Playing Brick I feel locked into his punch things to death tree which is really boring to me, if I do anything else I either do no damage at all or I die right away since I use shotguns. So it almost doesn't even matter what weapons I have, I just punch stuff and the game is really not much of an RPG/item finding game anymore, I just punch stuff and none of my items really affect that.
Playing Brick I feel locked into his punch things to death tree which is really boring to me, if I do anything else I either do no damage at all or I die right away since I use shotguns. So it almost doesn't even matter what weapons I have, I just punch stuff and the game is really not much of an RPG/item finding game anymore, I just punch stuff and none of my items really affect that.
You can play Brick just fine without touching the Berserker tree. I've gone entire playthroughs without raging.
Brick's must-have skills are Juggernaut, Revenge and eventually Master Blaster. Then the goal is to kill as many people as possible as fast as possible. Everything else is negotiable.
all the loot in borderlands basically affects how well and in what way you shoot mans, so it builds on that
I love FPS games, it has been by far the majority of my time spent playing games but I just feel like this is the weak point of this game, playing it on the PC it just feels off. No v sync really hurts but more importantly, it just feels laggy. I have trouble hitting moving targets with a shotgun, I have playing FPS games competitively before (on teams) so I know how to shoot a moving target in a game but this game feels like there is a built in delay of almost a second.
It just isn't fun (the shooting, the game is alright), I am not sure what the word I am looking for is but nauseating comes to mind. It is just so hard to hit enemies in this game and it feels so random.
Like instead of just popping off four shots with my shotgun and hitting everyone of them like other games (half-life comes to mind) I need to carefully line up a shot, wait for the right angle, then shoot a shot and see if it hit. If it did hit I know that my bearings are correct and I can continue shooting, if not I have to re adjust my sights for the external conditions, movement speed, angle, distance, whatever else. It feels way more difficult than shooting in real life.
You can play Brick just fine without touching the Berserker tree. I've gone entire playthroughs without raging.
Brick's must-have skills are Juggernaut, Revenge and eventually Master Blaster. Then the goal is to kill as many people as possible as fast as possible. Everything else is negotiable.
Pretty much every class has multiple playstyles, some using their action skill heavily and some almost ignoring it.
Though I doubt you never popped Berserk to heal up out of a fight but then again I also wouldn't count that against you.
You can play Brick just fine without touching the Berserker tree. I've gone entire playthroughs without raging.
Brick's must-have skills are Juggernaut, Revenge and eventually Master Blaster. Then the goal is to kill as many people as possible as fast as possible. Everything else is negotiable.
Pretty much every class has multiple playstyles, some using their action skill heavily and some almost ignoring it.
Though I doubt you never popped Berserk to heal up out of a fight but then again I also wouldn't count that against you.
Actually, I rarely do that.
Most of the time if I'm playing Brick I have some source of Regen that is on all the time, so I don't usually worry about popping zerk to get that instead.
Anyone have some good builds for Lilith? I have played with Mord and Brick and it's fairly obvious what trees you should work depending on the type of style of play you want. But with Lilith her stuff seems kind of scattered across each tree. Not really sure what to focus on. I've been concentrating on SMGs and repeaters gun wise. Not sure exactly how to integrate that.
Which brings up the issue of a serious need for a "top off all ammo" option in the store. I thought it was annoying before but I'm going to get a repetitive stress injury using SMGs and buying all the ammo you burn through.
Also is there a chest or some storage container anywhere that you can store things? I thought I saw someone in the thread mention something about that but I could be mistaken.
all the loot in borderlands basically affects how well and in what way you shoot mans, so it builds on that
I love FPS games, it has been by far the majority of my time spent playing games but I just feel like this is the weak point of this game, playing it on the PC it just feels off. No v sync really hurts but more importantly, it just feels laggy. I have trouble hitting moving targets with a shotgun, I have playing FPS games competitively before (on teams) so I know how to shoot a moving target in a game but this game feels like there is a built in delay of almost a second.
