He has attack spells again I promise! And I got rid of Ice Affinity (And gave him High Frazil or whatever the ice pillar spell is) because he was using it all the time even against things not weak to ice.
I have, and I regret to inform you that now he uses Holy Affinity all the time now, even against things that are not weak to holy (and weak to fire)
Also two questions.
First, where/how do I get all of the Gryphonic Armor? found the chest and greaves during the griffin quest, but what about the rest? are they still somewhere in there? can I buy them someplace else?
also, on the Gold Idol:
If I have started the quest for the trial, is it already too late to be nice to a little girl?
No.
You just have to make sure he's innocent. Give no pro-guilty evidence. There's apparently real evidence you can find, but you can get two pro-innocent testimonies in town, one up in the northern encampment which gives a easy escort back to the castle, and back in the starting town you can by forged letters for pro-innocence or pro-guilty.
Thanks for the speedy answer.
Now about the armor...
Oh, I didn't see that one. The merchant at the Greatwall Rest Camp (have to go through Soulflayer Canyon to get there) sells the entire sent.
I don't know what it is but all my Escort quests have been cake. I'm guessing it's because as a Sorceror, I stay away from the monsters anyway and so the Escort just sticks around me so they stay out of the way.
Also holy shit I'm sick of High Anodyne. That thing takes way way too long for the Pawns I'm hiring to cast. Totally not worth the DP.
My guy still only has normal Anodyne for this reason.
If I can figure out why he's doing what Foefaller says he's doing you could try him? I am using Chuz as one of my regulars, after all. :P
Get rid of the Utilitarian trait maybe? That's the one (along with Medicant) that triggers support skills so that may work. Otherwise, just go with Fire Affinity. It works about 70% of the time.
Remind me who your pawn is?
Well, Utilitarian makes the pawns do more offensive support stuff. I love the hell out of it on Hrist. Makes her grab often, throw flasks of oil/poison/etc on every big monster, throw explosive barrels at enemies and the like. It also has pawns use the springboard shield/2hand moves if they have them.
On a caster, I can't say, but it will effect their skill usage.
I don't know what it is but all my Escort quests have been cake. I'm guessing it's because as a Sorceror, I stay away from the monsters anyway and so the Escort just sticks around me so they stay out of the way.
Also holy shit I'm sick of High Anodyne. That thing takes way way too long for the Pawns I'm hiring to cast. Totally not worth the DP.
My guy still only has normal Anodyne for this reason.
If I can figure out why he's doing what Foefaller says he's doing you could try him? I am using Chuz as one of my regulars, after all. :P
DAMMIT. Watergod altar stones, had Linty holding one and the cyclops punted her into the water. Now i can't complete the quest and i gotta go back to the last checkpoint. Not hard, but what a waste of time.
I hope Linty at least got to keep the surcoat i gave her. Gah.
PSN/Steam - Elderlycrawfish
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Heh, looking at the review scores for this (not that I put too much stock in those kinds of things). I found it funny that they are all in the 80% category save for one that was 40% or so.
That guy must have played something else by mistake.
A Capellan's favorite sheath for any blade is your back.
Okay I'm calling this for my early game of the year. The best things just happened. The bestest even.
I exit west out of Gran Soren and head north across the bridge toward the big tower there. MY FIRST OGRE!!! YAY!!!!! I got a direct Full Bend arrow shot right into his ON FIRE. God bless you Jun for your awesome fire boon. Anyway, it was short work and I was chuffed to bits until minutes later a group of bandits murderized me. fuck. Still, the epicness was still there.
Fast forward and I've now got Hashtag the massive warrior in my gang and I'm wrecking these puny goblins and harpies. I switch vocation to Fighter and then warrior and then realise that I've got no weapons for the warrior, so I go out taking care of the bandits new Gran Soren bare-fisted. I took down maybe 6 or so before I was killed. Rethought the strategy and made everyone else run forward whilst I threw pots of oil at the fiends, HAH! Toasty!! Anyway, they're all dead and I have enough Discipline points to go back to Ranger.
