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HeyU! WhoMii? YesU, WillU WiiU?

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Posts

  • UltimanecatUltimanecat Registered User regular
    edited June 2011
    I'm leaning toward one tablet per console at the moment, but it's only speculation based on the bandwidth required to stream uncompressed video data versus price.

    I mean, to output four screens of video data over the air, we'd probably be looking near a GB/sec. Introduce compression to try and limit that, and the controllers will need more processing power and it will likely introduce lag.

    Edit: Actually, I made that number up. It is almost certainly way, way too high, but I'm still not too sure whether the bandwidth required to output multiple screens of data is feasible.

    Ultimanecat on
    SteamID : same as my PA forum name
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2011
    the only local mp game it would effect would be something like Crystal Chronicles.

    Everything else you probably wouldn't want or need anything more than a CC or Mote and Nunchuck.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2011
    I like the idea that, with the WiiU being more powerful than the others, if we get simple ports, the graphics will look the same but the frame rate will be better.

    Too many games prioritize graphics at the expense of frame rate. If the WiiU can run the same things at 60fps that the other consoles struggle to run at 30, I'll be super happy.

    mntorankusu on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2011
    the only local mp game it would effect would be something like Crystal Chronicles.

    Everything else you probably wouldn't want or need anything more than a CC or Mote and Nunchuck.

    they mentioned calling plays on it in football games

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2011
    Maybe nintendo is finally joining this gen by trying to kill off local multiplayer...

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • JLM-AWPJLM-AWP Registered User regular
    edited June 2011
    Maybe nintendo is finally joining this gen by trying to kill off local multiplayer...

    Yeah, with all the local multiplayer tech demos they have, I can see why you might think that.

    JLM-AWP on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2011
    It's not the outputting to multiple screens that is the issue; we already do that in the computer world easily, although the framerate blows.

    The issue is rendering. Getting the engine to draw all the effects and what not. If the data gets post-processed and then shunted to the wireless instead of to the HDMI, then all the better.


    ... Actually, this just hit me with something. Holy crap, you could use this with Rock Band 3 to calibrate your TV!

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • fragglefartfragglefart Registered User regular
    edited June 2011
    Maybe nintendo is finally joining this gen by trying to kill off local multiplayer...

    Well limiting the Wii on U controller to 1 per console certainly stomps on those dull "use it for local multi super-secret hud and strategy" ideas which were flying around. And certainly restricts what gameplay uses could be made with it, if only one local player can take advantage of them.

    Unless Ninty allows for multiple tabletrollers per console, of course.

    In which case, better start saving $$$ if anyone is banking on having friends over for multiple screen rubbing action. Bring your own bottle, bring your own pad!

    fragglefart on
    fragglefart.jpg
  • JragghenJragghen Registered User regular
    edited June 2011
    I'm leaning toward one tablet per console at the moment, but it's only speculation based on the bandwidth required to stream uncompressed video data versus price.

    I mean, to output four screens of video data over the air, we'd probably be looking near a GB/sec. Introduce compression to try and limit that, and the controllers will need more processing power and it will likely introduce lag.

    Edit: Actually, I made that number up. It is almost certainly way, way too high, but I'm still not too sure whether the bandwidth required to output multiple screens of data is feasible.

    Let's guess the screens are WVGA (854x480) to maintain aspect ratio with 1080/720.

    Using this thing (I think it assumes 25 fps, so we should err higher, really), we'd be looking at 23 MB/s.

    802.11n has a theoretical upper limit of 600 Mbps, 75 MB/s. So using Wifi, you could hypothetically transmit to three controllers. But that's using the highest commercially available (that I'm aware of) protocol in optimal circumstances and erring on the low side of video quality.

    Now, that being said, that doesn't mean you couldn't have, say, Crystal Chronicles on this, because the GBA screen from days of yore was HARDLY complex and could easily deal with a far lower refresh rate, to say the least. But it seems that having four of those controllers and not being able to, say, play a splitscreen game would be needlessly confusing and create a lot of backlash.

    Basically, expect a single controller.

    Jragghen on
  • JragghenJragghen Registered User regular
    edited June 2011
    Athenor wrote: »
    It's not the outputting to multiple screens that is the issue; we already do that in the computer world easily, although the framerate blows.

