gem type my druid JC has the least of. Not that nightstones aren't also used for other stuff, but whatever. It's just a flavor item I'll never make, so it could take epic gems for all I care.
I'll trade you all my zephyrites and alicites 3 to 1 for carnelians.
I have a gbank tab full of zephyrites. Enchanting mats have increased with the new patch so they're the only ones not worth 15g plus right now, unless it's a daily, and I have too many to get rid of safely.
My own fault for shuffling so often, but I love red gems so much. It's getting hard to figure whether I want to xmute them into rubies, metas or spikes.
Sure all the added damage things will most likely even out in the end(if they test well enough), but I want something fun.
Can I interest you in a fire themed lightwell in a fire themed raid?
You certainly can. I'll trade you a buff to an ability that you will hardly notice and will just have to check WoLs to see how it actually performs.
I have to wonder though how that mechanic is going to work. Where will the fire spawn? Will you get notified that it did spawn?
Oh man, they should make it green fire to drive the Warlocks mad. Idk, although I end up in a fit of /facepalm giggles every time I think about it, I can't wait to try it out. I'm slowly replacing our raid with Priests (Oh we certainly don't have Lifegrip chains or anything >.>) so at the very least WE'LL us it. I'm still trying to theorize any way that it'll be visible enough, assuming the instance looks anything like the previews at Blizzcon.
We would obviously like for every set bonus to be some interesting, mechanics-changing improvement, but it's probably not practical that it work that way (and it's sometimes just annoying when they try, see current warlock four piece.) I for one would have been happy to take a flat damage bonus in lieu of that junk.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
We would obviously like for every set bonus to be some interesting, mechanics-changing improvement, but it's probably not practical that it work that way (and it's sometimes just annoying when they try, see current warlock four piece.) I for one would have been happy to take a flat damage bonus in lieu of that junk.
I don't even care if mine is that much of an improvement, I just want my heals to hurl rabid animals at my target. Where the hell is my trinket that changes me into stuff, huh? (I still hate melee for that stupid ICC trinket buff)
We would obviously like for every set bonus to be some interesting, mechanics-changing improvement, but it's probably not practical that it work that way (and it's sometimes just annoying when they try, see current warlock four piece.) I for one would have been happy to take a flat damage bonus in lieu of that junk.
I would like, just once, for a Rogue set bonus that wasn't some variant of "increase stat X by Y for Z amount of time." Like, other classes get flaming imps and mirror images and crazy things like that
I also still don't get our 4pc. A "random" stat? So if, hypothetically, I am expertise capped, and get expertise "at random", my set bonus is wasted? And different stats are going to have different weights based on spec which will lead to weird lucky/unlucky streaks I'm sure. Overall - it just seems like a bad idea. But maybe the tooltip is just poorly worded and it won't be totally random.
Posts
I am sad.
I imagine it's because of those awesome chests lying around but damnit! I had visions of a full on miner/herber/treasure hunting dwarf and wherever she went (her name would be IndieAnna) there would be gold dots on her mini map.
I am sad.
See that's my thinking on it, but man, the cost of the glyph of imp is so misleading. It's one of those 1 gold a piece glyphs on the AH.
So glad they decided to reinclude those.
Did they repopulate the Outland chests and/or add Northrend chests while they were at it?
Yea.. a tank is as much to blame for that as Dps. On my mage if i AB at the wrong time my dps drops drastically, not to mention targeting a chain while it still has its bubble up. 5k dps on that fight is enough anyway. Its never been a Dps race unless the group is incompetent. And seems like more and more PUGS are finally getting that these days.
And yea. I think added fire damage to my shield slam is boring. Because thats what every prot 2 piece has ever been. More Shield Slam damage. More Shield Slam Crit. Your shield slam can proc a fire attack (more damage). And then my 4 Piece is an extra 6% parry when I shield block. I am dissapoint.
I'd like my Rend to heal me. Or a successful interrupt refreshes the cooldown on my Spell Reflect/reduces cooldown on Shield wall by x seconds. Or Heroic Leap always works if the circle is green. Or Parry has a chance to reflect the damage you would have taken back to the attacker. Or Dodging an attack always gives you 20 rage and a chance to reset the cooldown on revenge.
Why can't we have cool shit that makes people go "Holy shit! I want to play a Tank, that sounds cool!" People don't give a shit about an extra 6% parry every 30 seconds when we are already unhittable with shield block active, but I sure as hell feel the want to change to a mage for their set bonuses.
But tanking is the most frustrating for me, because I pride myself on doing my job well, and it's the only job that constantly gets blamed for other people's bad performance. DPS is the least stressful for me, but also the least amount of fun. healing is right in my wheelhouse. Just enough stress, but not too much responsibility. These are just my opinions, though.
The bloodied pvp craftable gear is getting an upgrade. right now it's 339, in 4.2 if you make it after the patch, it's gonna be 358. Already crafted gear will not upgrade itself.
Also JC in particular is getting 358 rings and necks. Also introducing a new use for nightstones, to turn into startdust, which is like the JC daily (why not use zephyrites which have no use is beyond me.)
Any idea if the PvP stuff will also require more mats to make?
Mounts? where?!