Venture back out as Ranger and those Harpies are back, near the fantasy-buffalo right outside Gran Soren. I'm near a broken tower so I climb that and think, "why not?". Huge sprint+ Jump off and grab hold of the fucker thinking I'll take it down..... OH BUGGER. Yeah, that didn't work too well, he's taking me higher. And higher still. FUCK!
I manage to jump free but I've already thrown my controller down in disgust, I'm dead from the fall. And I was doing so well...... WAIT, WHAT?!
HASHTAG YOU ARE GOD. He fucking catches me and says "HAH! That was a close call! Gotcha!".
Woo go Hashtag! Yeah he's going Warrior to top off that vocation and grab some augments then back to Sword and Board.
Finally was able to regress my save and fix not getting the idol. Restoring check points puts you at your last inn rest.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
oh my goodness Mystic Knight double/triple cannon is the dirtiest thing ever
Completely ruined a Griffin with Fire Enchant
Also dropped Perilous Sigil on top of it every time it grounded for more hilarity
You know what is also awesome about fire enchant + triple cannon? If you have the upper cut ability, if you use that on an orb, it shoots 6 orbs instead of 3. So if you use that on triple orbs...it's disgusting, I'll just say that.
That is indeed dirty, but I have opted instead for the 'safe combat area' tactic of Perilous Sigil (which *also* takes enchants) to cover my Mage and Sorcerer pawns, drop double cannon on top of that.
Let me tell you, seeing those goddamn Direwolves charge straight into the fire sigil only to get automatically bounce comboed to their death is awesome.
Also, pawn attacks can set off the cannons as well, if they're fighting near it. (The Triangle Core skill I think does it a bit)
I'm awfully tempted to triple sigil with Vortex on top of all that, but I'm still using Burst Strike. I *did* just get up to Stone Grove, which sounds completely awesome, though I don't have enough Discipline sitting around for it after picking up Flame Trance.
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
From the department of interesting combinations:
Two 'southern' herbs make Crimson Concoction. The most common set is probably Chaffstem + Southron Oregano. This isn't *that* useful, but does have a couple neat combinations of its own.
Two 'northern' herbs make Cerulean Concoction. The easiest set for these is probably Wintry Herb + Loneflower.
Cerulean Concoction already combines with a variety of single target status cures to make them group target.
Crimson Concoction + Cerulean Concoction makes Violet Concoction.
Violet makes most of the other single target status cures group target. Of note is the one that cures possession also gains "restores more health" on top of that.
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited May 2012
Yeah, I kept my pawn using the first tier healing spell because the High tier takes way too long to be effective, and with the the way healing works in this game, it just doesn't work well. Also only one weapon enhancement spell, fire affinity, because that one is the most universally effective.
Okay we've had two people who just joined today asking for Pawn stuff in here, I hope this doesn't become a 'thing'.
Why don't u be a nice guy and just hook a brother up? Just asking for some help don't see how that's a bad thing regardless of how long I've been a part of this forum.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Honestly, I've gotten sick of so many mages have fire affinity and only fire affinity that I actively look for people with different setups.
That being said I think having one and only one affinity spell is somewhat inefficient unless you have another one on another person.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Honestly, I've gotten sick of so many mages have fire affinity and only fire affinity that I actively look for people with different setups.
That being said I think having one and only one affinity spell is somewhat inefficient unless you have another one on another person.
I'm running Fire and Lightning on my MK, Mistral has Ice, and I'm using a variety of different Mages (I think I'm giving Quistis some quest/area exp right now), most of whom have Holy.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2012
It doesn't bother me much. I'm going to switch my pawn to sorceror soon. Sorry to anyone who uses her as healer.
Gonna have to head back to the encampment and turn off her mendicant too. It was really useful to have that as primary though. She decured, deblinded, all that really fast, defense buffed more often and so on. Gonna put her on DEE PEE ESS duty, since I'll be switching to Fighter sort of soon maybe I DONT WANNA but I should BUT I LIKE MY GREAT SWORD shut up me its for my own good WAAAAAAAGH
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Honestly, I've gotten sick of so many mages have fire affinity and only fire affinity that I actively look for people with different setups.
That being said I think having one and only one affinity spell is somewhat inefficient unless you have another one on another person.