    The issue is rendering. Getting the engine to draw all the effects and what not. If the data gets post-processed and then shunted to the wireless instead of to the HDMI, then all the better.

    Assuming WVGA once more, that's 409920 pixels.

    1080p is 2073600 pixels, or a fair bit more than 4x the size. It's doable, assuming a lower resolution screen.

    Jragghen on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited June 2011
    Variable wrote: »
    the only local mp game it would effect would be something like Crystal Chronicles.

    Everything else you probably wouldn't want or need anything more than a CC or Mote and Nunchuck.

    they mentioned calling plays on it in football games

    I was thinking of this too... they were pretty clear on that being a possibility.

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • urahonkyurahonky Registered User regular
    edited June 2011
    I doubt you'd need 4 tablets for even a football game to call plays. Since it's still only two teams. The two could collaborate.

    urahonky on
  • UltimanecatUltimanecat Registered User regular
    edited June 2011
    I think the presentation was trying to emphasize a type of asymmetric multiplayer where one of the people playing is not actually playing the same exact game as the other people. I like the possibilities there.

    It's not like anything is keeping developers from just making a split screen game using wiimotes or classic controllers.

    Ultimanecat on
    SteamID : same as my PA forum name
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2011
    There's no reason the video can't be compressed. It's possible to do it without lag with simple hardware-based compression. And perceptually lossless video would still require a ton less bandwidth than uncompressed.

    mntorankusu on
  • UltimanecatUltimanecat Registered User regular
    edited June 2011
    Jragghen wrote: »
    I'm leaning toward one tablet per console at the moment, but it's only speculation based on the bandwidth required to stream uncompressed video data versus price.

    I mean, to output four screens of video data over the air, we'd probably be looking near a GB/sec. Introduce compression to try and limit that, and the controllers will need more processing power and it will likely introduce lag.

    Edit: Actually, I made that number up. It is almost certainly way, way too high, but I'm still not too sure whether the bandwidth required to output multiple screens of data is feasible.

    Let's guess the screens are WVGA (854x480) to maintain aspect ratio with 1080/720.

    Using this thing (I think it assumes 25 fps, so we should err higher, really), we'd be looking at 23 MB/s.

    802.11n has a theoretical upper limit of 600 Mbps, 75 MB/s. So using Wifi, you could hypothetically transmit to three controllers. But that's using the highest commercially available (that I'm aware of) protocol in optimal circumstances and erring on the low side of video quality.

    Now, that being said, that doesn't mean you couldn't have, say, Crystal Chronicles on this, because the GBA screen from days of yore was HARDLY complex and could easily deal with a far lower refresh rate, to say the least. But it seems that having four of those controllers and not being able to, say, play a splitscreen game would be needlessly confusing and create a lot of backlash.

    Basically, expect a single controller.

    Yeah, there are faster wireless protocols but they are largely proprietary and expensive at this point. Not saying Nintendo can't do it, not even saying they won't, but it'll take some creative engineering and / or expense on their part, and I'm not sure that's something we should realistically expect from an affordable piece of consumer electronics.

    Ultimanecat on
    SteamID : same as my PA forum name
  • UncleSporkyUncleSporky Registered User regular
    edited June 2011
    I feel bad for the people who get so mad at their games they'd lift this thing up and snap it over their knee.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Serious_ScrubSerious_Scrub Registered User regular
    edited June 2011
    OnLive manages to stream just fine over the internet using a cable connection. I would imagine that rendering power would be a bigger issue than wireless bandwidth here

    Serious_Scrub on
  • jothkijothki Registered User regular
    edited June 2011
    I feel bad for the people who get so mad at their games they'd lift this thing up and snap it over their knee.

    Heh.

    I've been playing through the Shiren the Wanderer game for the DS lately, and there's an NPC in there who eventually offers you bungee jumping. Before you can jump, you have to agree to a waiver saying that if something goes wrong and you die and lose everything on you, you won't throw your DS.

    jothki on
  • Raiden333Raiden333 Registered User regular
    edited June 2011
    I feel bad for the people who get so mad at their games they'd lift this thing up and snap it over their knee.

    I'm more worried about kids being, well, kids and leaving controllers on the floor to be stepped on.