It just isn't fun (the shooting, the game is alright), I am not sure what the word I am looking for is but nauseating comes to mind. It is just so hard to hit enemies in this game and it feels so random.
Like instead of just popping off four shots with my shotgun and hitting everyone of them like other games (half-life comes to mind) I need to carefully line up a shot, wait for the right angle, then shoot a shot and see if it hit. If it did hit I know that my bearings are correct and I can continue shooting, if not I have to re adjust my sights for the external conditions, movement speed, angle, distance, whatever else. It feels way more difficult than shooting in real life.
You should try shooting in real life then. Plus, you aren't going to be that accurate early on with weapons. As you level up and increase proficiency with weapons, you get better with them. Many guns aren't very accurate to begin with. Just gotta keep plugging away, gradually improving. I really like the Hunter class but at the start even sniper rifles aren't that great. It's very tough to hit stuff from long range. Later on, class trees and proficiency increase accuracy.
If you're able to play with some friends then you should do that. Even 2 players gives you much better loot.
Also, the best shotguns are the ones accuracy around 75. Basically every pellet hits from much farther than any other shotgun hits at all. My 85x9 Desert Shotgun was at my side from when I picked it up in playthrough 1 all the way to the end of playthrough 2. That thing was baller.
There are a bunch of ways to build an SMG Lilith. First stop, though, is Mind Games. Find yourself a decent Mercenary mod with ammo regen and everything else is optional.
Did they ever add a push-to-talk feature for the PC? I remember being really irritated that you had to leave VOIP on all the time or not use it at all.
Did they ever add a push-to-talk feature for the PC? I remember being really irritated that you had to leave VOIP on all the time or not use it at all.
No; but whenever I played co-op I'd use vent, or now the integrated voice chat in Steam works just as well. If you don't have the game on steam just load it through steam so it has the overlay and you're good to go.
Hopefully for Borderlands 2 they'll integrate non useless chat into it; but I'm pretty sure the current system of chat in the game is simply a relic from (despite claims otherwise before launch) having all the menus and systems designed around consoles. I still think the game works perfectly fine on the PC and the menus etc don't bother me at all; but the voice chat thing is pretty damn glaring in a game that is considerably more fun co-op.
Hopefully for Borderlands 2, they'll integrate non-useless online; you know, something that isn't Gamespy.
Also, Fizban140, you may want to be the Host of a game if you are seeing some persistent lag in your shots. Shotguns behave differently than in hitscan games, as they shoot 7-11 pellets in a cone randomly. If you want more consistency in your pellet spread, you'll need to get one of the Legendary shotguns which restrict the pellet pattern to various shapes (a smiley face, a tilted hammer, a cross, etc.). Higher accuracy shotguns are significantly better for hitting critical locations, so if you are running around trying to headshot things with a Shotgun, you will want to pick the less powerful and more accurate models.
There is a hidden stat for bullet velocity, too, which greatly affects your ability to hit targets. You know how in Battlefield every weapon has a time-to-target (as they should, because you aren't firing lasers) based on your bullet velocity? The same goes for Borderlands. It is most noticeable on weapons with the Cold prefix (which halves the bullet velocity), and it can make a seemingly better sniper rifle (or other weapon where you aren't shooting at close range) into utter crap compared to one with a higher bullet velocity.
It sounds to me that you are expecting Shotguns to behave like the Mashers do in the game. You might want to try using Mashers instead (basically, they are revolvers that shoot multiple pellets like shotguns) and see if that improves your performance.
For all the complaints I've heard about playing Borderlands on the PC online, I've never had an issue with it, at least any more or less than I've had to any other peer hosting online game like L4D and whatnot.
At the very least, I've not had enough issues that I've ever remembered them after getting around them. I do believe one time my friend was having a storm at his place so I couldn't connect to him as a host, but he connected to me instead and there were no issues.