I'm running Fire and Lightning on my MK, Mistral has Ice, and I'm using a variety of different Mages (I think I'm giving Quistis some quest/area exp right now), most of whom have Holy.
To be fair, fire works on, like, damn near everything. When I went to face the dragon was the only time I needed something else.
A Capellan's favorite sheath for any blade is your back.
I'm convinced that the Assassin counter-moves (both improved Sword and Dagger) are the coolest looking melee moves in the game.
Hear, Hear!
Sword one is also pretty much a must-have if you plan on using the bow most of the time, since you won't have a shield to block attacks or the dodge abilities of daggers to avoid an attack. When I go Assassin, It's Burst Strike/Great Windmill/Clarity for my sword, and Mighty Bend/Pentad Shot/Lycean Sight for the bow. I bring some Burst Arrows as well; A properly aimed Burst Arrow can take out groups of baddies if you use Eagle/Lycean Sight to hit them before they detect you for extra damage, doubly so if you have the Preemption Augment on.
Foefaller on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I always take a warrior pawn with me and honestly I rarely see them hit anything, but when they do oh boy!
I don't ever take Sorc because I need my heals.
Now that I have defeated the dragon I may reroll a new character though. We'll see.
I do not mind the one save thing, but it sure would have been nice to be able to make other characters (who each have only one save).
A Capellan's favorite sheath for any blade is your back.
Honestly, I've gotten sick of so many mages have fire affinity and only fire affinity that I actively look for people with different setups.
That being said I think having one and only one affinity spell is somewhat inefficient unless you have another one on another person.
It's fine if you're sick of it, but it's the most effective setup with regards to pawn AI and the way the developers made a disproportionate amount of enemies weak to fire. With a healing spell, a debuff cure spell, and the defense spell, that's half of the skills filled. From there, one affinity spell is needed which, logically, should be fire. You only have two left after that and wasting them on other affinity spells that will be much, much less likely to come in handy would be foolish, especially because the mage will need some attack spells for when cures aren't needed, which is a good portion of the time.
The good thing is, you don't have to have the absolute most effective build to progress or anything, it's not that hard, so you can bring along a mage that wastes 2 or 3 slots on affinity spells instead of just one.
There's a reason why I like Maddoc's Sorcerer: No enchants. Just six destructive spells of awesome and the mindset to use them.
I used to roll with a fighter and a warrior hired pawn but now I just take one of the two and have a random sorcerer similarly skilled in murdering everything as my fourth.
3DS: 1607-3034-6970
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Honestly, I've gotten sick of so many mages have fire affinity and only fire affinity that I actively look for people with different setups.
That being said I think having one and only one affinity spell is somewhat inefficient unless you have another one on another person.
It's fine if you're sick of it, but it's the most effective setup with regards to pawn AI and the way the developers made a disproportionate amount of enemies weak to fire. With a healing spell, a debuff cure spell, and the defense spell, that's half of the skills filled. From there, one affinity spell is needed which, logically, should be fire. You only have two left after that and wasting them on other affinity spells that will be much, much less likely to come in handy would be foolish, especially because the mage will need some attack spells for when cures aren't needed, which is a good portion of the time.
The good thing is, you don't have to have the absolute most effective build to progress or anything, it's not that hard, so you can bring along a mage that wastes 2 or 3 slots on affinity spells instead of just one.
I always take a warrior pawn with me and honestly I rarely see them hit anything, but when they do oh boy!
I don't ever take Sorc because I need my heals.
Now that I have defeated the dragon I may reroll a new character though. We'll see.
I do not mind the one save thing, but it sure would have been nice to be able to make other characters (who each have only one save).
Well...I think with warrior pawn's it depends on how you spec them.
I think speccing a warrior moreso for disruption and crowd control might be more effective.
I know Dashui had a really good one. He didn't even use charge attacks I believe.
He use the taunt move with the AoE and stuff I believe.
Dragkonias on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited May 2012
I suppose that would be a solid gripe, the fact that other affinity spells are either not needed (as fire works just as well) or are very situational (ice and holy spring to mind). And if an enemy is resistant to physical attacks, well fire affinity again comes in handy.