    Hell, I've stepped on my 360 controller a time or two while drunk, myself. All it does is make me curse. Not curse, get the first aid kit to remove glass shards from my foot, and then buy a new $texas controller.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • UltimanecatUltimanecat Registered User regular
    edited June 2011
    OnLive manages to stream just fine over the internet using a cable connection. I would imagine that rendering power would be a bigger issue than wireless bandwidth here

    Streaming HD video over the internet is not the same as streaming uncompressed video over the air.

    For one thing, OnLive still has to contend with significant lag (although what strides they've made are impressive). Secondly, they compress the everloving shit out of the video and depend on you having a PC (including at least a full CPU and probably a graphics card) to decompress it on the other end. Thirdly, when used over Wi-fi, the service generally will automatically compress the video even further.

    We'll know for sure as soon as somebody pipes up during an interview.

    Ultimanecat on
    SteamID : same as my PA forum name
  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    edited June 2011
    Thoughts:

    There's concern that the Upad is for one player only but the party games will only use the wiimotes.

    ...

    You know what?

    People that love the party games will use the wiimotes, much like they always have.
    People that love deeper experience games will use the Upad.
    People that want to play with other people with the Upad just might be able to do so online.


    Hell, it's not completely insane.

    Linespider5 on
  • UncleSporkyUncleSporky Registered User regular
    edited June 2011
    Thoughts:

    There's concern that the Upad is for one player only but the party games will only use the wiimotes.

    ...

    You know what?

    People that love the party games will use the wiimotes, much like they always have.
    People that love deeper experience games will use the Upad.
    People that want to play with other people with the Upad just might be able to do so online.


    Hell, it's not completely insane.

    However, I would still love to be able to play Crystal Chronicles or Four Swords locally.

    Imagine an FPS that doesn't even display anything on the TV, but gives everyone their own screen so that nobody can screenwatch...and you're also all online together.

    Chills!

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2011
    Thoughts:

    There's concern that the Upad is for one player only but the party games will only use the wiimotes.

    ...

    You know what?

    People that love the party games will use the wiimotes, much like they always have.
    People that love deeper experience games will use the Upad.
    People that want to play with other people with the Upad just might be able to do so online.


    Hell, it's not completely insane.

    However, I would still love to be able to play Crystal Chronicles or Four Swords locally.

    Imagine an FPS that doesn't even display anything on the TV, but gives everyone their own screen so that nobody can screenwatch...and you're also all online together.

    Chills!

    If the Triple-U sells like they expect it to, everyone will have the tablet. Same with the 3DS. I'd really like to see them push integration.



    One insane thing, though? Everything, EVERYTHING Sony showed with the Vita yesterday should be doable on the Triple-U, save for the back-touch.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • UncleSporkyUncleSporky Registered User regular
    edited June 2011
    Athenor wrote: »
    One insane thing, though? Everything, EVERYTHING Sony showed with the Vita yesterday should be doable on the Triple-U, save for the back-touch.

    And multitouch screen, and both front and back cameras (to my knowledge WiiU is only front), and also being completely portable. But yeah, everything else. :P

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2011
    I meant the data transfer and the like. I don't know if you'd need a front-facing camera on the controller...And maybe I'm mixing 3DS and WiiU in my head.

    I'd love to have a cheap, capacitive screen that could do stylus pinpoint precision, but I don't think we are there yet. Hell, I'd love to see the controller using paper-thin/light OLED so this thing could be rolled/unrolled, but.. See, now I'm just doing pipe dreams.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • BillmaanBillmaan Registered User regular
    edited June 2011
    This system is begging for a new Pokemon Snap game.

    Imagine something like the baseball demo seen at 1:12 here, except with less baseball and more Pokemon, and with the controller acting as your camera.

    Billmaan on
  • UncleSporkyUncleSporky Registered User regular
    edited June 2011
    Cross post:

    http://kotaku.com/5809706/nintendo-looking-into-games-that-support-two-new-controllers
    Katsuya Eguchi, who is working on a five-player Wii U prototype here, doesn't make it sound like that'll be a requirement. In fact, it may not even happen at all.

    "We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers. Eguchi's five-player prototype, here at E3, has one person using a new controller and four other people using Wii Remote-Nunchuck combos.