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
New PvP mounts, a reward for an existing achievement for winning 100 rated Battlegrounds:
http://www.mmo-champion.com/content/2286-Patch-4.2-Models-Bosses-and-Mounts!
I also tried to drop all of my hit and expertise and did a test in a ZG group when the patch hit. It didnt go very well so I propped my hit back up to abut 5% and things seem to go well enough in the raids I have done. It would be nice to have those 4 or 5 avoidance points but oh well. I am still curious on how they will handle the next tier with DR and the like. I am already unhittable and ilvl gloat would just push me far into the DR...
I also wish that warriors had more self healing. I use devistate so sparingly that it just doesnt make sense to spec into the 5% heal for it. Other than that my heals are on a long CD and rather small. I constantly hear from the healers on how I am much harder to heal than our MT pali but go figure right? I dont have Word of Glory sorry. I am currently at 12th server warrior wise and it looks like some of those above me are DPS specd so I am sorry that its hard to heal a top 10 geared prot warrior on the server.
I will say that the magic dmg attached to shield block is a godsend. On heroic Maloriak I could cycle it in with my mirror and shield wall to save tons of healer mana.
By the same logic of reforging away from expertise/hit due to wanting to maximize survivability (the most critical tank stat for now), most raid tanks would just prefer every set bonus be some sort of increase to survivability. At least the 6% parry thing does that. 4T10 was a very popular set bonus, at least for a couple of the tank classes, since it literally gave them another (mini) cooldown.
So far in Cata, the tank convention seems to be 2piece = damage, 4 piece = survival. This was also the case with T10, and I don't even remember the bonuses before that.
How does his gear compare to yours? Maybe they are just being bitchy
http://us.battle.net/wow/en/character/hyjal/nasilan/advanced
looks like he is in arms spec but his gear is prot , weird. He has two 372's, rest are 359s.
And some bullshit... Relic of Golganneth is the only +agi relic right now. It's not unique-equipped, it's unique. Meaning that for druids who are feral cat/feral bear spec you can only have one epic relic. Mine is configured for tanking, since that's what I do the most of, but it's such bullshit because it means I can only use i346 relics for my cat spec or use a wrong-configed epic. It's just fucking stupid.
I am about the same. One less heroic item. I also have almost all tanking 359 trinkets... well I dont have the dodge trinket from Double Dragons but I dont really want that one. The main point I was bringing up was regards to Buddies issue with the lack of healing/bubbles that we get as warrior tanks. I dont think i have seen a warrior take the talent for Victory Rush procs on devistates. I was being compared to a pali tank that has the prized Word of Glory.... sure it got nerfed but they can still cast it 6 times over my 3min 36% heal I have.
I definitely see the appeal for a good self healer in pugs. I don't think it's a factor in a well run raid.
Yea, you're right.
I'm just jealous of the fact that some classes are getting bonuses that have the potential to change what they prioritize or how they play. I'm still going to use Shield Block on cooldown except on a few select fights. I want something fun like
•Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
•Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
•Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
^ SO JEALOUS
•Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec. - Kinda the same, but.. yea
•Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
•Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
Sure all the added damage things will most likely even out in the end(if they test well enough), but I want something fun. and by fun I mean some visual feedback or something that adds a new mechanic to an ability. Dunno how they will balance taht Elemental 2 Piece, since fire elemental totem does like 6k DPS when he is active (As reported by my ele shaman friend).
You certainly can. I'll trade you a buff to an ability that you will hardly notice and will just have to check WoLs to see how it actually performs.
I have to wonder though how that mechanic is going to work. Where will the fire spawn? Will you get notified that it did spawn?
I'll trade you all my zephyrites and alicites 3 to 1 for carnelians.
I have a gbank tab full of zephyrites. Enchanting mats have increased with the new patch so they're the only ones not worth 15g plus right now, unless it's a daily, and I have too many to get rid of safely.
My own fault for shuffling so often, but I love red gems so much. It's getting hard to figure whether I want to xmute them into rubies, metas or spikes.
Oh man, they should make it green fire to drive the Warlocks mad. Idk, although I end up in a fit of /facepalm giggles every time I think about it, I can't wait to try it out. I'm slowly replacing our raid with Priests (Oh we certainly don't have Lifegrip chains or anything >.>) so at the very least WE'LL us it. I'm still trying to theorize any way that it'll be visible enough, assuming the instance looks anything like the previews at Blizzcon.
that's why we call it the struggle, you're supposed to sweat
I don't even care if mine is that much of an improvement, I just want my heals to hurl rabid animals at my target. Where the hell is my trinket that changes me into stuff, huh? (I still hate melee for that stupid ICC trinket buff)
now I can freak everybody out on brutallus
that's why we call it the struggle, you're supposed to sweat
I would like, just once, for a Rogue set bonus that wasn't some variant of "increase stat X by Y for Z amount of time." Like, other classes get flaming imps and mirror images and crazy things like that
I also still don't get our 4pc. A "random" stat? So if, hypothetically, I am expertise capped, and get expertise "at random", my set bonus is wasted? And different stats are going to have different weights based on spec which will lead to weird lucky/unlucky streaks I'm sure. Overall - it just seems like a bad idea. But maybe the tooltip is just poorly worded and it won't be totally random.
??? Why would a Rogue be dodge or parry capped?
:evil:
Got a decent wand finally though.