You kind of shoot yourself in the foot for not having it.
And I oh so love the way Holy Affinity looks on my sword too.
Ah I will have to look closer at the warrior pawn's skills then. I am not too familar with warriors so I don't really know what all their skills are. I just know that most of the ones I have used are little more than decoys 80% of the time, but can be down right devastating if the enemy stands in one place for 10 seconds*. :P
*Hyperbole
Axen on
A Capellan's favorite sheath for any blade is your back.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2012
Really...I can't even say fire is super-effective against most things.
I mean it isn't ineffective but most thing that aren't weak against it just shrug it off anyway.
What I would give fire affinity that really there aren't things that out and out ignore it and it grants bonus damage always making it good.
That being said the other elements are pretty good in themselves and grant their own advantages.
I would say that holy is the only one that I think is really bad since I've only seen it work against undead and their aren't many undead encounters.
I will say that the thing I've found it most useful for are flying enemies.
In my current party, I have Mistral and Matabi, one has Fire, the other has Ice Affinity. What happens is... at the beginning of each combat they each cast, and it's completely random which I end up with. That's ok by me, because both are useful.
I had Sera for a bit and she'd put Dark on my weapons which would have been fine but I was going through a stretch of Undead, Glacial Harpies, and Dire Wolves... so this Dark element overwrote the inherent flame of my daggers and made me do less damage.
That said I do know that in my future playthroughs I will be sure to never get High Halidom and High Anodyne, because I am pretty sure that basic Halidom can cure every status effect and has a shorter cast time, and while High Anodyne cures more, it's cast time is ridiculous.
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited May 2012
Yeah, I hope that we get a substantial DLC, something more akin to a proper expansion, and I hope they pay more attention to enemy weakness. I like the affinity spells but it's lame that only one is worth it with the limited skill slots, and it's also lame to hear people complain that pawns aren't special snowflakes because they use fire affinity. Fire is universally effective and also "super effective" against the big monsters it's strong against.
edit: also, @user, the higher level status effect cure spell does cure more effects and the cast time is still fairly short, so it actually should be upgraded.
Frei on
Are you the magic man?
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MongerI got the ham stink.Dallas, TXRegistered Userregular
He has attack spells again I promise! And I got rid of Ice Affinity (And gave him High Frazil or whatever the ice pillar spell is) because he was using it all the time even against things not weak to ice.
I have, and I regret to inform you that now he uses Holy Affinity all the time now, even against things that are not weak to holy (and weak to fire)
EDIT: It's a pretty unique problem I haven't seen before, so I'm thinking it has something to do with his characteristics. Is he Utilitarian Primary? (I can't check atm, the cheap internet service I have means I have enough bandwidth for either just my computer or the 360, trying to do both means it fails at both) might try getting some of those potions to take it off if that's the case, so he only uses those boons when there is a clear advantage, instead of all the damn time (which would likly result in him using the right one more often) also, IMO 3 boons is 1 too many, which is why I didn't touch him untill you took off the ice one.
Yeah, I just set my sorceror pawn up as a scather/utilitarian (finally got rid of the acquisitor) and now she spends all her time using the blind spell and none of her time making giant fucking earthquakes. It's a travesty. Will fix it next time I get near the encampment.
Really, this whole inclination system is some monkey paw shit. It gives you what you want, but it's never what you want.
I suppose that would be a solid gripe, the fact that other affinity spells are either not needed (as fire works just as well) or are very situational (ice and holy spring to mind). And if an enemy is resistant to physical attacks, well fire affinity again comes in handy.
You kind of shoot yourself in the foot for not having it.
And I oh so love the way Holy Affinity looks on my sword too.
Ah I will have to look closer at the warrior pawn's skills then. I am not too familar with warriors so I don't really know what all their skills are. I just know that most of the ones I have used are little more than decoys 80% of the time, but can be down right devastating if the enemy stands in one place for 10 seconds*. :P
*Hyperbole
Yeah. Basically I was looking at the way the pawns use the charge attacks and it isn't so much that they don't use them correctly it is moreso that enemies tend to move and the AI doesn't reposition itself.