I don't doubt people have had problems, as gamespy has a pretty notorious reputation. I just, personally, don't think I've ever had a problem with gamespy enabled games. Other than the fact that their capabilities and interfaces typically resemble something from 1998 and not 2011. But they've always gotten the job done.
But....I would rather everything just use steamworks forever and ever. Though, I know that is its own can of worms.
There are a bunch of ways to build an SMG Lilith. First stop, though, is Mind Games. Find yourself a decent Mercenary mod with ammo regen and everything else is optional.
Yeah I just found one not too long ago and that has made things much less of headache with ammo.
Although I have currently fallen in love with this caustic repeater I found that with a plague bearer mod I can take down like-level Badass Crimson Lance guys in about 3 seconds flat (well they may scream and flail around for a little longer). It's a Hornet something or other. Might grab a screenshot of it.
all the loot in borderlands basically affects how well and in what way you shoot mans, so it builds on that
I love FPS games, it has been by far the majority of my time spent playing games but I just feel like this is the weak point of this game, playing it on the PC it just feels off. No v sync really hurts but more importantly, it just feels laggy. I have trouble hitting moving targets with a shotgun, I have playing FPS games competitively before (on teams) so I know how to shoot a moving target in a game but this game feels like there is a built in delay of almost a second.
It just isn't fun (the shooting, the game is alright), I am not sure what the word I am looking for is but nauseating comes to mind. It is just so hard to hit enemies in this game and it feels so random.
Like instead of just popping off four shots with my shotgun and hitting everyone of them like other games (half-life comes to mind) I need to carefully line up a shot, wait for the right angle, then shoot a shot and see if it hit. If it did hit I know that my bearings are correct and I can continue shooting, if not I have to re adjust my sights for the external conditions, movement speed, angle, distance, whatever else. It feels way more difficult than shooting in real life.
The two main offenders are likely vsync being turned 'off' as default, which you mentioned, and the fact that the game has mouse smoothing set to 'on' as a default. Enabling the former and disabling the latter aren't exactly world changing but they make a noticeable difference.
There's also a lot of other tweaks, most of them are similar to the ones I listed - not game changing but minor improvements in quality of life while playing.
For all the complaints I've heard about playing Borderlands on the PC online, I've never had an issue with it, at least any more or less than I've had to any other peer hosting online game like L4D and whatnot.
At the very least, I've not had enough issues that I've ever remembered them after getting around them. I do believe one time my friend was having a storm at his place so I couldn't connect to him as a host, but he connected to me instead and there were no issues.
I don't doubt people have had problems, as gamespy has a pretty notorious reputation. I just, personally, don't think I've ever had a problem with gamespy enabled games. Other than the fact that their capabilities and interfaces typically resemble something from 1998 and not 2011. But they've always gotten the job done.
But....I would rather everything just use steamworks forever and ever. Though, I know that is its own can of worms.
My comment was definitely a dig on Gamespy. I had a lot of problems with Borderlands online at launch, but that got cleaned up in a couple of weeks. There were quite a few horror stories of people having to use Game Ranger and Hamachi and play through LAN, though (both online and people I know personally)... at least LAN is an option. Nowadays, a bit over a year later, it works alright. It just doesn't work well. It's a sad old interface from a decade ago that should be left there.
The other day, elderlycrawfish and I were trying to set up a game, but it kept saying that he was offline, when he was very clearly online and signed into GameSpy. We had to restart the game on both of our ends three times each before we got something to work. He could jump into other people's public games, but he could not see my public game that I had set up. I couldn't invite him (with the I key, no less, not just a simple click) because he was showing up as offline on my friends list. Just one hour prior to that, we had been in an online Borderlands game, so it wasn't connection-specific or client-specific.
