Since my last adventure sputtered out, I'm continuing the campaign a bit down the path from where we left off.
Vanguard Tower is an one-off adventure at level 4, which will then continue through epic levels if we are lucky.
Characters from my first adventure will be accepted first, but I assume I will need more players to fill in the spots vacated by those not interested. Thus far, MarkBruno has expressed interest in playing as his character Quest. EDIT: I haven't heard from Mark since I started the thread, so his spot is now open.
Spot 1: Tavaros Kahlir, Tiefling Psion
Spot 2: Owein, Kenku Rogue/Sorcerer Hybrid
Spot 3: Crylin, Revenant Battlemind
Spot 4: Helwig, Dwarf Barbarian
Spot 5: Eison Tal'reth, Human Cleric
Eison Tal'reth, human cleric
Those interested should make a level 4 character, with the following rules:
1. Core books only
; I MIGHT consider a monster/dragon race but I would prefer races from PHBs and campaign settings. Same goes for classes
2. 680 gold to buy magic and mundane items
. I will then hand out magic items
to the finalized party. I am doing this to keep a balanced and realistic (as in, "I have a frost weapon because the last adventure took place in an arctic setting") campaign. If I fill an item slot you already have a magic item for, I will refund your money and you will have a chance to finalize your equipment before we start.
MarkBruno, you can keep magic items you had received so far in the last adventure, on top of your starting 680 GP.
A man named Douven Staul has taken the party under his wing with the intent of training you all into an adventuring group. He has the dream of creating a mercenary company singular entities and governments can hire for various activities. Some of you may have known one another for years or as few as six months - long enough that you trust each other in a battle.
Staul has learned of dragon's tomb near Winterhaven, a small village a few days away. A dragon's tomb means a dragon's hoarde, does it not? With the hope of treasure (and an instant influx of money to really get this mercenary company rolling), he heads to Winterhaven.
That was three months ago.
Something has obviously happened to your mentor, and it's up to you to find out what.
Quest and his party set out to find Douven. After rescuing their mentor, a plot to open The Shadowfell was uncovered. Battling their way down through the keep and revealing ancient mysteries, including the tragic events that led to the keep being abandoned, Quest and his companions defeated the necromancer Kalarel and brought peace to the surrounding areas - for now. As any seasoned adventurer will tell you, necromancers rarely stay dead for very long.
Fast-forward a few months. The adventuring party continues to take out mercantile contracts in partnership with Douven. It's then that a druid arrives with a very interesting story...
Feel free to insert your proposed character into the above background in any way (a new hire, fought in the keep above The Shadowfell (maybe he or she even has the scars/lingering injuries to prove it).
Please submit characters in your favored way. Try to keep it limited to two characters. Feel free to ask any questions, I probably missed something.