I think the only time I ever really saw a warrior connect with something was when the enemy had fell.
I want to see how whirlwind slash, that AoE attack, and the taunt move would work on a warrior pawn myself
Dragkonias on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Fire affinity seems to be a lot less useful in the post game though. I am not too sure yet, but Holy may replace Fire as my go to affinity.
A Capellan's favorite sheath for any blade is your back.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Fire is amazing vs Griffons and acceptable vs Chimera and Ogres. It doesn't do great damage against Cyclops, but there are separate benefits for weakening their limbs with it anyway that it's still worthwhile.
It's pants against Dragons naturally, though, and not spectacular against Saurians.
Less important, but it also ruins most of the monsters up north.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2012
What does Holy do anyway?
I know that fire does burning damage, ice freezes and when frozen enemies take a lot more damage, lightning and strike multiple people, darkness does more damage to living targets...
But as far as Holy goes I've only seen it do more damage to the undead. Which...like I said before aren't really plentiful.
Edit: That being said if it actually let's me hurt Phantoms instead of depending on my mages that would be nice.
Dragkonias on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I know that fire does burning damage, ice freezes and when frozen enemies take a lot more damage, lightning and strike multiple people, darkness does more damage to living targets...
But as far as Holy goes I've only seen it do more damage to the undead. Which...like I said before aren't really plentiful.
Edit: That being said if it actually let's me hurt Phantoms instead of depending on my mages that would be nice.
I'm not too sure myself. Post game is full of all manner of things that are weak to it though.
edit-
Someone said this before, but I wish to echo the sentiment. I wish the wiki had useful information
Axen on
A Capellan's favorite sheath for any blade is your back.
So I'm doing some more of these Wyrm hunt license quests and a new one involving the duke has shown up in the list, and I think Ive read if I take it ill lose the ones I'm currently doing? Also I figure that will get the story quest stuff moving again?
PSN: Rubycat3 / NintentdoID: Rubycat
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited May 2012
Aha!
Taken from Gamefaqs.
Fire - Catches enemy on fire DoT
Ice - Freezes enemy. Attacks that follow deal double damage.
Thunder - Damages near by enemies (minor AoE)
Holy - Absorbs a portion of damage dealt to enemies as healing for the character. (10% of characters base magic defense.)
Dark - Deals additional damage. (10% of base magic attack).
edit- More info,
Caught on fire - lose 24HP per second
Frozen Solid - Double Damage From all attacks
Doused (Oil) - Double Damage From fire based attacks
Doused (Water) - Takes double Damage From ice & thunder but less from fire.
Axen on
A Capellan's favorite sheath for any blade is your back.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2012
Oh...I thought Holy might heal because I believe I recovered my white health while I was using it but I wasn't sure.
Oh...it isn't as bad as I thought it was...might keep it on my mystic knight.
Dragkonias on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Dark is just kind of crappy in general. Characters getting enchants tend not to have good MAtk. Holy at least there's a possibility they statted for it even if they weren't a Caster class, even I'm also not a huge fan of it outside fighting undead. (Holy Riposte is pretty meh compared to Frost Riposte, for example)
Trying something new, i unequipped my pawn's bow. Wow, so much Implicate. I may have to play around with limiting equipped weapons and abilities to see if I could really specialize her to doing just a couple of key moves.
PSN/Steam - Elderlycrawfish
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2012
Well...really most people will have a base mDef of probably around 180 or so. So that's only about +18 attack or so.
Dragkonias on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Oh...I thought Holy might heal because I believe I recovered my white health while I was using it but I wasn't sure.
Oh...it isn't as bad as I thought it was...might keep it on my mystic knight.
It's 'okay', but I guess it depends on styles. If you're running a Mage with Fire/Ice and you're picking up the other, you could run Holy as your offenchant instead of Thunder and do okay. You can use it with Cannons in order to heal safely in long fights maybe.
I say that because I think Demonspite is excessively pointless, didn't bother with Holy Wall (probably also pointless but maybe I guess good for blocking dragon fire?), think Dark Anguish's casting time is way too long for its duration and what it does, and Holy Aid's casting time also a little long for also taking up the shield enchant slot that should probably be held by Frost Riposte.