Just because it "works okay" doesn't mean they shouldn't change it. The server browser doesn't let you filter the results in any meaningful way, for example. There is no host migration. Game invites from other people interrupt your current game. This is less of an issue if you are playing through Steam, as you can use the Steam layer to communicate more effectively. But it shouldn't have to be that way for the non-Steam version, especially for a game that is built around online co-op play.
all the loot in borderlands basically affects how well and in what way you shoot mans, so it builds on that
I love FPS games, it has been by far the majority of my time spent playing games but I just feel like this is the weak point of this game, playing it on the PC it just feels off. No v sync really hurts but more importantly, it just feels laggy. I have trouble hitting moving targets with a shotgun, I have playing FPS games competitively before (on teams) so I know how to shoot a moving target in a game but this game feels like there is a built in delay of almost a second.
It just isn't fun (the shooting, the game is alright), I am not sure what the word I am looking for is but nauseating comes to mind. It is just so hard to hit enemies in this game and it feels so random.
Like instead of just popping off four shots with my shotgun and hitting everyone of them like other games (half-life comes to mind) I need to carefully line up a shot, wait for the right angle, then shoot a shot and see if it hit. If it did hit I know that my bearings are correct and I can continue shooting, if not I have to re adjust my sights for the external conditions, movement speed, angle, distance, whatever else. It feels way more difficult than shooting in real life.
Your performance is highly influenced by the stat backend of the game. I bet you've never played System Shock or Deus Ex where it works the same (kinda). Basically, since the game is part-rpg, the stats (weapon skills, talents and individual weapon stats) ensure that your shooting ability is part of character progression. You can be John McFly, uber CoD player and still shoot like a grandma until you've got some levels under your belt and a decent firearm.
Borderlands is 1/3 shooting manz, 1/3 loot, 1/3 leveling and 100% running away from that giant badass acid spiderant that just spawned you.
Also is there a chest or some storage container anywhere that you can store things? I thought I saw someone in the thread mention something about that but I could be mistaken.
I didnt see anyone mention that you do get a bank in moxxis underdome.
Mordecai didn't really pose a problem either, one shot from any high-powered weapon like revolvers or sniper rifles stuns them, then pick off the abdomen. Usually beyond their effective range.
Wife and I put about eight hours into Knoxx yesterday. (Post graduation/family-gathering laziness/recovery.) What awesome DLC! We've had a couple of the bugs, but the plot goes on and on and on--and we haven't even done any of the sidequests. It totally makes up for the Underdome. Fantastic GOTY. What did it cost originally? Even at $15, I'd say it's almost like another small Borderlands game and worth it.
Justice on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited May 2011
Man, I haven't played this game in a while. And normally when that happens I just start fresh, ignoring all my previous playthroughs.
Unless they have guns that I like, of course.
TrippyJing on
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited May 2011
So question about Knoxx and Revolution: do they add "new" gun types to the game? As in, different manufacturers? Or new varieties?
There's the Pearlescent weapons in the Knoxx DLC, apparently made after a bug where the previous highest-tier weapons would bug out and have white rarity. Besides that I think there's only company-specific class mods that give you bonuses for using a companies guns.
There are no new gun types. No new manufacturers. However, there are new guns that you can't get unless you have the Armory DLC. There is an "uber rare" rarity called Pearlescent (light blue in color). Some of them are plain dumb (the Dahl shotgun that's actually a grenade launcher... all of the slowness and crappiness of non-Elemental Rocket Launchers and none of the Crit damage from Shotguns!), but others are cheese on a stick with cheese. The Nemesis repeater shoots both Corrosive AND Shock projectiles, and depending on the elemental multiplier, shoots between 2 to 5 of them per shot. There are also some Pearlescent shields, a whole lot more models of Eridian weapons, and new class mods (a Sniper class mod for Lilith, a Shotgun class mod for Brick, etc.), as well.