    While Eguchi didn't explain why Nintendo isn't looking into four-new-controller gaming, it's possible that the Wii U couldn't output to four screens at once (plus a TV). It's also simply possible that Nintendo would find that configuration too pricey for its customers. Nintendo hasn't said what the new controller will cost. But Eguchi answered my question about whether gamers should be concerned about the controller's price by saying that "I do understand that if the price is too high that would be an obstacle."

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2011
    Billmaan wrote: »
    This system is begging for a new Pokemon Snap game.

    Imagine something like the baseball demo seen at 1:12 here, except with less baseball and more Pokemon, and with the controller acting as your camera.

    Online. With streaming content and new areas constantly being added. God, I know I dream too much, but Nintendo can deliver these things if they were profitable.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • UltimanecatUltimanecat Registered User regular
    edited June 2011
    Cross post:

    http://kotaku.com/5809706/nintendo-looking-into-games-that-support-two-new-controllers
    Katsuya Eguchi, who is working on a five-player Wii U prototype here, doesn't make it sound like that'll be a requirement. In fact, it may not even happen at all.

    "We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers. Eguchi's five-player prototype, here at E3, has one person using a new controller and four other people using Wii Remote-Nunchuck combos.

    While Eguchi didn't explain why Nintendo isn't looking into four-new-controller gaming, it's possible that the Wii U couldn't output to four screens at once (plus a TV). It's also simply possible that Nintendo would find that configuration too pricey for its customers. Nintendo hasn't said what the new controller will cost. But Eguchi answered my question about whether gamers should be concerned about the controller's price by saying that "I do understand that if the price is too high that would be an obstacle."

    Still a bit of a non-answer as I'm reading it, but at least multi-New Controller (is that what it's called?) gaming doesn't seem to have been ruled out completely. I doubt nobody at Nintendo seriously thought of this, so my guess still lies with the likely combination of technical and money considerations.

    Ultimanecat on
    SteamID : same as my PA forum name
  • UncleSporkyUncleSporky Registered User regular
    edited June 2011
    I guess I'll cross post this too, because it's awesome, more details on WiiU Tekken and it's face-drawing punishment:

    http://e3.nintendo.com/hw/#/video/HW_DI_Harada

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited June 2011
    Wangs on the WU!

    Fencingsax on
  • StonecutterStonecutter Registered User regular
    edited June 2011
    I just got the official nintendo "we just gave our keynote" email, and THIS is the pic they chose for Reggie:

    e3_2011_email_launch_v2_08.jpg

    Stonecutter on
  • knightblade87knightblade87 Registered User, __BANNED USERS regular
    edited June 2011
    the death stare, don't stare you will be sucked into the abyss.

    knightblade87 on
  • RamiRami Registered User regular
    edited June 2011
    Looks like someone interrupted him in the middle of a kill.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • knightblade87knightblade87 Registered User, __BANNED USERS regular
    edited June 2011
    Rami wrote: »
    Looks like someone interrupted him in the middle of a kill.

    it remind me of a "the fuck" look.

    or for the renegade pick, he just saw the PSV price.

    knightblade87 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2011
    dummm.png

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • CygnusZCygnusZ Registered User regular
    edited June 2011
    Seol wrote: »
    Jishian wrote: »
    So because Nintendo isnt copying everyone elses online features, they arent innovative?
    Quite the opposite: Nintendo don't follow. They're unresponsive to industry trends until they've been internally convinced of the benefits, and they have a different idea about what gaming should be than Microsoft or Sony: Nintendo is a toy company, whereas Microsoft and Sony are technology companies.

    Nintendo did say something to the effect that they've been too "jimaeshugi" with the Wii. Jimaeshugi means an insistance on developing everything yourself. I expect that this means in the least they'll be looking at the models set by PSN and Live for their WiiU online service.

    And I think for all the talk of Nintendo being a conservative company, it seems like they take huge risks every generation.

    CygnusZ on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited June 2011
    But it's the type of risk you need to make to be successful.

    Fencingsax on
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited June 2011
    I saw the E3 stuff and had to immediately leave for work. So I didn't get to post this yet.

    Has anyone else called the controller the WiiMU yet?

    Reynolds on
    uyvfOQy.png
  • VeganVegan Registered User regular
    edited June 2011
    Not that I know of.

    Vegan on
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