Ok, what's up with this Idol quest with the little girl? I did everything right except for I let her get too far away twice. And she gave me a Flask of Water as a reward. Wasn't she supposed to gove me one of the idols?
Posts
Oh, I didn't see that one. The merchant at the Greatwall Rest Camp (have to go through Soulflayer Canyon to get there) sells the entire sent.
Well, Utilitarian makes the pawns do more offensive support stuff. I love the hell out of it on Hrist. Makes her grab often, throw flasks of oil/poison/etc on every big monster, throw explosive barrels at enemies and the like. It also has pawns use the springboard shield/2hand moves if they have them.
On a caster, I can't say, but it will effect their skill usage.
// Switch: SW-5306-0651-6424 //
Sold. I'm gonna use your pawn ASAP now.
XBL: GamingFreak5514
PSN: GamingFreak1234
I hope Linty at least got to keep the surcoat i gave her. Gah.
That guy must have played something else by mistake.
Woo go Hashtag! Yeah he's going Warrior to top off that vocation and grab some augments then back to Sword and Board.
Finally was able to regress my save and fix not getting the idol. Restoring check points puts you at your last inn rest.
Let me tell you, seeing those goddamn Direwolves charge straight into the fire sigil only to get automatically bounce comboed to their death is awesome.
Also, pawn attacks can set off the cannons as well, if they're fighting near it. (The Triangle Core skill I think does it a bit)
I'm awfully tempted to triple sigil with Vortex on top of all that, but I'm still using Burst Strike. I *did* just get up to Stone Grove, which sounds completely awesome, though I don't have enough Discipline sitting around for it after picking up Flame Trance.
// Switch: SW-5306-0651-6424 //
Two 'southern' herbs make Crimson Concoction. The most common set is probably Chaffstem + Southron Oregano. This isn't *that* useful, but does have a couple neat combinations of its own.
Two 'northern' herbs make Cerulean Concoction. The easiest set for these is probably Wintry Herb + Loneflower.
Cerulean Concoction already combines with a variety of single target status cures to make them group target.
Crimson Concoction + Cerulean Concoction makes Violet Concoction.
Violet makes most of the other single target status cures group target. Of note is the one that cures possession also gains "restores more health" on top of that.
She gets hired out a lot by random people.
ELLIE TURNED INTO A BIG GUY
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That being said I think having one and only one affinity spell is somewhat inefficient unless you have another one on another person.
Gonna have to head back to the encampment and turn off her mendicant too. It was really useful to have that as primary though. She decured, deblinded, all that really fast, defense buffed more often and so on. Gonna put her on DEE PEE ESS duty, since I'll be switching to Fighter sort of soon maybe I DONT WANNA but I should BUT I LIKE MY GREAT SWORD shut up me its for my own good WAAAAAAAGH
To be fair, fire works on, like, damn near everything. When I went to face the dragon was the only time I needed something else.
3DS: 1607-3034-6970
Hear, Hear!
Sword one is also pretty much a must-have if you plan on using the bow most of the time, since you won't have a shield to block attacks or the dodge abilities of daggers to avoid an attack. When I go Assassin, It's Burst Strike/Great Windmill/Clarity for my sword, and Mighty Bend/Pentad Shot/Lycean Sight for the bow. I bring some Burst Arrows as well; A properly aimed Burst Arrow can take out groups of baddies if you use Eagle/Lycean Sight to hit them before they detect you for extra damage, doubly so if you have the Preemption Augment on.
I don't ever take Sorc because I need my heals.
Now that I have defeated the dragon I may reroll a new character though. We'll see.
I do not mind the one save thing, but it sure would have been nice to be able to make other characters (who each have only one save).
// Switch: SW-5306-0651-6424 //
It's fine if you're sick of it, but it's the most effective setup with regards to pawn AI and the way the developers made a disproportionate amount of enemies weak to fire. With a healing spell, a debuff cure spell, and the defense spell, that's half of the skills filled. From there, one affinity spell is needed which, logically, should be fire. You only have two left after that and wasting them on other affinity spells that will be much, much less likely to come in handy would be foolish, especially because the mage will need some attack spells for when cures aren't needed, which is a good portion of the time.