It would have been nice if they added more Materials and Parts, further increasing the variety of weapons that can be randomly generated. Technically, they did add more Materials and Parts, but these are exclusive to the Pearlescents and Eridian guns (i.e. instead of "Stock 6", it's "Stock only made for the Nemesis gun and that's it.")
I'm not entirely sure what new weapon types really could be added, unless they are going for esoteric weapons normally reserved for numbers 8 to 0 on the keyboard. Crap like crossbows, pneumatic guns, gyrojet rockets, etc. Maybe energy weapons that aren't Eridian and use normal ammo clips. Railguns/Gauss Rifles would also "fit", I guess. I think they were going for a more "conventional shooter" gun mix in this game.
Knoxx also raises the level cap to 61, and Claptrap's Robot Revolution raises the level cap to 69, with the various guns also going up in level. Some weapons shouldn't be scaled to 69. Like a certain Masher that I own.
all the loot in borderlands basically affects how well and in what way you shoot mans, so it builds on that
I love FPS games, it has been by far the majority of my time spent playing games but I just feel like this is the weak point of this game, playing it on the PC it just feels off. No v sync really hurts but more importantly, it just feels laggy. I have trouble hitting moving targets with a shotgun, I have playing FPS games competitively before (on teams) so I know how to shoot a moving target in a game but this game feels like there is a built in delay of almost a second.
It just isn't fun (the shooting, the game is alright), I am not sure what the word I am looking for is but nauseating comes to mind. It is just so hard to hit enemies in this game and it feels so random.
Like instead of just popping off four shots with my shotgun and hitting everyone of them like other games (half-life comes to mind) I need to carefully line up a shot, wait for the right angle, then shoot a shot and see if it hit. If it did hit I know that my bearings are correct and I can continue shooting, if not I have to re adjust my sights for the external conditions, movement speed, angle, distance, whatever else. It feels way more difficult than shooting in real life.
The two main offenders are likely vsync being turned 'off' as default, which you mentioned, and the fact that the game has mouse smoothing set to 'on' as a default. Enabling the former and disabling the latter aren't exactly world changing but they make a noticeable difference.
There's also a lot of other tweaks, most of them are similar to the ones I listed - not game changing but minor improvements in quality of life while playing.
Simple text-based config file mods are, in my opinion, essential for PC Borderlands. That points to a weakness of development, sure. However, the gameplay and art and mechanics are all very very solid... they just require disabling some of the really poor (console left-over) defaults that aren't easy to change via in-game menus (again, probably console-related).
I don't get much screen tearing, so I haven't gone and enabled V-sync (but I probably will soon to try it out). My friends and I have completely disabled the in-game voicechat and use Steam instead. I've set one of my mouse thumb buttons to toggle zoom/ironsights (as opposed to holding down the RMB to aim, it throws off me sniping to do that), modified the FOV (pretty much essential on my old 4:3 monitor), turned off mouse smoothing and other things related to mouse input lag.
It's a console Port made by a development house that is rooted in some of the best PC FPS mods ever. So there are plenty of flaws, but almost all of them easily fixable. They made the config files easy to mess with on purpose.
I have many friends and family members who were disappointed with PC borderlands. But they're all kids that expect games to 'work'. I remember when we had to *.cfg edit uphill both ways in the snow just to re-enable keyboard look bindings (what's this 'mouse' thing here? Is this a Mac?). MAINSTREAMED!
If the game isn't fun because of technical reasons, I would urge you to try to fix them (this thread, gearbox thread, steam thread, all have sections devoted to tweaks). If you are having fun, but not TONS of fun. I would urge you to play with another meatbag or two or three. It's a genre-bending game, so there's a good chance you'll find something you won't like about it. It all depends upon you finding enough that you LIKE to overlook the flaws.
Knoxx also raises the level cap to 61, and Claptrap's Robot Revolution raises the level cap to 69, with the various guns also going up in level. Some weapons shouldn't be scaled to 69. Like a certain Masher that I own.
I'd note that you don't need the Claptrap robot revolution DLC to get to lvl 69, with the newest patch as long as you have knoxx you will advance to lvl 69.
While there is a Truxican Wrestler midget in Lockdown Palace, you can get the class mod from other places. I think I actually purchased mine from the Circle of Duty med vendor in Knoxx as the Deal of the Day.
Apparently, Devastators also have a chance of dropping all of the new class mods. I've personally had an Ogre and a Specter drop from those.
There are no new gun types. No new manufacturers. However, there are new guns that you can't get unless you have the Armory DLC. There is an "uber rare" rarity called Pearlescent (light blue in color). Some of them are plain dumb (the Dahl shotgun that's actually a grenade launcher... all of the slowness and crappiness of non-Elemental Rocket Launchers and none of the Crit damage from Shotguns!), but others are cheese on a stick with cheese. The Nemesis repeater shoots both Corrosive AND Shock projectiles, and depending on the elemental multiplier, shoots between 2 to 5 of them per shot. There are also some Pearlescent shields, a whole lot more models of Eridian weapons, and new class mods (a Sniper class mod for Lilith, a Shotgun class mod for Brick, etc.), as well.
It would have been nice if they added more Materials and Parts, further increasing the variety of weapons that can be randomly generated. Technically, they did add more Materials and Parts, but these are exclusive to the Pearlescents and Eridian guns (i.e. instead of "Stock 6", it's "Stock only made for the Nemesis gun and that's it.")
I'm not entirely sure what new weapon types really could be added, unless they are going for esoteric weapons normally reserved for numbers 8 to 0 on the keyboard. Crap like crossbows, pneumatic guns, gyrojet rockets, etc. Maybe energy weapons that aren't Eridian and use normal ammo clips. Railguns/Gauss Rifles would also "fit", I guess. I think they were going for a more "conventional shooter" gun mix in this game.
Knoxx also raises the level cap to 61, and Claptrap's Robot Revolution raises the level cap to 69, with the various guns also going up in level. Some weapons shouldn't be scaled to 69. Like a certain Masher that I own.
So, then: lets say I am playing with a buddy who doesn't have knoxx; if I am using a pearlescent weapon, does he "see" it? Can I drop it, and have him pick it up?
Posts
Brick's must-have skills are Juggernaut, Revenge and eventually Master Blaster. Then the goal is to kill as many people as possible as fast as possible. Everything else is negotiable.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
all the loot in borderlands basically affects how well and in what way you shoot mans, so it builds on that
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It just isn't fun (the shooting, the game is alright), I am not sure what the word I am looking for is but nauseating comes to mind. It is just so hard to hit enemies in this game and it feels so random.
Like instead of just popping off four shots with my shotgun and hitting everyone of them like other games (half-life comes to mind) I need to carefully line up a shot, wait for the right angle, then shoot a shot and see if it hit. If it did hit I know that my bearings are correct and I can continue shooting, if not I have to re adjust my sights for the external conditions, movement speed, angle, distance, whatever else. It feels way more difficult than shooting in real life.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Though I doubt you never popped Berserk to heal up out of a fight but then again I also wouldn't count that against you.
Most of the time if I'm playing Brick I have some source of Regen that is on all the time, so I don't usually worry about popping zerk to get that instead.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Which brings up the issue of a serious need for a "top off all ammo" option in the store. I thought it was annoying before but I'm going to get a repetitive stress injury using SMGs and buying all the ammo you burn through.
Also is there a chest or some storage container anywhere that you can store things? I thought I saw someone in the thread mention something about that but I could be mistaken.
If you're able to play with some friends then you should do that. Even 2 players gives you much better loot.
Also, the best shotguns are the ones accuracy around 75. Basically every pellet hits from much farther than any other shotgun hits at all. My 85x9 Desert Shotgun was at my side from when I picked it up in playthrough 1 all the way to the end of playthrough 2. That thing was baller.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
No; but whenever I played co-op I'd use vent, or now the integrated voice chat in Steam works just as well. If you don't have the game on steam just load it through steam so it has the overlay and you're good to go.