The good thing is, you don't have to have the absolute most effective build to progress or anything, it's not that hard, so you can bring along a mage that wastes 2 or 3 slots on affinity spells instead of just one.
3DS: 1607-3034-6970
Okay.
Well...I think with warrior pawn's it depends on how you spec them.
I think speccing a warrior moreso for disruption and crowd control might be more effective.
I know Dashui had a really good one. He didn't even use charge attacks I believe.
He use the taunt move with the AoE and stuff I believe.
You kind of shoot yourself in the foot for not having it.
And I oh so love the way Holy Affinity looks on my sword too.
@Dragkonias
Ah I will have to look closer at the warrior pawn's skills then. I am not too familar with warriors so I don't really know what all their skills are. I just know that most of the ones I have used are little more than decoys 80% of the time, but can be down right devastating if the enemy stands in one place for 10 seconds*. :P
*Hyperbole
I mean it isn't ineffective but most thing that aren't weak against it just shrug it off anyway.
What I would give fire affinity that really there aren't things that out and out ignore it and it grants bonus damage always making it good.
That being said the other elements are pretty good in themselves and grant their own advantages.
I would say that holy is the only one that I think is really bad since I've only seen it work against undead and their aren't many undead encounters.
I will say that the thing I've found it most useful for are flying enemies.
I had Sera for a bit and she'd put Dark on my weapons which would have been fine but I was going through a stretch of Undead, Glacial Harpies, and Dire Wolves... so this Dark element overwrote the inherent flame of my daggers and made me do less damage.
That said I do know that in my future playthroughs I will be sure to never get High Halidom and High Anodyne, because I am pretty sure that basic Halidom can cure every status effect and has a shorter cast time, and while High Anodyne cures more, it's cast time is ridiculous.
edit: also, @user, the higher level status effect cure spell does cure more effects and the cast time is still fairly short, so it actually should be upgraded.
Really, this whole inclination system is some monkey paw shit. It gives you what you want, but it's never what you want.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Yeah. Basically I was looking at the way the pawns use the charge attacks and it isn't so much that they don't use them correctly it is moreso that enemies tend to move and the AI doesn't reposition itself.
I think the only time I ever really saw a warrior connect with something was when the enemy had fell.
I want to see how whirlwind slash, that AoE attack, and the taunt move would work on a warrior pawn myself
It's pants against Dragons naturally, though, and not spectacular against Saurians.
Less important, but it also ruins most of the monsters up north.
I know that fire does burning damage, ice freezes and when frozen enemies take a lot more damage, lightning and strike multiple people, darkness does more damage to living targets...
But as far as Holy goes I've only seen it do more damage to the undead. Which...like I said before aren't really plentiful.
Edit: That being said if it actually let's me hurt Phantoms instead of depending on my mages that would be nice.
I'm not too sure myself. Post game is full of all manner of things that are weak to it though.
edit-
Someone said this before, but I wish to echo the sentiment. I wish the wiki had useful information
Taken from Gamefaqs.
Fire - Catches enemy on fire DoT
Ice - Freezes enemy. Attacks that follow deal double damage.
Thunder - Damages near by enemies (minor AoE)
Holy - Absorbs a portion of damage dealt to enemies as healing for the character. (10% of characters base magic defense.)
Dark - Deals additional damage. (10% of base magic attack).
edit- More info,
Caught on fire - lose 24HP per second
Frozen Solid - Double Damage From all attacks
Doused (Oil) - Double Damage From fire based attacks
Doused (Water) - Takes double Damage From ice & thunder but less from fire.
Oh...it isn't as bad as I thought it was...might keep it on my mystic knight.
I say that because I think Demonspite is excessively pointless, didn't bother with Holy Wall (probably also pointless but maybe I guess good for blocking dragon fire?), think Dark Anguish's casting time is way too long for its duration and what it does, and Holy Aid's casting time also a little long for also taking up the shield enchant slot that should probably be held by Frost Riposte.
+18 heal per attack, which while not great, isn't awful if you're hitting fast or multi-hitting with cannons if that's how it works.