Hopefully for Borderlands 2 they'll integrate non useless chat into it; but I'm pretty sure the current system of chat in the game is simply a relic from (despite claims otherwise before launch) having all the menus and systems designed around consoles. I still think the game works perfectly fine on the PC and the menus etc don't bother me at all; but the voice chat thing is pretty damn glaring in a game that is considerably more fun co-op.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Also, Fizban140, you may want to be the Host of a game if you are seeing some persistent lag in your shots. Shotguns behave differently than in hitscan games, as they shoot 7-11 pellets in a cone randomly. If you want more consistency in your pellet spread, you'll need to get one of the Legendary shotguns which restrict the pellet pattern to various shapes (a smiley face, a tilted hammer, a cross, etc.). Higher accuracy shotguns are significantly better for hitting critical locations, so if you are running around trying to headshot things with a Shotgun, you will want to pick the less powerful and more accurate models.
There is a hidden stat for bullet velocity, too, which greatly affects your ability to hit targets. You know how in Battlefield every weapon has a time-to-target (as they should, because you aren't firing lasers) based on your bullet velocity? The same goes for Borderlands. It is most noticeable on weapons with the Cold prefix (which halves the bullet velocity), and it can make a seemingly better sniper rifle (or other weapon where you aren't shooting at close range) into utter crap compared to one with a higher bullet velocity.
It sounds to me that you are expecting Shotguns to behave like the Mashers do in the game. You might want to try using Mashers instead (basically, they are revolvers that shoot multiple pellets like shotguns) and see if that improves your performance.
At the very least, I've not had enough issues that I've ever remembered them after getting around them. I do believe one time my friend was having a storm at his place so I couldn't connect to him as a host, but he connected to me instead and there were no issues.
I don't doubt people have had problems, as gamespy has a pretty notorious reputation. I just, personally, don't think I've ever had a problem with gamespy enabled games. Other than the fact that their capabilities and interfaces typically resemble something from 1998 and not 2011. But they've always gotten the job done.
But....I would rather everything just use steamworks forever and ever. Though, I know that is its own can of worms.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah I just found one not too long ago and that has made things much less of headache with ammo.
Although I have currently fallen in love with this caustic repeater I found that with a plague bearer mod I can take down like-level Badass Crimson Lance guys in about 3 seconds flat (well they may scream and flail around for a little longer). It's a Hornet something or other. Might grab a screenshot of it.
Gearbox forum list o' tweaks for borderlands
The two main offenders are likely vsync being turned 'off' as default, which you mentioned, and the fact that the game has mouse smoothing set to 'on' as a default. Enabling the former and disabling the latter aren't exactly world changing but they make a noticeable difference.
There's also a lot of other tweaks, most of them are similar to the ones I listed - not game changing but minor improvements in quality of life while playing.
The other day, elderlycrawfish and I were trying to set up a game, but it kept saying that he was offline, when he was very clearly online and signed into GameSpy. We had to restart the game on both of our ends three times each before we got something to work. He could jump into other people's public games, but he could not see my public game that I had set up. I couldn't invite him (with the I key, no less, not just a simple click) because he was showing up as offline on my friends list. Just one hour prior to that, we had been in an online Borderlands game, so it wasn't connection-specific or client-specific.
Just because it "works okay" doesn't mean they shouldn't change it. The server browser doesn't let you filter the results in any meaningful way, for example. There is no host migration. Game invites from other people interrupt your current game. This is less of an issue if you are playing through Steam, as you can use the Steam layer to communicate more effectively. But it shouldn't have to be that way for the non-Steam version, especially for a game that is built around online co-op play.
Your performance is highly influenced by the stat backend of the game. I bet you've never played System Shock or Deus Ex where it works the same (kinda). Basically, since the game is part-rpg, the stats (weapon skills, talents and individual weapon stats) ensure that your shooting ability is part of character progression. You can be John McFly, uber CoD player and still shoot like a grandma until you've got some levels under your belt and a decent firearm.
Borderlands is 1/3 shooting manz, 1/3 loot, 1/3 leveling and 100% running away from that giant badass acid spiderant that just spawned you.
Currently playing: GW2 and TSW
I didnt see anyone mention that you do get a bank in moxxis underdome.
they're always ruining someone's day.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Zerk, punch until dazed, circle to abdomen and punch several times until explodes.
Truly Brick is the best of us.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Or Lilith's.
Unphase in front, unload double anarchy. Crit regardless.
...much like Fizban140's shooting
Currently playing: GW2 and TSW
Unless they have guns that I like, of course.
It would have been nice if they added more Materials and Parts, further increasing the variety of weapons that can be randomly generated. Technically, they did add more Materials and Parts, but these are exclusive to the Pearlescents and Eridian guns (i.e. instead of "Stock 6", it's "Stock only made for the Nemesis gun and that's it.")
I'm not entirely sure what new weapon types really could be added, unless they are going for esoteric weapons normally reserved for numbers 8 to 0 on the keyboard. Crap like crossbows, pneumatic guns, gyrojet rockets, etc. Maybe energy weapons that aren't Eridian and use normal ammo clips. Railguns/Gauss Rifles would also "fit", I guess. I think they were going for a more "conventional shooter" gun mix in this game.
Knoxx also raises the level cap to 61, and Claptrap's Robot Revolution raises the level cap to 69, with the various guns also going up in level. Some weapons shouldn't be scaled to 69. Like a certain Masher that I own.
I don't get much screen tearing, so I haven't gone and enabled V-sync (but I probably will soon to try it out). My friends and I have completely disabled the in-game voicechat and use Steam instead. I've set one of my mouse thumb buttons to toggle zoom/ironsights (as opposed to holding down the RMB to aim, it throws off me sniping to do that), modified the FOV (pretty much essential on my old 4:3 monitor), turned off mouse smoothing and other things related to mouse input lag.
It's a console Port made by a development house that is rooted in some of the best PC FPS mods ever. So there are plenty of flaws, but almost all of them easily fixable. They made the config files easy to mess with on purpose.
I have many friends and family members who were disappointed with PC borderlands. But they're all kids that expect games to 'work'. I remember when we had to *.cfg edit uphill both ways in the snow just to re-enable keyboard look bindings (what's this 'mouse' thing here? Is this a Mac?). MAINSTREAMED!
If the game isn't fun because of technical reasons, I would urge you to try to fix them (this thread, gearbox thread, steam thread, all have sections devoted to tweaks). If you are having fun, but not TONS of fun. I would urge you to play with another meatbag or two or three. It's a genre-bending game, so there's a good chance you'll find something you won't like about it. It all depends upon you finding enough that you LIKE to overlook the flaws.
Origin: Viycktor
they're a big deal, because they really open up new playstyles for characters
and then they went and made them retarded rare
I've never even seen a Truxican wrestler mod
they drop pretty exclusively from those midgets who jump out of dumpsters and the like.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
given that I'm on 360, that may as well be antarctica
and the specter mod only spawns on an enemy that stops appearing after progressing the plot
I'd note that you don't need the Claptrap robot revolution DLC to get to lvl 69, with the newest patch as long as you have knoxx you will advance to lvl 69.
http://steamcommunity.com/id/BretonBrawler
Apparently, Devastators also have a chance of dropping all of the new class mods. I've personally had an Ogre and a Specter drop from those.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
So, then: lets say I am playing with a buddy who doesn't have knoxx; if I am using a pearlescent weapon, does he "see" it? Can I drop it, and have him pick it up?